Simplify Asset Headers (#2474)

This commit is contained in:
Amaro Martínez
2023-03-02 09:37:47 -05:00
committed by GitHub
parent 21466192e5
commit d3f864cea9
1075 changed files with 60897 additions and 139767 deletions

View File

@@ -1,611 +1,264 @@
#pragma once
#define dgAttackDoActionENGTex "__OTR__textures/do_action_static/gAttackDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gAttackDoActionENGTex[] = dgAttackDoActionENGTex;
#else
static const char gAttackDoActionENGTex[] __attribute__((aligned (2))) = dgAttackDoActionENGTex;
#endif
#define dgCheckDoActionENGTex "__OTR__textures/do_action_static/gCheckDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCheckDoActionENGTex[] = dgCheckDoActionENGTex;
#else
static const char gCheckDoActionENGTex[] __attribute__((aligned (2))) = dgCheckDoActionENGTex;
#endif
#define dgEnterDoActionENGTex "__OTR__textures/do_action_static/gEnterDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEnterDoActionENGTex[] = dgEnterDoActionENGTex;
#else
static const char gEnterDoActionENGTex[] __attribute__((aligned (2))) = dgEnterDoActionENGTex;
#endif
#define dgReturnDoActionENGTex "__OTR__textures/do_action_static/gReturnDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gReturnDoActionENGTex[] = dgReturnDoActionENGTex;
#else
static const char gReturnDoActionENGTex[] __attribute__((aligned (2))) = dgReturnDoActionENGTex;
#endif
#define dgOpenDoActionENGTex "__OTR__textures/do_action_static/gOpenDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gOpenDoActionENGTex[] = dgOpenDoActionENGTex;
#else
static const char gOpenDoActionENGTex[] __attribute__((aligned (2))) = dgOpenDoActionENGTex;
#endif
#define dgJumpDoActionENGTex "__OTR__textures/do_action_static/gJumpDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gJumpDoActionENGTex[] = dgJumpDoActionENGTex;
#else
static const char gJumpDoActionENGTex[] __attribute__((aligned (2))) = dgJumpDoActionENGTex;
#endif
#define dgDecideDoActionENGTex "__OTR__textures/do_action_static/gDecideDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDecideDoActionENGTex[] = dgDecideDoActionENGTex;
#else
static const char gDecideDoActionENGTex[] __attribute__((aligned (2))) = dgDecideDoActionENGTex;
#endif
#define dgDiveDoActionENGTex "__OTR__textures/do_action_static/gDiveDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDiveDoActionENGTex[] = dgDiveDoActionENGTex;
#else
static const char gDiveDoActionENGTex[] __attribute__((aligned (2))) = dgDiveDoActionENGTex;
#endif
#define dgFasterDoActionENGTex "__OTR__textures/do_action_static/gFasterDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFasterDoActionENGTex[] = dgFasterDoActionENGTex;
#else
static const char gFasterDoActionENGTex[] __attribute__((aligned (2))) = dgFasterDoActionENGTex;
#endif
#define dgThrowDoActionENGTex "__OTR__textures/do_action_static/gThrowDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gThrowDoActionENGTex[] = dgThrowDoActionENGTex;
#else
static const char gThrowDoActionENGTex[] __attribute__((aligned (2))) = dgThrowDoActionENGTex;
#endif
#define dgUnusedNaviDoActionENGTex "__OTR__textures/do_action_static/gUnusedNaviDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedNaviDoActionENGTex[] = dgUnusedNaviDoActionENGTex;
#else
static const char gUnusedNaviDoActionENGTex[] __attribute__((aligned (2))) = dgUnusedNaviDoActionENGTex;
#endif
#define dgClimbDoActionENGTex "__OTR__textures/do_action_static/gClimbDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gClimbDoActionENGTex[] = dgClimbDoActionENGTex;
#else
static const char gClimbDoActionENGTex[] __attribute__((aligned (2))) = dgClimbDoActionENGTex;
#endif
#define dgDropDoActionENGTex "__OTR__textures/do_action_static/gDropDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDropDoActionENGTex[] = dgDropDoActionENGTex;
#else
static const char gDropDoActionENGTex[] __attribute__((aligned (2))) = dgDropDoActionENGTex;
#endif
#define dgDownDoActionENGTex "__OTR__textures/do_action_static/gDownDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDownDoActionENGTex[] = dgDownDoActionENGTex;
#else
static const char gDownDoActionENGTex[] __attribute__((aligned (2))) = dgDownDoActionENGTex;
#endif
#define dgSaveDoActionENGTex "__OTR__textures/do_action_static/gSaveDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSaveDoActionENGTex[] = dgSaveDoActionENGTex;
#else
static const char gSaveDoActionENGTex[] __attribute__((aligned (2))) = dgSaveDoActionENGTex;
#endif
#define dgSpeakDoActionENGTex "__OTR__textures/do_action_static/gSpeakDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSpeakDoActionENGTex[] = dgSpeakDoActionENGTex;
#else
static const char gSpeakDoActionENGTex[] __attribute__((aligned (2))) = dgSpeakDoActionENGTex;
#endif
#define dgNextDoActionENGTex "__OTR__textures/do_action_static/gNextDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNextDoActionENGTex[] = dgNextDoActionENGTex;
