regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_FZ_H
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#define OBJECTS_OBJECT_FZ_H 1
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#include "align_asset_macro.h"
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@@ -24,4 +25,6 @@ static const ALIGN_ASSET(2) char gFreezardIceTriangleDL[] = dgFreezardIceTriangl
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static const ALIGN_ASSET(2) char gFreezardIceRockDL[] = dgFreezardIceRockDL;
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#define dgFreezardSteamTex "__OTR__objects/object_fz/gFreezardSteamTex"
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static const ALIGN_ASSET(2) char gFreezardSteamTex[] = dgFreezardSteamTex;
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static const ALIGN_ASSET(2) char gFreezardSteamTex[] = dgFreezardSteamTex;
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#endif // OBJECTS_OBJECT_FZ_H
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