Simplify Asset Headers (#2474)

This commit is contained in:
Amaro Martínez
2023-03-02 09:37:47 -05:00
committed by GitHub
parent 21466192e5
commit d3f864cea9
1075 changed files with 60897 additions and 139767 deletions

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@@ -1,16 +1,9 @@
#pragma once
#define dgMarketPotionShopBgTLUT "__OTR__textures/vr_ALVR_pal_static/gMarketPotionShopBgTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketPotionShopBgTLUT[] = dgMarketPotionShopBgTLUT;
#else
static const char gMarketPotionShopBgTLUT[] __attribute__((aligned (2))) = dgMarketPotionShopBgTLUT;
#endif
#define dgMarketPotionShopBg2TLUT "__OTR__textures/vr_ALVR_pal_static/gMarketPotionShopBg2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketPotionShopBg2TLUT[] = dgMarketPotionShopBg2TLUT;
#else
static const char gMarketPotionShopBg2TLUT[] __attribute__((aligned (2))) = dgMarketPotionShopBg2TLUT;
#endif
#include "align_asset_macro.h"
#define dgMarketPotionShopBgTLUT "__OTR__textures/vr_ALVR_pal_static/gMarketPotionShopBgTLUT"
static const ALIGN_ASSET(2) char gMarketPotionShopBgTLUT[] = dgMarketPotionShopBgTLUT;
#define dgMarketPotionShopBg2TLUT "__OTR__textures/vr_ALVR_pal_static/gMarketPotionShopBg2TLUT"
static const ALIGN_ASSET(2) char gMarketPotionShopBg2TLUT[] = dgMarketPotionShopBg2TLUT;

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@@ -1,16 +1,9 @@
#pragma once
#define dgMarketPotionShopBgTex "__OTR__textures/vr_ALVR_static/gMarketPotionShopBgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketPotionShopBgTex[] = dgMarketPotionShopBgTex;
#else
static const char gMarketPotionShopBgTex[] __attribute__((aligned (2))) = dgMarketPotionShopBgTex;
#endif
#define dgMarketPotionShop2BgTex "__OTR__textures/vr_ALVR_static/gMarketPotionShop2BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketPotionShop2BgTex[] = dgMarketPotionShop2BgTex;
#else
static const char gMarketPotionShop2BgTex[] __attribute__((aligned (2))) = dgMarketPotionShop2BgTex;
#endif
#include "align_asset_macro.h"
#define dgMarketPotionShopBgTex "__OTR__textures/vr_ALVR_static/gMarketPotionShopBgTex"
static const ALIGN_ASSET(2) char gMarketPotionShopBgTex[] = dgMarketPotionShopBgTex;
#define dgMarketPotionShop2BgTex "__OTR__textures/vr_ALVR_static/gMarketPotionShop2BgTex"
static const ALIGN_ASSET(2) char gMarketPotionShop2BgTex[] = dgMarketPotionShop2BgTex;

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@@ -1,16 +1,9 @@
#pragma once
#define dgKakPotionShopBgTLUT "__OTR__textures/vr_DGVR_pal_static/gKakPotionShopBgTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gKakPotionShopBgTLUT[] = dgKakPotionShopBgTLUT;
#else
static const char gKakPotionShopBgTLUT[] __attribute__((aligned (2))) = dgKakPotionShopBgTLUT;
#endif
#define dgKakPotionShopBg2TLUT "__OTR__textures/vr_DGVR_pal_static/gKakPotionShopBg2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gKakPotionShopBg2TLUT[] = dgKakPotionShopBg2TLUT;
#else
static const char gKakPotionShopBg2TLUT[] __attribute__((aligned (2))) = dgKakPotionShopBg2TLUT;
#endif
#include "align_asset_macro.h"
#define dgKakPotionShopBgTLUT "__OTR__textures/vr_DGVR_pal_static/gKakPotionShopBgTLUT"
static const ALIGN_ASSET(2) char gKakPotionShopBgTLUT[] = dgKakPotionShopBgTLUT;
#define dgKakPotionShopBg2TLUT "__OTR__textures/vr_DGVR_pal_static/gKakPotionShopBg2TLUT"
static const ALIGN_ASSET(2) char gKakPotionShopBg2TLUT[] = dgKakPotionShopBg2TLUT;

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@@ -1,16 +1,9 @@
#pragma once
#define dgKakPotionShopBgTex "__OTR__textures/vr_DGVR_static/gKakPotionShopBgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKakPotionShopBgTex[] = dgKakPotionShopBgTex;
#else
static const char gKakPotionShopBgTex[] __attribute__((aligned (2))) = dgKakPotionShopBgTex;
#endif
#define dgKakPotionShop2BgTex "__OTR__textures/vr_DGVR_static/gKakPotionShop2BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKakPotionShop2BgTex[] = dgKakPotionShop2BgTex;
#else
static const char gKakPotionShop2BgTex[] __attribute__((aligned (2))) = dgKakPotionShop2BgTex;
#endif
#include "align_asset_macro.h"
#define dgKakPotionShopBgTex "__OTR__textures/vr_DGVR_static/gKakPotionShopBgTex"
static const ALIGN_ASSET(2) char gKakPotionShopBgTex[] = dgKakPotionShopBgTex;
#define dgKakPotionShop2BgTex "__OTR__textures/vr_DGVR_static/gKakPotionShop2BgTex"
static const ALIGN_ASSET(2) char gKakPotionShop2BgTex[] = dgKakPotionShop2BgTex;

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@@ -1,16 +1,9 @@
#pragma once
#define dgMaskShopBgTLUT "__OTR__textures/vr_FCVR_pal_static/gMaskShopBgTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gMaskShopBgTLUT[] = dgMaskShopBgTLUT;
#else
static const char gMaskShopBgTLUT[] __attribute__((aligned (2))) = dgMaskShopBgTLUT;
#endif
#define dgMaskShopBg2TLUT "__OTR__textures/vr_FCVR_pal_static/gMaskShopBg2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gMaskShopBg2TLUT[] = dgMaskShopBg2TLUT;
#else
static const char gMaskShopBg2TLUT[] __attribute__((aligned (2))) = dgMaskShopBg2TLUT;
#endif
#include "align_asset_macro.h"
#define dgMaskShopBgTLUT "__OTR__textures/vr_FCVR_pal_static/gMaskShopBgTLUT"
static const ALIGN_ASSET(2) char gMaskShopBgTLUT[] = dgMaskShopBgTLUT;
#define dgMaskShopBg2TLUT "__OTR__textures/vr_FCVR_pal_static/gMaskShopBg2TLUT"
static const ALIGN_ASSET(2) char gMaskShopBg2TLUT[] = dgMaskShopBg2TLUT;

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@@ -1,16 +1,9 @@
#pragma once
#define dgMaskShopBgTex "__OTR__textures/vr_FCVR_static/gMaskShopBgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMaskShopBgTex[] = dgMaskShopBgTex;
#else
static const char gMaskShopBgTex[] __attribute__((aligned (2))) = dgMaskShopBgTex;
#endif
#define dgMaskShop2BgTex "__OTR__textures/vr_FCVR_static/gMaskShop2BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMaskShop2BgTex[] = dgMaskShop2BgTex;
#else
static const char gMaskShop2BgTex[] __attribute__((aligned (2))) = dgMaskShop2BgTex;
#endif
#include "align_asset_macro.h"
#define dgMaskShopBgTex "__OTR__textures/vr_FCVR_static/gMaskShopBgTex"
static const ALIGN_ASSET(2) char gMaskShopBgTex[] = dgMaskShopBgTex;
#define dgMaskShop2BgTex "__OTR__textures/vr_FCVR_static/gMaskShop2BgTex"
static const ALIGN_ASSET(2) char gMaskShop2BgTex[] = dgMaskShop2BgTex;

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@@ -1,16 +1,9 @@
#pragma once
#define dgGoronShopBgTLUT "__OTR__textures/vr_GLVR_pal_static/gGoronShopBgTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGoronShopBgTLUT[] = dgGoronShopBgTLUT;
#else
static const char gGoronShopBgTLUT[] __attribute__((aligned (2))) = dgGoronShopBgTLUT;
#endif
#define dgGoronShopBg2TLUT "__OTR__textures/vr_GLVR_pal_static/gGoronShopBg2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGoronShopBg2TLUT[] = dgGoronShopBg2TLUT;
#else
static const char gGoronShopBg2TLUT[] __attribute__((aligned (2))) = dgGoronShopBg2TLUT;
#endif
#include "align_asset_macro.h"
#define dgGoronShopBgTLUT "__OTR__textures/vr_GLVR_pal_static/gGoronShopBgTLUT"
static const ALIGN_ASSET(2) char gGoronShopBgTLUT[] = dgGoronShopBgTLUT;
#define dgGoronShopBg2TLUT "__OTR__textures/vr_GLVR_pal_static/gGoronShopBg2TLUT"
static const ALIGN_ASSET(2) char gGoronShopBg2TLUT[] = dgGoronShopBg2TLUT;

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@@ -1,16 +1,9 @@
#pragma once
#define dgGoronShopBgTex "__OTR__textures/vr_GLVR_static/gGoronShopBgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoronShopBgTex[] = dgGoronShopBgTex;
#else
static const char gGoronShopBgTex[] __attribute__((aligned (2))) = dgGoronShopBgTex;
#endif
#define dgGoronShop2BgTex "__OTR__textures/vr_GLVR_static/gGoronShop2BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoronShop2BgTex[] = dgGoronShop2BgTex;
#else
static const char gGoronShop2BgTex[] __attribute__((aligned (2))) = dgGoronShop2BgTex;
#endif
#include "align_asset_macro.h"
#define dgGoronShopBgTex "__OTR__textures/vr_GLVR_static/gGoronShopBgTex"
static const ALIGN_ASSET(2) char gGoronShopBgTex[] = dgGoronShopBgTex;
#define dgGoronShop2BgTex "__OTR__textures/vr_GLVR_static/gGoronShop2BgTex"
static const ALIGN_ASSET(2) char gGoronShop2BgTex[] = dgGoronShop2BgTex;

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@@ -1,30 +1,15 @@
#pragma once
#define dgRichardsHouseBgTLUT "__OTR__textures/vr_IPVR_pal_static/gRichardsHouseBgTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gRichardsHouseBgTLUT[] = dgRichardsHouseBgTLUT;
#else
static const char gRichardsHouseBgTLUT[] __attribute__((aligned (2))) = dgRichardsHouseBgTLUT;
#endif
#define dgRichardsHouseBg2TLUT "__OTR__textures/vr_IPVR_pal_static/gRichardsHouseBg2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gRichardsHouseBg2TLUT[] = dgRichardsHouseBg2TLUT;
#else
static const char gRichardsHouseBg2TLUT[] __attribute__((aligned (2))) = dgRichardsHouseBg2TLUT;
#endif
#define dgRichardsHouseBg3TLUT "__OTR__textures/vr_IPVR_pal_static/gRichardsHouseBg3TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gRichardsHouseBg3TLUT[] = dgRichardsHouseBg3TLUT;
#else
static const char gRichardsHouseBg3TLUT[] __attribute__((aligned (2))) = dgRichardsHouseBg3TLUT;
#endif
#define dgRichardsHouseBg4TLUT "__OTR__textures/vr_IPVR_pal_static/gRichardsHouseBg4TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gRichardsHouseBg4TLUT[] = dgRichardsHouseBg4TLUT;
#else
static const char gRichardsHouseBg4TLUT[] __attribute__((aligned (2))) = dgRichardsHouseBg4TLUT;
#endif
#include "align_asset_macro.h"
#define dgRichardsHouseBgTLUT "__OTR__textures/vr_IPVR_pal_static/gRichardsHouseBgTLUT"
static const ALIGN_ASSET(2) char gRichardsHouseBgTLUT[] = dgRichardsHouseBgTLUT;
#define dgRichardsHouseBg2TLUT "__OTR__textures/vr_IPVR_pal_static/gRichardsHouseBg2TLUT"
static const ALIGN_ASSET(2) char gRichardsHouseBg2TLUT[] = dgRichardsHouseBg2TLUT;
#define dgRichardsHouseBg3TLUT "__OTR__textures/vr_IPVR_pal_static/gRichardsHouseBg3TLUT"
static const ALIGN_ASSET(2) char gRichardsHouseBg3TLUT[] = dgRichardsHouseBg3TLUT;
#define dgRichardsHouseBg4TLUT "__OTR__textures/vr_IPVR_pal_static/gRichardsHouseBg4TLUT"
static const ALIGN_ASSET(2) char gRichardsHouseBg4TLUT[] = dgRichardsHouseBg4TLUT;

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@@ -1,30 +1,15 @@
#pragma once
#define dgRichardsHouseBgTex "__OTR__textures/vr_IPVR_static/gRichardsHouseBgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRichardsHouseBgTex[] = dgRichardsHouseBgTex;
#else
static const char gRichardsHouseBgTex[] __attribute__((aligned (2))) = dgRichardsHouseBgTex;
#endif
#define dgRichardsHouse2BgTex "__OTR__textures/vr_IPVR_static/gRichardsHouse2BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRichardsHouse2BgTex[] = dgRichardsHouse2BgTex;
#else
static const char gRichardsHouse2BgTex[] __attribute__((aligned (2))) = dgRichardsHouse2BgTex;
#endif
#define dgRichardsHouse3BgTex "__OTR__textures/vr_IPVR_static/gRichardsHouse3BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRichardsHouse3BgTex[] = dgRichardsHouse3BgTex;
#else
static const char gRichardsHouse3BgTex[] __attribute__((aligned (2))) = dgRichardsHouse3BgTex;
#endif
#define dgRichardsHouse4BgTex "__OTR__textures/vr_IPVR_static/gRichardsHouse4BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRichardsHouse4BgTex[] = dgRichardsHouse4BgTex;
#else
static const char gRichardsHouse4BgTex[] __attribute__((aligned (2))) = dgRichardsHouse4BgTex;
#endif
#include "align_asset_macro.h"
#define dgRichardsHouseBgTex "__OTR__textures/vr_IPVR_static/gRichardsHouseBgTex"
static const ALIGN_ASSET(2) char gRichardsHouseBgTex[] = dgRichardsHouseBgTex;
#define dgRichardsHouse2BgTex "__OTR__textures/vr_IPVR_static/gRichardsHouse2BgTex"
static const ALIGN_ASSET(2) char gRichardsHouse2BgTex[] = dgRichardsHouse2BgTex;
#define dgRichardsHouse3BgTex "__OTR__textures/vr_IPVR_static/gRichardsHouse3BgTex"
static const ALIGN_ASSET(2) char gRichardsHouse3BgTex[] = dgRichardsHouse3BgTex;
#define dgRichardsHouse4BgTex "__OTR__textures/vr_IPVR_static/gRichardsHouse4BgTex"
static const ALIGN_ASSET(2) char gRichardsHouse4BgTex[] = dgRichardsHouse4BgTex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgHouseOfTwinsBgTLUT "__OTR__textures/vr_K3VR_pal_static/gHouseOfTwinsBgTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gHouseOfTwinsBgTLUT[] = dgHouseOfTwinsBgTLUT;
#else
static const char gHouseOfTwinsBgTLUT[] __attribute__((aligned (2))) = dgHouseOfTwinsBgTLUT;
#endif
#define dgHouseOfTwinsBg2TLUT "__OTR__textures/vr_K3VR_pal_static/gHouseOfTwinsBg2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gHouseOfTwinsBg2TLUT[] = dgHouseOfTwinsBg2TLUT;
#else
static const char gHouseOfTwinsBg2TLUT[] __attribute__((aligned (2))) = dgHouseOfTwinsBg2TLUT;
#endif
#define dgHouseOfTwinsBg3TLUT "__OTR__textures/vr_K3VR_pal_static/gHouseOfTwinsBg3TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gHouseOfTwinsBg3TLUT[] = dgHouseOfTwinsBg3TLUT;
#else
static const char gHouseOfTwinsBg3TLUT[] __attribute__((aligned (2))) = dgHouseOfTwinsBg3TLUT;
#endif
#include "align_asset_macro.h"
#define dgHouseOfTwinsBgTLUT "__OTR__textures/vr_K3VR_pal_static/gHouseOfTwinsBgTLUT"
static const ALIGN_ASSET(2) char gHouseOfTwinsBgTLUT[] = dgHouseOfTwinsBgTLUT;
#define dgHouseOfTwinsBg2TLUT "__OTR__textures/vr_K3VR_pal_static/gHouseOfTwinsBg2TLUT"
static const ALIGN_ASSET(2) char gHouseOfTwinsBg2TLUT[] = dgHouseOfTwinsBg2TLUT;
#define dgHouseOfTwinsBg3TLUT "__OTR__textures/vr_K3VR_pal_static/gHouseOfTwinsBg3TLUT"
static const ALIGN_ASSET(2) char gHouseOfTwinsBg3TLUT[] = dgHouseOfTwinsBg3TLUT;