#else
static const char gNextDoActionENGTex[] __attribute__((aligned (2))) = dgNextDoActionENGTex;
#endif
#define dgGrabDoActionENGTex "__OTR__textures/do_action_static/gGrabDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGrabDoActionENGTex[] = dgGrabDoActionENGTex;
#else
static const char gGrabDoActionENGTex[] __attribute__((aligned (2))) = dgGrabDoActionENGTex;
#endif
#define dgStopDoActionENGTex "__OTR__textures/do_action_static/gStopDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStopDoActionENGTex[] = dgStopDoActionENGTex;
#else
static const char gStopDoActionENGTex[] __attribute__((aligned (2))) = dgStopDoActionENGTex;
#endif
#define dgPutAwayDoActionENGTex "__OTR__textures/do_action_static/gPutAwayDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPutAwayDoActionENGTex[] = dgPutAwayDoActionENGTex;
#else
static const char gPutAwayDoActionENGTex[] __attribute__((aligned (2))) = dgPutAwayDoActionENGTex;
#endif
#define dgReelDoActionENGTex "__OTR__textures/do_action_static/gReelDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gReelDoActionENGTex[] = dgReelDoActionENGTex;
#else
static const char gReelDoActionENGTex[] __attribute__((aligned (2))) = dgReelDoActionENGTex;
#endif
#define dgNum1DoActionENGTex "__OTR__textures/do_action_static/gNum1DoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum1DoActionENGTex[] = dgNum1DoActionENGTex;
#else
static const char gNum1DoActionENGTex[] __attribute__((aligned (2))) = dgNum1DoActionENGTex;
#endif
#define dgNum2DoActionENGTex "__OTR__textures/do_action_static/gNum2DoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum2DoActionENGTex[] = dgNum2DoActionENGTex;
#else
static const char gNum2DoActionENGTex[] __attribute__((aligned (2))) = dgNum2DoActionENGTex;
#endif
#define dgNum3DoActionENGTex "__OTR__textures/do_action_static/gNum3DoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum3DoActionENGTex[] = dgNum3DoActionENGTex;
#else
static const char gNum3DoActionENGTex[] __attribute__((aligned (2))) = dgNum3DoActionENGTex;
#endif
#define dgNum4DoActionENGTex "__OTR__textures/do_action_static/gNum4DoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum4DoActionENGTex[] = dgNum4DoActionENGTex;
#else
static const char gNum4DoActionENGTex[] __attribute__((aligned (2))) = dgNum4DoActionENGTex;
#endif
#define dgNum5DoActionENGTex "__OTR__textures/do_action_static/gNum5DoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum5DoActionENGTex[] = dgNum5DoActionENGTex;
#else
static const char gNum5DoActionENGTex[] __attribute__((aligned (2))) = dgNum5DoActionENGTex;
#endif
#define dgNum6DoActionENGTex "__OTR__textures/do_action_static/gNum6DoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum6DoActionENGTex[] = dgNum6DoActionENGTex;
#else
static const char gNum6DoActionENGTex[] __attribute__((aligned (2))) = dgNum6DoActionENGTex;
#endif
#define dgNum7DoActionENGTex "__OTR__textures/do_action_static/gNum7DoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum7DoActionENGTex[] = dgNum7DoActionENGTex;
#else
static const char gNum7DoActionENGTex[] __attribute__((aligned (2))) = dgNum7DoActionENGTex;
#endif
#define dgNum8DoActionENGTex "__OTR__textures/do_action_static/gNum8DoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum8DoActionENGTex[] = dgNum8DoActionENGTex;
#else
static const char gNum8DoActionENGTex[] __attribute__((aligned (2))) = dgNum8DoActionENGTex;
#endif
#define dgAttackDoActionGERTex "__OTR__textures/do_action_static/gAttackDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gAttackDoActionGERTex[] = dgAttackDoActionGERTex;
#else
static const char gAttackDoActionGERTex[] __attribute__((aligned (2))) = dgAttackDoActionGERTex;
#endif
#define dgCheckDoActionGERTex "__OTR__textures/do_action_static/gCheckDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCheckDoActionGERTex[] = dgCheckDoActionGERTex;
#else
static const char gCheckDoActionGERTex[] __attribute__((aligned (2))) = dgCheckDoActionGERTex;
#endif
#define dgEnterDoActionGERTex "__OTR__textures/do_action_static/gEnterDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEnterDoActionGERTex[] = dgEnterDoActionGERTex;
#else
static const char gEnterDoActionGERTex[] __attribute__((aligned (2))) = dgEnterDoActionGERTex;
#endif
#define dgReturnDoActionGERTex "__OTR__textures/do_action_static/gReturnDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gReturnDoActionGERTex[] = dgReturnDoActionGERTex;
#else
static const char gReturnDoActionGERTex[] __attribute__((aligned (2))) = dgReturnDoActionGERTex;
#endif
#define dgOpenDoActionGERTex "__OTR__textures/do_action_static/gOpenDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gOpenDoActionGERTex[] = dgOpenDoActionGERTex;
#else
static const char gOpenDoActionGERTex[] __attribute__((aligned (2))) = dgOpenDoActionGERTex;
#endif
