regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_GAMEPLAY_FIELD_KEEP_H
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#define OBJECTS_GAMEPLAY_FIELD_KEEP_H 1
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#include "align_asset_macro.h"
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@@ -183,4 +184,7 @@ static const ALIGN_ASSET(2) char gButterflySkelLimbsLimb_0036C8DL_002630[] = dgB
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static const ALIGN_ASSET(2) char gFieldUnusedFishSkelLimbsLimb_0088CCDL_006458[] = dgFieldUnusedFishSkelLimbsLimb_0088CCDL_006458;
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#define dgFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8 "__OTR__objects/gameplay_field_keep/gFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8"
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static const ALIGN_ASSET(2) char gFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8[] = dgFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8;
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static const ALIGN_ASSET(2) char gFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8[] = dgFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8;
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#endif // OBJECTS_GAMEPLAY_FIELD_KEEP_H
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