regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_EI_H
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#define OBJECTS_OBJECT_EI_H 1
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#include "align_asset_macro.h"
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@@ -75,4 +76,7 @@ static const ALIGN_ASSET(2) char gStingerBackflipAnim[] = dgStingerBackflipAnim;
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static const ALIGN_ASSET(2) char gStingerHitAnim[] = dgStingerHitAnim;
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#define dgStingerIdleAnim "__OTR__objects/object_ei/gStingerIdleAnim"
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static const ALIGN_ASSET(2) char gStingerIdleAnim[] = dgStingerIdleAnim;
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static const ALIGN_ASSET(2) char gStingerIdleAnim[] = dgStingerIdleAnim;
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#endif // OBJECTS_OBJECT_EI_H
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