regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_FR_H
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#define OBJECTS_OBJECT_FR_H 1
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#include "align_asset_macro.h"
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@@ -114,4 +115,7 @@ static const ALIGN_ASSET(2) char object_fr_DL_00AED8[] = dobject_fr_DL_00AED8;
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static const ALIGN_ASSET(2) char object_fr_DL_00B0F8[] = dobject_fr_DL_00B0F8;
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#define dobject_fr_Skel_00B498 "__OTR__objects/object_fr/object_fr_Skel_00B498"
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static const ALIGN_ASSET(2) char object_fr_Skel_00B498[] = dobject_fr_Skel_00B498;
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static const ALIGN_ASSET(2) char object_fr_Skel_00B498[] = dobject_fr_Skel_00B498;
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#endif // OBJECTS_OBJECT_FR_H
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