[docs] Upstream updates 1 (#1955)

* First round of upstream updates and commenting patternss

* Renames from z64player

* Renames from z64save

* Undo changes to legacy save struct

* Add missing reference from entrance rando

* Fixes from stat tracker

* More tweaks
This commit is contained in:
Garrett Cox
2022-11-29 17:28:57 -06:00
committed by GitHub
parent 8064ad9dfe
commit d7c3522142
69 changed files with 1721 additions and 1040 deletions

View File

@@ -562,7 +562,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
csCtx->state = CS_STATE_UNSKIPPABLE_EXEC;
Audio_SetCutsceneFlag(0);
gSaveContext.unk_1410 = 1;
gSaveContext.cutsceneTransitionControl = 1;
osSyncPrintf("\n分岐先指定!!=[%d]番", cmd->base); // "Future fork designation=No. [%d]"
@@ -635,7 +635,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->nextEntranceIndex = 0x02CA;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 3;
gSaveContext.nextTransition = 3;
gSaveContext.nextTransitionType = 3;
}
break;
case 9:
@@ -665,7 +665,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->nextEntranceIndex = 0x010E;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
gSaveContext.nextTransition = 2;
gSaveContext.nextTransitionType = 2;
break;
case 14:
play->nextEntranceIndex = 0x0457;
@@ -695,7 +695,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->nextEntranceIndex = 0x0324;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
gSaveContext.nextTransition = 2;
gSaveContext.nextTransitionType = 2;
break;
case 19:
play->nextEntranceIndex = 0x013D;
@@ -853,7 +853,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->nextEntranceIndex = 0x01ED;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 15;
gSaveContext.nextTransition = 15;
gSaveContext.nextTransitionType = 15;
break;
case 49:
play->nextEntranceIndex = 0x058C;
@@ -985,7 +985,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF4;
play->fadeTransition = 2;
gSaveContext.nextTransition = 2;
gSaveContext.nextTransitionType = 2;
break;
case 71:
gSaveContext.equips.equipment |= 0x0100;
@@ -1003,7 +1003,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF0;
play->fadeTransition = 2;
gSaveContext.nextTransition = 2;
gSaveContext.nextTransitionType = 2;
break;
case 73:
play->linkAgeOnLoad = 1;
@@ -1017,7 +1017,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF3;
play->fadeTransition = 3;
gSaveContext.nextTransition = 3;
gSaveContext.nextTransitionType = 3;
break;
case 75:
play->linkAgeOnLoad = 1;
@@ -1109,7 +1109,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->nextEntranceIndex = 0x0610;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 3;
gSaveContext.nextTransition = 3;
gSaveContext.nextTransitionType = 3;
}
break;
case 97:
@@ -1122,27 +1122,27 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->nextEntranceIndex = 0x0580;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 3;
gSaveContext.nextTransition = 3;
gSaveContext.nextTransitionType = 3;
}
break;
case 98:
play->nextEntranceIndex = 0x0564;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 3;
gSaveContext.nextTransition = 3;
gSaveContext.nextTransitionType = 3;
break;
case 99:
play->nextEntranceIndex = 0x0608;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
gSaveContext.nextTransition = 2;
gSaveContext.nextTransitionType = 2;
break;
case 100:
play->nextEntranceIndex = 0x00EE;
gSaveContext.cutsceneIndex = 0xFFF8;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 3;
gSaveContext.nextTransition = 3;
gSaveContext.nextTransitionType = 3;
break;
case 101:
play->nextEntranceIndex = 0x01F5;
@@ -1248,7 +1248,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->nextEntranceIndex = 0x0594;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
gSaveContext.nextTransition = 2;
gSaveContext.nextTransitionType = 2;
break;
case 116:
if (gSaveContext.eventChkInf[12] & 0x100) {
@@ -1260,7 +1260,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->sceneLoadFlag = 0x14;
play->fadeTransition = 3;
}
gSaveContext.nextTransition = 3;
gSaveContext.nextTransitionType = 3;
break;
case 117:
gSaveContext.gameMode = 3;
@@ -1275,7 +1275,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = 0x0517;
Play_TriggerVoidOut(play);
gSaveContext.respawnFlag = -2;
gSaveContext.nextTransition = 2;
gSaveContext.nextTransitionType = 2;
break;
case 119:
gSaveContext.dayTime = 0x8000;
@@ -1357,7 +1357,7 @@ void Cutscene_Command_TransitionFX(PlayState* play, CutsceneContext* csCtx, CsCm
}
break;
case 9:
gSaveContext.unk_1410 = 1;
gSaveContext.cutsceneTransitionControl = 1;
break;
case 10:
case 11:
@@ -1371,7 +1371,7 @@ void Cutscene_Command_TransitionFX(PlayState* play, CutsceneContext* csCtx, CsCm
}
break;
case 12:
gSaveContext.unk_1410 = 255.0f - (155.0f * temp);
gSaveContext.cutsceneTransitionControl = 255.0f - (155.0f * temp);
break;
case 13:
play->envCtx.screenFillColor[0] = 0;