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@@ -1,23 +1,12 @@
#pragma once
#define dgHouseOfTwinsBgTex "__OTR__textures/vr_K3VR_static/gHouseOfTwinsBgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHouseOfTwinsBgTex[] = dgHouseOfTwinsBgTex;
#else
static const char gHouseOfTwinsBgTex[] __attribute__((aligned (2))) = dgHouseOfTwinsBgTex;
#endif
#define dgHouseOfTwins2BgTex "__OTR__textures/vr_K3VR_static/gHouseOfTwins2BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHouseOfTwins2BgTex[] = dgHouseOfTwins2BgTex;
#else
static const char gHouseOfTwins2BgTex[] __attribute__((aligned (2))) = dgHouseOfTwins2BgTex;
#endif
#define dgHouseOfTwins3BgTex "__OTR__textures/vr_K3VR_static/gHouseOfTwins3BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHouseOfTwins3BgTex[] = dgHouseOfTwins3BgTex;
#else
static const char gHouseOfTwins3BgTex[] __attribute__((aligned (2))) = dgHouseOfTwins3BgTex;
#endif
#include "align_asset_macro.h"
#define dgHouseOfTwinsBgTex "__OTR__textures/vr_K3VR_static/gHouseOfTwinsBgTex"
static const ALIGN_ASSET(2) char gHouseOfTwinsBgTex[] = dgHouseOfTwinsBgTex;
#define dgHouseOfTwins2BgTex "__OTR__textures/vr_K3VR_static/gHouseOfTwins2BgTex"
static const ALIGN_ASSET(2) char gHouseOfTwins2BgTex[] = dgHouseOfTwins2BgTex;
#define dgHouseOfTwins3BgTex "__OTR__textures/vr_K3VR_static/gHouseOfTwins3BgTex"
static const ALIGN_ASSET(2) char gHouseOfTwins3BgTex[] = dgHouseOfTwins3BgTex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgMidosHouseBgTLUT "__OTR__textures/vr_K4VR_pal_static/gMidosHouseBgTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gMidosHouseBgTLUT[] = dgMidosHouseBgTLUT;
#else
static const char gMidosHouseBgTLUT[] __attribute__((aligned (2))) = dgMidosHouseBgTLUT;
#endif
#define dgMidosHouseBg2TLUT "__OTR__textures/vr_K4VR_pal_static/gMidosHouseBg2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gMidosHouseBg2TLUT[] = dgMidosHouseBg2TLUT;
#else
static const char gMidosHouseBg2TLUT[] __attribute__((aligned (2))) = dgMidosHouseBg2TLUT;
#endif
#define dgMidosHouseBg3TLUT "__OTR__textures/vr_K4VR_pal_static/gMidosHouseBg3TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gMidosHouseBg3TLUT[] = dgMidosHouseBg3TLUT;
#else
static const char gMidosHouseBg3TLUT[] __attribute__((aligned (2))) = dgMidosHouseBg3TLUT;
#endif
#include "align_asset_macro.h"
#define dgMidosHouseBgTLUT "__OTR__textures/vr_K4VR_pal_static/gMidosHouseBgTLUT"
static const ALIGN_ASSET(2) char gMidosHouseBgTLUT[] = dgMidosHouseBgTLUT;
#define dgMidosHouseBg2TLUT "__OTR__textures/vr_K4VR_pal_static/gMidosHouseBg2TLUT"
static const ALIGN_ASSET(2) char gMidosHouseBg2TLUT[] = dgMidosHouseBg2TLUT;
#define dgMidosHouseBg3TLUT "__OTR__textures/vr_K4VR_pal_static/gMidosHouseBg3TLUT"
static const ALIGN_ASSET(2) char gMidosHouseBg3TLUT[] = dgMidosHouseBg3TLUT;

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@@ -1,23 +1,12 @@
#pragma once
#define dgMidosHouseBgTex "__OTR__textures/vr_K4VR_static/gMidosHouseBgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMidosHouseBgTex[] = dgMidosHouseBgTex;
#else
static const char gMidosHouseBgTex[] __attribute__((aligned (2))) = dgMidosHouseBgTex;
#endif
#define dgMidosHouse2BgTex "__OTR__textures/vr_K4VR_static/gMidosHouse2BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMidosHouse2BgTex[] = dgMidosHouse2BgTex;
#else
static const char gMidosHouse2BgTex[] __attribute__((aligned (2))) = dgMidosHouse2BgTex;
#endif
#define dgMidosHouse3BgTex "__OTR__textures/vr_K4VR_static/gMidosHouse3BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMidosHouse3BgTex[] = dgMidosHouse3BgTex;
#else
static const char gMidosHouse3BgTex[] __attribute__((aligned (2))) = dgMidosHouse3BgTex;
#endif
#include "align_asset_macro.h"
#define dgMidosHouseBgTex "__OTR__textures/vr_K4VR_static/gMidosHouseBgTex"
static const ALIGN_ASSET(2) char gMidosHouseBgTex[] = dgMidosHouseBgTex;
#define dgMidosHouse2BgTex "__OTR__textures/vr_K4VR_static/gMidosHouse2BgTex"
static const ALIGN_ASSET(2) char gMidosHouse2BgTex[] = dgMidosHouse2BgTex;
#define dgMidosHouse3BgTex "__OTR__textures/vr_K4VR_static/gMidosHouse3BgTex"
static const ALIGN_ASSET(2) char gMidosHouse3BgTex[] = dgMidosHouse3BgTex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgSariasHouseBgTLUT "__OTR__textures/vr_K5VR_pal_static/gSariasHouseBgTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gSariasHouseBgTLUT[] = dgSariasHouseBgTLUT;
#else
static const char gSariasHouseBgTLUT[] __attribute__((aligned (2))) = dgSariasHouseBgTLUT;
#endif
#define dgSariasHouseBg2TLUT "__OTR__textures/vr_K5VR_pal_static/gSariasHouseBg2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gSariasHouseBg2TLUT[] = dgSariasHouseBg2TLUT;
#else
static const char gSariasHouseBg2TLUT[] __attribute__((aligned (2))) = dgSariasHouseBg2TLUT;
#endif
#define dgSariasHouseBg3TLUT "__OTR__textures/vr_K5VR_pal_static/gSariasHouseBg3TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gSariasHouseBg3TLUT[] = dgSariasHouseBg3TLUT;
#else
static const char gSariasHouseBg3TLUT[] __attribute__((aligned (2))) = dgSariasHouseBg3TLUT;
#endif
#include "align_asset_macro.h"
#define dgSariasHouseBgTLUT "__OTR__textures/vr_K5VR_pal_static/gSariasHouseBgTLUT"
static const ALIGN_ASSET(2) char gSariasHouseBgTLUT[] = dgSariasHouseBgTLUT;
#define dgSariasHouseBg2TLUT "__OTR__textures/vr_K5VR_pal_static/gSariasHouseBg2TLUT"
static const ALIGN_ASSET(2) char gSariasHouseBg2TLUT[] = dgSariasHouseBg2TLUT;
#define dgSariasHouseBg3TLUT "__OTR__textures/vr_K5VR_pal_static/gSariasHouseBg3TLUT"
static const ALIGN_ASSET(2) char gSariasHouseBg3TLUT[] = dgSariasHouseBg3TLUT;

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@@ -1,23 +1,12 @@
#pragma once
#define dgSariasHouseBgTex "__OTR__textures/vr_K5VR_static/gSariasHouseBgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSariasHouseBgTex[] = dgSariasHouseBgTex;
#else
static const char gSariasHouseBgTex[] __attribute__((aligned (2))) = dgSariasHouseBgTex;
#endif
#define dgSariasHouse2BgTex "__OTR__textures/vr_K5VR_static/gSariasHouse2BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSariasHouse2BgTex[] = dgSariasHouse2BgTex;
#else
static const char gSariasHouse2BgTex[] __attribute__((aligned (2))) = dgSariasHouse2BgTex;
#endif
#define dgSariasHouse3BgTex "__OTR__textures/vr_K5VR_static/gSariasHouse3BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSariasHouse3BgTex[] = dgSariasHouse3BgTex;
#else
static const char gSariasHouse3BgTex[] __attribute__((aligned (2))) = dgSariasHouse3BgTex;
#endif
#include "align_asset_macro.h"
#define dgSariasHouseBgTex "__OTR__textures/vr_K5VR_static/gSariasHouseBgTex"
static const ALIGN_ASSET(2) char gSariasHouseBgTex[] = dgSariasHouseBgTex;
#define dgSariasHouse2BgTex "__OTR__textures/vr_K5VR_static/gSariasHouse2BgTex"
static const ALIGN_ASSET(2) char gSariasHouse2BgTex[] = dgSariasHouse2BgTex;
#define dgSariasHouse3BgTex "__OTR__textures/vr_K5VR_static/gSariasHouse3BgTex"
static const ALIGN_ASSET(2) char gSariasHouse3BgTex[] = dgSariasHouse3BgTex;

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#pragma once
#define dgKnowItAllBrosHouseBgTLUT "__OTR__textures/vr_KHVR_pal_static/gKnowItAllBrosHouseBgTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gKnowItAllBrosHouseBgTLUT[] = dgKnowItAllBrosHouseBgTLUT;
#else
static const char gKnowItAllBrosHouseBgTLUT[] __attribute__((aligned (2))) = dgKnowItAllBrosHouseBgTLUT;
#endif
#define dgKnowItAllBrosHouseBg2TLUT "__OTR__textures/vr_KHVR_pal_static/gKnowItAllBrosHouseBg2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gKnowItAllBrosHouseBg2TLUT[] = dgKnowItAllBrosHouseBg2TLUT;
#else
static const char gKnowItAllBrosHouseBg2TLUT[] __attribute__((aligned (2))) = dgKnowItAllBrosHouseBg2TLUT;
#endif
#define dgKnowItAllBrosHouseBg3TLUT "__OTR__textures/vr_KHVR_pal_static/gKnowItAllBrosHouseBg3TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gKnowItAllBrosHouseBg3TLUT[] = dgKnowItAllBrosHouseBg3TLUT;
#else
static const char gKnowItAllBrosHouseBg3TLUT[] __attribute__((aligned (2))) = dgKnowItAllBrosHouseBg3TLUT;
#endif
#define dgKnowItAllBrosHouseBg4TLUT "__OTR__textures/vr_KHVR_pal_static/gKnowItAllBrosHouseBg4TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gKnowItAllBrosHouseBg4TLUT[] = dgKnowItAllBrosHouseBg4TLUT;
#else
static const char gKnowItAllBrosHouseBg4TLUT[] __attribute__((aligned (2))) = dgKnowItAllBrosHouseBg4TLUT;
#endif
#include "align_asset_macro.h"
#define dgKnowItAllBrosHouseBgTLUT "__OTR__textures/vr_KHVR_pal_static/gKnowItAllBrosHouseBgTLUT"
static const ALIGN_ASSET(2) char gKnowItAllBrosHouseBgTLUT[] = dgKnowItAllBrosHouseBgTLUT;
#define dgKnowItAllBrosHouseBg2TLUT "__OTR__textures/vr_KHVR_pal_static/gKnowItAllBrosHouseBg2TLUT"
static const ALIGN_ASSET(2) char gKnowItAllBrosHouseBg2TLUT[] = dgKnowItAllBrosHouseBg2TLUT;
#define dgKnowItAllBrosHouseBg3TLUT "__OTR__textures/vr_KHVR_pal_static/gKnowItAllBrosHouseBg3TLUT"
static const ALIGN_ASSET(2) char gKnowItAllBrosHouseBg3TLUT[] = dgKnowItAllBrosHouseBg3TLUT;
#define dgKnowItAllBrosHouseBg4TLUT "__OTR__textures/vr_KHVR_pal_static/gKnowItAllBrosHouseBg4TLUT"
static const ALIGN_ASSET(2) char gKnowItAllBrosHouseBg4TLUT[] = dgKnowItAllBrosHouseBg4TLUT;

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@@ -1,30 +1,15 @@
#pragma once
#define dgKnowItAllBrosHouseBgTex "__OTR__textures/vr_KHVR_static/gKnowItAllBrosHouseBgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKnowItAllBrosHouseBgTex[] = dgKnowItAllBrosHouseBgTex;
#else
static const char gKnowItAllBrosHouseBgTex[] __attribute__((aligned (2))) = dgKnowItAllBrosHouseBgTex;
#endif
#define dgKnowItAllBrosHouse2BgTex "__OTR__textures/vr_KHVR_static/gKnowItAllBrosHouse2BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKnowItAllBrosHouse2BgTex[] = dgKnowItAllBrosHouse2BgTex;
#else
static const char gKnowItAllBrosHouse2BgTex[] __attribute__((aligned (2))) = dgKnowItAllBrosHouse2BgTex;
#endif
#define dgKnowItAllBrosHouse3BgTex "__OTR__textures/vr_KHVR_static/gKnowItAllBrosHouse3BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKnowItAllBrosHouse3BgTex[] = dgKnowItAllBrosHouse3BgTex;
#else
static const char gKnowItAllBrosHouse3BgTex[] __attribute__((aligned (2))) = dgKnowItAllBrosHouse3BgTex;
#endif
#define dgKnowItAllBrosHouse4BgTex "__OTR__textures/vr_KHVR_static/gKnowItAllBrosHouse4BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKnowItAllBrosHouse4BgTex[] = dgKnowItAllBrosHouse4BgTex;
#else
static const char gKnowItAllBrosHouse4BgTex[] __attribute__((aligned (2))) = dgKnowItAllBrosHouse4BgTex;
#endif
#include "align_asset_macro.h"
#define dgKnowItAllBrosHouseBgTex "__OTR__textures/vr_KHVR_static/gKnowItAllBrosHouseBgTex"
static const ALIGN_ASSET(2) char gKnowItAllBrosHouseBgTex[] = dgKnowItAllBrosHouseBgTex;
#define dgKnowItAllBrosHouse2BgTex "__OTR__textures/vr_KHVR_static/gKnowItAllBrosHouse2BgTex"
static const ALIGN_ASSET(2) char gKnowItAllBrosHouse2BgTex[] = dgKnowItAllBrosHouse2BgTex;
#define dgKnowItAllBrosHouse3BgTex "__OTR__textures/vr_KHVR_static/gKnowItAllBrosHouse3BgTex"
static const ALIGN_ASSET(2) char gKnowItAllBrosHouse3BgTex[] = dgKnowItAllBrosHouse3BgTex;
#define dgKnowItAllBrosHouse4BgTex "__OTR__textures/vr_KHVR_static/gKnowItAllBrosHouse4BgTex"
static const ALIGN_ASSET(2) char gKnowItAllBrosHouse4BgTex[] = dgKnowItAllBrosHouse4BgTex;

