Trick logic (#2681)
* Trick and Glitch Rando UI implemented * initial temp connection between ui and backend trick logic Hacky way to connect the logic for testing. Ran into 1 crash but cannot reproduce * UI overhaul to look more like AudioEditor tag section * Mapped 3d tricks to enums and save cvar bug fixes * Trick Logic Complete Testing on whether the logic works as expected needs to be done * Releasable trick version, tricks match text fixes also * Remove 3D glitch logic location access Easier to clean it up now than get confused * Variable typo fix & initial trick enum reorganisation * Removal of oot3d glitches * bongo logic fix * UI includes difficulty tags + cleanup and removal of glitched logic interface * Bug fixes * added enabled tricks to spoiler log * comment clean up * completed once over through logic * merge fix * update sohimgui to LUS * Remove redundant 3d rando trick options * Comment clean up * Central GS Irons Logic Fix * Farores wind central logic fix --------- Co-authored-by: Christopher Leggett <chris@leggett.dev>
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@@ -278,7 +278,7 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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endif()
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elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
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set_target_properties(${PROJECT_NAME} PROPERTIES
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XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES
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XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES
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OUTPUT_NAME "soh-macos"
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)
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elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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