Quest Cleanup (#3178)

* Change most n64ddFlag checks to IS_RANDO checks

* Change most isMasterQuest checks to IS_MASTER_QUEST checks

* Change most isBossRush checks to IS_BOSS_RUSH checks

* Replace isMasterQuest & isBossRush with questId

* Replace n64ddFlag with questId

Also restore authentic n64ddFlag behavior except savefile saving/loading

* Move quest enum from file_choose.h to z64save.h

* Update macros to not take gSaveContext
This commit is contained in:
Pepe20129
2023-09-26 16:20:33 +02:00
committed by GitHub
parent 6dd3437ad4
commit d63c9d1774
133 changed files with 677 additions and 628 deletions

View File

@@ -1988,7 +1988,7 @@ s32 GiveItemEntryWithoutActor(PlayState* play, GetItemEntry getItemEntry) {
if (!(player->stateFlags1 & 0x3C7080) && Player_GetExplosiveHeld(player) < 0) {
if (((player->heldActor != NULL) && ((getItemEntry.getItemId > GI_NONE) && (getItemEntry.getItemId < GI_MAX)) ||
(gSaveContext.n64ddFlag && (getItemEntry.getItemId > RG_NONE) && (getItemEntry.getItemId < RG_MAX))) ||
(IS_RANDO && (getItemEntry.getItemId > RG_NONE) && (getItemEntry.getItemId < RG_MAX))) ||
(!(player->stateFlags1 & 0x20000800))) {
if ((getItemEntry.getItemId != GI_NONE)) {
player->getItemEntry = getItemEntry;
@@ -2024,8 +2024,8 @@ s32 GiveItemEntryFromActor(Actor* actor, PlayState* play, GetItemEntry getItemEn
if (!(player->stateFlags1 & 0x3C7080) && Player_GetExplosiveHeld(player) < 0) {
if ((((player->heldActor != NULL) || (actor == player->targetActor)) &&
((!gSaveContext.n64ddFlag && ((getItemEntry.getItemId > GI_NONE) && (getItemEntry.getItemId < GI_MAX))) ||
(gSaveContext.n64ddFlag && ((getItemEntry.getItemId > RG_NONE) && (getItemEntry.getItemId < RG_MAX))))) ||
((!IS_RANDO && ((getItemEntry.getItemId > GI_NONE) && (getItemEntry.getItemId < GI_MAX))) ||
(IS_RANDO && ((getItemEntry.getItemId > RG_NONE) && (getItemEntry.getItemId < RG_MAX))))) ||
(!(player->stateFlags1 & 0x20000800))) {
if ((actor->xzDistToPlayer < xzRange) && (fabsf(actor->yDistToPlayer) < yRange)) {
s16 yawDiff = actor->yawTowardsPlayer - player->actor.shape.rot.y;
@@ -2066,7 +2066,7 @@ s32 func_8002F434(Actor* actor, PlayState* play, s32 getItemId, f32 xzRange, f32
if (!(player->stateFlags1 & 0x3C7080) && Player_GetExplosiveHeld(player) < 0) {
if ((((player->heldActor != NULL) || (actor == player->targetActor)) &&
((!gSaveContext.n64ddFlag && ((getItemId > GI_NONE) && (getItemId < GI_MAX))) || (gSaveContext.n64ddFlag && ((getItemId > RG_NONE) && (getItemId < RG_MAX))))) ||
((!IS_RANDO && ((getItemId > GI_NONE) && (getItemId < GI_MAX))) || (IS_RANDO && ((getItemId > RG_NONE) && (getItemId < RG_MAX))))) ||
(!(player->stateFlags1 & 0x20000800))) {
if ((actor->xzDistToPlayer < xzRange) && (fabsf(actor->yDistToPlayer) < yRange)) {
s16 yawDiff = actor->yawTowardsPlayer - player->actor.shape.rot.y;