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#pragma once
#define dgCarpentersHouseBgTLUT "__OTR__textures/vr_KKRVR_pal_static/gCarpentersHouseBgTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gCarpentersHouseBgTLUT[] = dgCarpentersHouseBgTLUT;
#else
static const char gCarpentersHouseBgTLUT[] __attribute__((aligned (2))) = dgCarpentersHouseBgTLUT;
#endif
#define dgCarpentersHouseBg2TLUT "__OTR__textures/vr_KKRVR_pal_static/gCarpentersHouseBg2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gCarpentersHouseBg2TLUT[] = dgCarpentersHouseBg2TLUT;
#else
static const char gCarpentersHouseBg2TLUT[] __attribute__((aligned (2))) = dgCarpentersHouseBg2TLUT;
#endif
#define dgCarpentersHouseBg3TLUT "__OTR__textures/vr_KKRVR_pal_static/gCarpentersHouseBg3TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gCarpentersHouseBg3TLUT[] = dgCarpentersHouseBg3TLUT;
#else
static const char gCarpentersHouseBg3TLUT[] __attribute__((aligned (2))) = dgCarpentersHouseBg3TLUT;
#endif
#define dgCarpentersHouseBg4TLUT "__OTR__textures/vr_KKRVR_pal_static/gCarpentersHouseBg4TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gCarpentersHouseBg4TLUT[] = dgCarpentersHouseBg4TLUT;
#else
static const char gCarpentersHouseBg4TLUT[] __attribute__((aligned (2))) = dgCarpentersHouseBg4TLUT;
#endif
#include "align_asset_macro.h"
#define dgCarpentersHouseBgTLUT "__OTR__textures/vr_KKRVR_pal_static/gCarpentersHouseBgTLUT"
static const ALIGN_ASSET(2) char gCarpentersHouseBgTLUT[] = dgCarpentersHouseBgTLUT;
#define dgCarpentersHouseBg2TLUT "__OTR__textures/vr_KKRVR_pal_static/gCarpentersHouseBg2TLUT"
static const ALIGN_ASSET(2) char gCarpentersHouseBg2TLUT[] = dgCarpentersHouseBg2TLUT;
#define dgCarpentersHouseBg3TLUT "__OTR__textures/vr_KKRVR_pal_static/gCarpentersHouseBg3TLUT"
static const ALIGN_ASSET(2) char gCarpentersHouseBg3TLUT[] = dgCarpentersHouseBg3TLUT;
#define dgCarpentersHouseBg4TLUT "__OTR__textures/vr_KKRVR_pal_static/gCarpentersHouseBg4TLUT"
static const ALIGN_ASSET(2) char gCarpentersHouseBg4TLUT[] = dgCarpentersHouseBg4TLUT;

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#pragma once
#define dgCarpentersHouseBgTex "__OTR__textures/vr_KKRVR_static/gCarpentersHouseBgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCarpentersHouseBgTex[] = dgCarpentersHouseBgTex;
#else
static const char gCarpentersHouseBgTex[] __attribute__((aligned (2))) = dgCarpentersHouseBgTex;
#endif
#define dgCarpentersHouse2BgTex "__OTR__textures/vr_KKRVR_static/gCarpentersHouse2BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCarpentersHouse2BgTex[] = dgCarpentersHouse2BgTex;
#else
static const char gCarpentersHouse2BgTex[] __attribute__((aligned (2))) = dgCarpentersHouse2BgTex;
#endif
#define dgCarpentersHouse3BgTex "__OTR__textures/vr_KKRVR_static/gCarpentersHouse3BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCarpentersHouse3BgTex[] = dgCarpentersHouse3BgTex;
#else
static const char gCarpentersHouse3BgTex[] __attribute__((aligned (2))) = dgCarpentersHouse3BgTex;
#endif
#define dgCarpentersHouse4BgTex "__OTR__textures/vr_KKRVR_static/gCarpentersHouse4BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCarpentersHouse4BgTex[] = dgCarpentersHouse4BgTex;
#else
static const char gCarpentersHouse4BgTex[] __attribute__((aligned (2))) = dgCarpentersHouse4BgTex;
#endif
#include "align_asset_macro.h"
#define dgCarpentersHouseBgTex "__OTR__textures/vr_KKRVR_static/gCarpentersHouseBgTex"
static const ALIGN_ASSET(2) char gCarpentersHouseBgTex[] = dgCarpentersHouseBgTex;
#define dgCarpentersHouse2BgTex "__OTR__textures/vr_KKRVR_static/gCarpentersHouse2BgTex"
static const ALIGN_ASSET(2) char gCarpentersHouse2BgTex[] = dgCarpentersHouse2BgTex;
#define dgCarpentersHouse3BgTex "__OTR__textures/vr_KKRVR_static/gCarpentersHouse3BgTex"
static const ALIGN_ASSET(2) char gCarpentersHouse3BgTex[] = dgCarpentersHouse3BgTex;
#define dgCarpentersHouse4BgTex "__OTR__textures/vr_KKRVR_static/gCarpentersHouse4BgTex"
static const ALIGN_ASSET(2) char gCarpentersHouse4BgTex[] = dgCarpentersHouse4BgTex;

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#pragma once
#define dgBackAlleyHouseBgTLUT "__OTR__textures/vr_KR3VR_pal_static/gBackAlleyHouseBgTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gBackAlleyHouseBgTLUT[] = dgBackAlleyHouseBgTLUT;
#else
static const char gBackAlleyHouseBgTLUT[] __attribute__((aligned (2))) = dgBackAlleyHouseBgTLUT;
#endif
#define dgBackAlleyHouseBg2TLUT "__OTR__textures/vr_KR3VR_pal_static/gBackAlleyHouseBg2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gBackAlleyHouseBg2TLUT[] = dgBackAlleyHouseBg2TLUT;
#else
static const char gBackAlleyHouseBg2TLUT[] __attribute__((aligned (2))) = dgBackAlleyHouseBg2TLUT;
#endif
#define dgBackAlleyHouseBg3TLUT "__OTR__textures/vr_KR3VR_pal_static/gBackAlleyHouseBg3TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gBackAlleyHouseBg3TLUT[] = dgBackAlleyHouseBg3TLUT;
#else
static const char gBackAlleyHouseBg3TLUT[] __attribute__((aligned (2))) = dgBackAlleyHouseBg3TLUT;
#endif
#include "align_asset_macro.h"
#define dgBackAlleyHouseBgTLUT "__OTR__textures/vr_KR3VR_pal_static/gBackAlleyHouseBgTLUT"
static const ALIGN_ASSET(2) char gBackAlleyHouseBgTLUT[] = dgBackAlleyHouseBgTLUT;
#define dgBackAlleyHouseBg2TLUT "__OTR__textures/vr_KR3VR_pal_static/gBackAlleyHouseBg2TLUT"
static const ALIGN_ASSET(2) char gBackAlleyHouseBg2TLUT[] = dgBackAlleyHouseBg2TLUT;
#define dgBackAlleyHouseBg3TLUT "__OTR__textures/vr_KR3VR_pal_static/gBackAlleyHouseBg3TLUT"
static const ALIGN_ASSET(2) char gBackAlleyHouseBg3TLUT[] = dgBackAlleyHouseBg3TLUT;

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@@ -1,23 +1,12 @@
#pragma once
#define dgBackAlleyHouseBgTex "__OTR__textures/vr_KR3VR_static/gBackAlleyHouseBgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBackAlleyHouseBgTex[] = dgBackAlleyHouseBgTex;
#else
static const char gBackAlleyHouseBgTex[] __attribute__((aligned (2))) = dgBackAlleyHouseBgTex;
#endif
#define dgBackAlleyHouse2BgTex "__OTR__textures/vr_KR3VR_static/gBackAlleyHouse2BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBackAlleyHouse2BgTex[] = dgBackAlleyHouse2BgTex;
#else
static const char gBackAlleyHouse2BgTex[] __attribute__((aligned (2))) = dgBackAlleyHouse2BgTex;
#endif
#define dgBackAlleyHouse3BgTex "__OTR__textures/vr_KR3VR_static/gBackAlleyHouse3BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBackAlleyHouse3BgTex[] = dgBackAlleyHouse3BgTex;
#else
static const char gBackAlleyHouse3BgTex[] __attribute__((aligned (2))) = dgBackAlleyHouse3BgTex;
#endif
#include "align_asset_macro.h"
#define dgBackAlleyHouseBgTex "__OTR__textures/vr_KR3VR_static/gBackAlleyHouseBgTex"
static const ALIGN_ASSET(2) char gBackAlleyHouseBgTex[] = dgBackAlleyHouseBgTex;
#define dgBackAlleyHouse2BgTex "__OTR__textures/vr_KR3VR_static/gBackAlleyHouse2BgTex"
static const ALIGN_ASSET(2) char gBackAlleyHouse2BgTex[] = dgBackAlleyHouse2BgTex;
#define dgBackAlleyHouse3BgTex "__OTR__textures/vr_KR3VR_static/gBackAlleyHouse3BgTex"
static const ALIGN_ASSET(2) char gBackAlleyHouse3BgTex[] = dgBackAlleyHouse3BgTex;

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#pragma once
#define dgKokiriShopBgTLUT "__OTR__textures/vr_KSVR_pal_static/gKokiriShopBgTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriShopBgTLUT[] = dgKokiriShopBgTLUT;
#else
static const char gKokiriShopBgTLUT[] __attribute__((aligned (2))) = dgKokiriShopBgTLUT;
#endif
#define dgKokiriShopBg2TLUT "__OTR__textures/vr_KSVR_pal_static/gKokiriShopBg2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriShopBg2TLUT[] = dgKokiriShopBg2TLUT;
#else
static const char gKokiriShopBg2TLUT[] __attribute__((aligned (2))) = dgKokiriShopBg2TLUT;
#endif
#include "align_asset_macro.h"
#define dgKokiriShopBgTLUT "__OTR__textures/vr_KSVR_pal_static/gKokiriShopBgTLUT"
static const ALIGN_ASSET(2) char gKokiriShopBgTLUT[] = dgKokiriShopBgTLUT;
#define dgKokiriShopBg2TLUT "__OTR__textures/vr_KSVR_pal_static/gKokiriShopBg2TLUT"
static const ALIGN_ASSET(2) char gKokiriShopBg2TLUT[] = dgKokiriShopBg2TLUT;

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@@ -1,16 +1,9 @@
#pragma once
#define dgKokiriShopBgTex "__OTR__textures/vr_KSVR_static/gKokiriShopBgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriShopBgTex[] = dgKokiriShopBgTex;
#else
static const char gKokiriShopBgTex[] __attribute__((aligned (2))) = dgKokiriShopBgTex;
#endif
#define dgKokiriShop2BgTex "__OTR__textures/vr_KSVR_static/gKokiriShop2BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriShop2BgTex[] = dgKokiriShop2BgTex;
#else
static const char gKokiriShop2BgTex[] __attribute__((aligned (2))) = dgKokiriShop2BgTex;
#endif
#include "align_asset_macro.h"
#define dgKokiriShopBgTex "__OTR__textures/vr_KSVR_static/gKokiriShopBgTex"
static const ALIGN_ASSET(2) char gKokiriShopBgTex[] = dgKokiriShopBgTex;
#define dgKokiriShop2BgTex "__OTR__textures/vr_KSVR_static/gKokiriShop2BgTex"
static const ALIGN_ASSET(2) char gKokiriShop2BgTex[] = dgKokiriShop2BgTex;

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#pragma once
#define dgCowHouseBgTLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBgTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gCowHouseBgTLUT[] = dgCowHouseBgTLUT;
#else
static const char gCowHouseBgTLUT[] __attribute__((aligned (2))) = dgCowHouseBgTLUT;
#endif
#define dgCowHouseBg2TLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBg2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gCowHouseBg2TLUT[] = dgCowHouseBg2TLUT;
#else
static const char gCowHouseBg2TLUT[] __attribute__((aligned (2))) = dgCowHouseBg2TLUT;
#endif
#define dgCowHouseBg3TLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBg3TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gCowHouseBg3TLUT[] = dgCowHouseBg3TLUT;
#else
static const char gCowHouseBg3TLUT[] __attribute__((aligned (2))) = dgCowHouseBg3TLUT;
#endif
#define dgCowHouseBg4TLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBg4TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gCowHouseBg4TLUT[] = dgCowHouseBg4TLUT;
#else
static const char gCowHouseBg4TLUT[] __attribute__((aligned (2))) = dgCowHouseBg4TLUT;
#endif
#include "align_asset_macro.h"
#define dgCowHouseBgTLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBgTLUT"
static const ALIGN_ASSET(2) char gCowHouseBgTLUT[] = dgCowHouseBgTLUT;
#define dgCowHouseBg2TLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBg2TLUT"
static const ALIGN_ASSET(2) char gCowHouseBg2TLUT[] = dgCowHouseBg2TLUT;
#define dgCowHouseBg3TLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBg3TLUT"
static const ALIGN_ASSET(2) char gCowHouseBg3TLUT[] = dgCowHouseBg3TLUT;
#define dgCowHouseBg4TLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBg4TLUT"
static const ALIGN_ASSET(2) char gCowHouseBg4TLUT[] = dgCowHouseBg4TLUT;

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#pragma once
#define dgCowHouseBgTex "__OTR__textures/vr_LBVR_static/gCowHouseBgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCowHouseBgTex[] = dgCowHouseBgTex;
#else
static const char gCowHouseBgTex[] __attribute__((aligned (2))) = dgCowHouseBgTex;
#endif
#define dgCowHouse2BgTex "__OTR__textures/vr_LBVR_static/gCowHouse2BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCowHouse2BgTex[] = dgCowHouse2BgTex;
#else
static const char gCowHouse2BgTex[] __attribute__((aligned (2))) = dgCowHouse2BgTex;
#endif
#define dgCowHouse3BgTex "__OTR__textures/vr_LBVR_static/gCowHouse3BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCowHouse3BgTex[] = dgCowHouse3BgTex;
#else
static const char gCowHouse3BgTex[] __attribute__((aligned (2))) = dgCowHouse3BgTex;
#endif
#define dgCowHouse4BgTex "__OTR__textures/vr_LBVR_static/gCowHouse4BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCowHouse4BgTex[] = dgCowHouse4BgTex;
#else
static const char gCowHouse4BgTex[] __attribute__((aligned (2))) = dgCowHouse4BgTex;
#endif
#include "align_asset_macro.h"
#define dgCowHouseBgTex "__OTR__textures/vr_LBVR_static/gCowHouseBgTex"
static const ALIGN_ASSET(2) char gCowHouseBgTex[] = dgCowHouseBgTex;
#define dgCowHouse2BgTex "__OTR__textures/vr_LBVR_static/gCowHouse2BgTex"
static const ALIGN_ASSET(2) char gCowHouse2BgTex[] = dgCowHouse2BgTex;
#define dgCowHouse3BgTex "__OTR__textures/vr_LBVR_static/gCowHouse3BgTex"
static const ALIGN_ASSET(2) char gCowHouse3BgTex[] = dgCowHouse3BgTex;
#define dgCowHouse4BgTex "__OTR__textures/vr_LBVR_static/gCowHouse4BgTex"
static const ALIGN_ASSET(2) char gCowHouse4BgTex[] = dgCowHouse4BgTex;

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#pragma once
#define dgLinksHouseBgTLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBgTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gLinksHouseBgTLUT[] = dgLinksHouseBgTLUT;
#else
static const char gLinksHouseBgTLUT[] __attribute__((aligned (2))) = dgLinksHouseBgTLUT;
#endif
#define dgLinksHouseBg2TLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBg2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gLinksHouseBg2TLUT[] = dgLinksHouseBg2TLUT;
#else
static const char gLinksHouseBg2TLUT[] __attribute__((aligned (2))) = dgLinksHouseBg2TLUT;
#endif
#define dgLinksHouseBg3TLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBg3TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gLinksHouseBg3TLUT[] = dgLinksHouseBg3TLUT;
#else
static const char gLinksHouseBg3TLUT[] __attribute__((aligned (2))) = dgLinksHouseBg3TLUT;
#endif
#define dgLinksHouseBg4TLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBg4TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gLinksHouseBg4TLUT[] = dgLinksHouseBg4TLUT;
#else
static const char gLinksHouseBg4TLUT[] __attribute__((aligned (2))) = dgLinksHouseBg4TLUT;
#endif
#include "align_asset_macro.h"
#define dgLinksHouseBgTLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBgTLUT"
static const ALIGN_ASSET(2) char gLinksHouseBgTLUT[] = dgLinksHouseBgTLUT;
#define dgLinksHouseBg2TLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBg2TLUT"
static const ALIGN_ASSET(2) char gLinksHouseBg2TLUT[] = dgLinksHouseBg2TLUT;
#define dgLinksHouseBg3TLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBg3TLUT"
static const ALIGN_ASSET(2) char gLinksHouseBg3TLUT[] = dgLinksHouseBg3TLUT;
#define dgLinksHouseBg4TLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBg4TLUT"
static const ALIGN_ASSET(2) char gLinksHouseBg4TLUT[] = dgLinksHouseBg4TLUT;

