Merge branch 'develop' into merge-develop

# Conflicts:
#	soh/soh/Enhancements/custom-message/CustomMessageTypes.h
#	soh/soh/Enhancements/debugger/debugSaveEditor.h
#	soh/soh/Enhancements/item-tables/ItemTableTypes.h
#	soh/soh/Enhancements/mods.cpp
#	soh/soh/Enhancements/randomizer/3drando/entrance.cpp
#	soh/soh/Enhancements/randomizer/3drando/item_location.cpp
#	soh/soh/Enhancements/randomizer/3drando/keys.hpp
#	soh/soh/Enhancements/randomizer/3drando/location_access/locacc_castle_town.cpp
#	soh/soh/Enhancements/randomizer/3drando/location_access/locacc_ganons_castle.cpp
#	soh/soh/Enhancements/randomizer/3drando/location_access/locacc_gerudo_training_grounds.cpp
#	soh/soh/Enhancements/randomizer/3drando/location_access/locacc_ice_cavern.cpp
#	soh/soh/Enhancements/randomizer/3drando/menu.cpp
#	soh/soh/Enhancements/randomizer/3drando/playthrough.cpp
#	soh/soh/Enhancements/randomizer/3drando/settings.cpp
#	soh/soh/Enhancements/randomizer/3drando/settings.hpp
#	soh/soh/Enhancements/randomizer/randomizer.cpp
#	soh/soh/Enhancements/randomizer/randomizerTypes.h
#	soh/soh/Enhancements/randomizer/randomizer_check_objects.cpp
#	soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp
#	soh/soh/Enhancements/randomizer/randomizer_entrance.c
#	soh/soh/OTRGlobals.cpp
#	soh/src/code/z_sram.c
#	soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c
This commit is contained in:
Christopher Leggett
2023-12-10 12:49:15 -05:00
777 changed files with 25309 additions and 19999 deletions