View File

@@ -246,7 +246,7 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
case 3:
if (sp3F != 0) {
Flags_SetEnv(play, 0);
if (gSaveContext.entranceIndex == 0x0053 || (gSaveContext.n64ddFlag && gSaveContext.entranceIndex == 0x05F4)) {
if (gSaveContext.entranceIndex == 0x0053 || (IS_RANDO && gSaveContext.entranceIndex == 0x05F4)) {
Flags_SetEnv(play, 2);
}
}
@@ -497,7 +497,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
// cmd->base == 8: Traveling back/forward in time cutscene
// cmd->base == 24: Dropping a fish for Jabu Jabu
// cmd->base == 33: Zelda escaping with impa cutscene
bool randoCsSkip = (gSaveContext.n64ddFlag && (cmd->base == 8 || cmd->base == 24 || cmd->base == 33));
bool randoCsSkip = (IS_RANDO && (cmd->base == 8 || cmd->base == 24 || cmd->base == 33));
bool debugCsSkip = (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START) &&
(gSaveContext.fileNum != 0xFEDC) && CVarGetInteger("gDebugEnabled", 0));
@@ -2113,7 +2113,7 @@ void Cutscene_HandleEntranceTriggers(PlayState* play) {
u8 requiredAge;
s16 i;
if (gSaveContext.n64ddFlag &&
if (IS_RANDO &&
// don't skip epona escape cutscenes
gSaveContext.entranceIndex != 650 &&
gSaveContext.entranceIndex != 654 &&
@@ -2151,9 +2151,9 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) {
if ((gSaveContext.gameMode == 0) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
const bool bShouldTowerRandoSkip =
(gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SKIP_TOWER_ESCAPE));
(IS_RANDO && Randomizer_GetSettingValue(RSK_SKIP_TOWER_ESCAPE));
if ((gSaveContext.entranceIndex == 0x01E1) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT)) {
if (!gSaveContext.n64ddFlag) {
if (!IS_RANDO) {
Flags_SetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT);
gSaveContext.entranceIndex = 0x0123;
gSaveContext.cutsceneIndex = 0xFFF0;
@@ -2161,12 +2161,12 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) {
} else if ((gSaveContext.entranceIndex == 0x00DB) && LINK_IS_ADULT && (Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) &&
(Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP)) && (Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP)) &&
!Flags_GetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL)) {
if (!gSaveContext.n64ddFlag) {
if (!IS_RANDO) {
Flags_SetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL);
gSaveContext.cutsceneIndex = 0xFFF0;
}
} else if ((gSaveContext.entranceIndex == 0x05E0) && !Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE)) {
if (!gSaveContext.n64ddFlag) {
if (!IS_RANDO) {
Flags_SetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE);
Item_Give(play, ITEM_OCARINA_FAIRY);
gSaveContext.entranceIndex = 0x011E;
@@ -2175,7 +2175,7 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) {
} else if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) && CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) &&
LINK_IS_ADULT && !Flags_GetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS) &&
(gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TEMPLE_OF_TIME)) {
if (!gSaveContext.n64ddFlag) {
if (!IS_RANDO) {
Flags_SetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS);
gSaveContext.entranceIndex = 0x0053;
gSaveContext.cutsceneIndex = 0xFFF8;
@@ -2187,7 +2187,7 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) {
Flags_SetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO);
gSaveContext.entranceIndex = 0x0517;
// In rando, skip the cutscene for the tower falling down after the escape.
if (gSaveContext.n64ddFlag) {
if (IS_RANDO) {
return;
}
gSaveContext.cutsceneIndex = 0xFFF0;