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@@ -1,30 +1,15 @@
#pragma once
#define dgLinksHouseBgTex "__OTR__textures/vr_LHVR_static/gLinksHouseBgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinksHouseBgTex[] = dgLinksHouseBgTex;
#else
static const char gLinksHouseBgTex[] __attribute__((aligned (2))) = dgLinksHouseBgTex;
#endif
#define dgLinksHouse2BgTex "__OTR__textures/vr_LHVR_static/gLinksHouse2BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinksHouse2BgTex[] = dgLinksHouse2BgTex;
#else
static const char gLinksHouse2BgTex[] __attribute__((aligned (2))) = dgLinksHouse2BgTex;
#endif
#define dgLinksHouse3BgTex "__OTR__textures/vr_LHVR_static/gLinksHouse3BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinksHouse3BgTex[] = dgLinksHouse3BgTex;
#else
static const char gLinksHouse3BgTex[] __attribute__((aligned (2))) = dgLinksHouse3BgTex;
#endif
#define dgLinksHouse4BgTex "__OTR__textures/vr_LHVR_static/gLinksHouse4BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinksHouse4BgTex[] = dgLinksHouse4BgTex;
#else
static const char gLinksHouse4BgTex[] __attribute__((aligned (2))) = dgLinksHouse4BgTex;
#endif
#include "align_asset_macro.h"
#define dgLinksHouseBgTex "__OTR__textures/vr_LHVR_static/gLinksHouseBgTex"
static const ALIGN_ASSET(2) char gLinksHouseBgTex[] = dgLinksHouseBgTex;
#define dgLinksHouse2BgTex "__OTR__textures/vr_LHVR_static/gLinksHouse2BgTex"
static const ALIGN_ASSET(2) char gLinksHouse2BgTex[] = dgLinksHouse2BgTex;
#define dgLinksHouse3BgTex "__OTR__textures/vr_LHVR_static/gLinksHouse3BgTex"
static const ALIGN_ASSET(2) char gLinksHouse3BgTex[] = dgLinksHouse3BgTex;
#define dgLinksHouse4BgTex "__OTR__textures/vr_LHVR_static/gLinksHouse4BgTex"
static const ALIGN_ASSET(2) char gLinksHouse4BgTex[] = dgLinksHouse4BgTex;

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@@ -1,30 +1,15 @@
#pragma once
#define dgMarketDayBgTLUT "__OTR__textures/vr_MDVR_pal_static/gMarketDayBgTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketDayBgTLUT[] = dgMarketDayBgTLUT;
#else
static const char gMarketDayBgTLUT[] __attribute__((aligned (2))) = dgMarketDayBgTLUT;
#endif
#define dgMarketDayBg2TLUT "__OTR__textures/vr_MDVR_pal_static/gMarketDayBg2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketDayBg2TLUT[] = dgMarketDayBg2TLUT;
#else
static const char gMarketDayBg2TLUT[] __attribute__((aligned (2))) = dgMarketDayBg2TLUT;
#endif
#define dgMarketDayBg3TLUT "__OTR__textures/vr_MDVR_pal_static/gMarketDayBg3TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketDayBg3TLUT[] = dgMarketDayBg3TLUT;
#else
static const char gMarketDayBg3TLUT[] __attribute__((aligned (2))) = dgMarketDayBg3TLUT;
#endif
#define dgMarketDayBg4TLUT "__OTR__textures/vr_MDVR_pal_static/gMarketDayBg4TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketDayBg4TLUT[] = dgMarketDayBg4TLUT;
#else
static const char gMarketDayBg4TLUT[] __attribute__((aligned (2))) = dgMarketDayBg4TLUT;
#endif
#include "align_asset_macro.h"
#define dgMarketDayBgTLUT "__OTR__textures/vr_MDVR_pal_static/gMarketDayBgTLUT"
static const ALIGN_ASSET(2) char gMarketDayBgTLUT[] = dgMarketDayBgTLUT;
#define dgMarketDayBg2TLUT "__OTR__textures/vr_MDVR_pal_static/gMarketDayBg2TLUT"
static const ALIGN_ASSET(2) char gMarketDayBg2TLUT[] = dgMarketDayBg2TLUT;
#define dgMarketDayBg3TLUT "__OTR__textures/vr_MDVR_pal_static/gMarketDayBg3TLUT"
static const ALIGN_ASSET(2) char gMarketDayBg3TLUT[] = dgMarketDayBg3TLUT;
#define dgMarketDayBg4TLUT "__OTR__textures/vr_MDVR_pal_static/gMarketDayBg4TLUT"
static const ALIGN_ASSET(2) char gMarketDayBg4TLUT[] = dgMarketDayBg4TLUT;

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@@ -1,30 +1,15 @@
#pragma once
#define dgMarketDayBgTex "__OTR__textures/vr_MDVR_static/gMarketDayBgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketDayBgTex[] = dgMarketDayBgTex;
#else
static const char gMarketDayBgTex[] __attribute__((aligned (2))) = dgMarketDayBgTex;
#endif
#define dgMarketDay2BgTex "__OTR__textures/vr_MDVR_static/gMarketDay2BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketDay2BgTex[] = dgMarketDay2BgTex;
#else
static const char gMarketDay2BgTex[] __attribute__((aligned (2))) = dgMarketDay2BgTex;
#endif
#define dgMarketDay3BgTex "__OTR__textures/vr_MDVR_static/gMarketDay3BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketDay3BgTex[] = dgMarketDay3BgTex;
#else
static const char gMarketDay3BgTex[] __attribute__((aligned (2))) = dgMarketDay3BgTex;
#endif
#define dgMarketDay4BgTex "__OTR__textures/vr_MDVR_static/gMarketDay4BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketDay4BgTex[] = dgMarketDay4BgTex;
#else
static const char gMarketDay4BgTex[] __attribute__((aligned (2))) = dgMarketDay4BgTex;
#endif
#include "align_asset_macro.h"
#define dgMarketDayBgTex "__OTR__textures/vr_MDVR_static/gMarketDayBgTex"
static const ALIGN_ASSET(2) char gMarketDayBgTex[] = dgMarketDayBgTex;
#define dgMarketDay2BgTex "__OTR__textures/vr_MDVR_static/gMarketDay2BgTex"
static const ALIGN_ASSET(2) char gMarketDay2BgTex[] = dgMarketDay2BgTex;
#define dgMarketDay3BgTex "__OTR__textures/vr_MDVR_static/gMarketDay3BgTex"
static const ALIGN_ASSET(2) char gMarketDay3BgTex[] = dgMarketDay3BgTex;
#define dgMarketDay4BgTex "__OTR__textures/vr_MDVR_static/gMarketDay4BgTex"
static const ALIGN_ASSET(2) char gMarketDay4BgTex[] = dgMarketDay4BgTex;

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@@ -1,30 +1,15 @@
#pragma once
#define dgStableBgTLUT "__OTR__textures/vr_MLVR_pal_static/gStableBgTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gStableBgTLUT[] = dgStableBgTLUT;
#else
static const char gStableBgTLUT[] __attribute__((aligned (2))) = dgStableBgTLUT;
#endif
#define dgStableBg2TLUT "__OTR__textures/vr_MLVR_pal_static/gStableBg2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gStableBg2TLUT[] = dgStableBg2TLUT;
#else
static const char gStableBg2TLUT[] __attribute__((aligned (2))) = dgStableBg2TLUT;
#endif
#define dgStableBg3TLUT "__OTR__textures/vr_MLVR_pal_static/gStableBg3TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gStableBg3TLUT[] = dgStableBg3TLUT;
#else
static const char gStableBg3TLUT[] __attribute__((aligned (2))) = dgStableBg3TLUT;
#endif
#define dgStableBg4TLUT "__OTR__textures/vr_MLVR_pal_static/gStableBg4TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gStableBg4TLUT[] = dgStableBg4TLUT;
#else
static const char gStableBg4TLUT[] __attribute__((aligned (2))) = dgStableBg4TLUT;
#endif
#include "align_asset_macro.h"
#define dgStableBgTLUT "__OTR__textures/vr_MLVR_pal_static/gStableBgTLUT"
static const ALIGN_ASSET(2) char gStableBgTLUT[] = dgStableBgTLUT;
#define dgStableBg2TLUT "__OTR__textures/vr_MLVR_pal_static/gStableBg2TLUT"
static const ALIGN_ASSET(2) char gStableBg2TLUT[] = dgStableBg2TLUT;
#define dgStableBg3TLUT "__OTR__textures/vr_MLVR_pal_static/gStableBg3TLUT"
static const ALIGN_ASSET(2) char gStableBg3TLUT[] = dgStableBg3TLUT;
#define dgStableBg4TLUT "__OTR__textures/vr_MLVR_pal_static/gStableBg4TLUT"
static const ALIGN_ASSET(2) char gStableBg4TLUT[] = dgStableBg4TLUT;

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@@ -1,30 +1,15 @@
#pragma once
#define dgStableBgTex "__OTR__textures/vr_MLVR_static/gStableBgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStableBgTex[] = dgStableBgTex;
#else
static const char gStableBgTex[] __attribute__((aligned (2))) = dgStableBgTex;
#endif
#define dgStable2BgTex "__OTR__textures/vr_MLVR_static/gStable2BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStable2BgTex[] = dgStable2BgTex;
#else
static const char gStable2BgTex[] __attribute__((aligned (2))) = dgStable2BgTex;
#endif
#define dgStable3BgTex "__OTR__textures/vr_MLVR_static/gStable3BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStable3BgTex[] = dgStable3BgTex;
#else
static const char gStable3BgTex[] __attribute__((aligned (2))) = dgStable3BgTex;
#endif
#define dgStable4BgTex "__OTR__textures/vr_MLVR_static/gStable4BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStable4BgTex[] = dgStable4BgTex;
#else
static const char gStable4BgTex[] __attribute__((aligned (2))) = dgStable4BgTex;
#endif
#include "align_asset_macro.h"
#define dgStableBgTex "__OTR__textures/vr_MLVR_static/gStableBgTex"
static const ALIGN_ASSET(2) char gStableBgTex[] = dgStableBgTex;
#define dgStable2BgTex "__OTR__textures/vr_MLVR_static/gStable2BgTex"
static const ALIGN_ASSET(2) char gStable2BgTex[] = dgStable2BgTex;
#define dgStable3BgTex "__OTR__textures/vr_MLVR_static/gStable3BgTex"
static const ALIGN_ASSET(2) char gStable3BgTex[] = dgStable3BgTex;
#define dgStable4BgTex "__OTR__textures/vr_MLVR_static/gStable4BgTex"
static const ALIGN_ASSET(2) char gStable4BgTex[] = dgStable4BgTex;

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@@ -1,30 +1,15 @@
#pragma once
#define dgMarketNightBgTLUT "__OTR__textures/vr_MNVR_pal_static/gMarketNightBgTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketNightBgTLUT[] = dgMarketNightBgTLUT;
#else
static const char gMarketNightBgTLUT[] __attribute__((aligned (2))) = dgMarketNightBgTLUT;
#endif
#define dgMarketNightBg2TLUT "__OTR__textures/vr_MNVR_pal_static/gMarketNightBg2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketNightBg2TLUT[] = dgMarketNightBg2TLUT;
#else
static const char gMarketNightBg2TLUT[] __attribute__((aligned (2))) = dgMarketNightBg2TLUT;
#endif
#define dgMarketNightBg3TLUT "__OTR__textures/vr_MNVR_pal_static/gMarketNightBg3TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketNightBg3TLUT[] = dgMarketNightBg3TLUT;
#else
static const char gMarketNightBg3TLUT[] __attribute__((aligned (2))) = dgMarketNightBg3TLUT;
#endif
#define dgMarketNightBg4TLUT "__OTR__textures/vr_MNVR_pal_static/gMarketNightBg4TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketNightBg4TLUT[] = dgMarketNightBg4TLUT;
#else
static const char gMarketNightBg4TLUT[] __attribute__((aligned (2))) = dgMarketNightBg4TLUT;
#endif
#include "align_asset_macro.h"
#define dgMarketNightBgTLUT "__OTR__textures/vr_MNVR_pal_static/gMarketNightBgTLUT"
static const ALIGN_ASSET(2) char gMarketNightBgTLUT[] = dgMarketNightBgTLUT;
#define dgMarketNightBg2TLUT "__OTR__textures/vr_MNVR_pal_static/gMarketNightBg2TLUT"
static const ALIGN_ASSET(2) char gMarketNightBg2TLUT[] = dgMarketNightBg2TLUT;
#define dgMarketNightBg3TLUT "__OTR__textures/vr_MNVR_pal_static/gMarketNightBg3TLUT"
static const ALIGN_ASSET(2) char gMarketNightBg3TLUT[] = dgMarketNightBg3TLUT;
#define dgMarketNightBg4TLUT "__OTR__textures/vr_MNVR_pal_static/gMarketNightBg4TLUT"
static const ALIGN_ASSET(2) char gMarketNightBg4TLUT[] = dgMarketNightBg4TLUT;

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@@ -1,30 +1,15 @@
#pragma once
#define dgMarketNightBgTex "__OTR__textures/vr_MNVR_static/gMarketNightBgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketNightBgTex[] = dgMarketNightBgTex;
#else
static const char gMarketNightBgTex[] __attribute__((aligned (2))) = dgMarketNightBgTex;
#endif
#define dgMarketNight2BgTex "__OTR__textures/vr_MNVR_static/gMarketNight2BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketNight2BgTex[] = dgMarketNight2BgTex;
#else
static const char gMarketNight2BgTex[] __attribute__((aligned (2))) = dgMarketNight2BgTex;
#endif
#define dgMarketNight3BgTex "__OTR__textures/vr_MNVR_static/gMarketNight3BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketNight3BgTex[] = dgMarketNight3BgTex;
#else
static const char gMarketNight3BgTex[] __attribute__((aligned (2))) = dgMarketNight3BgTex;
#endif
#define dgMarketNight4BgTex "__OTR__textures/vr_MNVR_static/gMarketNight4BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketNight4BgTex[] = dgMarketNight4BgTex;
#else
static const char gMarketNight4BgTex[] __attribute__((aligned (2))) = dgMarketNight4BgTex;
#endif
#include "align_asset_macro.h"
#define dgMarketNightBgTex "__OTR__textures/vr_MNVR_static/gMarketNightBgTex"
static const ALIGN_ASSET(2) char gMarketNightBgTex[] = dgMarketNightBgTex;
#define dgMarketNight2BgTex "__OTR__textures/vr_MNVR_static/gMarketNight2BgTex"
static const ALIGN_ASSET(2) char gMarketNight2BgTex[] = dgMarketNight2BgTex;
#define dgMarketNight3BgTex "__OTR__textures/vr_MNVR_static/gMarketNight3BgTex"
static const ALIGN_ASSET(2) char gMarketNight3BgTex[] = dgMarketNight3BgTex;
#define dgMarketNight4BgTex "__OTR__textures/vr_MNVR_static/gMarketNight4BgTex"
static const ALIGN_ASSET(2) char gMarketNight4BgTex[] = dgMarketNight4BgTex;

