Simplify Asset Headers (#2474)
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@@ -1,30 +1,15 @@
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#pragma once
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#define dgCowHouseBgTLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBgTLUT"
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#ifdef _WIN32
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static const __declspec(align(2)) char gCowHouseBgTLUT[] = dgCowHouseBgTLUT;
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#else
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static const char gCowHouseBgTLUT[] __attribute__((aligned (2))) = dgCowHouseBgTLUT;
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#endif
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#define dgCowHouseBg2TLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBg2TLUT"
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#ifdef _WIN32
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static const __declspec(align(2)) char gCowHouseBg2TLUT[] = dgCowHouseBg2TLUT;
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#else
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static const char gCowHouseBg2TLUT[] __attribute__((aligned (2))) = dgCowHouseBg2TLUT;
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#endif
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#define dgCowHouseBg3TLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBg3TLUT"
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#ifdef _WIN32
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static const __declspec(align(2)) char gCowHouseBg3TLUT[] = dgCowHouseBg3TLUT;
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#else
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static const char gCowHouseBg3TLUT[] __attribute__((aligned (2))) = dgCowHouseBg3TLUT;
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#endif
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#define dgCowHouseBg4TLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBg4TLUT"
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#ifdef _WIN32
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static const __declspec(align(2)) char gCowHouseBg4TLUT[] = dgCowHouseBg4TLUT;
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#else
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static const char gCowHouseBg4TLUT[] __attribute__((aligned (2))) = dgCowHouseBg4TLUT;
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#endif
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#include "align_asset_macro.h"
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#define dgCowHouseBgTLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBgTLUT"
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static const ALIGN_ASSET(2) char gCowHouseBgTLUT[] = dgCowHouseBgTLUT;
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#define dgCowHouseBg2TLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBg2TLUT"
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static const ALIGN_ASSET(2) char gCowHouseBg2TLUT[] = dgCowHouseBg2TLUT;
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#define dgCowHouseBg3TLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBg3TLUT"
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static const ALIGN_ASSET(2) char gCowHouseBg3TLUT[] = dgCowHouseBg3TLUT;
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#define dgCowHouseBg4TLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBg4TLUT"
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static const ALIGN_ASSET(2) char gCowHouseBg4TLUT[] = dgCowHouseBg4TLUT;
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