View File

@@ -381,7 +381,7 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
Actor_SetScale(&this->actor, 0.03f);
this->scale = 0.03f;
// Offset keys in randomizer slightly higher for their GID replacement
if (!gSaveContext.n64ddFlag) {
if (!IS_RANDO) {
yOffset = 350.0f;
} else {
yOffset = 430.0f;
@@ -488,7 +488,7 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
RandomizerCheck randoCheck =
Randomizer_GetCheckFromActor(this->actor.id, play->sceneNum, this->ogParams);
if (gSaveContext.n64ddFlag && randoCheck != RC_UNKNOWN_CHECK) {
if (IS_RANDO && randoCheck != RC_UNKNOWN_CHECK) {
this->randoGiEntry =
Randomizer_GetItemFromKnownCheck(randoCheck, getItemId);
this->randoGiEntry.getItemFrom = ITEM_FROM_FREESTANDING;
@@ -578,7 +578,7 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
if (!Actor_HasParent(&this->actor, play)) {
if (getItemId != GI_NONE) {
if (!gSaveContext.n64ddFlag || this->randoGiEntry.getItemId == GI_NONE) {
if (!IS_RANDO || this->randoGiEntry.getItemId == GI_NONE) {
func_8002F554(&this->actor, play, getItemId);
} else {
GiveItemEntryFromActorWithFixedRange(&this->actor, play, this->randoGiEntry);
@@ -731,7 +731,7 @@ void func_8001E5C8(EnItem00* this, PlayState* play) {
Player* player = GET_PLAYER(play);
if (this->getItemId != GI_NONE) {
if (!Actor_HasParent(&this->actor, play)) {
if (!gSaveContext.n64ddFlag) {
if (!IS_RANDO) {
func_8002F434(&this->actor, play, this->getItemId, 50.0f, 80.0f);
} else {
GiveItemEntryFromActor(&this->actor, play, this->randoGiEntry, 50.0f, 80.0f);
@@ -783,7 +783,7 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
this->actor.params == ITEM00_BOMBS_SPECIAL || this->actor.params == ITEM00_BOMBCHU) {
if (CVarGetInteger("gNewDrops", 0) ||
// Keys in randomizer need to always rotate for their GID replacement
(gSaveContext.n64ddFlag && this->actor.params == ITEM00_SMALL_KEY)) {
(IS_RANDO && this->actor.params == ITEM00_SMALL_KEY)) {
this->actor.shape.rot.y += 960;
} else {
this->actor.shape.rot.y = 0;
@@ -951,7 +951,7 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
params = &this->actor.params;
if ((getItemId != GI_NONE) && !Actor_HasParent(&this->actor, play)) {
if (!gSaveContext.n64ddFlag || this->randoGiEntry.getItemId == GI_NONE) {
if (!IS_RANDO || this->randoGiEntry.getItemId == GI_NONE) {
func_8002F554(&this->actor, play, getItemId);
} else {
getItemId = this->randoGiEntry.getItemId;
@@ -1046,7 +1046,7 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) {
}
break;
case ITEM00_HEART_PIECE:
if (CVarGetInteger("gNewDrops", 0) && !gSaveContext.n64ddFlag) {
if (CVarGetInteger("gNewDrops", 0) && !IS_RANDO) {
mtxScale = 21.0f;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
GetItem_Draw(play, GID_HEART_PIECE);
@@ -1156,7 +1156,7 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) {
break;
}
case ITEM00_SMALL_KEY:
if (CVarGetInteger("gNewDrops", 0) && !gSaveContext.n64ddFlag) {
if (CVarGetInteger("gNewDrops", 0) && !IS_RANDO) {
mtxScale = 8.0f;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
GetItem_Draw(play, GID_KEY_SMALL);
@@ -1362,7 +1362,7 @@ static const Vtx customDropVtx[] = {
* Draw Function used for most collectible types of En_Item00 (ammo, bombs, sticks, nuts, magic...).
*/
void EnItem00_DrawCollectible(EnItem00* this, PlayState* play) {
if (gSaveContext.n64ddFlag && (this->getItemId != GI_NONE || this->actor.params == ITEM00_SMALL_KEY)) {
if (IS_RANDO && (this->getItemId != GI_NONE || this->actor.params == ITEM00_SMALL_KEY)) {
RandomizerCheck randoCheck =
Randomizer_GetCheckFromActor(this->actor.id, play->sceneNum, this->ogParams);
@@ -1456,7 +1456,7 @@ void EnItem00_DrawHeartContainer(EnItem00* this, PlayState* play) {
* Draw Function used for the Piece of Heart type of En_Item00.
*/
void EnItem00_DrawHeartPiece(EnItem00* this, PlayState* play) {
if (gSaveContext.n64ddFlag) {
if (IS_RANDO) {
RandomizerCheck randoCheck =
Randomizer_GetCheckFromActor(this->actor.id, play->sceneNum, this->ogParams);
@@ -1533,7 +1533,7 @@ s16 func_8001F404(s16 dropId) {
}
if ((CVarGetInteger("gBombchuDrops", 0) ||
(gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_ENABLE_BOMBCHU_DROPS) == 1)) &&
(IS_RANDO && Randomizer_GetSettingValue(RSK_ENABLE_BOMBCHU_DROPS) == 1)) &&
(dropId == ITEM00_BOMBS_A || dropId == ITEM00_BOMBS_B || dropId == ITEM00_BOMBS_SPECIAL)) {
dropId = EnItem00_ConvertBombDropToBombchu(dropId);
}

