[docs] Upstream updates 1 (#1955)
* First round of upstream updates and commenting patternss * Renames from z64player * Renames from z64save * Undo changes to legacy save struct * Add missing reference from entrance rando * Fixes from stat tracker * More tweaks
This commit is contained in:
@@ -562,7 +562,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
|
||||
|
||||
csCtx->state = CS_STATE_UNSKIPPABLE_EXEC;
|
||||
Audio_SetCutsceneFlag(0);
|
||||
gSaveContext.unk_1410 = 1;
|
||||
gSaveContext.cutsceneTransitionControl = 1;
|
||||
|
||||
osSyncPrintf("\n分岐先指定!!=[%d]番", cmd->base); // "Future fork designation=No. [%d]"
|
||||
|
||||
@@ -635,7 +635,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
|
||||
play->nextEntranceIndex = 0x02CA;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 3;
|
||||
gSaveContext.nextTransition = 3;
|
||||
gSaveContext.nextTransitionType = 3;
|
||||
}
|
||||
break;
|
||||
case 9:
|
||||
@@ -665,7 +665,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
|
||||
play->nextEntranceIndex = 0x010E;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
gSaveContext.nextTransition = 2;
|
||||
gSaveContext.nextTransitionType = 2;
|
||||
break;
|
||||
case 14:
|
||||
play->nextEntranceIndex = 0x0457;
|
||||
@@ -695,7 +695,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
|
||||
play->nextEntranceIndex = 0x0324;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
gSaveContext.nextTransition = 2;
|
||||
gSaveContext.nextTransitionType = 2;
|
||||
break;
|
||||
case 19:
|
||||
play->nextEntranceIndex = 0x013D;
|
||||
@@ -853,7 +853,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
|
||||
play->nextEntranceIndex = 0x01ED;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 15;
|
||||
gSaveContext.nextTransition = 15;
|
||||
gSaveContext.nextTransitionType = 15;
|
||||
break;
|
||||
case 49:
|
||||
play->nextEntranceIndex = 0x058C;
|
||||
@@ -985,7 +985,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
|
||||
play->sceneLoadFlag = 0x14;
|
||||
gSaveContext.cutsceneIndex = 0xFFF4;
|
||||
play->fadeTransition = 2;
|
||||
gSaveContext.nextTransition = 2;
|
||||
gSaveContext.nextTransitionType = 2;
|
||||
break;
|
||||
case 71:
|
||||
gSaveContext.equips.equipment |= 0x0100;
|
||||
@@ -1003,7 +1003,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
|
||||
play->sceneLoadFlag = 0x14;
|
||||
gSaveContext.cutsceneIndex = 0xFFF0;
|
||||
play->fadeTransition = 2;
|
||||
gSaveContext.nextTransition = 2;
|
||||
gSaveContext.nextTransitionType = 2;
|
||||
break;
|
||||
case 73:
|
||||
play->linkAgeOnLoad = 1;
|
||||
@@ -1017,7 +1017,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
|
||||
play->sceneLoadFlag = 0x14;
|
||||
gSaveContext.cutsceneIndex = 0xFFF3;
|
||||
play->fadeTransition = 3;
|
||||
gSaveContext.nextTransition = 3;
|
||||
gSaveContext.nextTransitionType = 3;
|
||||
break;
|
||||
case 75:
|
||||
play->linkAgeOnLoad = 1;
|
||||
@@ -1109,7 +1109,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
|
||||
play->nextEntranceIndex = 0x0610;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 3;
|
||||
gSaveContext.nextTransition = 3;
|
||||
gSaveContext.nextTransitionType = 3;
|
||||
}
|
||||
break;
|
||||
case 97:
|
||||
@@ -1122,27 +1122,27 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
|
||||
play->nextEntranceIndex = 0x0580;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 3;
|
||||
gSaveContext.nextTransition = 3;
|
||||
gSaveContext.nextTransitionType = 3;
|
||||
}
|
||||
break;
|
||||
case 98:
|
||||
play->nextEntranceIndex = 0x0564;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 3;
|
||||
gSaveContext.nextTransition = 3;
|
||||
gSaveContext.nextTransitionType = 3;
|
||||
break;
|
||||
case 99:
|
||||
play->nextEntranceIndex = 0x0608;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
gSaveContext.nextTransition = 2;
|
||||
gSaveContext.nextTransitionType = 2;
|
||||
break;
|
||||
case 100:
|
||||
play->nextEntranceIndex = 0x00EE;
|
||||
gSaveContext.cutsceneIndex = 0xFFF8;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 3;
|
||||
gSaveContext.nextTransition = 3;
|
||||
gSaveContext.nextTransitionType = 3;
|
||||
break;
|
||||
case 101:
|
||||
play->nextEntranceIndex = 0x01F5;
|
||||
@@ -1248,7 +1248,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
|
||||
play->nextEntranceIndex = 0x0594;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
gSaveContext.nextTransition = 2;
|
||||
gSaveContext.nextTransitionType = 2;
|
||||
break;
|
||||
case 116:
|
||||
if (gSaveContext.eventChkInf[12] & 0x100) {
|
||||
@@ -1260,7 +1260,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 3;
|
||||
}
|
||||
gSaveContext.nextTransition = 3;
|
||||
gSaveContext.nextTransitionType = 3;
|
||||
break;
|
||||
case 117:
|
||||
gSaveContext.gameMode = 3;
|
||||
@@ -1275,7 +1275,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
|
||||
gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = 0x0517;
|
||||
Play_TriggerVoidOut(play);
|
||||
gSaveContext.respawnFlag = -2;
|
||||
gSaveContext.nextTransition = 2;
|
||||
gSaveContext.nextTransitionType = 2;
|
||||
break;
|
||||
case 119:
|
||||
gSaveContext.dayTime = 0x8000;
|
||||
@@ -1357,7 +1357,7 @@ void Cutscene_Command_TransitionFX(PlayState* play, CutsceneContext* csCtx, CsCm
|
||||
}
|
||||
break;
|
||||
case 9:
|
||||
gSaveContext.unk_1410 = 1;
|
||||
gSaveContext.cutsceneTransitionControl = 1;
|
||||
break;
|
||||
case 10:
|
||||
case 11:
|
||||
@@ -1371,7 +1371,7 @@ void Cutscene_Command_TransitionFX(PlayState* play, CutsceneContext* csCtx, CsCm
|
||||
}
|
||||
break;
|
||||
case 12:
|
||||
gSaveContext.unk_1410 = 255.0f - (155.0f * temp);
|
||||
gSaveContext.cutsceneTransitionControl = 255.0f - (155.0f * temp);
|
||||
break;
|
||||
case 13:
|
||||
play->envCtx.screenFillColor[0] = 0;
|
||||
|
||||
Reference in New Issue
Block a user