regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_DOOR_KILLER_H
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#define OBJECTS_OBJECT_DOOR_KILLER_H 1
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#include "align_asset_macro.h"
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@@ -39,4 +40,7 @@ static const ALIGN_ASSET(2) char object_door_killer_DL_0017B8[] = dobject_door_k
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static const ALIGN_ASSET(2) char object_door_killer_DL_001A58[] = dobject_door_killer_DL_001A58;
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#define dobject_door_killer_Skel_001BC8 "__OTR__objects/object_door_killer/object_door_killer_Skel_001BC8"
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static const ALIGN_ASSET(2) char object_door_killer_Skel_001BC8[] = dobject_door_killer_Skel_001BC8;
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static const ALIGN_ASSET(2) char object_door_killer_Skel_001BC8[] = dobject_door_killer_Skel_001BC8;
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#endif // OBJECTS_OBJECT_DOOR_KILLER_H
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