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@@ -1,16 +1,9 @@
#pragma once
#define dgBombchuShopBgTLUT "__OTR__textures/vr_NSVR_pal_static/gBombchuShopBgTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gBombchuShopBgTLUT[] = dgBombchuShopBgTLUT;
#else
static const char gBombchuShopBgTLUT[] __attribute__((aligned (2))) = dgBombchuShopBgTLUT;
#endif
#define dgBombchuShopBg2TLUT "__OTR__textures/vr_NSVR_pal_static/gBombchuShopBg2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gBombchuShopBg2TLUT[] = dgBombchuShopBg2TLUT;
#else
static const char gBombchuShopBg2TLUT[] __attribute__((aligned (2))) = dgBombchuShopBg2TLUT;
#endif
#include "align_asset_macro.h"
#define dgBombchuShopBgTLUT "__OTR__textures/vr_NSVR_pal_static/gBombchuShopBgTLUT"
static const ALIGN_ASSET(2) char gBombchuShopBgTLUT[] = dgBombchuShopBgTLUT;
#define dgBombchuShopBg2TLUT "__OTR__textures/vr_NSVR_pal_static/gBombchuShopBg2TLUT"
static const ALIGN_ASSET(2) char gBombchuShopBg2TLUT[] = dgBombchuShopBg2TLUT;

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@@ -1,16 +1,9 @@
#pragma once
#define dgBombchuShopBgTex "__OTR__textures/vr_NSVR_static/gBombchuShopBgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBombchuShopBgTex[] = dgBombchuShopBgTex;
#else
static const char gBombchuShopBgTex[] __attribute__((aligned (2))) = dgBombchuShopBgTex;
#endif
#define dgBombchuShop2BgTex "__OTR__textures/vr_NSVR_static/gBombchuShop2BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBombchuShop2BgTex[] = dgBombchuShop2BgTex;
#else
static const char gBombchuShop2BgTex[] __attribute__((aligned (2))) = dgBombchuShop2BgTex;
#endif
#include "align_asset_macro.h"
#define dgBombchuShopBgTex "__OTR__textures/vr_NSVR_static/gBombchuShopBgTex"
static const ALIGN_ASSET(2) char gBombchuShopBgTex[] = dgBombchuShopBgTex;
#define dgBombchuShop2BgTex "__OTR__textures/vr_NSVR_static/gBombchuShop2BgTex"
static const ALIGN_ASSET(2) char gBombchuShop2BgTex[] = dgBombchuShop2BgTex;

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@@ -1,30 +1,15 @@
#pragma once
#define dgMarketRuinsBgTLUT "__OTR__textures/vr_RUVR_pal_static/gMarketRuinsBgTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketRuinsBgTLUT[] = dgMarketRuinsBgTLUT;
#else
static const char gMarketRuinsBgTLUT[] __attribute__((aligned (2))) = dgMarketRuinsBgTLUT;
#endif
#define dgMarketRuinsBg2TLUT "__OTR__textures/vr_RUVR_pal_static/gMarketRuinsBg2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketRuinsBg2TLUT[] = dgMarketRuinsBg2TLUT;
#else
static const char gMarketRuinsBg2TLUT[] __attribute__((aligned (2))) = dgMarketRuinsBg2TLUT;
#endif
#define dgMarketRuinsBg3TLUT "__OTR__textures/vr_RUVR_pal_static/gMarketRuinsBg3TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketRuinsBg3TLUT[] = dgMarketRuinsBg3TLUT;
#else
static const char gMarketRuinsBg3TLUT[] __attribute__((aligned (2))) = dgMarketRuinsBg3TLUT;
#endif
#define dgMarketRuinsBg4TLUT "__OTR__textures/vr_RUVR_pal_static/gMarketRuinsBg4TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketRuinsBg4TLUT[] = dgMarketRuinsBg4TLUT;
#else
static const char gMarketRuinsBg4TLUT[] __attribute__((aligned (2))) = dgMarketRuinsBg4TLUT;
#endif
#include "align_asset_macro.h"
#define dgMarketRuinsBgTLUT "__OTR__textures/vr_RUVR_pal_static/gMarketRuinsBgTLUT"
static const ALIGN_ASSET(2) char gMarketRuinsBgTLUT[] = dgMarketRuinsBgTLUT;
#define dgMarketRuinsBg2TLUT "__OTR__textures/vr_RUVR_pal_static/gMarketRuinsBg2TLUT"
static const ALIGN_ASSET(2) char gMarketRuinsBg2TLUT[] = dgMarketRuinsBg2TLUT;
#define dgMarketRuinsBg3TLUT "__OTR__textures/vr_RUVR_pal_static/gMarketRuinsBg3TLUT"
static const ALIGN_ASSET(2) char gMarketRuinsBg3TLUT[] = dgMarketRuinsBg3TLUT;
#define dgMarketRuinsBg4TLUT "__OTR__textures/vr_RUVR_pal_static/gMarketRuinsBg4TLUT"
static const ALIGN_ASSET(2) char gMarketRuinsBg4TLUT[] = dgMarketRuinsBg4TLUT;

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@@ -1,30 +1,15 @@
#pragma once
#define dgMarketRuinsBgTex "__OTR__textures/vr_RUVR_static/gMarketRuinsBgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketRuinsBgTex[] = dgMarketRuinsBgTex;
#else
static const char gMarketRuinsBgTex[] __attribute__((aligned (2))) = dgMarketRuinsBgTex;
#endif
#define dgMarketRuins2BgTex "__OTR__textures/vr_RUVR_static/gMarketRuins2BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketRuins2BgTex[] = dgMarketRuins2BgTex;
#else
static const char gMarketRuins2BgTex[] __attribute__((aligned (2))) = dgMarketRuins2BgTex;
#endif
#define dgMarketRuins3BgTex "__OTR__textures/vr_RUVR_static/gMarketRuins3BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketRuins3BgTex[] = dgMarketRuins3BgTex;
#else
static const char gMarketRuins3BgTex[] __attribute__((aligned (2))) = dgMarketRuins3BgTex;
#endif
#define dgMarketRuins4BgTex "__OTR__textures/vr_RUVR_static/gMarketRuins4BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketRuins4BgTex[] = dgMarketRuins4BgTex;
#else
static const char gMarketRuins4BgTex[] __attribute__((aligned (2))) = dgMarketRuins4BgTex;
#endif
#include "align_asset_macro.h"
#define dgMarketRuinsBgTex "__OTR__textures/vr_RUVR_static/gMarketRuinsBgTex"
static const ALIGN_ASSET(2) char gMarketRuinsBgTex[] = dgMarketRuinsBgTex;
#define dgMarketRuins2BgTex "__OTR__textures/vr_RUVR_static/gMarketRuins2BgTex"
static const ALIGN_ASSET(2) char gMarketRuins2BgTex[] = dgMarketRuins2BgTex;
#define dgMarketRuins3BgTex "__OTR__textures/vr_RUVR_static/gMarketRuins3BgTex"
static const ALIGN_ASSET(2) char gMarketRuins3BgTex[] = dgMarketRuins3BgTex;
#define dgMarketRuins4BgTex "__OTR__textures/vr_RUVR_static/gMarketRuins4BgTex"
static const ALIGN_ASSET(2) char gMarketRuins4BgTex[] = dgMarketRuins4BgTex;

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@@ -1,16 +1,9 @@
#pragma once
#define dgBazaarBgTLUT "__OTR__textures/vr_SP1a_pal_static/gBazaarBgTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gBazaarBgTLUT[] = dgBazaarBgTLUT;
#else
static const char gBazaarBgTLUT[] __attribute__((aligned (2))) = dgBazaarBgTLUT;
#endif
#define dgBazaarBg2TLUT "__OTR__textures/vr_SP1a_pal_static/gBazaarBg2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gBazaarBg2TLUT[] = dgBazaarBg2TLUT;
#else
static const char gBazaarBg2TLUT[] __attribute__((aligned (2))) = dgBazaarBg2TLUT;
#endif
#include "align_asset_macro.h"
#define dgBazaarBgTLUT "__OTR__textures/vr_SP1a_pal_static/gBazaarBgTLUT"
static const ALIGN_ASSET(2) char gBazaarBgTLUT[] = dgBazaarBgTLUT;
#define dgBazaarBg2TLUT "__OTR__textures/vr_SP1a_pal_static/gBazaarBg2TLUT"
static const ALIGN_ASSET(2) char gBazaarBg2TLUT[] = dgBazaarBg2TLUT;

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@@ -1,16 +1,9 @@
#pragma once
#define dgBazaarBgTex "__OTR__textures/vr_SP1a_static/gBazaarBgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBazaarBgTex[] = dgBazaarBgTex;
#else
static const char gBazaarBgTex[] __attribute__((aligned (2))) = dgBazaarBgTex;
#endif
#define dgBazaar2BgTex "__OTR__textures/vr_SP1a_static/gBazaar2BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBazaar2BgTex[] = dgBazaar2BgTex;
#else
static const char gBazaar2BgTex[] __attribute__((aligned (2))) = dgBazaar2BgTex;
#endif
#include "align_asset_macro.h"
#define dgBazaarBgTex "__OTR__textures/vr_SP1a_static/gBazaarBgTex"
static const ALIGN_ASSET(2) char gBazaarBgTex[] = dgBazaarBgTex;
#define dgBazaar2BgTex "__OTR__textures/vr_SP1a_static/gBazaar2BgTex"
static const ALIGN_ASSET(2) char gBazaar2BgTex[] = dgBazaar2BgTex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgCarpentersTentBgTLUT "__OTR__textures/vr_TTVR_pal_static/gCarpentersTentBgTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gCarpentersTentBgTLUT[] = dgCarpentersTentBgTLUT;
#else
static const char gCarpentersTentBgTLUT[] __attribute__((aligned (2))) = dgCarpentersTentBgTLUT;
#endif
#define dgCarpentersTentBg2TLUT "__OTR__textures/vr_TTVR_pal_static/gCarpentersTentBg2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gCarpentersTentBg2TLUT[] = dgCarpentersTentBg2TLUT;
#else
static const char gCarpentersTentBg2TLUT[] __attribute__((aligned (2))) = dgCarpentersTentBg2TLUT;
#endif
#define dgCarpentersTentBg3TLUT "__OTR__textures/vr_TTVR_pal_static/gCarpentersTentBg3TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gCarpentersTentBg3TLUT[] = dgCarpentersTentBg3TLUT;
#else
static const char gCarpentersTentBg3TLUT[] __attribute__((aligned (2))) = dgCarpentersTentBg3TLUT;
#endif
#include "align_asset_macro.h"
#define dgCarpentersTentBgTLUT "__OTR__textures/vr_TTVR_pal_static/gCarpentersTentBgTLUT"
static const ALIGN_ASSET(2) char gCarpentersTentBgTLUT[] = dgCarpentersTentBgTLUT;
#define dgCarpentersTentBg2TLUT "__OTR__textures/vr_TTVR_pal_static/gCarpentersTentBg2TLUT"
static const ALIGN_ASSET(2) char gCarpentersTentBg2TLUT[] = dgCarpentersTentBg2TLUT;
#define dgCarpentersTentBg3TLUT "__OTR__textures/vr_TTVR_pal_static/gCarpentersTentBg3TLUT"
static const ALIGN_ASSET(2) char gCarpentersTentBg3TLUT[] = dgCarpentersTentBg3TLUT;

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@@ -1,23 +1,12 @@
#pragma once
#define dgCarpentersTentBgTex "__OTR__textures/vr_TTVR_static/gCarpentersTentBgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCarpentersTentBgTex[] = dgCarpentersTentBgTex;
#else
static const char gCarpentersTentBgTex[] __attribute__((aligned (2))) = dgCarpentersTentBgTex;
#endif
#define dgCarpentersTent2BgTex "__OTR__textures/vr_TTVR_static/gCarpentersTent2BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCarpentersTent2BgTex[] = dgCarpentersTent2BgTex;
#else
static const char gCarpentersTent2BgTex[] __attribute__((aligned (2))) = dgCarpentersTent2BgTex;
#endif
#define dgCarpentersTent3BgTex "__OTR__textures/vr_TTVR_static/gCarpentersTent3BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCarpentersTent3BgTex[] = dgCarpentersTent3BgTex;
#else
static const char gCarpentersTent3BgTex[] __attribute__((aligned (2))) = dgCarpentersTent3BgTex;
#endif
#include "align_asset_macro.h"
#define dgCarpentersTentBgTex "__OTR__textures/vr_TTVR_static/gCarpentersTentBgTex"
static const ALIGN_ASSET(2) char gCarpentersTentBgTex[] = dgCarpentersTentBgTex;
#define dgCarpentersTent2BgTex "__OTR__textures/vr_TTVR_static/gCarpentersTent2BgTex"
static const ALIGN_ASSET(2) char gCarpentersTent2BgTex[] = dgCarpentersTent2BgTex;
#define dgCarpentersTent3BgTex "__OTR__textures/vr_TTVR_static/gCarpentersTent3BgTex"
static const ALIGN_ASSET(2) char gCarpentersTent3BgTex[] = dgCarpentersTent3BgTex;

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@@ -1,16 +1,9 @@
#pragma once
#define dgZoraShopBgTLUT "__OTR__textures/vr_ZRVR_pal_static/gZoraShopBgTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gZoraShopBgTLUT[] = dgZoraShopBgTLUT;
#else
static const char gZoraShopBgTLUT[] __attribute__((aligned (2))) = dgZoraShopBgTLUT;
#endif
#define dgZoraShopBg2TLUT "__OTR__textures/vr_ZRVR_pal_static/gZoraShopBg2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gZoraShopBg2TLUT[] = dgZoraShopBg2TLUT;
#else
static const char gZoraShopBg2TLUT[] __attribute__((aligned (2))) = dgZoraShopBg2TLUT;
#endif
#include "align_asset_macro.h"
#define dgZoraShopBgTLUT "__OTR__textures/vr_ZRVR_pal_static/gZoraShopBgTLUT"
static const ALIGN_ASSET(2) char gZoraShopBgTLUT[] = dgZoraShopBgTLUT;
#define dgZoraShopBg2TLUT "__OTR__textures/vr_ZRVR_pal_static/gZoraShopBg2TLUT"
static const ALIGN_ASSET(2) char gZoraShopBg2TLUT[] = dgZoraShopBg2TLUT;

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@@ -1,16 +1,9 @@
#pragma once
#define dgZoraShopBgTex "__OTR__textures/vr_ZRVR_static/gZoraShopBgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZoraShopBgTex[] = dgZoraShopBgTex;
#else
static const char gZoraShopBgTex[] __attribute__((aligned (2))) = dgZoraShopBgTex;
#endif
#define dgZoraShop2BgTex "__OTR__textures/vr_ZRVR_static/gZoraShop2BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZoraShop2BgTex[] = dgZoraShop2BgTex;
#else
static const char gZoraShop2BgTex[] __attribute__((aligned (2))) = dgZoraShop2BgTex;
#endif
#include "align_asset_macro.h"
#define dgZoraShopBgTex "__OTR__textures/vr_ZRVR_static/gZoraShopBgTex"
static const ALIGN_ASSET(2) char gZoraShopBgTex[] = dgZoraShopBgTex;
#define dgZoraShop2BgTex "__OTR__textures/vr_ZRVR_static/gZoraShop2BgTex"
static const ALIGN_ASSET(2) char gZoraShop2BgTex[] = dgZoraShop2BgTex;

