Merge branch 'develop' into merge-develop

# Conflicts:
#	soh/soh/Enhancements/custom-message/CustomMessageTypes.h
#	soh/soh/Enhancements/debugger/debugSaveEditor.h
#	soh/soh/Enhancements/item-tables/ItemTableTypes.h
#	soh/soh/Enhancements/mods.cpp
#	soh/soh/Enhancements/randomizer/3drando/entrance.cpp
#	soh/soh/Enhancements/randomizer/3drando/item_location.cpp
#	soh/soh/Enhancements/randomizer/3drando/keys.hpp
#	soh/soh/Enhancements/randomizer/3drando/location_access/locacc_castle_town.cpp
#	soh/soh/Enhancements/randomizer/3drando/location_access/locacc_ganons_castle.cpp
#	soh/soh/Enhancements/randomizer/3drando/location_access/locacc_gerudo_training_grounds.cpp
#	soh/soh/Enhancements/randomizer/3drando/location_access/locacc_ice_cavern.cpp
#	soh/soh/Enhancements/randomizer/3drando/menu.cpp
#	soh/soh/Enhancements/randomizer/3drando/playthrough.cpp
#	soh/soh/Enhancements/randomizer/3drando/settings.cpp
#	soh/soh/Enhancements/randomizer/3drando/settings.hpp
#	soh/soh/Enhancements/randomizer/randomizer.cpp
#	soh/soh/Enhancements/randomizer/randomizerTypes.h
#	soh/soh/Enhancements/randomizer/randomizer_check_objects.cpp
#	soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp
#	soh/soh/Enhancements/randomizer/randomizer_entrance.c
#	soh/soh/OTRGlobals.cpp
#	soh/src/code/z_sram.c
#	soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c
This commit is contained in:
Christopher Leggett
2023-12-10 12:49:15 -05:00
777 changed files with 25309 additions and 19999 deletions

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@@ -1250,7 +1250,7 @@ s32 Object_IsLoaded(ObjectContext* objectCtx, s32 bankIndex);
void func_800981B8(ObjectContext* objectCtx);
s32 Scene_ExecuteCommands(PlayState* play, SceneCmd* sceneCmd);
void TransitionActor_InitContext(GameState* state, TransitionActorContext* transiActorCtx);
void func_800994A0(PlayState* play);
void Scene_SetTransitionForNextEntrance(PlayState* play);
void Scene_Draw(PlayState* play);
void SkelAnime_DrawLod(PlayState* play, void** skeleton, Vec3s* jointTable,
OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, void* arg, s32 dListIndex);
@@ -1537,7 +1537,7 @@ void KaleidoScopeCall_Draw(PlayState* play);
void func_800BC490(PlayState* play, s16 point);
s32 func_800BC56C(PlayState* play, s16 arg1);
void func_800BC590(PlayState* play);
void func_800BC5E0(PlayState* play, s32 arg1);
void Gameplay_SetupTransition(PlayState* play, s32 arg1);
Gfx* Play_SetFog(PlayState* play, Gfx* gfx);
void Play_Destroy(GameState* thisx);
void Play_Init(GameState* thisx);

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@@ -86,6 +86,8 @@
#define R_ITEM_ICON_X(i) ZREG(82 + i)
#define R_ITEM_ICON_Y(i) ZREG(86 + i)
#define R_ITEM_ICON_DD(i) ZREG(90 + i)
#define R_TRANS_DBG_ENABLED CREG(11)
#define R_TRANS_DBG_TYPE CREG(12)
#define R_ENV_WIND_DIR(i) CREG(16 + i)
#define R_ENV_WIND_SPEED CREG(19)
#define R_A_BTN_Y XREG(16)

