regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_BL_H
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#define OBJECTS_OBJECT_BL_H 1
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#include "align_asset_macro.h"
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@@ -51,4 +52,7 @@ static const ALIGN_ASSET(2) char gBiriTentacles7Tex[] = dgBiriTentacles7Tex;
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static const ALIGN_ASSET(2) char gBiriInnerHoodTex[] = dgBiriInnerHoodTex;
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#define dgBiriSkel "__OTR__objects/object_bl/gBiriSkel"
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static const ALIGN_ASSET(2) char gBiriSkel[] = dgBiriSkel;
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static const ALIGN_ASSET(2) char gBiriSkel[] = dgBiriSkel;
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#endif // OBJECTS_OBJECT_BL_H
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