#define dgJumpDoActionGERTex "__OTR__textures/do_action_static/gJumpDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gJumpDoActionGERTex[] = dgJumpDoActionGERTex;
#else
static const char gJumpDoActionGERTex[] __attribute__((aligned (2))) = dgJumpDoActionGERTex;
#endif
#define dgDecideDoActionGERTex "__OTR__textures/do_action_static/gDecideDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDecideDoActionGERTex[] = dgDecideDoActionGERTex;
#else
static const char gDecideDoActionGERTex[] __attribute__((aligned (2))) = dgDecideDoActionGERTex;
#endif
#define dgDiveDoActionGERTex "__OTR__textures/do_action_static/gDiveDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDiveDoActionGERTex[] = dgDiveDoActionGERTex;
#else
static const char gDiveDoActionGERTex[] __attribute__((aligned (2))) = dgDiveDoActionGERTex;
#endif
#define dgFasterDoActionGERTex "__OTR__textures/do_action_static/gFasterDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFasterDoActionGERTex[] = dgFasterDoActionGERTex;
#else
static const char gFasterDoActionGERTex[] __attribute__((aligned (2))) = dgFasterDoActionGERTex;
#endif
#define dgThrowDoActionGERTex "__OTR__textures/do_action_static/gThrowDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gThrowDoActionGERTex[] = dgThrowDoActionGERTex;
#else
static const char gThrowDoActionGERTex[] __attribute__((aligned (2))) = dgThrowDoActionGERTex;
#endif
#define dgUnusedNaviDoActionGERTex "__OTR__textures/do_action_static/gUnusedNaviDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedNaviDoActionGERTex[] = dgUnusedNaviDoActionGERTex;
#else
static const char gUnusedNaviDoActionGERTex[] __attribute__((aligned (2))) = dgUnusedNaviDoActionGERTex;
#endif
#define dgClimbDoActionGERTex "__OTR__textures/do_action_static/gClimbDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gClimbDoActionGERTex[] = dgClimbDoActionGERTex;
#else
static const char gClimbDoActionGERTex[] __attribute__((aligned (2))) = dgClimbDoActionGERTex;
#endif
#define dgDropDoActionGERTex "__OTR__textures/do_action_static/gDropDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDropDoActionGERTex[] = dgDropDoActionGERTex;
#else
static const char gDropDoActionGERTex[] __attribute__((aligned (2))) = dgDropDoActionGERTex;
#endif
#define dgDownDoActionGERTex "__OTR__textures/do_action_static/gDownDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDownDoActionGERTex[] = dgDownDoActionGERTex;
#else
static const char gDownDoActionGERTex[] __attribute__((aligned (2))) = dgDownDoActionGERTex;
#endif
#define dgSaveDoActionGERTex "__OTR__textures/do_action_static/gSaveDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSaveDoActionGERTex[] = dgSaveDoActionGERTex;
#else
static const char gSaveDoActionGERTex[] __attribute__((aligned (2))) = dgSaveDoActionGERTex;
#endif
#define dgSpeakDoActionGERTex "__OTR__textures/do_action_static/gSpeakDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSpeakDoActionGERTex[] = dgSpeakDoActionGERTex;
#else
static const char gSpeakDoActionGERTex[] __attribute__((aligned (2))) = dgSpeakDoActionGERTex;
#endif
#define dgNextDoActionGERTex "__OTR__textures/do_action_static/gNextDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNextDoActionGERTex[] = dgNextDoActionGERTex;
#else
static const char gNextDoActionGERTex[] __attribute__((aligned (2))) = dgNextDoActionGERTex;
#endif
#define dgGrabDoActionGERTex "__OTR__textures/do_action_static/gGrabDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGrabDoActionGERTex[] = dgGrabDoActionGERTex;
#else
static const char gGrabDoActionGERTex[] __attribute__((aligned (2))) = dgGrabDoActionGERTex;
#endif
#define dgStopDoActionGERTex "__OTR__textures/do_action_static/gStopDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStopDoActionGERTex[] = dgStopDoActionGERTex;
#else
static const char gStopDoActionGERTex[] __attribute__((aligned (2))) = dgStopDoActionGERTex;
#endif
#define dgPutAwayDoActionGERTex "__OTR__textures/do_action_static/gPutAwayDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPutAwayDoActionGERTex[] = dgPutAwayDoActionGERTex;
#else
static const char gPutAwayDoActionGERTex[] __attribute__((aligned (2))) = dgPutAwayDoActionGERTex;
#endif
#define dgReelDoActionGERTex "__OTR__textures/do_action_static/gReelDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gReelDoActionGERTex[] = dgReelDoActionGERTex;
#else
static const char gReelDoActionGERTex[] __attribute__((aligned (2))) = dgReelDoActionGERTex;
#endif
#define dgNum1DoActionGERTex "__OTR__textures/do_action_static/gNum1DoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum1DoActionGERTex[] = dgNum1DoActionGERTex;
#else
static const char gNum1DoActionGERTex[] __attribute__((aligned (2))) = dgNum1DoActionGERTex;
#endif
#define dgNum2DoActionGERTex "__OTR__textures/do_action_static/gNum2DoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum2DoActionGERTex[] = dgNum2DoActionGERTex;
