regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_COW_H
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#define OBJECTS_OBJECT_COW_H 1
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#include "align_asset_macro.h"
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@@ -72,4 +73,7 @@ static const ALIGN_ASSET(2) char gCowEarTex[] = dgCowEarTex;
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static const ALIGN_ASSET(2) char gCowEyelidTex[] = dgCowEyelidTex;
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#define dgCowTailTex "__OTR__objects/object_cow/gCowTailTex"
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static const ALIGN_ASSET(2) char gCowTailTex[] = dgCowTailTex;
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static const ALIGN_ASSET(2) char gCowTailTex[] = dgCowTailTex;
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#endif // OBJECTS_OBJECT_COW_H
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