regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_ANI_H
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#define OBJECTS_OBJECT_ANI_H 1
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#include "align_asset_macro.h"
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@@ -99,4 +100,6 @@ static const ALIGN_ASSET(2) char gRoofManGettingUpAfterKnockbackAnim[] = dgRoofM
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static const ALIGN_ASSET(2) char gRoofManIdleAnim[] = dgRoofManIdleAnim;
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#define dobject_aniTex_0011D8 "__OTR__objects/object_ani/object_aniTex_0011D8"
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static const ALIGN_ASSET(2) char object_aniTex_0011D8[] = dobject_aniTex_0011D8;
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static const ALIGN_ASSET(2) char object_aniTex_0011D8[] = dobject_aniTex_0011D8;
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#endif // OBJECTS_OBJECT_ANI_H
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