Move collision viewer draw to hook and fix empty nametags (#4523)
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@@ -300,7 +300,6 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
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GameState_ReqPadData(gameState);
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GameState_Update(gameState);
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DrawColViewer();
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OPEN_DISPS(gfxCtx);
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