Simplify Asset Headers (#2474)
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@@ -1,16 +1,9 @@
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#pragma once
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#define dgGoronShopBgTLUT "__OTR__textures/vr_GLVR_pal_static/gGoronShopBgTLUT"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGoronShopBgTLUT[] = dgGoronShopBgTLUT;
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#else
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static const char gGoronShopBgTLUT[] __attribute__((aligned (2))) = dgGoronShopBgTLUT;
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#endif
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#define dgGoronShopBg2TLUT "__OTR__textures/vr_GLVR_pal_static/gGoronShopBg2TLUT"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGoronShopBg2TLUT[] = dgGoronShopBg2TLUT;
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#else
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static const char gGoronShopBg2TLUT[] __attribute__((aligned (2))) = dgGoronShopBg2TLUT;
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#endif
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#include "align_asset_macro.h"
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#define dgGoronShopBgTLUT "__OTR__textures/vr_GLVR_pal_static/gGoronShopBgTLUT"
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static const ALIGN_ASSET(2) char gGoronShopBgTLUT[] = dgGoronShopBgTLUT;
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#define dgGoronShopBg2TLUT "__OTR__textures/vr_GLVR_pal_static/gGoronShopBg2TLUT"
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static const ALIGN_ASSET(2) char gGoronShopBg2TLUT[] = dgGoronShopBg2TLUT;
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