regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_BOMBF_H
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#define OBJECTS_OBJECT_BOMBF_H 1
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#include "align_asset_macro.h"
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@@ -21,4 +22,6 @@ static const ALIGN_ASSET(2) char gBombFlowerLeavesDL[] = dgBombFlowerLeavesDL;
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static const ALIGN_ASSET(2) char gBombFlowerBombAndSparkDL[] = dgBombFlowerBombAndSparkDL;
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#define dgBombFlowerBaseLeavesDL "__OTR__objects/object_bombf/gBombFlowerBaseLeavesDL"
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static const ALIGN_ASSET(2) char gBombFlowerBaseLeavesDL[] = dgBombFlowerBaseLeavesDL;
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static const ALIGN_ASSET(2) char gBombFlowerBaseLeavesDL[] = dgBombFlowerBaseLeavesDL;
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#endif // OBJECTS_OBJECT_BOMBF_H
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