File diff suppressed because it is too large Load Diff

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@@ -46,9 +46,9 @@ extern "C"
extern OSViMode osViModeFpalLan1;
extern u32 __additional_scanline;
extern u8 gBuildVersion[];
extern s16 gBuildVersionMajor;
extern s16 gBuildVersionMinor;
extern s16 gBuildVersionPatch;
extern u16 gBuildVersionMajor;
extern u16 gBuildVersionMinor;
extern u16 gBuildVersionPatch;
extern u8 gBuildTeam[];
extern u8 gBuildDate[];
extern u8 gBuildMakeOption[];
@@ -107,7 +107,7 @@ extern "C"
extern s16 gLinkObjectIds[2];
extern u32 gObjectTableSize;
extern RomFile gObjectTable[OBJECT_ID_MAX];
extern EntranceInfo gEntranceTable[1556];
extern EntranceInfo gEntranceTable[ENTR_MAX];
extern SceneTableEntry gSceneTable[SCENE_ID_MAX];
extern u16 gSramSlotOffsets[];
// 4 16-colors palettes

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@@ -1119,6 +1119,82 @@ typedef struct {
/* 0x4C */ u32 unk_4C;
} PreRender; // size = 0x50
#define TRANS_TRIGGER_OFF 0 // transition is not active
#define TRANS_TRIGGER_START 20 // start transition (exiting an area)
#define TRANS_TRIGGER_END -20 // transition is ending (arriving in a new area)
typedef enum {
/* 0 */ TRANS_MODE_OFF,
/* 1 */ TRANS_MODE_SETUP,
/* 2 */ TRANS_MODE_INSTANCE_INIT,
/* 3 */ TRANS_MODE_INSTANCE_RUNNING,
/* 4 */ TRANS_MODE_FILL_WHITE_INIT,
/* 5 */ TRANS_MODE_FILL_IN,
/* 6 */ TRANS_MODE_FILL_OUT,
/* 7 */ TRANS_MODE_FILL_BROWN_INIT,
/* 8 */ TRANS_MODE_08, // unused
/* 9 */ TRANS_MODE_09, // unused
/* 10 */ TRANS_MODE_INSTANT,
/* 11 */ TRANS_MODE_INSTANCE_WAIT,
/* 12 */ TRANS_MODE_SANDSTORM_INIT,
/* 13 */ TRANS_MODE_SANDSTORM,
/* 14 */ TRANS_MODE_SANDSTORM_END_INIT,
/* 15 */ TRANS_MODE_SANDSTORM_END,
/* 16 */ TRANS_MODE_CS_BLACK_FILL_INIT,
/* 17 */ TRANS_MODE_CS_BLACK_FILL
} TransitionMode;
typedef enum {
/* 0 */ TRANS_TYPE_WIPE,
/* 1 */ TRANS_TYPE_TRIFORCE,
/* 2 */ TRANS_TYPE_FADE_BLACK,
/* 3 */ TRANS_TYPE_FADE_WHITE,
/* 4 */ TRANS_TYPE_FADE_BLACK_FAST,
/* 5 */ TRANS_TYPE_FADE_WHITE_FAST,
/* 6 */ TRANS_TYPE_FADE_BLACK_SLOW,
/* 7 */ TRANS_TYPE_FADE_WHITE_SLOW,
/* 8 */ TRANS_TYPE_WIPE_FAST,
/* 9 */ TRANS_TYPE_FILL_WHITE2,
/* 10 */ TRANS_TYPE_FILL_WHITE,
/* 11 */ TRANS_TYPE_INSTANT,
/* 12 */ TRANS_TYPE_FILL_BROWN,
/* 13 */ TRANS_TYPE_FADE_WHITE_CS_DELAYED,
/* 14 */ TRANS_TYPE_SANDSTORM_PERSIST,
/* 15 */ TRANS_TYPE_SANDSTORM_END,
/* 16 */ TRANS_TYPE_CS_BLACK_FILL,
/* 17 */ TRANS_TYPE_FADE_WHITE_INSTANT,
/* 18 */ TRANS_TYPE_FADE_GREEN,
