regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_B_HEART_H
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#define OBJECTS_OBJECT_B_HEART_H 1
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#include "align_asset_macro.h"
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@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char object_b_heart_DL_000348[] = dobject_b_heart_DL
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static const ALIGN_ASSET(2) char object_b_heart_Tex_0003C0[] = dobject_b_heart_Tex_0003C0;
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#define dobject_b_heart_Tex_0005C0 "__OTR__objects/object_b_heart/object_b_heart_Tex_0005C0"
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static const ALIGN_ASSET(2) char object_b_heart_Tex_0005C0[] = dobject_b_heart_Tex_0005C0;
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static const ALIGN_ASSET(2) char object_b_heart_Tex_0005C0[] = dobject_b_heart_Tex_0005C0;
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#endif // OBJECTS_OBJECT_B_HEART_H
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