regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_DEKUBABA_H
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#define OBJECTS_OBJECT_DEKUBABA_H 1
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#include "align_asset_macro.h"
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@@ -48,4 +49,7 @@ static const ALIGN_ASSET(2) char gDekuBabaSkel[] = dgDekuBabaSkel;
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static const ALIGN_ASSET(2) char gDekuBabaStickDropDL[] = dgDekuBabaStickDropDL;
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#define dgDekuBabaStickDropTex "__OTR__objects/object_dekubaba/gDekuBabaStickDropTex"
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static const ALIGN_ASSET(2) char gDekuBabaStickDropTex[] = dgDekuBabaStickDropTex;
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static const ALIGN_ASSET(2) char gDekuBabaStickDropTex[] = dgDekuBabaStickDropTex;
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#endif // OBJECTS_OBJECT_DEKUBABA_H
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