#else
static const char gNum2DoActionGERTex[] __attribute__((aligned (2))) = dgNum2DoActionGERTex;
#endif
#define dgNum3DoActionGERTex "__OTR__textures/do_action_static/gNum3DoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum3DoActionGERTex[] = dgNum3DoActionGERTex;
#else
static const char gNum3DoActionGERTex[] __attribute__((aligned (2))) = dgNum3DoActionGERTex;
#endif
#define dgNum4DoActionGERTex "__OTR__textures/do_action_static/gNum4DoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum4DoActionGERTex[] = dgNum4DoActionGERTex;
#else
static const char gNum4DoActionGERTex[] __attribute__((aligned (2))) = dgNum4DoActionGERTex;
#endif
#define dgNum5DoActionGERTex "__OTR__textures/do_action_static/gNum5DoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum5DoActionGERTex[] = dgNum5DoActionGERTex;
#else
static const char gNum5DoActionGERTex[] __attribute__((aligned (2))) = dgNum5DoActionGERTex;
#endif
#define dgNum6DoActionGERTex "__OTR__textures/do_action_static/gNum6DoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum6DoActionGERTex[] = dgNum6DoActionGERTex;
#else
static const char gNum6DoActionGERTex[] __attribute__((aligned (2))) = dgNum6DoActionGERTex;
#endif
#define dgNum7DoActionGERTex "__OTR__textures/do_action_static/gNum7DoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum7DoActionGERTex[] = dgNum7DoActionGERTex;
#else
static const char gNum7DoActionGERTex[] __attribute__((aligned (2))) = dgNum7DoActionGERTex;
#endif
#define dgNum8DoActionGERTex "__OTR__textures/do_action_static/gNum8DoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum8DoActionGERTex[] = dgNum8DoActionGERTex;
#else
static const char gNum8DoActionGERTex[] __attribute__((aligned (2))) = dgNum8DoActionGERTex;
#endif
#define dgAttackDoActionFRATex "__OTR__textures/do_action_static/gAttackDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gAttackDoActionFRATex[] = dgAttackDoActionFRATex;
#else
static const char gAttackDoActionFRATex[] __attribute__((aligned (2))) = dgAttackDoActionFRATex;
#endif
#define dgCheckDoActionFRATex "__OTR__textures/do_action_static/gCheckDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gCheckDoActionFRATex[] = dgCheckDoActionFRATex;
#else
static const char gCheckDoActionFRATex[] __attribute__((aligned (2))) = dgCheckDoActionFRATex;
#endif
#define dgEnterDoActionFRATex "__OTR__textures/do_action_static/gEnterDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gEnterDoActionFRATex[] = dgEnterDoActionFRATex;
#else
static const char gEnterDoActionFRATex[] __attribute__((aligned (2))) = dgEnterDoActionFRATex;
#endif
#define dgReturnDoActionFRATex "__OTR__textures/do_action_static/gReturnDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gReturnDoActionFRATex[] = dgReturnDoActionFRATex;
#else
static const char gReturnDoActionFRATex[] __attribute__((aligned (2))) = dgReturnDoActionFRATex;
#endif
#define dgOpenDoActionFRATex "__OTR__textures/do_action_static/gOpenDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gOpenDoActionFRATex[] = dgOpenDoActionFRATex;
#else
static const char gOpenDoActionFRATex[] __attribute__((aligned (2))) = dgOpenDoActionFRATex;
#endif
#define dgJumpDoActionFRATex "__OTR__textures/do_action_static/gJumpDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gJumpDoActionFRATex[] = dgJumpDoActionFRATex;
#else
static const char gJumpDoActionFRATex[] __attribute__((aligned (2))) = dgJumpDoActionFRATex;
#endif
#define dgDecideDoActionFRATex "__OTR__textures/do_action_static/gDecideDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gDecideDoActionFRATex[] = dgDecideDoActionFRATex;
#else
static const char gDecideDoActionFRATex[] __attribute__((aligned (2))) = dgDecideDoActionFRATex;
#endif
#define dgDiveDoActionFRATex "__OTR__textures/do_action_static/gDiveDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gDiveDoActionFRATex[] = dgDiveDoActionFRATex;
#else
static const char gDiveDoActionFRATex[] __attribute__((aligned (2))) = dgDiveDoActionFRATex;
#endif
#define dgFasterDoActionFRATex "__OTR__textures/do_action_static/gFasterDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gFasterDoActionFRATex[] = dgFasterDoActionFRATex;
#else
static const char gFasterDoActionFRATex[] __attribute__((aligned (2))) = dgFasterDoActionFRATex;
#endif
#define dgThrowDoActionFRATex "__OTR__textures/do_action_static/gThrowDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gThrowDoActionFRATex[] = dgThrowDoActionFRATex;
#else
static const char gThrowDoActionFRATex[] __attribute__((aligned (2))) = dgThrowDoActionFRATex;
#endif
#define dgUnusedNaviDoActionFRATex "__OTR__textures/do_action_static/gUnusedNaviDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedNaviDoActionFRATex[] = dgUnusedNaviDoActionFRATex;
#else
static const char gUnusedNaviDoActionFRATex[] __attribute__((aligned (2))) = dgUnusedNaviDoActionFRATex;
