Port Scrolling Texture Interpolation over from 2Ship (#6224)
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@@ -1593,8 +1593,8 @@ void Player_DrawGetItemIceTrap(PlayState* play, Player* this, Vec3f* refPos, s32
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iceTrapScale += 0.2f;
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}
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gSPSegment(POLY_XLU_DISP++, 0x08,
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Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, (0 - play->gameplayFrames) % 128, 32, 32, 1, 0,
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(play->gameplayFrames * -2) % 128, 32, 32));
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Gfx_TwoTexScrollEx(play->state.gfxCtx, 0, 0, (0 - play->gameplayFrames) % 128, 32, 32, 1, 0,
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(play->gameplayFrames * -2) % 128, 32, 32, 0, -1, 0, -2));
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Matrix_Translate(0.0f, -40.0f, 0.0f, MTXMODE_APPLY);
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Matrix_Scale(iceTrapScale, iceTrapScale, iceTrapScale, MTXMODE_APPLY);
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