regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_BB_H
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#define OBJECTS_OBJECT_BB_H 1
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#include "align_asset_macro.h"
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@@ -54,4 +55,7 @@ static const ALIGN_ASSET(2) char object_Bb_Tex_001640[] = dobject_Bb_Tex_001640;
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static const ALIGN_ASSET(2) char object_Bb_Tex_001740[] = dobject_Bb_Tex_001740;
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#define dobject_Bb_Skel_001A30 "__OTR__objects/object_Bb/object_Bb_Skel_001A30"
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static const ALIGN_ASSET(2) char object_Bb_Skel_001A30[] = dobject_Bb_Skel_001A30;
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static const ALIGN_ASSET(2) char object_Bb_Skel_001A30[] = dobject_Bb_Skel_001A30;
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#endif // OBJECTS_OBJECT_BB_H
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