#endif
#define dgClimbDoActionFRATex "__OTR__textures/do_action_static/gClimbDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gClimbDoActionFRATex[] = dgClimbDoActionFRATex;
#else
static const char gClimbDoActionFRATex[] __attribute__((aligned (2))) = dgClimbDoActionFRATex;
#endif
#define dgDropDoActionFRATex "__OTR__textures/do_action_static/gDropDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gDropDoActionFRATex[] = dgDropDoActionFRATex;
#else
static const char gDropDoActionFRATex[] __attribute__((aligned (2))) = dgDropDoActionFRATex;
#endif
#define dgDownDoActionFRATex "__OTR__textures/do_action_static/gDownDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gDownDoActionFRATex[] = dgDownDoActionFRATex;
#else
static const char gDownDoActionFRATex[] __attribute__((aligned (2))) = dgDownDoActionFRATex;
#endif
#define dgSaveDoActionFRATex "__OTR__textures/do_action_static/gSaveDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gSaveDoActionFRATex[] = dgSaveDoActionFRATex;
#else
static const char gSaveDoActionFRATex[] __attribute__((aligned (2))) = dgSaveDoActionFRATex;
#endif
#define dgSpeakDoActionFRATex "__OTR__textures/do_action_static/gSpeakDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gSpeakDoActionFRATex[] = dgSpeakDoActionFRATex;
#else
static const char gSpeakDoActionFRATex[] __attribute__((aligned (2))) = dgSpeakDoActionFRATex;
#endif
#define dgNextDoActionFRATex "__OTR__textures/do_action_static/gNextDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gNextDoActionFRATex[] = dgNextDoActionFRATex;
#else
static const char gNextDoActionFRATex[] __attribute__((aligned (2))) = dgNextDoActionFRATex;
#endif
#define dgGrabDoActionFRATex "__OTR__textures/do_action_static/gGrabDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gGrabDoActionFRATex[] = dgGrabDoActionFRATex;
#else
static const char gGrabDoActionFRATex[] __attribute__((aligned (2))) = dgGrabDoActionFRATex;
#endif
#define dgStopDoActionFRATex "__OTR__textures/do_action_static/gStopDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gStopDoActionFRATex[] = dgStopDoActionFRATex;
#else
static const char gStopDoActionFRATex[] __attribute__((aligned (2))) = dgStopDoActionFRATex;
#endif
#define dgPutAwayDoActionFRATex "__OTR__textures/do_action_static/gPutAwayDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPutAwayDoActionFRATex[] = dgPutAwayDoActionFRATex;
#else
static const char gPutAwayDoActionFRATex[] __attribute__((aligned (2))) = dgPutAwayDoActionFRATex;
#endif
#define dgReelDoActionFRATex "__OTR__textures/do_action_static/gReelDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gReelDoActionFRATex[] = dgReelDoActionFRATex;
#else
static const char gReelDoActionFRATex[] __attribute__((aligned (2))) = dgReelDoActionFRATex;
#endif
#define dgNum1DoActionFRATex "__OTR__textures/do_action_static/gNum1DoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum1DoActionFRATex[] = dgNum1DoActionFRATex;
#else
static const char gNum1DoActionFRATex[] __attribute__((aligned (2))) = dgNum1DoActionFRATex;
#endif
#define dgNum2DoActionFRATex "__OTR__textures/do_action_static/gNum2DoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum2DoActionFRATex[] = dgNum2DoActionFRATex;
#else
static const char gNum2DoActionFRATex[] __attribute__((aligned (2))) = dgNum2DoActionFRATex;
#endif
#define dgNum3DoActionFRATex "__OTR__textures/do_action_static/gNum3DoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum3DoActionFRATex[] = dgNum3DoActionFRATex;
#else
static const char gNum3DoActionFRATex[] __attribute__((aligned (2))) = dgNum3DoActionFRATex;
#endif
#define dgNum4DoActionFRATex "__OTR__textures/do_action_static/gNum4DoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum4DoActionFRATex[] = dgNum4DoActionFRATex;
#else
static const char gNum4DoActionFRATex[] __attribute__((aligned (2))) = dgNum4DoActionFRATex;
#endif
#define dgNum5DoActionFRATex "__OTR__textures/do_action_static/gNum5DoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum5DoActionFRATex[] = dgNum5DoActionFRATex;
#else
static const char gNum5DoActionFRATex[] __attribute__((aligned (2))) = dgNum5DoActionFRATex;
#endif
#define dgNum6DoActionFRATex "__OTR__textures/do_action_static/gNum6DoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum6DoActionFRATex[] = dgNum6DoActionFRATex;
#else
static const char gNum6DoActionFRATex[] __attribute__((aligned (2))) = dgNum6DoActionFRATex;
#endif
#define dgNum7DoActionFRATex "__OTR__textures/do_action_static/gNum7DoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum7DoActionFRATex[] = dgNum7DoActionFRATex;
#else
static const char gNum7DoActionFRATex[] __attribute__((aligned (2))) = dgNum7DoActionFRATex;
#endif
#define dgNum8DoActionFRATex "__OTR__textures/do_action_static/gNum8DoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum8DoActionFRATex[] = dgNum8DoActionFRATex;