View File

@@ -10,6 +10,8 @@
void Save_LoadFile(void);
void BossRush_InitSave(void);
/**
* Initialize new save.
* This save has an empty inventory with 3 hearts and single magic.
@@ -33,8 +35,28 @@ void Sram_InitDebugSave(void) {
void Sram_InitBossRushSave(void) {
Save_InitFile(false);
BossRush_InitSave();
}
static s16 sDungeonEntrances[] = {
ENTR_DEKU_TREE_0, // SCENE_DEKU_TREE
ENTR_DODONGOS_CAVERN_0, // SCENE_DODONGOS_CAVERN
ENTR_JABU_JABU_0, // SCENE_JABU_JABU
ENTR_FOREST_TEMPLE_0, // SCENE_FOREST_TEMPLE
ENTR_FIRE_TEMPLE_0, // SCENE_FIRE_TEMPLE
ENTR_WATER_TEMPLE_0, // SCENE_WATER_TEMPLE
ENTR_SPIRIT_TEMPLE_0, // SCENE_SPIRIT_TEMPLE
ENTR_SHADOW_TEMPLE_0, // SCENE_SHADOW_TEMPLE
ENTR_BOTTOM_OF_THE_WELL_0, // SCENE_BOTTOM_OF_THE_WELL
ENTR_ICE_CAVERN_0, // SCENE_ICE_CAVERN
ENTR_GANONS_TOWER_0, // SCENE_GANONS_TOWER
ENTR_GERUDO_TRAINING_GROUND_0, // SCENE_GERUDO_TRAINING_GROUND
ENTR_THIEVES_HIDEOUT_0, // SCENE_THIEVES_HIDEOUT
ENTR_INSIDE_GANONS_CASTLE_0, // SCENE_INSIDE_GANONS_CASTLE
ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0, // SCENE_GANONS_TOWER_COLLAPSE_INTERIOR
ENTR_INSIDE_GANONS_CASTLE_COLLAPSE_0, // SCENE_INSIDE_GANONS_CASTLE_COLLAPSE
};
/**
* Copy save currently on the buffer to Save Context and complete various tasks to open the save.
* This includes:
@@ -46,10 +68,6 @@ void Sram_InitBossRushSave(void) {
* - Revert any trade items that spoil
*/
void Sram_OpenSave() {
static s16 dungeonEntrances[] = {
0x0000, 0x0004, 0x0028, 0x0169, 0x0165, 0x0010, 0x0082, 0x0037,
0x0098, 0x0088, 0x041B, 0x0008, 0x0486, 0x0467, 0x0179, 0x056C,
};
u16 i;
u16 j;
u8* ptr;
@@ -73,45 +91,45 @@ void Sram_OpenSave() {
case SCENE_GERUDO_TRAINING_GROUND:
case SCENE_THIEVES_HIDEOUT:
case SCENE_INSIDE_GANONS_CASTLE:
gSaveContext.entranceIndex = dungeonEntrances[gSaveContext.savedSceneNum];
gSaveContext.entranceIndex = sDungeonEntrances[gSaveContext.savedSceneNum];
break;
case SCENE_DEKU_TREE_BOSS:
gSaveContext.entranceIndex = 0;
gSaveContext.entranceIndex = ENTR_DEKU_TREE_0;
break;
case SCENE_DODONGOS_CAVERN_BOSS:
gSaveContext.entranceIndex = 4;
gSaveContext.entranceIndex = ENTR_DODONGOS_CAVERN_0;
break;
case SCENE_JABU_JABU_BOSS:
gSaveContext.entranceIndex = 0x28;
gSaveContext.entranceIndex = ENTR_JABU_JABU_0;
break;
case SCENE_FOREST_TEMPLE_BOSS:
gSaveContext.entranceIndex = 0x169;
gSaveContext.entranceIndex = ENTR_FOREST_TEMPLE_0;
break;
case SCENE_FIRE_TEMPLE_BOSS:
gSaveContext.entranceIndex = 0x165;
gSaveContext.entranceIndex = ENTR_FIRE_TEMPLE_0;
break;
case SCENE_WATER_TEMPLE_BOSS:
gSaveContext.entranceIndex = 0x10;
gSaveContext.entranceIndex = ENTR_WATER_TEMPLE_0;
break;
case SCENE_SPIRIT_TEMPLE_BOSS:
gSaveContext.entranceIndex = 0x82;
gSaveContext.entranceIndex = ENTR_SPIRIT_TEMPLE_0;
break;
case SCENE_SHADOW_TEMPLE_BOSS:
gSaveContext.entranceIndex = 0x37;
gSaveContext.entranceIndex = ENTR_SHADOW_TEMPLE_0;
break;
case SCENE_GANONS_TOWER_COLLAPSE_INTERIOR:
case SCENE_INSIDE_GANONS_CASTLE_COLLAPSE:
case SCENE_GANONDORF_BOSS:
case SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR:
case SCENE_GANON_BOSS:
gSaveContext.entranceIndex = 0x41B;
gSaveContext.entranceIndex = ENTR_GANONS_TOWER_0;
break;
default:
if (gSaveContext.savedSceneNum != SCENE_LINKS_HOUSE) {
gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? 0xBB : 0x5F4;
gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? ENTR_LINKS_HOUSE_0 : ENTR_TEMPLE_OF_TIME_7;
} else {
gSaveContext.entranceIndex = 0xBB;
gSaveContext.entranceIndex = ENTR_LINKS_HOUSE_0;
}
break;
}
@@ -206,7 +224,7 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
Sram_InitDebugSave();
}
gSaveContext.entranceIndex = 0xBB;
gSaveContext.entranceIndex = ENTR_LINKS_HOUSE_0;
gSaveContext.linkAge = 1;
gSaveContext.dayTime = 0x6AAB;
gSaveContext.cutsceneIndex = 0xFFF1;
@@ -225,6 +243,8 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
gSaveContext.questId = QUEST_RANDOMIZER;
Randomizer_InitSaveFile();
} else if (currentQuest == QUEST_MASTER) {
gSaveContext.questId = QUEST_MASTER;
}
Save_SaveFile();