regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_BOB_H
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#define OBJECTS_OBJECT_BOB_H 1
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#include "align_asset_macro.h"
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@@ -84,4 +85,7 @@ static const ALIGN_ASSET(2) char object_bob_DL_004D08[] = dobject_bob_DL_004D08;
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static const ALIGN_ASSET(2) char object_bob_DL_004DD8[] = dobject_bob_DL_004DD8;
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#define dobject_bob_DL_004E28 "__OTR__objects/object_bob/object_bob_DL_004E28"
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static const ALIGN_ASSET(2) char object_bob_DL_004E28[] = dobject_bob_DL_004E28;
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static const ALIGN_ASSET(2) char object_bob_DL_004E28[] = dobject_bob_DL_004E28;
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#endif // OBJECTS_OBJECT_BOB_H
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