regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_DY_OBJ_H
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#define OBJECTS_OBJECT_DY_OBJ_H 1
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#include "align_asset_macro.h"
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@@ -201,4 +202,7 @@ static const ALIGN_ASSET(2) char gGreatFairySittingTransitionAnim[] = dgGreatFai
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static const ALIGN_ASSET(2) char gGreatFairySittingAnim[] = dgGreatFairySittingAnim;
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#define dgGreatFairySpiralBeamVtx "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamVtx"
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static const ALIGN_ASSET(2) char gGreatFairySpiralBeamVtx[] = dgGreatFairySpiralBeamVtx;
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static const ALIGN_ASSET(2) char gGreatFairySpiralBeamVtx[] = dgGreatFairySpiralBeamVtx;
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#endif // OBJECTS_OBJECT_DY_OBJ_H
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