#else
static const char gNum8DoActionFRATex[] __attribute__((aligned (2))) = dgNum8DoActionFRATex;
#endif
#include "align_asset_macro.h"
#define dgAttackDoActionENGTex "__OTR__textures/do_action_static/gAttackDoActionENGTex"
static const ALIGN_ASSET(2) char gAttackDoActionENGTex[] = dgAttackDoActionENGTex;
#define dgCheckDoActionENGTex "__OTR__textures/do_action_static/gCheckDoActionENGTex"
static const ALIGN_ASSET(2) char gCheckDoActionENGTex[] = dgCheckDoActionENGTex;
#define dgEnterDoActionENGTex "__OTR__textures/do_action_static/gEnterDoActionENGTex"
static const ALIGN_ASSET(2) char gEnterDoActionENGTex[] = dgEnterDoActionENGTex;
#define dgReturnDoActionENGTex "__OTR__textures/do_action_static/gReturnDoActionENGTex"
static const ALIGN_ASSET(2) char gReturnDoActionENGTex[] = dgReturnDoActionENGTex;
#define dgOpenDoActionENGTex "__OTR__textures/do_action_static/gOpenDoActionENGTex"
static const ALIGN_ASSET(2) char gOpenDoActionENGTex[] = dgOpenDoActionENGTex;
#define dgJumpDoActionENGTex "__OTR__textures/do_action_static/gJumpDoActionENGTex"
static const ALIGN_ASSET(2) char gJumpDoActionENGTex[] = dgJumpDoActionENGTex;
#define dgDecideDoActionENGTex "__OTR__textures/do_action_static/gDecideDoActionENGTex"
static const ALIGN_ASSET(2) char gDecideDoActionENGTex[] = dgDecideDoActionENGTex;
#define dgDiveDoActionENGTex "__OTR__textures/do_action_static/gDiveDoActionENGTex"
static const ALIGN_ASSET(2) char gDiveDoActionENGTex[] = dgDiveDoActionENGTex;
#define dgFasterDoActionENGTex "__OTR__textures/do_action_static/gFasterDoActionENGTex"
static const ALIGN_ASSET(2) char gFasterDoActionENGTex[] = dgFasterDoActionENGTex;
#define dgThrowDoActionENGTex "__OTR__textures/do_action_static/gThrowDoActionENGTex"
static const ALIGN_ASSET(2) char gThrowDoActionENGTex[] = dgThrowDoActionENGTex;
#define dgUnusedNaviDoActionENGTex "__OTR__textures/do_action_static/gUnusedNaviDoActionENGTex"
static const ALIGN_ASSET(2) char gUnusedNaviDoActionENGTex[] = dgUnusedNaviDoActionENGTex;
#define dgClimbDoActionENGTex "__OTR__textures/do_action_static/gClimbDoActionENGTex"
static const ALIGN_ASSET(2) char gClimbDoActionENGTex[] = dgClimbDoActionENGTex;
#define dgDropDoActionENGTex "__OTR__textures/do_action_static/gDropDoActionENGTex"
static const ALIGN_ASSET(2) char gDropDoActionENGTex[] = dgDropDoActionENGTex;
#define dgDownDoActionENGTex "__OTR__textures/do_action_static/gDownDoActionENGTex"
static const ALIGN_ASSET(2) char gDownDoActionENGTex[] = dgDownDoActionENGTex;
#define dgSaveDoActionENGTex "__OTR__textures/do_action_static/gSaveDoActionENGTex"
static const ALIGN_ASSET(2) char gSaveDoActionENGTex[] = dgSaveDoActionENGTex;
#define dgSpeakDoActionENGTex "__OTR__textures/do_action_static/gSpeakDoActionENGTex"
static const ALIGN_ASSET(2) char gSpeakDoActionENGTex[] = dgSpeakDoActionENGTex;
#define dgNextDoActionENGTex "__OTR__textures/do_action_static/gNextDoActionENGTex"
static const ALIGN_ASSET(2) char gNextDoActionENGTex[] = dgNextDoActionENGTex;
#define dgGrabDoActionENGTex "__OTR__textures/do_action_static/gGrabDoActionENGTex"
static const ALIGN_ASSET(2) char gGrabDoActionENGTex[] = dgGrabDoActionENGTex;
#define dgStopDoActionENGTex "__OTR__textures/do_action_static/gStopDoActionENGTex"
static const ALIGN_ASSET(2) char gStopDoActionENGTex[] = dgStopDoActionENGTex;
#define dgPutAwayDoActionENGTex "__OTR__textures/do_action_static/gPutAwayDoActionENGTex"
static const ALIGN_ASSET(2) char gPutAwayDoActionENGTex[] = dgPutAwayDoActionENGTex;
#define dgReelDoActionENGTex "__OTR__textures/do_action_static/gReelDoActionENGTex"
static const ALIGN_ASSET(2) char gReelDoActionENGTex[] = dgReelDoActionENGTex;
#define dgNum1DoActionENGTex "__OTR__textures/do_action_static/gNum1DoActionENGTex"
static const ALIGN_ASSET(2) char gNum1DoActionENGTex[] = dgNum1DoActionENGTex;
#define dgNum2DoActionENGTex "__OTR__textures/do_action_static/gNum2DoActionENGTex"
static const ALIGN_ASSET(2) char gNum2DoActionENGTex[] = dgNum2DoActionENGTex;
#define dgNum3DoActionENGTex "__OTR__textures/do_action_static/gNum3DoActionENGTex"
static const ALIGN_ASSET(2) char gNum3DoActionENGTex[] = dgNum3DoActionENGTex;
#define dgNum4DoActionENGTex "__OTR__textures/do_action_static/gNum4DoActionENGTex"
static const ALIGN_ASSET(2) char gNum4DoActionENGTex[] = dgNum4DoActionENGTex;
#define dgNum5DoActionENGTex "__OTR__textures/do_action_static/gNum5DoActionENGTex"
static const ALIGN_ASSET(2) char gNum5DoActionENGTex[] = dgNum5DoActionENGTex;
#define dgNum6DoActionENGTex "__OTR__textures/do_action_static/gNum6DoActionENGTex"
static const ALIGN_ASSET(2) char gNum6DoActionENGTex[] = dgNum6DoActionENGTex;
#define dgNum7DoActionENGTex "__OTR__textures/do_action_static/gNum7DoActionENGTex"
static const ALIGN_ASSET(2) char gNum7DoActionENGTex[] = dgNum7DoActionENGTex;
#define dgNum8DoActionENGTex "__OTR__textures/do_action_static/gNum8DoActionENGTex"