/* 19 */ TRANS_TYPE_FADE_BLUE,
// transition types 20 - 31 are unused
// transition types 32 - 55 are constructed using the TRANS_TYPE_CIRCLE macro
/* 56 */ TRANS_TYPE_MAX = 56
} TransitionType;
#define TRANS_NEXT_TYPE_DEFAULT 0xFF // when `nextTransitionType` is set to default, the type will be taken from the entrance table for the ending transition
typedef enum {
/* 0 */ TCA_NORMAL,
/* 1 */ TCA_WAVE,
/* 2 */ TCA_RIPPLE,
/* 3 */ TCA_STARBURST
} TransitionCircleAppearance;
typedef enum {
/* 0 */ TCC_BLACK,
/* 1 */ TCC_WHITE,
/* 2 */ TCC_GRAY,
/* 3 */ TCC_SPECIAL // color varies depending on appearance. unused and appears broken
} TransitionCircleColor;
typedef enum {
/* 0 */ TCS_FAST,
/* 1 */ TCS_SLOW
} TransitionCircleSpeed;
#define TC_SET_PARAMS (1 << 7)
#define TRANS_TYPE_CIRCLE(appearance, color, speed) ((1 << 5) | ((color & 3) << 3) | ((appearance & 3) << 1) | (speed & 1))
typedef struct {
union {
TransitionFade fade;
@@ -1381,14 +1457,14 @@ typedef struct PlayState {
/* 0x11E0C */ ElfMessage* cUpElfMsgs;
/* 0x11E10 */ void* specialEffects;
/* 0x11E14 */ u8 skyboxId;
/* 0x11E15 */ s8 sceneLoadFlag; // "fade_direction"
/* 0x11E15 */ s8 transitionTrigger; // "fade_direction"
/* 0x11E16 */ s16 unk_11E16;
/* 0x11E18 */ s16 unk_11E18;
/* 0x11E1A */ s16 nextEntranceIndex;
/* 0x11E1C */ char unk_11E1C[0x40];
/* 0x11E5C */ s8 shootingGalleryStatus;
/* 0x11E5D */ s8 bombchuBowlingStatus; // "bombchu_game_flag"
/* 0x11E5E */ u8 fadeTransition;
/* 0x11E5E */ u8 transitionType;
/* 0x11E60 */ CollisionCheckContext colChkCtx;
/* 0x120FC */ u16 envFlags[20];
/* 0x12124 */ PreRender pauseBgPreRender;
@@ -1510,6 +1586,20 @@ typedef struct {
uint16_t bossRushArrowOffset;
} FileChooseContext; // size = 0x1CAE0
// Macros for `EntranceInfo.field`
#define ENTRANCE_INFO_CONTINUE_BGM_FLAG (1 << 15)
#define ENTRANCE_INFO_DISPLAY_TITLE_CARD_FLAG (1 << 14)
#define ENTRANCE_INFO_END_TRANS_TYPE_MASK 0x3F80
#define ENTRANCE_INFO_END_TRANS_TYPE_SHIFT 7
#define ENTRANCE_INFO_END_TRANS_TYPE(field) \
(((field) >> ENTRANCE_INFO_END_TRANS_TYPE_SHIFT) \
& (ENTRANCE_INFO_END_TRANS_TYPE_MASK >> ENTRANCE_INFO_END_TRANS_TYPE_SHIFT))
#define ENTRANCE_INFO_START_TRANS_TYPE_MASK 0x7F
#define ENTRANCE_INFO_START_TRANS_TYPE_SHIFT 0
#define ENTRANCE_INFO_START_TRANS_TYPE(field) \
(((field) >> ENTRANCE_INFO_START_TRANS_TYPE_SHIFT) \
& (ENTRANCE_INFO_START_TRANS_TYPE_MASK >> ENTRANCE_INFO_START_TRANS_TYPE_SHIFT))
typedef enum {
DPM_UNK = 0,
DPM_PLAYER = 1,