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@@ -1,611 +1,264 @@
#pragma once
#define dgAttackDoActionENGTex "__OTR__textures/do_action_static/gAttackDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gAttackDoActionENGTex[] = dgAttackDoActionENGTex;
#else
static const char gAttackDoActionENGTex[] __attribute__((aligned (2))) = dgAttackDoActionENGTex;
#endif
#define dgCheckDoActionENGTex "__OTR__textures/do_action_static/gCheckDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCheckDoActionENGTex[] = dgCheckDoActionENGTex;
#else
static const char gCheckDoActionENGTex[] __attribute__((aligned (2))) = dgCheckDoActionENGTex;
#endif
#define dgEnterDoActionENGTex "__OTR__textures/do_action_static/gEnterDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEnterDoActionENGTex[] = dgEnterDoActionENGTex;
#else
static const char gEnterDoActionENGTex[] __attribute__((aligned (2))) = dgEnterDoActionENGTex;
#endif
#define dgReturnDoActionENGTex "__OTR__textures/do_action_static/gReturnDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gReturnDoActionENGTex[] = dgReturnDoActionENGTex;
#else
static const char gReturnDoActionENGTex[] __attribute__((aligned (2))) = dgReturnDoActionENGTex;
#endif
#define dgOpenDoActionENGTex "__OTR__textures/do_action_static/gOpenDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gOpenDoActionENGTex[] = dgOpenDoActionENGTex;
#else
static const char gOpenDoActionENGTex[] __attribute__((aligned (2))) = dgOpenDoActionENGTex;
#endif
#define dgJumpDoActionENGTex "__OTR__textures/do_action_static/gJumpDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gJumpDoActionENGTex[] = dgJumpDoActionENGTex;
#else
static const char gJumpDoActionENGTex[] __attribute__((aligned (2))) = dgJumpDoActionENGTex;
#endif
#define dgDecideDoActionENGTex "__OTR__textures/do_action_static/gDecideDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDecideDoActionENGTex[] = dgDecideDoActionENGTex;
#else
static const char gDecideDoActionENGTex[] __attribute__((aligned (2))) = dgDecideDoActionENGTex;
#endif
#define dgDiveDoActionENGTex "__OTR__textures/do_action_static/gDiveDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDiveDoActionENGTex[] = dgDiveDoActionENGTex;
#else
static const char gDiveDoActionENGTex[] __attribute__((aligned (2))) = dgDiveDoActionENGTex;
#endif
#define dgFasterDoActionENGTex "__OTR__textures/do_action_static/gFasterDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFasterDoActionENGTex[] = dgFasterDoActionENGTex;
#else
static const char gFasterDoActionENGTex[] __attribute__((aligned (2))) = dgFasterDoActionENGTex;
#endif
#define dgThrowDoActionENGTex "__OTR__textures/do_action_static/gThrowDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gThrowDoActionENGTex[] = dgThrowDoActionENGTex;
#else
static const char gThrowDoActionENGTex[] __attribute__((aligned (2))) = dgThrowDoActionENGTex;
#endif
#define dgUnusedNaviDoActionENGTex "__OTR__textures/do_action_static/gUnusedNaviDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedNaviDoActionENGTex[] = dgUnusedNaviDoActionENGTex;
#else
static const char gUnusedNaviDoActionENGTex[] __attribute__((aligned (2))) = dgUnusedNaviDoActionENGTex;
#endif
#define dgClimbDoActionENGTex "__OTR__textures/do_action_static/gClimbDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gClimbDoActionENGTex[] = dgClimbDoActionENGTex;
#else
static const char gClimbDoActionENGTex[] __attribute__((aligned (2))) = dgClimbDoActionENGTex;
#endif
#define dgDropDoActionENGTex "__OTR__textures/do_action_static/gDropDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDropDoActionENGTex[] = dgDropDoActionENGTex;
#else
static const char gDropDoActionENGTex[] __attribute__((aligned (2))) = dgDropDoActionENGTex;
#endif
#define dgDownDoActionENGTex "__OTR__textures/do_action_static/gDownDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDownDoActionENGTex[] = dgDownDoActionENGTex;
#else
static const char gDownDoActionENGTex[] __attribute__((aligned (2))) = dgDownDoActionENGTex;
#endif
#define dgSaveDoActionENGTex "__OTR__textures/do_action_static/gSaveDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSaveDoActionENGTex[] = dgSaveDoActionENGTex;
#else
static const char gSaveDoActionENGTex[] __attribute__((aligned (2))) = dgSaveDoActionENGTex;
#endif
#define dgSpeakDoActionENGTex "__OTR__textures/do_action_static/gSpeakDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSpeakDoActionENGTex[] = dgSpeakDoActionENGTex;
#else
static const char gSpeakDoActionENGTex[] __attribute__((aligned (2))) = dgSpeakDoActionENGTex;
#endif
#define dgNextDoActionENGTex "__OTR__textures/do_action_static/gNextDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNextDoActionENGTex[] = dgNextDoActionENGTex;
#else
static const char gNextDoActionENGTex[] __attribute__((aligned (2))) = dgNextDoActionENGTex;
#endif
#define dgGrabDoActionENGTex "__OTR__textures/do_action_static/gGrabDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGrabDoActionENGTex[] = dgGrabDoActionENGTex;
#else
static const char gGrabDoActionENGTex[] __attribute__((aligned (2))) = dgGrabDoActionENGTex;
#endif
#define dgStopDoActionENGTex "__OTR__textures/do_action_static/gStopDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStopDoActionENGTex[] = dgStopDoActionENGTex;
#else
static const char gStopDoActionENGTex[] __attribute__((aligned (2))) = dgStopDoActionENGTex;
#endif
#define dgPutAwayDoActionENGTex "__OTR__textures/do_action_static/gPutAwayDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPutAwayDoActionENGTex[] = dgPutAwayDoActionENGTex;
#else
static const char gPutAwayDoActionENGTex[] __attribute__((aligned (2))) = dgPutAwayDoActionENGTex;
#endif
#define dgReelDoActionENGTex "__OTR__textures/do_action_static/gReelDoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gReelDoActionENGTex[] = dgReelDoActionENGTex;
#else
static const char gReelDoActionENGTex[] __attribute__((aligned (2))) = dgReelDoActionENGTex;
#endif
#define dgNum1DoActionENGTex "__OTR__textures/do_action_static/gNum1DoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum1DoActionENGTex[] = dgNum1DoActionENGTex;
#else
static const char gNum1DoActionENGTex[] __attribute__((aligned (2))) = dgNum1DoActionENGTex;
#endif
#define dgNum2DoActionENGTex "__OTR__textures/do_action_static/gNum2DoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum2DoActionENGTex[] = dgNum2DoActionENGTex;
#else
static const char gNum2DoActionENGTex[] __attribute__((aligned (2))) = dgNum2DoActionENGTex;
#endif
#define dgNum3DoActionENGTex "__OTR__textures/do_action_static/gNum3DoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum3DoActionENGTex[] = dgNum3DoActionENGTex;
#else
static const char gNum3DoActionENGTex[] __attribute__((aligned (2))) = dgNum3DoActionENGTex;
#endif
#define dgNum4DoActionENGTex "__OTR__textures/do_action_static/gNum4DoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum4DoActionENGTex[] = dgNum4DoActionENGTex;
#else
static const char gNum4DoActionENGTex[] __attribute__((aligned (2))) = dgNum4DoActionENGTex;
#endif
#define dgNum5DoActionENGTex "__OTR__textures/do_action_static/gNum5DoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum5DoActionENGTex[] = dgNum5DoActionENGTex;
#else
static const char gNum5DoActionENGTex[] __attribute__((aligned (2))) = dgNum5DoActionENGTex;
#endif
#define dgNum6DoActionENGTex "__OTR__textures/do_action_static/gNum6DoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum6DoActionENGTex[] = dgNum6DoActionENGTex;
#else
static const char gNum6DoActionENGTex[] __attribute__((aligned (2))) = dgNum6DoActionENGTex;
#endif
#define dgNum7DoActionENGTex "__OTR__textures/do_action_static/gNum7DoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum7DoActionENGTex[] = dgNum7DoActionENGTex;
#else
static const char gNum7DoActionENGTex[] __attribute__((aligned (2))) = dgNum7DoActionENGTex;
#endif
#define dgNum8DoActionENGTex "__OTR__textures/do_action_static/gNum8DoActionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum8DoActionENGTex[] = dgNum8DoActionENGTex;
#else
static const char gNum8DoActionENGTex[] __attribute__((aligned (2))) = dgNum8DoActionENGTex;
#endif
#define dgAttackDoActionGERTex "__OTR__textures/do_action_static/gAttackDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gAttackDoActionGERTex[] = dgAttackDoActionGERTex;
#else
static const char gAttackDoActionGERTex[] __attribute__((aligned (2))) = dgAttackDoActionGERTex;
#endif
#define dgCheckDoActionGERTex "__OTR__textures/do_action_static/gCheckDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCheckDoActionGERTex[] = dgCheckDoActionGERTex;
#else
static const char gCheckDoActionGERTex[] __attribute__((aligned (2))) = dgCheckDoActionGERTex;
#endif
#define dgEnterDoActionGERTex "__OTR__textures/do_action_static/gEnterDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEnterDoActionGERTex[] = dgEnterDoActionGERTex;
#else
static const char gEnterDoActionGERTex[] __attribute__((aligned (2))) = dgEnterDoActionGERTex;
#endif
#define dgReturnDoActionGERTex "__OTR__textures/do_action_static/gReturnDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gReturnDoActionGERTex[] = dgReturnDoActionGERTex;
#else
static const char gReturnDoActionGERTex[] __attribute__((aligned (2))) = dgReturnDoActionGERTex;
#endif
#define dgOpenDoActionGERTex "__OTR__textures/do_action_static/gOpenDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gOpenDoActionGERTex[] = dgOpenDoActionGERTex;
#else
static const char gOpenDoActionGERTex[] __attribute__((aligned (2))) = dgOpenDoActionGERTex;
#endif
#define dgJumpDoActionGERTex "__OTR__textures/do_action_static/gJumpDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gJumpDoActionGERTex[] = dgJumpDoActionGERTex;
#else
static const char gJumpDoActionGERTex[] __attribute__((aligned (2))) = dgJumpDoActionGERTex;
#endif
#define dgDecideDoActionGERTex "__OTR__textures/do_action_static/gDecideDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDecideDoActionGERTex[] = dgDecideDoActionGERTex;
#else
static const char gDecideDoActionGERTex[] __attribute__((aligned (2))) = dgDecideDoActionGERTex;
#endif
#define dgDiveDoActionGERTex "__OTR__textures/do_action_static/gDiveDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDiveDoActionGERTex[] = dgDiveDoActionGERTex;
#else
static const char gDiveDoActionGERTex[] __attribute__((aligned (2))) = dgDiveDoActionGERTex;
#endif
#define dgFasterDoActionGERTex "__OTR__textures/do_action_static/gFasterDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFasterDoActionGERTex[] = dgFasterDoActionGERTex;
#else
static const char gFasterDoActionGERTex[] __attribute__((aligned (2))) = dgFasterDoActionGERTex;
#endif
#define dgThrowDoActionGERTex "__OTR__textures/do_action_static/gThrowDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gThrowDoActionGERTex[] = dgThrowDoActionGERTex;
#else
static const char gThrowDoActionGERTex[] __attribute__((aligned (2))) = dgThrowDoActionGERTex;
#endif
#define dgUnusedNaviDoActionGERTex "__OTR__textures/do_action_static/gUnusedNaviDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedNaviDoActionGERTex[] = dgUnusedNaviDoActionGERTex;
#else
static const char gUnusedNaviDoActionGERTex[] __attribute__((aligned (2))) = dgUnusedNaviDoActionGERTex;
#endif
#define dgClimbDoActionGERTex "__OTR__textures/do_action_static/gClimbDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gClimbDoActionGERTex[] = dgClimbDoActionGERTex;
#else
static const char gClimbDoActionGERTex[] __attribute__((aligned (2))) = dgClimbDoActionGERTex;
#endif
#define dgDropDoActionGERTex "__OTR__textures/do_action_static/gDropDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDropDoActionGERTex[] = dgDropDoActionGERTex;
#else
static const char gDropDoActionGERTex[] __attribute__((aligned (2))) = dgDropDoActionGERTex;
#endif
#define dgDownDoActionGERTex "__OTR__textures/do_action_static/gDownDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDownDoActionGERTex[] = dgDownDoActionGERTex;
#else
static const char gDownDoActionGERTex[] __attribute__((aligned (2))) = dgDownDoActionGERTex;
#endif
#define dgSaveDoActionGERTex "__OTR__textures/do_action_static/gSaveDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSaveDoActionGERTex[] = dgSaveDoActionGERTex;
#else
static const char gSaveDoActionGERTex[] __attribute__((aligned (2))) = dgSaveDoActionGERTex;
#endif
#define dgSpeakDoActionGERTex "__OTR__textures/do_action_static/gSpeakDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSpeakDoActionGERTex[] = dgSpeakDoActionGERTex;
#else
static const char gSpeakDoActionGERTex[] __attribute__((aligned (2))) = dgSpeakDoActionGERTex;
#endif
#define dgNextDoActionGERTex "__OTR__textures/do_action_static/gNextDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNextDoActionGERTex[] = dgNextDoActionGERTex;
#else
static const char gNextDoActionGERTex[] __attribute__((aligned (2))) = dgNextDoActionGERTex;
#endif
#define dgGrabDoActionGERTex "__OTR__textures/do_action_static/gGrabDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGrabDoActionGERTex[] = dgGrabDoActionGERTex;
#else
static const char gGrabDoActionGERTex[] __attribute__((aligned (2))) = dgGrabDoActionGERTex;
#endif
#define dgStopDoActionGERTex "__OTR__textures/do_action_static/gStopDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStopDoActionGERTex[] = dgStopDoActionGERTex;
#else
static const char gStopDoActionGERTex[] __attribute__((aligned (2))) = dgStopDoActionGERTex;
#endif
#define dgPutAwayDoActionGERTex "__OTR__textures/do_action_static/gPutAwayDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPutAwayDoActionGERTex[] = dgPutAwayDoActionGERTex;
#else
static const char gPutAwayDoActionGERTex[] __attribute__((aligned (2))) = dgPutAwayDoActionGERTex;
#endif
#define dgReelDoActionGERTex "__OTR__textures/do_action_static/gReelDoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gReelDoActionGERTex[] = dgReelDoActionGERTex;
#else
static const char gReelDoActionGERTex[] __attribute__((aligned (2))) = dgReelDoActionGERTex;
#endif
#define dgNum1DoActionGERTex "__OTR__textures/do_action_static/gNum1DoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum1DoActionGERTex[] = dgNum1DoActionGERTex;
#else
static const char gNum1DoActionGERTex[] __attribute__((aligned (2))) = dgNum1DoActionGERTex;
#endif
#define dgNum2DoActionGERTex "__OTR__textures/do_action_static/gNum2DoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum2DoActionGERTex[] = dgNum2DoActionGERTex;
#else
static const char gNum2DoActionGERTex[] __attribute__((aligned (2))) = dgNum2DoActionGERTex;
#endif
#define dgNum3DoActionGERTex "__OTR__textures/do_action_static/gNum3DoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum3DoActionGERTex[] = dgNum3DoActionGERTex;
#else
static const char gNum3DoActionGERTex[] __attribute__((aligned (2))) = dgNum3DoActionGERTex;
#endif
#define dgNum4DoActionGERTex "__OTR__textures/do_action_static/gNum4DoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum4DoActionGERTex[] = dgNum4DoActionGERTex;
#else
static const char gNum4DoActionGERTex[] __attribute__((aligned (2))) = dgNum4DoActionGERTex;
#endif
#define dgNum5DoActionGERTex "__OTR__textures/do_action_static/gNum5DoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum5DoActionGERTex[] = dgNum5DoActionGERTex;
#else
static const char gNum5DoActionGERTex[] __attribute__((aligned (2))) = dgNum5DoActionGERTex;
#endif
#define dgNum6DoActionGERTex "__OTR__textures/do_action_static/gNum6DoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum6DoActionGERTex[] = dgNum6DoActionGERTex;
#else
static const char gNum6DoActionGERTex[] __attribute__((aligned (2))) = dgNum6DoActionGERTex;
#endif
#define dgNum7DoActionGERTex "__OTR__textures/do_action_static/gNum7DoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum7DoActionGERTex[] = dgNum7DoActionGERTex;
#else
static const char gNum7DoActionGERTex[] __attribute__((aligned (2))) = dgNum7DoActionGERTex;
#endif
#define dgNum8DoActionGERTex "__OTR__textures/do_action_static/gNum8DoActionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum8DoActionGERTex[] = dgNum8DoActionGERTex;
#else
static const char gNum8DoActionGERTex[] __attribute__((aligned (2))) = dgNum8DoActionGERTex;
#endif
#define dgAttackDoActionFRATex "__OTR__textures/do_action_static/gAttackDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gAttackDoActionFRATex[] = dgAttackDoActionFRATex;
#else
static const char gAttackDoActionFRATex[] __attribute__((aligned (2))) = dgAttackDoActionFRATex;
#endif
#define dgCheckDoActionFRATex "__OTR__textures/do_action_static/gCheckDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gCheckDoActionFRATex[] = dgCheckDoActionFRATex;
#else
static const char gCheckDoActionFRATex[] __attribute__((aligned (2))) = dgCheckDoActionFRATex;
#endif
#define dgEnterDoActionFRATex "__OTR__textures/do_action_static/gEnterDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gEnterDoActionFRATex[] = dgEnterDoActionFRATex;
#else
static const char gEnterDoActionFRATex[] __attribute__((aligned (2))) = dgEnterDoActionFRATex;
#endif
#define dgReturnDoActionFRATex "__OTR__textures/do_action_static/gReturnDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gReturnDoActionFRATex[] = dgReturnDoActionFRATex;
#else
static const char gReturnDoActionFRATex[] __attribute__((aligned (2))) = dgReturnDoActionFRATex;
#endif
#define dgOpenDoActionFRATex "__OTR__textures/do_action_static/gOpenDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gOpenDoActionFRATex[] = dgOpenDoActionFRATex;
#else
static const char gOpenDoActionFRATex[] __attribute__((aligned (2))) = dgOpenDoActionFRATex;
#endif
#define dgJumpDoActionFRATex "__OTR__textures/do_action_static/gJumpDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gJumpDoActionFRATex[] = dgJumpDoActionFRATex;
#else
static const char gJumpDoActionFRATex[] __attribute__((aligned (2))) = dgJumpDoActionFRATex;
#endif
#define dgDecideDoActionFRATex "__OTR__textures/do_action_static/gDecideDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gDecideDoActionFRATex[] = dgDecideDoActionFRATex;
#else
static const char gDecideDoActionFRATex[] __attribute__((aligned (2))) = dgDecideDoActionFRATex;
#endif
#define dgDiveDoActionFRATex "__OTR__textures/do_action_static/gDiveDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gDiveDoActionFRATex[] = dgDiveDoActionFRATex;
#else
static const char gDiveDoActionFRATex[] __attribute__((aligned (2))) = dgDiveDoActionFRATex;
#endif
#define dgFasterDoActionFRATex "__OTR__textures/do_action_static/gFasterDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gFasterDoActionFRATex[] = dgFasterDoActionFRATex;
#else
static const char gFasterDoActionFRATex[] __attribute__((aligned (2))) = dgFasterDoActionFRATex;
#endif
#define dgThrowDoActionFRATex "__OTR__textures/do_action_static/gThrowDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gThrowDoActionFRATex[] = dgThrowDoActionFRATex;
#else
static const char gThrowDoActionFRATex[] __attribute__((aligned (2))) = dgThrowDoActionFRATex;
#endif
#define dgUnusedNaviDoActionFRATex "__OTR__textures/do_action_static/gUnusedNaviDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedNaviDoActionFRATex[] = dgUnusedNaviDoActionFRATex;
#else
static const char gUnusedNaviDoActionFRATex[] __attribute__((aligned (2))) = dgUnusedNaviDoActionFRATex;
#endif
