regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef CODE_Z_FBDEMO_CIRCLE_H
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#define CODE_Z_FBDEMO_CIRCLE_H 1
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#include "align_asset_macro.h"
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@@ -15,4 +16,6 @@ static const ALIGN_ASSET(2) char sTransCircleRippleTex[] = dsTransCircleRippleTe
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static const ALIGN_ASSET(2) char sTransCircleStarburstTex[] = dsTransCircleStarburstTex;
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#define dsCircleWipeVtx "__OTR__code/z_fbdemo_circle/sCircleWipeVtx"
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static const ALIGN_ASSET(2) char sCircleWipeVtx[] = dsCircleWipeVtx;
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static const ALIGN_ASSET(2) char sCircleWipeVtx[] = dsCircleWipeVtx;
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#endif // CODE_Z_FBDEMO_CIRCLE_H
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef CODE_Z_FBDEMO_TRIFORCE_H
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#define CODE_Z_FBDEMO_TRIFORCE_H 1
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#include "align_asset_macro.h"
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@@ -6,4 +7,6 @@
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static const ALIGN_ASSET(2) char sTriforceWipeDL[] = dsTriforceWipeDL;
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#define dsTriforceWipeVtx "__OTR__code/z_fbdemo_triforce/sTriforceWipeVtx"
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static const ALIGN_ASSET(2) char sTriforceWipeVtx[] = dsTriforceWipeVtx;
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static const ALIGN_ASSET(2) char sTriforceWipeVtx[] = dsTriforceWipeVtx;
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#endif // CODE_Z_FBDEMO_TRIFORCE_H
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef CODE_Z_FBDEMO_WIPE1_H
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#define CODE_Z_FBDEMO_WIPE1_H 1
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#include "align_asset_macro.h"
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@@ -6,4 +7,6 @@
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static const ALIGN_ASSET(2) char sWipe1Vtx[] = dsWipe1Vtx;
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#define dsWipe1Tex "__OTR__code/z_fbdemo_wipe1/sWipe1Tex"
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static const ALIGN_ASSET(2) char sWipe1Tex[] = dsWipe1Tex;
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static const ALIGN_ASSET(2) char sWipe1Tex[] = dsWipe1Tex;
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#endif // CODE_Z_FBDEMO_WIPE1_H
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