View File

@@ -33,7 +33,7 @@ void GameOver_Update(PlayState* play) {
gSaveContext.eventInf[1] &= ~1;
// search inventory for spoiling items and revert if necessary
if (!(gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE))) {
if (!(IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE))) {
for (i = 0; i < ARRAY_COUNT(gSpoilingItems); i++) {
if (INV_CONTENT(ITEM_POCKET_EGG) == gSpoilingItems[i]) {
INV_CONTENT(gSpoilingItemReverts[i]) = gSpoilingItemReverts[i];

View File

@@ -73,8 +73,8 @@ void func_8006D0EC(PlayState* play, Player* player) {
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, -25.0f, 0.0f, -1600.0f, 0, -0x4000, 0, 1, true);
assert(horseActor != NULL);
} else if ((play->sceneNum == gSaveContext.horseData.scene) &&
(((Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) != 0) && (!gSaveContext.n64ddFlag ||
(gSaveContext.n64ddFlag && CHECK_QUEST_ITEM(QUEST_SONG_EPONA) &&
(((Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) != 0) && (!IS_RANDO ||
(IS_RANDO && CHECK_QUEST_ITEM(QUEST_SONG_EPONA) &&
(INV_CONTENT(ITEM_OCARINA_FAIRY) != ITEM_NONE)))) || DREG(1) != 0)) {
// "Set by existence of horse %d %d %d"
osSyncPrintf("馬存在によるセット %d %d %d\n", gSaveContext.horseData.scene, Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED),

View File

@@ -57,7 +57,7 @@ void KaleidoScopeCall_Update(PlayState* play) {
PauseContext* pauseCtx = &play->pauseCtx;
if (!gSaveContext.sohStats.gameComplete &&
(!gSaveContext.isBossRush || !gSaveContext.isBossRushPaused)) {
(!IS_BOSS_RUSH || !gSaveContext.isBossRushPaused)) {
gSaveContext.sohStats.pauseTimer++;
}

View File

@@ -394,8 +394,8 @@ void Map_InitData(PlayState* play, s16 room) {
}
} else if (play->sceneNum == SCENE_LAKE_HYLIA) {
if ((LINK_AGE_IN_YEARS == YEARS_ADULT) &&
((!gSaveContext.n64ddFlag && !CHECK_QUEST_ITEM(QUEST_MEDALLION_WATER)) ||
(gSaveContext.n64ddFlag && !Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_WATER_TEMPLE)))) {
((!IS_RANDO && !CHECK_QUEST_ITEM(QUEST_MEDALLION_WATER)) ||
(IS_RANDO && !Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_WATER_TEMPLE)))) {
extendedMapIndex = 0x15;
}
} else if (play->sceneNum == SCENE_GERUDO_VALLEY) {
@@ -403,8 +403,8 @@ void Map_InitData(PlayState* play, s16 room) {
extendedMapIndex = 0x16;
}
} else if (play->sceneNum == SCENE_GERUDOS_FORTRESS) {
if ((!gSaveContext.n64ddFlag && GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) ||
(gSaveContext.n64ddFlag && CHECK_QUEST_ITEM(QUEST_GERUDO_CARD))) {
if ((!IS_RANDO && GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) ||
(IS_RANDO && CHECK_QUEST_ITEM(QUEST_GERUDO_CARD))) {
extendedMapIndex = 0x17;
}
}

View File

@@ -1617,9 +1617,9 @@ void Message_OpenText(PlayState* play, u16 textId) {
// Increments text id based on piece of heart count, assumes the piece of heart text is all
// in order and that you don't have more than the intended amount of heart pieces.
textId += (gSaveContext.inventory.questItems & 0xF0000000 & 0xF0000000) >> 0x1C;
} else if (!gSaveContext.n64ddFlag && (msgCtx->textId == 0xC && CHECK_OWNED_EQUIP(EQUIP_SWORD, 2))) {
} else if (!IS_RANDO && (msgCtx->textId == 0xC && CHECK_OWNED_EQUIP(EQUIP_SWORD, 2))) {
textId = 0xB; // Traded Giant's Knife for Biggoron Sword
} else if (!gSaveContext.n64ddFlag && (msgCtx->textId == 0xB4 && (Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_CURSED_MAN_IN_SKULL_HOUSE)))) {
} else if (!IS_RANDO && (msgCtx->textId == 0xB4 && (Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_CURSED_MAN_IN_SKULL_HOUSE)))) {
textId = 0xB5; // Destroyed Gold Skulltula
}
// Ocarina Staff + Dialog
@@ -2517,7 +2517,7 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
if (msgCtx->lastPlayedSong < OCARINA_SONG_SARIAS &&
(msgCtx->ocarinaAction < OCARINA_ACTION_PLAYBACK_MINUET ||
msgCtx->ocarinaAction >= OCARINA_ACTION_PLAYBACK_SARIA)) {
if (msgCtx->disableWarpSongs || (interfaceCtx->restrictions.warpSongs == 3 && !gSaveContext.n64ddFlag)) {
if (msgCtx->disableWarpSongs || (interfaceCtx->restrictions.warpSongs == 3 && !IS_RANDO)) {
Message_StartTextbox(play, 0x88C, NULL); // "You can't warp here!"
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
} else if ((gSaveContext.eventInf[0] & 0xF) != 1) {
@@ -2603,7 +2603,7 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
msgCtx->lastPlayedSong = msgCtx->ocarinaStaff->state;
msgCtx->msgMode = MSGMODE_SONG_PLAYBACK_SUCCESS;
if (!gSaveContext.n64ddFlag) {
if (!IS_RANDO) {
Item_Give(play, ITEM_SONG_MINUET + gOcarinaSongItemMap[msgCtx->ocarinaStaff->state]);
}