#define dgClimbDoActionFRATex "__OTR__textures/do_action_static/gClimbDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gClimbDoActionFRATex[] = dgClimbDoActionFRATex;
#else
static const char gClimbDoActionFRATex[] __attribute__((aligned (2))) = dgClimbDoActionFRATex;
#endif
#define dgDropDoActionFRATex "__OTR__textures/do_action_static/gDropDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gDropDoActionFRATex[] = dgDropDoActionFRATex;
#else
static const char gDropDoActionFRATex[] __attribute__((aligned (2))) = dgDropDoActionFRATex;
#endif
#define dgDownDoActionFRATex "__OTR__textures/do_action_static/gDownDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gDownDoActionFRATex[] = dgDownDoActionFRATex;
#else
static const char gDownDoActionFRATex[] __attribute__((aligned (2))) = dgDownDoActionFRATex;
#endif
#define dgSaveDoActionFRATex "__OTR__textures/do_action_static/gSaveDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gSaveDoActionFRATex[] = dgSaveDoActionFRATex;
#else
static const char gSaveDoActionFRATex[] __attribute__((aligned (2))) = dgSaveDoActionFRATex;
#endif
#define dgSpeakDoActionFRATex "__OTR__textures/do_action_static/gSpeakDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gSpeakDoActionFRATex[] = dgSpeakDoActionFRATex;
#else
static const char gSpeakDoActionFRATex[] __attribute__((aligned (2))) = dgSpeakDoActionFRATex;
#endif
#define dgNextDoActionFRATex "__OTR__textures/do_action_static/gNextDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gNextDoActionFRATex[] = dgNextDoActionFRATex;
#else
static const char gNextDoActionFRATex[] __attribute__((aligned (2))) = dgNextDoActionFRATex;
#endif
#define dgGrabDoActionFRATex "__OTR__textures/do_action_static/gGrabDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gGrabDoActionFRATex[] = dgGrabDoActionFRATex;
#else
static const char gGrabDoActionFRATex[] __attribute__((aligned (2))) = dgGrabDoActionFRATex;
#endif
#define dgStopDoActionFRATex "__OTR__textures/do_action_static/gStopDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gStopDoActionFRATex[] = dgStopDoActionFRATex;
#else
static const char gStopDoActionFRATex[] __attribute__((aligned (2))) = dgStopDoActionFRATex;
#endif
#define dgPutAwayDoActionFRATex "__OTR__textures/do_action_static/gPutAwayDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPutAwayDoActionFRATex[] = dgPutAwayDoActionFRATex;
#else
static const char gPutAwayDoActionFRATex[] __attribute__((aligned (2))) = dgPutAwayDoActionFRATex;
#endif
#define dgReelDoActionFRATex "__OTR__textures/do_action_static/gReelDoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gReelDoActionFRATex[] = dgReelDoActionFRATex;
#else
static const char gReelDoActionFRATex[] __attribute__((aligned (2))) = dgReelDoActionFRATex;
#endif
#define dgNum1DoActionFRATex "__OTR__textures/do_action_static/gNum1DoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum1DoActionFRATex[] = dgNum1DoActionFRATex;
#else
static const char gNum1DoActionFRATex[] __attribute__((aligned (2))) = dgNum1DoActionFRATex;
#endif
#define dgNum2DoActionFRATex "__OTR__textures/do_action_static/gNum2DoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum2DoActionFRATex[] = dgNum2DoActionFRATex;
#else
static const char gNum2DoActionFRATex[] __attribute__((aligned (2))) = dgNum2DoActionFRATex;
#endif
#define dgNum3DoActionFRATex "__OTR__textures/do_action_static/gNum3DoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum3DoActionFRATex[] = dgNum3DoActionFRATex;
#else
static const char gNum3DoActionFRATex[] __attribute__((aligned (2))) = dgNum3DoActionFRATex;
#endif
#define dgNum4DoActionFRATex "__OTR__textures/do_action_static/gNum4DoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum4DoActionFRATex[] = dgNum4DoActionFRATex;
#else
static const char gNum4DoActionFRATex[] __attribute__((aligned (2))) = dgNum4DoActionFRATex;
#endif
#define dgNum5DoActionFRATex "__OTR__textures/do_action_static/gNum5DoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum5DoActionFRATex[] = dgNum5DoActionFRATex;
#else
static const char gNum5DoActionFRATex[] __attribute__((aligned (2))) = dgNum5DoActionFRATex;
#endif
#define dgNum6DoActionFRATex "__OTR__textures/do_action_static/gNum6DoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum6DoActionFRATex[] = dgNum6DoActionFRATex;
#else
static const char gNum6DoActionFRATex[] __attribute__((aligned (2))) = dgNum6DoActionFRATex;
#endif
#define dgNum7DoActionFRATex "__OTR__textures/do_action_static/gNum7DoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum7DoActionFRATex[] = dgNum7DoActionFRATex;
#else
static const char gNum7DoActionFRATex[] __attribute__((aligned (2))) = dgNum7DoActionFRATex;
#endif
#define dgNum8DoActionFRATex "__OTR__textures/do_action_static/gNum8DoActionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gNum8DoActionFRATex[] = dgNum8DoActionFRATex;
#else
static const char gNum8DoActionFRATex[] __attribute__((aligned (2))) = dgNum8DoActionFRATex;
#endif
#include "align_asset_macro.h"
#define dgAttackDoActionENGTex "__OTR__textures/do_action_static/gAttackDoActionENGTex"
static const ALIGN_ASSET(2) char gAttackDoActionENGTex[] = dgAttackDoActionENGTex;
#define dgCheckDoActionENGTex "__OTR__textures/do_action_static/gCheckDoActionENGTex"
static const ALIGN_ASSET(2) char gCheckDoActionENGTex[] = dgCheckDoActionENGTex;
#define dgEnterDoActionENGTex "__OTR__textures/do_action_static/gEnterDoActionENGTex"
static const ALIGN_ASSET(2) char gEnterDoActionENGTex[] = dgEnterDoActionENGTex;
#define dgReturnDoActionENGTex "__OTR__textures/do_action_static/gReturnDoActionENGTex"
static const ALIGN_ASSET(2) char gReturnDoActionENGTex[] = dgReturnDoActionENGTex;
#define dgOpenDoActionENGTex "__OTR__textures/do_action_static/gOpenDoActionENGTex"
static const ALIGN_ASSET(2) char gOpenDoActionENGTex[] = dgOpenDoActionENGTex;
#define dgJumpDoActionENGTex "__OTR__textures/do_action_static/gJumpDoActionENGTex"
static const ALIGN_ASSET(2) char gJumpDoActionENGTex[] = dgJumpDoActionENGTex;
#define dgDecideDoActionENGTex "__OTR__textures/do_action_static/gDecideDoActionENGTex"
static const ALIGN_ASSET(2) char gDecideDoActionENGTex[] = dgDecideDoActionENGTex;
#define dgDiveDoActionENGTex "__OTR__textures/do_action_static/gDiveDoActionENGTex"
static const ALIGN_ASSET(2) char gDiveDoActionENGTex[] = dgDiveDoActionENGTex;
#define dgFasterDoActionENGTex "__OTR__textures/do_action_static/gFasterDoActionENGTex"
static const ALIGN_ASSET(2) char gFasterDoActionENGTex[] = dgFasterDoActionENGTex;
#define dgThrowDoActionENGTex "__OTR__textures/do_action_static/gThrowDoActionENGTex"
static const ALIGN_ASSET(2) char gThrowDoActionENGTex[] = dgThrowDoActionENGTex;
#define dgUnusedNaviDoActionENGTex "__OTR__textures/do_action_static/gUnusedNaviDoActionENGTex"
static const ALIGN_ASSET(2) char gUnusedNaviDoActionENGTex[] = dgUnusedNaviDoActionENGTex;
#define dgClimbDoActionENGTex "__OTR__textures/do_action_static/gClimbDoActionENGTex"
static const ALIGN_ASSET(2) char gClimbDoActionENGTex[] = dgClimbDoActionENGTex;
#define dgDropDoActionENGTex "__OTR__textures/do_action_static/gDropDoActionENGTex"
static const ALIGN_ASSET(2) char gDropDoActionENGTex[] = dgDropDoActionENGTex;
#define dgDownDoActionENGTex "__OTR__textures/do_action_static/gDownDoActionENGTex"
static const ALIGN_ASSET(2) char gDownDoActionENGTex[] = dgDownDoActionENGTex;
#define dgSaveDoActionENGTex "__OTR__textures/do_action_static/gSaveDoActionENGTex"
static const ALIGN_ASSET(2) char gSaveDoActionENGTex[] = dgSaveDoActionENGTex;
#define dgSpeakDoActionENGTex "__OTR__textures/do_action_static/gSpeakDoActionENGTex"
static const ALIGN_ASSET(2) char gSpeakDoActionENGTex[] = dgSpeakDoActionENGTex;
#define dgNextDoActionENGTex "__OTR__textures/do_action_static/gNextDoActionENGTex"
static const ALIGN_ASSET(2) char gNextDoActionENGTex[] = dgNextDoActionENGTex;
#define dgGrabDoActionENGTex "__OTR__textures/do_action_static/gGrabDoActionENGTex"
static const ALIGN_ASSET(2) char gGrabDoActionENGTex[] = dgGrabDoActionENGTex;
#define dgStopDoActionENGTex "__OTR__textures/do_action_static/gStopDoActionENGTex"
static const ALIGN_ASSET(2) char gStopDoActionENGTex[] = dgStopDoActionENGTex;
#define dgPutAwayDoActionENGTex "__OTR__textures/do_action_static/gPutAwayDoActionENGTex"
static const ALIGN_ASSET(2) char gPutAwayDoActionENGTex[] = dgPutAwayDoActionENGTex;
#define dgReelDoActionENGTex "__OTR__textures/do_action_static/gReelDoActionENGTex"
static const ALIGN_ASSET(2) char gReelDoActionENGTex[] = dgReelDoActionENGTex;
#define dgNum1DoActionENGTex "__OTR__textures/do_action_static/gNum1DoActionENGTex"
static const ALIGN_ASSET(2) char gNum1DoActionENGTex[] = dgNum1DoActionENGTex;
#define dgNum2DoActionENGTex "__OTR__textures/do_action_static/gNum2DoActionENGTex"
static const ALIGN_ASSET(2) char gNum2DoActionENGTex[] = dgNum2DoActionENGTex;
#define dgNum3DoActionENGTex "__OTR__textures/do_action_static/gNum3DoActionENGTex"
static const ALIGN_ASSET(2) char gNum3DoActionENGTex[] = dgNum3DoActionENGTex;
#define dgNum4DoActionENGTex "__OTR__textures/do_action_static/gNum4DoActionENGTex"
static const ALIGN_ASSET(2) char gNum4DoActionENGTex[] = dgNum4DoActionENGTex;
#define dgNum5DoActionENGTex "__OTR__textures/do_action_static/gNum5DoActionENGTex"
static const ALIGN_ASSET(2) char gNum5DoActionENGTex[] = dgNum5DoActionENGTex;
#define dgNum6DoActionENGTex "__OTR__textures/do_action_static/gNum6DoActionENGTex"
static const ALIGN_ASSET(2) char gNum6DoActionENGTex[] = dgNum6DoActionENGTex;
#define dgNum7DoActionENGTex "__OTR__textures/do_action_static/gNum7DoActionENGTex"
static const ALIGN_ASSET(2) char gNum7DoActionENGTex[] = dgNum7DoActionENGTex;
#define dgNum8DoActionENGTex "__OTR__textures/do_action_static/gNum8DoActionENGTex"
static const ALIGN_ASSET(2) char gNum8DoActionENGTex[] = dgNum8DoActionENGTex;
#define dgAttackDoActionGERTex "__OTR__textures/do_action_static/gAttackDoActionGERTex"
static const ALIGN_ASSET(2) char gAttackDoActionGERTex[] = dgAttackDoActionGERTex;
#define dgCheckDoActionGERTex "__OTR__textures/do_action_static/gCheckDoActionGERTex"
static const ALIGN_ASSET(2) char gCheckDoActionGERTex[] = dgCheckDoActionGERTex;
#define dgEnterDoActionGERTex "__OTR__textures/do_action_static/gEnterDoActionGERTex"
static const ALIGN_ASSET(2) char gEnterDoActionGERTex[] = dgEnterDoActionGERTex;
#define dgReturnDoActionGERTex "__OTR__textures/do_action_static/gReturnDoActionGERTex"
static const ALIGN_ASSET(2) char gReturnDoActionGERTex[] = dgReturnDoActionGERTex;
#define dgOpenDoActionGERTex "__OTR__textures/do_action_static/gOpenDoActionGERTex"
static const ALIGN_ASSET(2) char gOpenDoActionGERTex[] = dgOpenDoActionGERTex;
#define dgJumpDoActionGERTex "__OTR__textures/do_action_static/gJumpDoActionGERTex"
static const ALIGN_ASSET(2) char gJumpDoActionGERTex[] = dgJumpDoActionGERTex;
#define dgDecideDoActionGERTex "__OTR__textures/do_action_static/gDecideDoActionGERTex"
static const ALIGN_ASSET(2) char gDecideDoActionGERTex[] = dgDecideDoActionGERTex;
#define dgDiveDoActionGERTex "__OTR__textures/do_action_static/gDiveDoActionGERTex"
static const ALIGN_ASSET(2) char gDiveDoActionGERTex[] = dgDiveDoActionGERTex;
#define dgFasterDoActionGERTex "__OTR__textures/do_action_static/gFasterDoActionGERTex"
static const ALIGN_ASSET(2) char gFasterDoActionGERTex[] = dgFasterDoActionGERTex;
#define dgThrowDoActionGERTex "__OTR__textures/do_action_static/gThrowDoActionGERTex"
static const ALIGN_ASSET(2) char gThrowDoActionGERTex[] = dgThrowDoActionGERTex;
#define dgUnusedNaviDoActionGERTex "__OTR__textures/do_action_static/gUnusedNaviDoActionGERTex"
static const ALIGN_ASSET(2) char gUnusedNaviDoActionGERTex[] = dgUnusedNaviDoActionGERTex;
#define dgClimbDoActionGERTex "__OTR__textures/do_action_static/gClimbDoActionGERTex"
static const ALIGN_ASSET(2) char gClimbDoActionGERTex[] = dgClimbDoActionGERTex;
#define dgDropDoActionGERTex "__OTR__textures/do_action_static/gDropDoActionGERTex"
static const ALIGN_ASSET(2) char gDropDoActionGERTex[] = dgDropDoActionGERTex;
#define dgDownDoActionGERTex "__OTR__textures/do_action_static/gDownDoActionGERTex"
static const ALIGN_ASSET(2) char gDownDoActionGERTex[] = dgDownDoActionGERTex;
#define dgSaveDoActionGERTex "__OTR__textures/do_action_static/gSaveDoActionGERTex"
static const ALIGN_ASSET(2) char gSaveDoActionGERTex[] = dgSaveDoActionGERTex;
#define dgSpeakDoActionGERTex "__OTR__textures/do_action_static/gSpeakDoActionGERTex"
static const ALIGN_ASSET(2) char gSpeakDoActionGERTex[] = dgSpeakDoActionGERTex;
#define dgNextDoActionGERTex "__OTR__textures/do_action_static/gNextDoActionGERTex"
static const ALIGN_ASSET(2) char gNextDoActionGERTex[] = dgNextDoActionGERTex;
#define dgGrabDoActionGERTex "__OTR__textures/do_action_static/gGrabDoActionGERTex"
static const ALIGN_ASSET(2) char gGrabDoActionGERTex[] = dgGrabDoActionGERTex;
#define dgStopDoActionGERTex "__OTR__textures/do_action_static/gStopDoActionGERTex"
static const ALIGN_ASSET(2) char gStopDoActionGERTex[] = dgStopDoActionGERTex;
#define dgPutAwayDoActionGERTex "__OTR__textures/do_action_static/gPutAwayDoActionGERTex"
static const ALIGN_ASSET(2) char gPutAwayDoActionGERTex[] = dgPutAwayDoActionGERTex;
#define dgReelDoActionGERTex "__OTR__textures/do_action_static/gReelDoActionGERTex"
static const ALIGN_ASSET(2) char gReelDoActionGERTex[] = dgReelDoActionGERTex;
#define dgNum1DoActionGERTex "__OTR__textures/do_action_static/gNum1DoActionGERTex"
static const ALIGN_ASSET(2) char gNum1DoActionGERTex[] = dgNum1DoActionGERTex;
#define dgNum2DoActionGERTex "__OTR__textures/do_action_static/gNum2DoActionGERTex"
static const ALIGN_ASSET(2) char gNum2DoActionGERTex[] = dgNum2DoActionGERTex;
#define dgNum3DoActionGERTex "__OTR__textures/do_action_static/gNum3DoActionGERTex"
static const ALIGN_ASSET(2) char gNum3DoActionGERTex[] = dgNum3DoActionGERTex;
#define dgNum4DoActionGERTex "__OTR__textures/do_action_static/gNum4DoActionGERTex"
static const ALIGN_ASSET(2) char gNum4DoActionGERTex[] = dgNum4DoActionGERTex;
#define dgNum5DoActionGERTex "__OTR__textures/do_action_static/gNum5DoActionGERTex"
static const ALIGN_ASSET(2) char gNum5DoActionGERTex[] = dgNum5DoActionGERTex;
#define dgNum6DoActionGERTex "__OTR__textures/do_action_static/gNum6DoActionGERTex"
static const ALIGN_ASSET(2) char gNum6DoActionGERTex[] = dgNum6DoActionGERTex;
#define dgNum7DoActionGERTex "__OTR__textures/do_action_static/gNum7DoActionGERTex"
static const ALIGN_ASSET(2) char gNum7DoActionGERTex[] = dgNum7DoActionGERTex;
#define dgNum8DoActionGERTex "__OTR__textures/do_action_static/gNum8DoActionGERTex"
static const ALIGN_ASSET(2) char gNum8DoActionGERTex[] = dgNum8DoActionGERTex;
#define dgAttackDoActionFRATex "__OTR__textures/do_action_static/gAttackDoActionFRATex"
static const ALIGN_ASSET(2) char gAttackDoActionFRATex[] = dgAttackDoActionFRATex;
#define dgCheckDoActionFRATex "__OTR__textures/do_action_static/gCheckDoActionFRATex"
static const ALIGN_ASSET(2) char gCheckDoActionFRATex[] = dgCheckDoActionFRATex;
#define dgEnterDoActionFRATex "__OTR__textures/do_action_static/gEnterDoActionFRATex"
static const ALIGN_ASSET(2) char gEnterDoActionFRATex[] = dgEnterDoActionFRATex;
#define dgReturnDoActionFRATex "__OTR__textures/do_action_static/gReturnDoActionFRATex"
static const ALIGN_ASSET(2) char gReturnDoActionFRATex[] = dgReturnDoActionFRATex;
#define dgOpenDoActionFRATex "__OTR__textures/do_action_static/gOpenDoActionFRATex"
static const ALIGN_ASSET(2) char gOpenDoActionFRATex[] = dgOpenDoActionFRATex;
#define dgJumpDoActionFRATex "__OTR__textures/do_action_static/gJumpDoActionFRATex"
static const ALIGN_ASSET(2) char gJumpDoActionFRATex[] = dgJumpDoActionFRATex;
#define dgDecideDoActionFRATex "__OTR__textures/do_action_static/gDecideDoActionFRATex"
static const ALIGN_ASSET(2) char gDecideDoActionFRATex[] = dgDecideDoActionFRATex;
#define dgDiveDoActionFRATex "__OTR__textures/do_action_static/gDiveDoActionFRATex"
static const ALIGN_ASSET(2) char gDiveDoActionFRATex[] = dgDiveDoActionFRATex;
#define dgFasterDoActionFRATex "__OTR__textures/do_action_static/gFasterDoActionFRATex"
static const ALIGN_ASSET(2) char gFasterDoActionFRATex[] = dgFasterDoActionFRATex;
#define dgThrowDoActionFRATex "__OTR__textures/do_action_static/gThrowDoActionFRATex"
static const ALIGN_ASSET(2) char gThrowDoActionFRATex[] = dgThrowDoActionFRATex;
#define dgUnusedNaviDoActionFRATex "__OTR__textures/do_action_static/gUnusedNaviDoActionFRATex"
static const ALIGN_ASSET(2) char gUnusedNaviDoActionFRATex[] = dgUnusedNaviDoActionFRATex;
#define dgClimbDoActionFRATex "__OTR__textures/do_action_static/gClimbDoActionFRATex"
static const ALIGN_ASSET(2) char gClimbDoActionFRATex[] = dgClimbDoActionFRATex;
#define dgDropDoActionFRATex "__OTR__textures/do_action_static/gDropDoActionFRATex"
static const ALIGN_ASSET(2) char gDropDoActionFRATex[] = dgDropDoActionFRATex;
#define dgDownDoActionFRATex "__OTR__textures/do_action_static/gDownDoActionFRATex"
static const ALIGN_ASSET(2) char gDownDoActionFRATex[] = dgDownDoActionFRATex;
#define dgSaveDoActionFRATex "__OTR__textures/do_action_static/gSaveDoActionFRATex"
static const ALIGN_ASSET(2) char gSaveDoActionFRATex[] = dgSaveDoActionFRATex;
#define dgSpeakDoActionFRATex "__OTR__textures/do_action_static/gSpeakDoActionFRATex"
static const ALIGN_ASSET(2) char gSpeakDoActionFRATex[] = dgSpeakDoActionFRATex;
#define dgNextDoActionFRATex "__OTR__textures/do_action_static/gNextDoActionFRATex"
static const ALIGN_ASSET(2) char gNextDoActionFRATex[] = dgNextDoActionFRATex;
#define dgGrabDoActionFRATex "__OTR__textures/do_action_static/gGrabDoActionFRATex"
static const ALIGN_ASSET(2) char gGrabDoActionFRATex[] = dgGrabDoActionFRATex;
#define dgStopDoActionFRATex "__OTR__textures/do_action_static/gStopDoActionFRATex"
static const ALIGN_ASSET(2) char gStopDoActionFRATex[] = dgStopDoActionFRATex;
#define dgPutAwayDoActionFRATex "__OTR__textures/do_action_static/gPutAwayDoActionFRATex"
static const ALIGN_ASSET(2) char gPutAwayDoActionFRATex[] = dgPutAwayDoActionFRATex;
#define dgReelDoActionFRATex "__OTR__textures/do_action_static/gReelDoActionFRATex"
static const ALIGN_ASSET(2) char gReelDoActionFRATex[] = dgReelDoActionFRATex;
#define dgNum1DoActionFRATex "__OTR__textures/do_action_static/gNum1DoActionFRATex"
static const ALIGN_ASSET(2) char gNum1DoActionFRATex[] = dgNum1DoActionFRATex;
#define dgNum2DoActionFRATex "__OTR__textures/do_action_static/gNum2DoActionFRATex"
static const ALIGN_ASSET(2) char gNum2DoActionFRATex[] = dgNum2DoActionFRATex;
#define dgNum3DoActionFRATex "__OTR__textures/do_action_static/gNum3DoActionFRATex"
static const ALIGN_ASSET(2) char gNum3DoActionFRATex[] = dgNum3DoActionFRATex;
#define dgNum4DoActionFRATex "__OTR__textures/do_action_static/gNum4DoActionFRATex"
static const ALIGN_ASSET(2) char gNum4DoActionFRATex[] = dgNum4DoActionFRATex;
#define dgNum5DoActionFRATex "__OTR__textures/do_action_static/gNum5DoActionFRATex"
static const ALIGN_ASSET(2) char gNum5DoActionFRATex[] = dgNum5DoActionFRATex;
#define dgNum6DoActionFRATex "__OTR__textures/do_action_static/gNum6DoActionFRATex"
static const ALIGN_ASSET(2) char gNum6DoActionFRATex[] = dgNum6DoActionFRATex;
#define dgNum7DoActionFRATex "__OTR__textures/do_action_static/gNum7DoActionFRATex"
static const ALIGN_ASSET(2) char gNum7DoActionFRATex[] = dgNum7DoActionFRATex;
#define dgNum8DoActionFRATex "__OTR__textures/do_action_static/gNum8DoActionFRATex"
static const ALIGN_ASSET(2) char gNum8DoActionFRATex[] = dgNum8DoActionFRATex;

