regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_EFC_STAR_FIELD_H
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#define OBJECTS_OBJECT_EFC_STAR_FIELD_H 1
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#include "align_asset_macro.h"
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@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char object_efc_star_field_Tex_000108[] = dobject_ef
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static const ALIGN_ASSET(2) char object_efc_star_field_DL_000DE0[] = dobject_efc_star_field_DL_000DE0;
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#define dobject_efc_star_field_Tex_000FD0 "__OTR__objects/object_efc_star_field/object_efc_star_field_Tex_000FD0"
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static const ALIGN_ASSET(2) char object_efc_star_field_Tex_000FD0[] = dobject_efc_star_field_Tex_000FD0;
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static const ALIGN_ASSET(2) char object_efc_star_field_Tex_000FD0[] = dobject_efc_star_field_Tex_000FD0;
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#endif // OBJECTS_OBJECT_EFC_STAR_FIELD_H
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