regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_EFC_DOUGHNUT_H
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#define OBJECTS_OBJECT_EFC_DOUGHNUT_H 1
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#include "align_asset_macro.h"
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@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char gDeathMountainCloudNormalTex[] = dgDeathMountai
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static const ALIGN_ASSET(2) char gDeathMountainCloudCircleFieryDL[] = dgDeathMountainCloudCircleFieryDL;
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#define dgDeathMountainCloudCircleNormalDL "__OTR__objects/object_efc_doughnut/gDeathMountainCloudCircleNormalDL"
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static const ALIGN_ASSET(2) char gDeathMountainCloudCircleNormalDL[] = dgDeathMountainCloudCircleNormalDL;
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static const ALIGN_ASSET(2) char gDeathMountainCloudCircleNormalDL[] = dgDeathMountainCloudCircleNormalDL;
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#endif // OBJECTS_OBJECT_EFC_DOUGHNUT_H
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