static const ALIGN_ASSET(2) char gNum8DoActionENGTex[] = dgNum8DoActionENGTex;
#define dgAttackDoActionGERTex "__OTR__textures/do_action_static/gAttackDoActionGERTex"
static const ALIGN_ASSET(2) char gAttackDoActionGERTex[] = dgAttackDoActionGERTex;
#define dgCheckDoActionGERTex "__OTR__textures/do_action_static/gCheckDoActionGERTex"
static const ALIGN_ASSET(2) char gCheckDoActionGERTex[] = dgCheckDoActionGERTex;
#define dgEnterDoActionGERTex "__OTR__textures/do_action_static/gEnterDoActionGERTex"
static const ALIGN_ASSET(2) char gEnterDoActionGERTex[] = dgEnterDoActionGERTex;
#define dgReturnDoActionGERTex "__OTR__textures/do_action_static/gReturnDoActionGERTex"
static const ALIGN_ASSET(2) char gReturnDoActionGERTex[] = dgReturnDoActionGERTex;
#define dgOpenDoActionGERTex "__OTR__textures/do_action_static/gOpenDoActionGERTex"
static const ALIGN_ASSET(2) char gOpenDoActionGERTex[] = dgOpenDoActionGERTex;
#define dgJumpDoActionGERTex "__OTR__textures/do_action_static/gJumpDoActionGERTex"
static const ALIGN_ASSET(2) char gJumpDoActionGERTex[] = dgJumpDoActionGERTex;
#define dgDecideDoActionGERTex "__OTR__textures/do_action_static/gDecideDoActionGERTex"
static const ALIGN_ASSET(2) char gDecideDoActionGERTex[] = dgDecideDoActionGERTex;
#define dgDiveDoActionGERTex "__OTR__textures/do_action_static/gDiveDoActionGERTex"
static const ALIGN_ASSET(2) char gDiveDoActionGERTex[] = dgDiveDoActionGERTex;
#define dgFasterDoActionGERTex "__OTR__textures/do_action_static/gFasterDoActionGERTex"
static const ALIGN_ASSET(2) char gFasterDoActionGERTex[] = dgFasterDoActionGERTex;
#define dgThrowDoActionGERTex "__OTR__textures/do_action_static/gThrowDoActionGERTex"
static const ALIGN_ASSET(2) char gThrowDoActionGERTex[] = dgThrowDoActionGERTex;
#define dgUnusedNaviDoActionGERTex "__OTR__textures/do_action_static/gUnusedNaviDoActionGERTex"
static const ALIGN_ASSET(2) char gUnusedNaviDoActionGERTex[] = dgUnusedNaviDoActionGERTex;
#define dgClimbDoActionGERTex "__OTR__textures/do_action_static/gClimbDoActionGERTex"
static const ALIGN_ASSET(2) char gClimbDoActionGERTex[] = dgClimbDoActionGERTex;
#define dgDropDoActionGERTex "__OTR__textures/do_action_static/gDropDoActionGERTex"
static const ALIGN_ASSET(2) char gDropDoActionGERTex[] = dgDropDoActionGERTex;
#define dgDownDoActionGERTex "__OTR__textures/do_action_static/gDownDoActionGERTex"
static const ALIGN_ASSET(2) char gDownDoActionGERTex[] = dgDownDoActionGERTex;
#define dgSaveDoActionGERTex "__OTR__textures/do_action_static/gSaveDoActionGERTex"
static const ALIGN_ASSET(2) char gSaveDoActionGERTex[] = dgSaveDoActionGERTex;
#define dgSpeakDoActionGERTex "__OTR__textures/do_action_static/gSpeakDoActionGERTex"
static const ALIGN_ASSET(2) char gSpeakDoActionGERTex[] = dgSpeakDoActionGERTex;
#define dgNextDoActionGERTex "__OTR__textures/do_action_static/gNextDoActionGERTex"
static const ALIGN_ASSET(2) char gNextDoActionGERTex[] = dgNextDoActionGERTex;
#define dgGrabDoActionGERTex "__OTR__textures/do_action_static/gGrabDoActionGERTex"
static const ALIGN_ASSET(2) char gGrabDoActionGERTex[] = dgGrabDoActionGERTex;
#define dgStopDoActionGERTex "__OTR__textures/do_action_static/gStopDoActionGERTex"
static const ALIGN_ASSET(2) char gStopDoActionGERTex[] = dgStopDoActionGERTex;
#define dgPutAwayDoActionGERTex "__OTR__textures/do_action_static/gPutAwayDoActionGERTex"
static const ALIGN_ASSET(2) char gPutAwayDoActionGERTex[] = dgPutAwayDoActionGERTex;
#define dgReelDoActionGERTex "__OTR__textures/do_action_static/gReelDoActionGERTex"
static const ALIGN_ASSET(2) char gReelDoActionGERTex[] = dgReelDoActionGERTex;
#define dgNum1DoActionGERTex "__OTR__textures/do_action_static/gNum1DoActionGERTex"
static const ALIGN_ASSET(2) char gNum1DoActionGERTex[] = dgNum1DoActionGERTex;
#define dgNum2DoActionGERTex "__OTR__textures/do_action_static/gNum2DoActionGERTex"
static const ALIGN_ASSET(2) char gNum2DoActionGERTex[] = dgNum2DoActionGERTex;
#define dgNum3DoActionGERTex "__OTR__textures/do_action_static/gNum3DoActionGERTex"
static const ALIGN_ASSET(2) char gNum3DoActionGERTex[] = dgNum3DoActionGERTex;
#define dgNum4DoActionGERTex "__OTR__textures/do_action_static/gNum4DoActionGERTex"
static const ALIGN_ASSET(2) char gNum4DoActionGERTex[] = dgNum4DoActionGERTex;
#define dgNum5DoActionGERTex "__OTR__textures/do_action_static/gNum5DoActionGERTex"
static const ALIGN_ASSET(2) char gNum5DoActionGERTex[] = dgNum5DoActionGERTex;
#define dgNum6DoActionGERTex "__OTR__textures/do_action_static/gNum6DoActionGERTex"
static const ALIGN_ASSET(2) char gNum6DoActionGERTex[] = dgNum6DoActionGERTex;
#define dgNum7DoActionGERTex "__OTR__textures/do_action_static/gNum7DoActionGERTex"
static const ALIGN_ASSET(2) char gNum7DoActionGERTex[] = dgNum7DoActionGERTex;
#define dgNum8DoActionGERTex "__OTR__textures/do_action_static/gNum8DoActionGERTex"