View File

@@ -792,7 +792,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
case 4100:
csInfo->keyFrames = D_801225D4;
// RANDO: Waterfall opening cutscene skips to the end of the cutscene data earlier by doing this
if (!(gSaveContext.n64ddFlag)) {
if (!(IS_RANDO)) {
csInfo->keyFrameCnt = 5;
} else {
csInfo->keyFrameCnt = 2;

View File

@@ -884,7 +884,7 @@ void func_80083108(PlayState* play) {
}
}
// Don't hide the HUD in the Chamber of Sages when in Boss Rush.
} else if (play->sceneNum == SCENE_CHAMBER_OF_THE_SAGES && !gSaveContext.isBossRush) {
} else if (play->sceneNum == SCENE_CHAMBER_OF_THE_SAGES && !IS_BOSS_RUSH) {
Interface_ChangeAlpha(1);
} else if (play->sceneNum == SCENE_FISHING_POND) {
gSaveContext.unk_13E7 = 2;
@@ -1413,7 +1413,7 @@ void Inventory_SwapAgeEquipment(void) {
// When becoming adult, remove swordless flag since we'll get master sword
// Only in rando to keep swordless link bugs in vanilla
if (gSaveContext.n64ddFlag) {
if (IS_RANDO) {
Flags_UnsetInfTable(INFTABLE_SWORDLESS);
}
@@ -1467,7 +1467,7 @@ void Inventory_SwapAgeEquipment(void) {
} else {
// When becoming child, set swordless flag if player doesn't have kokiri sword
// Only in rando to keep swordless link bugs in vanilla
if (gSaveContext.n64ddFlag && (1 << 0 & gSaveContext.inventory.equipment) == 0) {
if (IS_RANDO && (1 << 0 & gSaveContext.inventory.equipment) == 0) {
Flags_SetInfTable(INFTABLE_SWORDLESS);
}
@@ -1533,7 +1533,7 @@ void Inventory_SwapAgeEquipment(void) {
gSaveContext.equips.equipment = gSaveContext.childEquips.equipment;
gSaveContext.equips.equipment &= 0xFFF0;
gSaveContext.equips.equipment |= 0x0001;
} else if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_STARTING_AGE) == RO_AGE_ADULT) {
} else if (IS_RANDO && Randomizer_GetSettingValue(RSK_STARTING_AGE) == RO_AGE_ADULT) {
/*If in rando and starting age is adult, childEquips is not initialized and buttonItems[0]
will be ITEM_NONE. When changing age from adult -> child, reset equips to "default"
(only kokiri tunic/boots equipped, no sword, no C-button items, no D-Pad items).
@@ -1837,7 +1837,7 @@ u8 Item_Give(PlayState* play, u8 item) {
// In rando, when buying Giant's Knife, also check
// for 0xE in case we don't have Kokiri Sword
if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF || (gSaveContext.n64ddFlag && ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xE)) {
if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF || (IS_RANDO && ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xE)) {
gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD];
@@ -1944,13 +1944,13 @@ u8 Item_Give(PlayState* play, u8 item) {
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_WALLET_ADULT) {
Inventory_ChangeUpgrade(UPG_WALLET, 1);
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_FULL_WALLETS)) {
if (IS_RANDO && Randomizer_GetSettingValue(RSK_FULL_WALLETS)) {
