regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_DS_H
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#define OBJECTS_OBJECT_DS_H 1
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#include "align_asset_macro.h"
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@@ -54,4 +55,7 @@ static const ALIGN_ASSET(2) char gPotionShopLadyCatPattern1Tex[] = dgPotionShopL
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static const ALIGN_ASSET(2) char gPotionShopLadyCatPattern2Tex[] = dgPotionShopLadyCatPattern2Tex;
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#define dgPotionShopLadyAnim "__OTR__objects/object_ds/gPotionShopLadyAnim"
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static const ALIGN_ASSET(2) char gPotionShopLadyAnim[] = dgPotionShopLadyAnim;
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static const ALIGN_ASSET(2) char gPotionShopLadyAnim[] = dgPotionShopLadyAnim;
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#endif // OBJECTS_OBJECT_DS_H
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