"Assignable Tunic and Boots" setting now allows shields also (#5953)
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@@ -146,6 +146,9 @@ typedef enum {
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/* 0x1B */ SLOT_BOOTS_KOKIRI,
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/* 0x1C */ SLOT_BOOTS_IRON,
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/* 0x1D */ SLOT_BOOTS_HOVER,
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/* 0x1E */ SLOT_SHIELD_DEKU,
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/* 0x1F */ SLOT_SHIELD_HYLIAN,
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/* 0x20 */ SLOT_SHIELD_MIRROR,
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/* 0xFF */ SLOT_NONE = 0xFF
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} InventorySlot;
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