regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_FIRE_H
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#define OBJECTS_OBJECT_FIRE_H 1
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#include "align_asset_macro.h"
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@@ -27,4 +28,6 @@ static const ALIGN_ASSET(2) char gFire5Tex[] = dgFire5Tex;
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static const ALIGN_ASSET(2) char gFire6Tex[] = dgFire6Tex;
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#define dgFire7Tex "__OTR__objects/object_fire/gFire7Tex"
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static const ALIGN_ASSET(2) char gFire7Tex[] = dgFire7Tex;
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static const ALIGN_ASSET(2) char gFire7Tex[] = dgFire7Tex;
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#endif // OBJECTS_OBJECT_FIRE_H
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