Rupees_ChangeBy(200);
}
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_WALLET_GIANT) {
Inventory_ChangeUpgrade(UPG_WALLET, 2);
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_FULL_WALLETS)) {
if (IS_RANDO && Randomizer_GetSettingValue(RSK_FULL_WALLETS)) {
Rupees_ChangeBy(500);
}
return Return_Item(item, MOD_NONE, ITEM_NONE);
@@ -1994,7 +1994,7 @@ u8 Item_Give(PlayState* play, u8 item) {
}
}
// update the adult/child equips when rando'd (accounting for equp swapped hookshot as child)
if (gSaveContext.n64ddFlag && LINK_IS_CHILD) {
if (IS_RANDO && LINK_IS_CHILD) {
for (i = 1; i < ARRAY_COUNT(gSaveContext.adultEquips.buttonItems); i++) {
if (gSaveContext.adultEquips.buttonItems[i] == ITEM_HOOKSHOT) {
gSaveContext.adultEquips.buttonItems[i] = ITEM_LONGSHOT;
@@ -2004,7 +2004,7 @@ u8 Item_Give(PlayState* play, u8 item) {
}
}
}
if (gSaveContext.n64ddFlag && LINK_IS_ADULT) {
if (IS_RANDO && LINK_IS_ADULT) {
for (i = 1; i < ARRAY_COUNT(gSaveContext.childEquips.buttonItems); i++) {
if (gSaveContext.childEquips.buttonItems[i] == ITEM_HOOKSHOT) {
gSaveContext.childEquips.buttonItems[i] = ITEM_LONGSHOT;
@@ -2149,7 +2149,7 @@ u8 Item_Give(PlayState* play, u8 item) {
}
// update the adult/child equips when rando'd
if (gSaveContext.n64ddFlag && LINK_IS_CHILD) {
if (IS_RANDO && LINK_IS_CHILD) {
for (i = 1; i < ARRAY_COUNT(gSaveContext.adultEquips.buttonItems); i++) {
if (gSaveContext.adultEquips.buttonItems[i] == ITEM_OCARINA_FAIRY) {
gSaveContext.adultEquips.buttonItems[i] = ITEM_OCARINA_TIME;
@@ -2159,7 +2159,7 @@ u8 Item_Give(PlayState* play, u8 item) {
}
}
}
if (gSaveContext.n64ddFlag && LINK_IS_ADULT) {
if (IS_RANDO && LINK_IS_ADULT) {
for (i = 1; i < ARRAY_COUNT(gSaveContext.childEquips.buttonItems); i++) {
if (gSaveContext.childEquips.buttonItems[i] == ITEM_OCARINA_FAIRY) {
gSaveContext.childEquips.buttonItems[i] = ITEM_OCARINA_TIME;
@@ -2515,7 +2515,7 @@ u16 Randomizer_Item_Give(PlayState* play, GetItemEntry giEntry) {
if (item == RG_TYCOON_WALLET) {
Inventory_ChangeUpgrade(UPG_WALLET, 3);
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_FULL_WALLETS)) {
if (IS_RANDO && Randomizer_GetSettingValue(RSK_FULL_WALLETS)) {
Rupees_ChangeBy(999);
}
return Return_Item_Entry(giEntry, RG_NONE);
@@ -2576,7 +2576,7 @@ u8 Item_CheckObtainability(u8 item) {
osSyncPrintf("item_get_non_setting=%d pt=%d z=%x\n", item, slot, gSaveContext.inventory.items[slot]);
osSyncPrintf(VT_RST);
if (gSaveContext.n64ddFlag) {
if (IS_RANDO) {
if (item == ITEM_SINGLE_MAGIC || item == ITEM_DOUBLE_MAGIC || item == ITEM_DOUBLE_DEFENSE) {
return ITEM_NONE;
}
@@ -2593,25 +2593,25 @@ u8 Item_CheckObtainability(u8 item) {
return ITEM_NONE;
} else if ((gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD]) &
gSaveContext.inventory.equipment) {
return gSaveContext.n64ddFlag ? ITEM_NONE : item;
