regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_FHG_H
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#define OBJECTS_OBJECT_FHG_H 1
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#include "align_asset_macro.h"
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@@ -53,6 +54,24 @@ static const ALIGN_ASSET(2) char gPhantomUnkDL_FCA0[] = dgPhantomUnkDL_FCA0;
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#define dgPhantomUnkDL_10CA0 "__OTR__objects/object_fhg/gPhantomUnkDL_10CA0"
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static const ALIGN_ASSET(2) char gPhantomUnkDL_10CA0[] = dgPhantomUnkDL_10CA0;
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#define dobject_fhgTex_00E8B0 "__OTR__objects/object_fhg/object_fhgTex_00E8B0"
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static const ALIGN_ASSET(2) char object_fhgTex_00E8B0[] = dobject_fhgTex_00E8B0;
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#define dobject_fhgTex_00F0B0 "__OTR__objects/object_fhg/object_fhgTex_00F0B0"
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static const ALIGN_ASSET(2) char object_fhgTex_00F0B0[] = dobject_fhgTex_00F0B0;
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#define dobject_fhgTex_00FD98 "__OTR__objects/object_fhg/object_fhgTex_00FD98"
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static const ALIGN_ASSET(2) char object_fhgTex_00FD98[] = dobject_fhgTex_00FD98;
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#define dobject_fhgTex_010660 "__OTR__objects/object_fhg/object_fhgTex_010660"
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static const ALIGN_ASSET(2) char object_fhgTex_010660[] = dobject_fhgTex_010660;
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#define dobject_fhgTex_011120 "__OTR__objects/object_fhg/object_fhgTex_011120"
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static const ALIGN_ASSET(2) char object_fhgTex_011120[] = dobject_fhgTex_011120;
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#define dobject_fhgTex_010D20 "__OTR__objects/object_fhg/object_fhgTex_010D20"
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static const ALIGN_ASSET(2) char object_fhgTex_010D20[] = dobject_fhgTex_010D20;
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#define dobject_fhgTex_00D060 "__OTR__objects/object_fhg/object_fhgTex_00D060"
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static const ALIGN_ASSET(2) char object_fhgTex_00D060[] = dobject_fhgTex_00D060;
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@@ -125,24 +144,6 @@ static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AFA4DL_003220[] =
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#define dgPhantomHorseSkelLimbsLimb_00AFB4DL_003170 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AFB4DL_003170"
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static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AFB4DL_003170[] = dgPhantomHorseSkelLimbsLimb_00AFB4DL_003170;
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#define dobject_fhgTex_00E8B0 "__OTR__objects/object_fhg/object_fhgTex_00E8B0"
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static const ALIGN_ASSET(2) char object_fhgTex_00E8B0[] = dobject_fhgTex_00E8B0;
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#define dobject_fhgTex_00F0B0 "__OTR__objects/object_fhg/object_fhgTex_00F0B0"
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static const ALIGN_ASSET(2) char object_fhgTex_00F0B0[] = dobject_fhgTex_00F0B0;
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#define dobject_fhgTex_00FD98 "__OTR__objects/object_fhg/object_fhgTex_00FD98"
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static const ALIGN_ASSET(2) char object_fhgTex_00FD98[] = dobject_fhgTex_00FD98;
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#define dobject_fhgTex_010660 "__OTR__objects/object_fhg/object_fhgTex_010660"
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static const ALIGN_ASSET(2) char object_fhgTex_010660[] = dobject_fhgTex_010660;
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#define dobject_fhgTex_011120 "__OTR__objects/object_fhg/object_fhgTex_011120"
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static const ALIGN_ASSET(2) char object_fhgTex_011120[] = dobject_fhgTex_011120;
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#define dobject_fhgTex_010D20 "__OTR__objects/object_fhg/object_fhgTex_010D20"
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static const ALIGN_ASSET(2) char object_fhgTex_010D20[] = dobject_fhgTex_010D20;
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#define dgPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30"
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#define dobject_fhgTex_003BA0 "__OTR__objects/object_fhg/object_fhgTex_003BA0"
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@@ -164,4 +165,6 @@ static const ALIGN_ASSET(2) char object_fhgTex_003920[] = dobject_fhgTex_003920;
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static const ALIGN_ASSET(2) char object_fhgTex_0044A0[] = dobject_fhgTex_0044A0;
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#define dobject_fhgTex_003B20 "__OTR__objects/object_fhg/object_fhgTex_003B20"
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static const ALIGN_ASSET(2) char object_fhgTex_003B20[] = dobject_fhgTex_003B20;
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static const ALIGN_ASSET(2) char object_fhgTex_003B20[] = dobject_fhgTex_003B20;
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#endif // OBJECTS_OBJECT_FHG_H
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