regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_GAMEPLAY_KEEP_H
#define OBJECTS_GAMEPLAY_KEEP_H 1
#include "align_asset_macro.h"
@@ -2825,15 +2826,6 @@ static const ALIGN_ASSET(2) char gEffSpark3Tex[] = dgEffSpark3Tex;
#define dgEffSpark4Tex "__OTR__objects/gameplay_keep/gEffSpark4Tex"
static const ALIGN_ASSET(2) char gEffSpark4Tex[] = dgEffSpark4Tex;
#define dgFishSkelLimbsLimb_018F98DL_018A68 "__OTR__objects/gameplay_keep/gFishSkelLimbsLimb_018F98DL_018A68"
static const ALIGN_ASSET(2) char gFishSkelLimbsLimb_018F98DL_018A68[] = dgFishSkelLimbsLimb_018F98DL_018A68;
#define dgFishSkelLimbsLimb_018FB0DL_018950 "__OTR__objects/gameplay_keep/gFishSkelLimbsLimb_018FB0DL_018950"
static const ALIGN_ASSET(2) char gFishSkelLimbsLimb_018FB0DL_018950[] = dgFishSkelLimbsLimb_018FB0DL_018950;
#define dgFishSkelLimbsLimb_018FBCDL_0188B0 "__OTR__objects/gameplay_keep/gFishSkelLimbsLimb_018FBCDL_0188B0"
static const ALIGN_ASSET(2) char gFishSkelLimbsLimb_018FBCDL_0188B0[] = dgFishSkelLimbsLimb_018FBCDL_0188B0;
#define dgameplay_keepTex_04C540 "__OTR__objects/gameplay_keep/gameplay_keepTex_04C540"
static const ALIGN_ASSET(2) char gameplay_keepTex_04C540[] = dgameplay_keepTex_04C540;
@@ -2844,4 +2836,16 @@ static const ALIGN_ASSET(2) char gameplay_keepTex_04CD40[] = dgameplay_keepTex_0
static const ALIGN_ASSET(2) char gameplay_keepTex_04C740[] = dgameplay_keepTex_04C740;
#define dgameplay_keepTex_04CF40 "__OTR__objects/gameplay_keep/gameplay_keepTex_04CF40"
static const ALIGN_ASSET(2) char gameplay_keepTex_04CF40[] = dgameplay_keepTex_04CF40;
static const ALIGN_ASSET(2) char gameplay_keepTex_04CF40[] = dgameplay_keepTex_04CF40;
#define dgFishSkelLimbsLimb_018F98DL_018A68 "__OTR__objects/gameplay_keep/gFishSkelLimbsLimb_018F98DL_018A68"
static const ALIGN_ASSET(2) char gFishSkelLimbsLimb_018F98DL_018A68[] = dgFishSkelLimbsLimb_018F98DL_018A68;
#define dgFishSkelLimbsLimb_018FB0DL_018950 "__OTR__objects/gameplay_keep/gFishSkelLimbsLimb_018FB0DL_018950"
static const ALIGN_ASSET(2) char gFishSkelLimbsLimb_018FB0DL_018950[] = dgFishSkelLimbsLimb_018FB0DL_018950;
#define dgFishSkelLimbsLimb_018FBCDL_0188B0 "__OTR__objects/gameplay_keep/gFishSkelLimbsLimb_018FBCDL_0188B0"
static const ALIGN_ASSET(2) char gFishSkelLimbsLimb_018FBCDL_0188B0[] = dgFishSkelLimbsLimb_018FBCDL_0188B0;
#endif // OBJECTS_GAMEPLAY_KEEP_H