regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_BJI_H
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#define OBJECTS_OBJECT_BJI_H 1
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#include "align_asset_macro.h"
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@@ -93,4 +94,7 @@ static const ALIGN_ASSET(2) char object_bji_Tex_003988[] = dobject_bji_Tex_00398
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static const ALIGN_ASSET(2) char object_bji_Tex_003A08[] = dobject_bji_Tex_003A08;
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#define dobject_bji_DL_003F68 "__OTR__objects/object_bji/object_bji_DL_003F68"
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static const ALIGN_ASSET(2) char object_bji_DL_003F68[] = dobject_bji_DL_003F68;
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static const ALIGN_ASSET(2) char object_bji_DL_003F68[] = dobject_bji_DL_003F68;
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#endif // OBJECTS_OBJECT_BJI_H
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