View File

@@ -30,6 +30,14 @@ typedef enum {
/* 13 */ SKYBOX_DMA_PAL2_START
} SkyboxDmaState;
typedef enum {
/* 0 */ SANDSTORM_OFF,
/* 1 */ SANDSTORM_FILL,
/* 2 */ SANDSTORM_UNFILL,
/* 3 */ SANDSTORM_ACTIVE,
/* 4 */ SANDSTORM_DISSIPATE
} SandstormState;
typedef struct {
/* 0x00 */ u8 state;
/* 0x01 */ u8 flashRed;

View File

@@ -494,8 +494,8 @@ typedef struct {
#define PLAYER_STATE3_RESTORE_NAYRUS_LOVE (1 << 6) // Set by ocarina effects actors when destroyed to signal Nayru's Love may be restored (see `ACTOROVL_ALLOC_ABSOLUTE`)
#define PLAYER_STATE3_HOOKSHOT_TRAVELLING (1 << 7) //Travelling to target
typedef void (*PlayerFunc674)(struct Player*, struct PlayState*);
typedef s32 (*PlayerFunc82C)(struct Player*, struct PlayState*);
typedef void (*PlayerActionFunc)(struct Player*, struct PlayState*);
typedef s32 (*UpperActionFunc)(struct Player*, struct PlayState*);
typedef void (*PlayerFuncA74)(struct PlayState*, struct Player*);
typedef struct Player {
@@ -512,7 +512,7 @@ typedef struct Player {
/* 0x0155 */ char unk_155[0x003];
/* 0x0158 */ u8 modelGroup;
/* 0x0159 */ u8 nextModelGroup;
/* 0x015A */ s8 unk_15A;
/* 0x015A */ s8 itemChangeType;
/* 0x015B */ u8 modelAnimType;
/* 0x015C */ u8 leftHandType;
/* 0x015D */ u8 rightHandType;
@@ -548,11 +548,11 @@ typedef struct Player {
/* 0x043C */ s8 mountSide;
/* 0x043D */ char unk_43D[0x003];
/* 0x0440 */ Actor* rideActor;
/* 0x0444 */ u8 csMode;
/* 0x0445 */ u8 prevCsMode;
/* 0x0446 */ u8 unk_446;
/* 0x0444 */ u8 csAction;
/* 0x0445 */ u8 prevCsAction;
/* 0x0446 */ u8 cueId;
/* 0x0447 */ u8 unk_447;
/* 0x0448 */ Actor* unk_448;
/* 0x0448 */ Actor* csActor;
/* 0x044C */ char unk_44C[0x004];
/* 0x0450 */ Vec3f unk_450;
/* 0x045C */ Vec3f unk_45C;
@@ -567,7 +567,7 @@ typedef struct Player {
/* 0x0668 */ char unk_668[0x004];
/* 0x066C */ s32 unk_66C;
/* 0x0670 */ s32 meleeWeaponEffectIndex;
/* 0x0674 */ PlayerFunc674 func_674;
/* 0x0674 */ PlayerActionFunc actionFunc;
/* 0x0678 */ PlayerAgeProperties* ageProperties;
/* 0x067C */ u32 stateFlags1;
/* 0x0680 */ u32 stateFlags2;
@@ -581,7 +581,7 @@ typedef struct Player {
/* 0x0698 */ f32 targetActorDistance;
/* 0x069C */ char unk_69C[0x004];
/* 0x06A0 */ f32 unk_6A0;
/* 0x06A4 */ f32 unk_6A4;
/* 0x06A4 */ f32 closestSecretDistSq;
/* 0x06A8 */ Actor* unk_6A8;
/* 0x06AC */ s8 unk_6AC;
/* 0x06AD */ u8 unk_6AD;
@@ -596,18 +596,18 @@ typedef struct Player {
/* 0x06C0 */ s16 unk_6C0;
/* 0x06C2 */ s16 unk_6C2;
/* 0x06C4 */ f32 unk_6C4;
/* 0x06C8 */ SkelAnime skelAnime2;
/* 0x070C */ Vec3s jointTable2[PLAYER_LIMB_BUF_COUNT];
