regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_EFC_CRYSTAL_LIGHT_H
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#define OBJECTS_OBJECT_EFC_CRYSTAL_LIGHT_H 1
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#include "align_asset_macro.h"
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@@ -6,4 +7,6 @@
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static const ALIGN_ASSET(2) char gCrystalLightTex[] = dgCrystalLightTex;
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#define dgCrystalLightDL "__OTR__objects/object_efc_crystal_light/gCrystalLightDL"
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static const ALIGN_ASSET(2) char gCrystalLightDL[] = dgCrystalLightDL;
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static const ALIGN_ASSET(2) char gCrystalLightDL[] = dgCrystalLightDL;
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#endif // OBJECTS_OBJECT_EFC_CRYSTAL_LIGHT_H
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