regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_FA_H
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#define OBJECTS_OBJECT_FA_H 1
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#include "align_asset_macro.h"
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@@ -33,4 +34,6 @@ static const ALIGN_ASSET(2) char gFaEyeHalfTex[] = dgFaEyeHalfTex;
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static const ALIGN_ASSET(2) char gFaEyeClosedTex[] = dgFaEyeClosedTex;
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#define dgFaDL "__OTR__objects/object_fa/gFaDL"
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static const ALIGN_ASSET(2) char gFaDL[] = dgFaDL;
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static const ALIGN_ASSET(2) char gFaDL[] = dgFaDL;
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#endif // OBJECTS_OBJECT_FA_H
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