/* 0x079C */ Vec3s morphTable2[PLAYER_LIMB_BUF_COUNT];
/* 0x082C */ PlayerFunc82C func_82C;
/* 0x0830 */ f32 unk_830;
/* 0x06C8 */ SkelAnime upperSkelAnime;
/* 0x070C */ Vec3s upperJointTable[PLAYER_LIMB_BUF_COUNT];
/* 0x079C */ Vec3s upperMorphTable[PLAYER_LIMB_BUF_COUNT];
/* 0x082C */ UpperActionFunc upperActionFunc;
/* 0x0830 */ f32 upperAnimBlendWeight;
/* 0x0834 */ s16 unk_834;
/* 0x0836 */ s8 unk_836;
/* 0x0837 */ u8 unk_837;
/* 0x0838 */ f32 linearVelocity;
/* 0x083C */ s16 currentYaw;
/* 0x083E */ s16 targetYaw;
/* 0x0840 */ u16 unk_840;
/* 0x0840 */ u16 underwaterTimer;
/* 0x0842 */ s8 meleeWeaponAnimation;
/* 0x0843 */ s8 meleeWeaponState;
/* 0x0844 */ s8 unk_844;
@@ -631,8 +631,8 @@ typedef struct Player {
/* 0x087C */ s16 unk_87C;
/* 0x087E */ s16 unk_87E;
/* 0x0880 */ f32 unk_880;
/* 0x0884 */ f32 wallHeight; // height used to determine whether link can climb or grab a ledge at the top
/* 0x0888 */ f32 wallDistance; // distance to the colliding wall plane
/* 0x0884 */ f32 yDistToLedge; // y distance to ground above an interact wall. LEDGE_DIST_MAX if no ground is found
/* 0x0888 */ f32 distToInteractWall; // distance to the colliding wall plane
/* 0x088C */ u8 unk_88C;
/* 0x088D */ u8 unk_88D;
/* 0x088E */ u8 unk_88E;
@@ -643,17 +643,17 @@ typedef struct Player {
/* 0x0893 */ u8 hoverBootsTimer;
/* 0x0894 */ s16 fallStartHeight; // last truncated Y position before falling
/* 0x0896 */ s16 fallDistance; // truncated Y distance the player has fallen so far (positive is down)
/* 0x0898 */ s16 unk_898;
/* 0x089A */ s16 unk_89A;
/* 0x0898 */ s16 floorPitch; // angle of the floor slope in the direction of current world yaw (positive for ascending slope)
/* 0x089A */ s16 floorPitchAlt; // the calculation for this value is bugged and doesn't represent anything meaningful
/* 0x089C */ s16 unk_89C;
/* 0x089E */ u16 unk_89E;
/* 0x089E */ u16 floorSfxOffset;
/* 0x08A0 */ u8 unk_8A0;
/* 0x08A1 */ u8 unk_8A1;
/* 0x08A2 */ s16 unk_8A2;
/* 0x08A4 */ f32 unk_8A4;
/* 0x08A8 */ f32 unk_8A8;
/* 0x08AC */ f32 windSpeed; // Pushing player, examples include water currents, floor conveyors, climbing sloped surfaces // Upstream TODO: pushedSpeed
/* 0x08B0 */ s16 windDirection; // Yaw direction of player being pushed // Upstream TODO: pushedYaw
/* 0x08AC */ f32 pushedSpeed; // Pushing player, examples include water currents, floor conveyors, climbing sloped surfaces
/* 0x08B0 */ s16 pushedYaw; // Yaw direction of player being pushed
/* 0x08B4 */ WeaponInfo meleeWeaponInfo[3];
/* 0x0908 */ Vec3f bodyPartsPos[PLAYER_BODYPART_MAX];
/* 0x09E0 */ MtxF mf_9E0;

