Port Scrolling Texture Interpolation over from 2Ship (#6224)
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@@ -22,6 +22,7 @@ extern "C"
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void gSPSegment(void* value, int segNum, uintptr_t target);
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void gSPSegmentLoadRes(void* value, int segNum, uintptr_t target);
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void gSPDisplayList(Gfx* pkt, Gfx* dl);
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void gDPSetTileSizeInterp(Gfx* pkt, int t, float uls, float ult, float lrs, float lrt);
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void gSPDisplayListOffset(Gfx* pkt, Gfx* dl, int offset);
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void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0);
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void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr);
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@@ -1220,10 +1221,15 @@ void Gfx_SetupDL_56Ptr(Gfx** gfxp);
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Gfx* Gfx_BranchTexScroll(Gfx** gfxp, u32 x, u32 y, s32 width, s32 height);
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Gfx* func_80094E78(GraphicsContext* gfxCtx, u32 x, u32 y);
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Gfx* Gfx_TexScroll(GraphicsContext* gfxCtx, u32 x, u32 y, s32 width, s32 height);
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Gfx* Gfx_TexScrollEx(GraphicsContext* gfxCtx, u32 x, u32 y, s32 width, s32 height, s32 xStep, s32 yStep);
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Gfx* Gfx_TwoTexScroll(GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y1, s32 width1, s32 height1, s32 tile2, u32 x2,
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u32 y2, s32 width2, s32 height2);
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Gfx* Gfx_TwoTexScrollEx(GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y1, s32 width1, s32 height1, s32 tile2, u32 x2,
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u32 y2, s32 width2, s32 height2, s32 xStep1, s32 yStep1, s32 xStep2, s32 yStep2);
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Gfx* Gfx_TwoTexScrollEnvColor(GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y1, s32 width1, s32 height1, s32 tile2,
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u32 x2, u32 y2, s32 width2, s32 height2, s32 r, s32 g, s32 b, s32 a);
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Gfx* Gfx_TwoTexScrollEnvColorEx(GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y1, s32 width1, s32 height1, s32 tile2,
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u32 x2, u32 y2, s32 width2, s32 height2, s32 r, s32 g, s32 b, s32 a, s32 xStep1, s32 yStep1, s32 xStep2, s32 yStep2);
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Gfx* Gfx_EnvColor(GraphicsContext* gfxCtx, s32 r, s32 g, s32 b, s32 a);
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void Gfx_SetupFrame(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b);
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void func_80095974(GraphicsContext* gfxCtx);
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