return IS_RANDO ? ITEM_NONE : item;
} else {
return ITEM_NONE;
}
} else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR)) {
if ((gBitFlags[item - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]) & gSaveContext.inventory.equipment) {
return gSaveContext.n64ddFlag ? ITEM_NONE : item;
return IS_RANDO ? ITEM_NONE : item;
} else {
return ITEM_NONE;
}
} else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA)) {
if ((gBitFlags[item - ITEM_TUNIC_KOKIRI] << gEquipShifts[EQUIP_TUNIC]) & gSaveContext.inventory.equipment) {
return gSaveContext.n64ddFlag ? ITEM_NONE : item;
return IS_RANDO ? ITEM_NONE : item;
} else {
return ITEM_NONE;
}
} else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) {
if ((gBitFlags[item - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]) & gSaveContext.inventory.equipment) {
return gSaveContext.n64ddFlag ? ITEM_NONE : item;
return IS_RANDO ? ITEM_NONE : item;
} else {
return ITEM_NONE;
}
@@ -2828,7 +2828,7 @@ s32 Inventory_ConsumeFairy(PlayState* play) {
}
bool Inventory_HatchPocketCucco(PlayState* play) {
if (!gSaveContext.n64ddFlag) {
if (!IS_RANDO) {
return Inventory_ReplaceItem(play, ITEM_POCKET_EGG, ITEM_POCKET_CUCCO);
}
@@ -5096,7 +5096,7 @@ void Interface_Draw(PlayState* play) {
}
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, rColor.r, rColor.g, rColor.b, interfaceCtx->magicAlpha);
// Draw Rupee icon. Hide in Boss Rush.
if (!gSaveContext.isBossRush) {
if (!IS_BOSS_RUSH) {
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, PosX_RC, PosY_RC, 16, 16, 1 << 10, 1 << 10);
}
@@ -5214,7 +5214,7 @@ void Interface_Draw(PlayState* play) {
svar5 = rupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)];
// Draw Rupee Counter. Hide in Boss Rush.
if (!gSaveContext.isBossRush) {
if (!IS_BOSS_RUSH) {
for (svar1 = 0, svar3 = 16; svar1 < svar5; svar1++, svar2++, svar3 += 8) {
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, ((u8*)digitTextures[interfaceCtx->counterDigits[svar2]]),
8, 16, PosX_RC + svar3, PosY_RC, 8, 16, 1 << 10, 1 << 10);
@@ -6152,7 +6152,7 @@ void Interface_Draw(PlayState* play) {
void Interface_DrawTotalGameplayTimer(PlayState* play) {
// Draw timer based on the Gameplay Stats total time.
if ((gSaveContext.isBossRush && gSaveContext.bossRushOptions[BR_OPTIONS_TIMER] == BR_CHOICE_TIMER_YES) ||
if ((IS_BOSS_RUSH && gSaveContext.bossRushOptions[BR_OPTIONS_TIMER] == BR_CHOICE_TIMER_YES) ||
(CVarGetInteger("gGameplayStats.ShowIngameTimer", 0) && gSaveContext.fileNum >= 0 && gSaveContext.fileNum <= 2)) {
s32 X_Margins_Timer = 0;
@@ -6639,7 +6639,7 @@ void Interface_Update(PlayState* play) {
play->nextEntranceIndex = gSaveContext.entranceIndex;
// In ER, handle sun song respawn from last entrance from grottos
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) {
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) {
Grotto_ForceGrottoReturn();
}