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@@ -269,10 +269,10 @@ typedef struct {
/* 0x1420 */ s16 worldMapArea;
/* 0x1422 */ s16 sunsSongState; // controls the effects of suns song
/* 0x1424 */ s16 healthAccumulator;
/* 0x1426 */ u16 pendingSale;
/* 0x1428 */ u16 pendingSaleMod;
// #region SOH [General]
// Upstream TODO: Move these to their own struct or name to more obviously specific to SoH
/* */ u16 pendingSale;
/* */ u16 pendingSaleMod;
/* */ uint8_t questId;
/* */ uint32_t isBossRushPaused;
/* */ uint8_t bossRushOptions[BOSSRUSH_OPTIONS_AMOUNT];
@@ -284,6 +284,7 @@ typedef struct {
// #region SOH [Randomizer]
// Upstream TODO: Move these to their own struct or name to more obviously specific to Randomizer
/* */ u16 randomizerInf[10];
/* */ u8 mqDungeonCount;
/* */ u16 adultTradeItems;
/* */ u8 triforcePiecesCollected;
// #endregion

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@@ -316,8 +316,34 @@ enum SceneID {
/* 0x6E */ SCENE_ID_MAX
};
// this define exists to preserve shiftability for an unused scene that is
// listed in the entrance table
#define SCENE_UNUSED_6E SCENE_ID_MAX
#undef DEFINE_SCENE
// Entrance Index Enum
#define DEFINE_ENTRANCE(enum, _1, _2, _3, _4, _5, _6) enum,
typedef enum {
#include "tables/entrance_table.h"
/* 0x614 */ ENTR_MAX
} EntranceIndex;
#define ENTR_LOAD_OPENING -1
typedef enum {
/* 0x7FF9 */ ENTR_RETURN_YOUSEI_IZUMI_YOKO = 0x7FF9, // Great Fairy Fountain (spells)
/* 0x7FFA */ ENTR_RETURN_SYATEKIJYOU, // Shooting gallery
/* 0x7FFB */ ENTR_RETURN_2, // unused
/* 0x7FFC */ ENTR_RETURN_SHOP1, // Bazaar
/* 0x7FFD */ ENTR_RETURN_4, // unused
/* 0x7FFE */ ENTR_RETURN_DAIYOUSEI_IZUMI, // Great Fairy Fountain (magic, double magic, double defense)
/* 0x7FFF */ ENTR_RETURN_GROTTO // Grottos and normal Fairy Fountain
} ReturnEntranceIndex;
#undef DEFINE_ENTRANCE
typedef enum {
/* 0 */ SDC_DEFAULT,
/* 1 */ SDC_HYRULE_FIELD,

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@@ -50,11 +50,16 @@ typedef struct {
/* 0x004 */ Color_RGBA8_u32 envColor;
/* 0x008 */ s32 texX;
/* 0x00C */ s32 texY;
/* 0x010 */ s32 step;
/* 0x014 */ u8 unk_14;
/* 0x015 */ u8 typeColor;
/* 0x016 */ u8 speed;
/* 0x017 */ u8 effect;
// /* 0x010 */ s32 step;
// /* 0x014 */ u8 unk_14;
// /* 0x015 */ u8 typeColor;
// /* 0x016 */ u8 speed;
// /* 0x017 */ u8 effect;
/* 0x010 */ s32 speed;
/* 0x014 */ u8 direction;
/* 0x015 */ u8 colorType;
/* 0x016 */ u8 speedType;
/* 0x017 */ u8 appearanceType;
/* 0x018 */ u8 isDone;
/* 0x019 */ u8 frame;
/* 0x01A */ u16 normal;