regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_BW_H
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#define OBJECTS_OBJECT_BW_H 1
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#include "align_asset_macro.h"
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@@ -42,4 +43,7 @@ static const ALIGN_ASSET(2) char object_bw_Skel_0020F0[] = dobject_bw_Skel_0020F
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static const ALIGN_ASSET(2) char object_bw_Anim_0021A0[] = dobject_bw_Anim_0021A0;
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#define dobject_bw_Anim_002250 "__OTR__objects/object_bw/object_bw_Anim_002250"
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static const ALIGN_ASSET(2) char object_bw_Anim_002250[] = dobject_bw_Anim_002250;
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static const ALIGN_ASSET(2) char object_bw_Anim_002250[] = dobject_bw_Anim_002250;
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#endif // OBJECTS_OBJECT_BW_H
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