add support for clang compiler (#592)
* hacks to align strings for clang... wow just wow * start work to getting built with clang * fix issues with struct constructors, all builds, doesn't link still * fix some narrowing issues that clang complains about * fix compliation of zapd * fix null deref in VersionInfo * builds with clang * make stringbuilding use StringHelper instead of addition * fix linking * add CLANG SHIP overlay on clang built versions * doesn't need to be volatile * mark unknown strings as extern * rename some stuff * can't align extern * hopefully fix compilation for everythign * expandtab * allow setting LD * Revert "allow setting LD" This reverts commit 711aba6db2c41bab476bd34e878af6a37a7f5559. maybe to use lld it should be a LDFLAG? * -Wno-deprecated-declarations is required for newer versions of clang on macOS 13 beta sdk, the version of apple clang requires this * Add jenkins support for clang * Forward CXX flags to stormlib compilation * Move GCC only flags to check * use exports to set multiarch setup * Fix Jenkins forever * use make instead of cmake --build add some flags to build with clang-11 as well * address review coments - rework extraction to allow multi thread - misc readability cleanup * update makefile to add WARN on linux+clang Co-authored-by: David Chavez <david@dcvz.io>
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@@ -1,3 +1,4 @@
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#include <string.h>
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#include "global.h"
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#include "vt.h"
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@@ -9,6 +10,9 @@ ViMode sViMode;
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FaultClient sGameFaultClient;
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u16 sLastButtonPressed;
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// Forward declared, because this in a C++ header.
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int gfx_create_framebuffer(uint32_t width, uint32_t height);
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void GameState_FaultPrint(void) {
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static char sBtnChars[] = "ABZSuldr*+LRudlr";
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s32 i;
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