regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_BIGOKUTA_H
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#define OBJECTS_OBJECT_BIGOKUTA_H 1
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#include "align_asset_macro.h"
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@@ -105,4 +106,7 @@ static const ALIGN_ASSET(2) char object_bigokuta_Tex_006790[] = dobject_bigokuta
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static const ALIGN_ASSET(2) char object_bigokuta_Tex_006890[] = dobject_bigokuta_Tex_006890;
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#define dobject_bigokuta_Skel_006BC0 "__OTR__objects/object_bigokuta/object_bigokuta_Skel_006BC0"
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static const ALIGN_ASSET(2) char object_bigokuta_Skel_006BC0[] = dobject_bigokuta_Skel_006BC0;
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static const ALIGN_ASSET(2) char object_bigokuta_Skel_006BC0[] = dobject_bigokuta_Skel_006BC0;
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#endif // OBJECTS_OBJECT_BIGOKUTA_H
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