regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_EFC_TW_H
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#define OBJECTS_OBJECT_EFC_TW_H 1
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#include "align_asset_macro.h"
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@@ -15,4 +16,7 @@ static const ALIGN_ASSET(2) char gTimeWarpVtx[] = dgTimeWarpVtx;
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static const ALIGN_ASSET(2) char gTimeWarpDL[] = dgTimeWarpDL;
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#define dgTimeWarpTex "__OTR__objects/object_efc_tw/gTimeWarpTex"
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static const ALIGN_ASSET(2) char gTimeWarpTex[] = dgTimeWarpTex;
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static const ALIGN_ASSET(2) char gTimeWarpTex[] = dgTimeWarpTex;
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#endif // OBJECTS_OBJECT_EFC_TW_H
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