regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_DAIKU_H
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#define OBJECTS_OBJECT_DAIKU_H 1
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#include "align_asset_macro.h"
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@@ -120,4 +121,7 @@ static const ALIGN_ASSET(2) char object_daiku_Anim_007DE0[] = dobject_daiku_Anim
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static const ALIGN_ASSET(2) char object_daiku_Anim_008164[] = dobject_daiku_Anim_008164;
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#define dobject_daiku_Anim_00885C "__OTR__objects/object_daiku/object_daiku_Anim_00885C"
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static const ALIGN_ASSET(2) char object_daiku_Anim_00885C[] = dobject_daiku_Anim_00885C;
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static const ALIGN_ASSET(2) char object_daiku_Anim_00885C[] = dobject_daiku_Anim_00885C;
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#endif // OBJECTS_OBJECT_DAIKU_H
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