static const ALIGN_ASSET(2) char gNum8DoActionGERTex[] = dgNum8DoActionGERTex;
#define dgAttackDoActionFRATex "__OTR__textures/do_action_static/gAttackDoActionFRATex"
static const ALIGN_ASSET(2) char gAttackDoActionFRATex[] = dgAttackDoActionFRATex;
#define dgCheckDoActionFRATex "__OTR__textures/do_action_static/gCheckDoActionFRATex"
static const ALIGN_ASSET(2) char gCheckDoActionFRATex[] = dgCheckDoActionFRATex;
#define dgEnterDoActionFRATex "__OTR__textures/do_action_static/gEnterDoActionFRATex"
static const ALIGN_ASSET(2) char gEnterDoActionFRATex[] = dgEnterDoActionFRATex;
#define dgReturnDoActionFRATex "__OTR__textures/do_action_static/gReturnDoActionFRATex"
static const ALIGN_ASSET(2) char gReturnDoActionFRATex[] = dgReturnDoActionFRATex;
#define dgOpenDoActionFRATex "__OTR__textures/do_action_static/gOpenDoActionFRATex"
static const ALIGN_ASSET(2) char gOpenDoActionFRATex[] = dgOpenDoActionFRATex;
#define dgJumpDoActionFRATex "__OTR__textures/do_action_static/gJumpDoActionFRATex"
static const ALIGN_ASSET(2) char gJumpDoActionFRATex[] = dgJumpDoActionFRATex;
#define dgDecideDoActionFRATex "__OTR__textures/do_action_static/gDecideDoActionFRATex"
static const ALIGN_ASSET(2) char gDecideDoActionFRATex[] = dgDecideDoActionFRATex;
#define dgDiveDoActionFRATex "__OTR__textures/do_action_static/gDiveDoActionFRATex"
static const ALIGN_ASSET(2) char gDiveDoActionFRATex[] = dgDiveDoActionFRATex;
#define dgFasterDoActionFRATex "__OTR__textures/do_action_static/gFasterDoActionFRATex"
static const ALIGN_ASSET(2) char gFasterDoActionFRATex[] = dgFasterDoActionFRATex;
#define dgThrowDoActionFRATex "__OTR__textures/do_action_static/gThrowDoActionFRATex"
static const ALIGN_ASSET(2) char gThrowDoActionFRATex[] = dgThrowDoActionFRATex;
#define dgUnusedNaviDoActionFRATex "__OTR__textures/do_action_static/gUnusedNaviDoActionFRATex"
static const ALIGN_ASSET(2) char gUnusedNaviDoActionFRATex[] = dgUnusedNaviDoActionFRATex;
#define dgClimbDoActionFRATex "__OTR__textures/do_action_static/gClimbDoActionFRATex"
static const ALIGN_ASSET(2) char gClimbDoActionFRATex[] = dgClimbDoActionFRATex;
#define dgDropDoActionFRATex "__OTR__textures/do_action_static/gDropDoActionFRATex"
static const ALIGN_ASSET(2) char gDropDoActionFRATex[] = dgDropDoActionFRATex;
#define dgDownDoActionFRATex "__OTR__textures/do_action_static/gDownDoActionFRATex"
static const ALIGN_ASSET(2) char gDownDoActionFRATex[] = dgDownDoActionFRATex;
#define dgSaveDoActionFRATex "__OTR__textures/do_action_static/gSaveDoActionFRATex"
static const ALIGN_ASSET(2) char gSaveDoActionFRATex[] = dgSaveDoActionFRATex;
#define dgSpeakDoActionFRATex "__OTR__textures/do_action_static/gSpeakDoActionFRATex"
static const ALIGN_ASSET(2) char gSpeakDoActionFRATex[] = dgSpeakDoActionFRATex;
#define dgNextDoActionFRATex "__OTR__textures/do_action_static/gNextDoActionFRATex"
static const ALIGN_ASSET(2) char gNextDoActionFRATex[] = dgNextDoActionFRATex;
#define dgGrabDoActionFRATex "__OTR__textures/do_action_static/gGrabDoActionFRATex"
static const ALIGN_ASSET(2) char gGrabDoActionFRATex[] = dgGrabDoActionFRATex;
#define dgStopDoActionFRATex "__OTR__textures/do_action_static/gStopDoActionFRATex"
static const ALIGN_ASSET(2) char gStopDoActionFRATex[] = dgStopDoActionFRATex;
#define dgPutAwayDoActionFRATex "__OTR__textures/do_action_static/gPutAwayDoActionFRATex"
static const ALIGN_ASSET(2) char gPutAwayDoActionFRATex[] = dgPutAwayDoActionFRATex;
#define dgReelDoActionFRATex "__OTR__textures/do_action_static/gReelDoActionFRATex"
static const ALIGN_ASSET(2) char gReelDoActionFRATex[] = dgReelDoActionFRATex;
#define dgNum1DoActionFRATex "__OTR__textures/do_action_static/gNum1DoActionFRATex"
static const ALIGN_ASSET(2) char gNum1DoActionFRATex[] = dgNum1DoActionFRATex;
#define dgNum2DoActionFRATex "__OTR__textures/do_action_static/gNum2DoActionFRATex"
static const ALIGN_ASSET(2) char gNum2DoActionFRATex[] = dgNum2DoActionFRATex;
#define dgNum3DoActionFRATex "__OTR__textures/do_action_static/gNum3DoActionFRATex"
static const ALIGN_ASSET(2) char gNum3DoActionFRATex[] = dgNum3DoActionFRATex;
#define dgNum4DoActionFRATex "__OTR__textures/do_action_static/gNum4DoActionFRATex"
static const ALIGN_ASSET(2) char gNum4DoActionFRATex[] = dgNum4DoActionFRATex;
#define dgNum5DoActionFRATex "__OTR__textures/do_action_static/gNum5DoActionFRATex"
static const ALIGN_ASSET(2) char gNum5DoActionFRATex[] = dgNum5DoActionFRATex;
#define dgNum6DoActionFRATex "__OTR__textures/do_action_static/gNum6DoActionFRATex"
static const ALIGN_ASSET(2) char gNum6DoActionFRATex[] = dgNum6DoActionFRATex;
#define dgNum7DoActionFRATex "__OTR__textures/do_action_static/gNum7DoActionFRATex"
static const ALIGN_ASSET(2) char gNum7DoActionFRATex[] = dgNum7DoActionFRATex;
#define dgNum8DoActionFRATex "__OTR__textures/do_action_static/gNum8DoActionFRATex"
static const ALIGN_ASSET(2) char gNum8DoActionFRATex[] = dgNum8DoActionFRATex;