regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_BLKOBJ_H
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#define OBJECTS_OBJECT_BLKOBJ_H 1
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#include "align_asset_macro.h"
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@@ -78,4 +79,6 @@ static const ALIGN_ASSET(2) char object_blkobjTex_011090[] = dobject_blkobjTex_0
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static const ALIGN_ASSET(2) char object_blkobjTex_011890[] = dobject_blkobjTex_011890;
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#define dobject_blkobjTex_00F890 "__OTR__objects/object_blkobj/object_blkobjTex_00F890"
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static const ALIGN_ASSET(2) char object_blkobjTex_00F890[] = dobject_blkobjTex_00F890;
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static const ALIGN_ASSET(2) char object_blkobjTex_00F890[] = dobject_blkobjTex_00F890;
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#endif // OBJECTS_OBJECT_BLKOBJ_H
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