View File

@@ -179,7 +179,7 @@ void Play_Destroy(GameState* thisx) {
}
// In ER, remove link from epona when entering somewhere that doesn't support epona
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_OVERWORLD_ENTRANCES)) {
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_OVERWORLD_ENTRANCES)) {
Entrance_HandleEponaState();
}
@@ -469,7 +469,7 @@ void Play_Init(GameState* thisx) {
// eventChkInf[5] & 0x200 = Got Impa's reward
// entranceIndex 0x7A, Castle Courtyard - Day from crawlspace
// entranceIndex 0x400, Zelda's Courtyard
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SKIP_CHILD_STEALTH) &&
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SKIP_CHILD_STEALTH) &&
!Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_ZELDAS_LULLABY)) {
if (gSaveContext.entranceIndex == 0x7A) {
gSaveContext.entranceIndex = 0x400;
@@ -1181,7 +1181,7 @@ void Play_Update(PlayState* play) {
play->gameplayFrames++;
// Gameplay stat tracking
if (!gSaveContext.sohStats.gameComplete &&
(!gSaveContext.isBossRush || (gSaveContext.isBossRush && !gSaveContext.isBossRushPaused))) {
(!IS_BOSS_RUSH || (IS_BOSS_RUSH && !gSaveContext.isBossRushPaused))) {
gSaveContext.sohStats.playTimer++;
gSaveContext.sohStats.sceneTimer++;
gSaveContext.sohStats.roomTimer++;
@@ -1419,7 +1419,7 @@ skip:
Environment_Update(play, &play->envCtx, &play->lightCtx, &play->pauseCtx, &play->msgCtx,
&play->gameOverCtx, play->state.gfxCtx);
if (gSaveContext.n64ddFlag) {
if (IS_RANDO) {
GivePlayerRandoRewardSariaGift(play, RC_LW_GIFT_FROM_SARIA);
GivePlayerRandoRewardSongOfTime(play, RC_SONG_FROM_OCARINA_OF_TIME);
GivePlayerRandoRewardZeldaLightArrowsGift(play, RC_TOT_LIGHT_ARROWS_CUTSCENE);
@@ -1918,7 +1918,7 @@ void* Play_LoadFile(PlayState* play, RomFile* file) {
void Play_InitEnvironment(PlayState* play, s16 skyboxId) {
// For entrance rando, ensure the correct weather state and sky mode is applied
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) {
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) {
Entrance_OverrideWeatherState();
}
Skybox_Init(&play->state, &play->skyboxCtx, skyboxId);
@@ -1955,7 +1955,7 @@ void Play_SpawnScene(PlayState* play, s32 sceneNum, s32 spawn) {
OTRPlay_SpawnScene(play, sceneNum, spawn);
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) {
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) {
Entrance_OverrideSpawnScene(sceneNum, spawn);
}
}

View File

@@ -579,7 +579,7 @@ s32 func_8009728C(PlayState* play, RoomContext* roomCtx, s32 roomNum) {
size_t size;
// In ER, override roomNum to load based on scene and spawn
if (gSaveContext.n64ddFlag && gSaveContext.respawnFlag <= 0 &&
if (IS_RANDO && gSaveContext.respawnFlag <= 0 &&
Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) {
roomNum = Entrance_OverrideSpawnSceneRoom(play->sceneNum, play->curSpawn, roomNum);
}

View File

@@ -2091,7 +2091,7 @@ void func_8009EE44(PlayState* play) {
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
bool playerHasCojiro = INV_CONTENT(ITEM_COJIRO) == ITEM_COJIRO;
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE)) {
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE)) {
playerHasCojiro = PLAYER_HAS_SHUFFLED_ADULT_TRADE_ITEM(ITEM_COJIRO);
}
if ((play->roomCtx.unk_74[0] == 0) && playerHasCojiro) {

View File

@@ -155,7 +155,7 @@ void Sram_OpenSave() {
}
// if zelda cutscene has been watched but lullaby was not obtained, restore cutscene and take away letter
if ((Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER)) && !CHECK_QUEST_ITEM(QUEST_SONG_LULLABY) && !gSaveContext.n64ddFlag) {
if ((Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER)) && !CHECK_QUEST_ITEM(QUEST_SONG_LULLABY) && !IS_RANDO) {
i = gSaveContext.eventChkInf[4] & ~1;
gSaveContext.eventChkInf[4] = i;
@@ -176,7 +176,7 @@ void Sram_OpenSave() {
gSaveContext.equips.equipment |= 2;
}
if (!(gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE))) {
if (!(IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE))) {
for (i = 0; i < ARRAY_COUNT(gSpoilingItems); i++) {
if (INV_CONTENT(ITEM_TRADE_ADULT) == gSpoilingItems[i]) {
INV_CONTENT(gSpoilingItemReverts[i]) = gSpoilingItemReverts[i];
@@ -218,11 +218,10 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
gSaveContext.playerName[offset] = Save_GetSaveMetaInfo(fileChooseCtx->buttonIndex)->playerName[offset];
}
gSaveContext.n64ddFlag = fileChooseCtx->n64ddFlag;
if (fileChooseCtx->questType[fileChooseCtx->buttonIndex] == 2 && strnlen(CVarGetString("gSpoilerLog", ""), 1) != 0) {
// Set N64DD Flags for save file
fileChooseCtx->n64ddFlags[fileChooseCtx->buttonIndex] = 1;
fileChooseCtx->n64ddFlag = 1;
gSaveContext.n64ddFlag = 1;
gSaveContext.questId = 2;
Randomizer_InitSaveFile();
}