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@@ -1,142 +1,63 @@
#pragma once
#define dgForestMedallionIconTex "__OTR__textures/icon_item_24_static/gForestMedallionIconTex"
#ifdef _WIN32
static const __declspec(align(2)) char gForestMedallionIconTex[] = dgForestMedallionIconTex;
#else
static const char gForestMedallionIconTex[] __attribute__((aligned (2))) = dgForestMedallionIconTex;
#endif
#define dgFireMedallionIconTex "__OTR__textures/icon_item_24_static/gFireMedallionIconTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFireMedallionIconTex[] = dgFireMedallionIconTex;
#else
static const char gFireMedallionIconTex[] __attribute__((aligned (2))) = dgFireMedallionIconTex;
#endif
#define dgWaterMedallionIconTex "__OTR__textures/icon_item_24_static/gWaterMedallionIconTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWaterMedallionIconTex[] = dgWaterMedallionIconTex;
#else
static const char gWaterMedallionIconTex[] __attribute__((aligned (2))) = dgWaterMedallionIconTex;
#endif
#define dgSpiritMedallionIconTex "__OTR__textures/icon_item_24_static/gSpiritMedallionIconTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSpiritMedallionIconTex[] = dgSpiritMedallionIconTex;
#else
static const char gSpiritMedallionIconTex[] __attribute__((aligned (2))) = dgSpiritMedallionIconTex;
#endif
#define dgShadowMedallionIconTex "__OTR__textures/icon_item_24_static/gShadowMedallionIconTex"
#ifdef _WIN32
static const __declspec(align(2)) char gShadowMedallionIconTex[] = dgShadowMedallionIconTex;
#else
static const char gShadowMedallionIconTex[] __attribute__((aligned (2))) = dgShadowMedallionIconTex;
#endif
#define dgLightMedallionIconTex "__OTR__textures/icon_item_24_static/gLightMedallionIconTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLightMedallionIconTex[] = dgLightMedallionIconTex;
#else
static const char gLightMedallionIconTex[] __attribute__((aligned (2))) = dgLightMedallionIconTex;
#endif
#define dgKokiriEmeraldIconTex "__OTR__textures/icon_item_24_static/gKokiriEmeraldIconTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriEmeraldIconTex[] = dgKokiriEmeraldIconTex;
#else
static const char gKokiriEmeraldIconTex[] __attribute__((aligned (2))) = dgKokiriEmeraldIconTex;
#endif
#define dgGoronRubyIconTex "__OTR__textures/icon_item_24_static/gGoronRubyIconTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoronRubyIconTex[] = dgGoronRubyIconTex;
#else
static const char gGoronRubyIconTex[] __attribute__((aligned (2))) = dgGoronRubyIconTex;
#endif
#define dgZoraSapphireIconTex "__OTR__textures/icon_item_24_static/gZoraSapphireIconTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZoraSapphireIconTex[] = dgZoraSapphireIconTex;
#else
static const char gZoraSapphireIconTex[] __attribute__((aligned (2))) = dgZoraSapphireIconTex;
#endif
#define dgStoneOfAgonyIconTex "__OTR__textures/icon_item_24_static/gStoneOfAgonyIconTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStoneOfAgonyIconTex[] = dgStoneOfAgonyIconTex;
#else
static const char gStoneOfAgonyIconTex[] __attribute__((aligned (2))) = dgStoneOfAgonyIconTex;
#endif
#define dgGerudosCardIconTex "__OTR__textures/icon_item_24_static/gGerudosCardIconTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudosCardIconTex[] = dgGerudosCardIconTex;
#else
static const char gGerudosCardIconTex[] __attribute__((aligned (2))) = dgGerudosCardIconTex;
#endif
#define dgGoldSkulltulaIconTex "__OTR__textures/icon_item_24_static/gGoldSkulltulaIconTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoldSkulltulaIconTex[] = dgGoldSkulltulaIconTex;
#else
static const char gGoldSkulltulaIconTex[] __attribute__((aligned (2))) = dgGoldSkulltulaIconTex;
#endif
#define dgHeartContainerIconTex "__OTR__textures/icon_item_24_static/gHeartContainerIconTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHeartContainerIconTex[] = dgHeartContainerIconTex;
#else
static const char gHeartContainerIconTex[] __attribute__((aligned (2))) = dgHeartContainerIconTex;
#endif
#define dgUnusedPieceOfHeartIconTex "__OTR__textures/icon_item_24_static/gUnusedPieceOfHeartIconTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedPieceOfHeartIconTex[] = dgUnusedPieceOfHeartIconTex;
#else
static const char gUnusedPieceOfHeartIconTex[] __attribute__((aligned (2))) = dgUnusedPieceOfHeartIconTex;
#endif
#define dgBossKeyIconTex "__OTR__textures/icon_item_24_static/gBossKeyIconTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBossKeyIconTex[] = dgBossKeyIconTex;
#else
static const char gBossKeyIconTex[] __attribute__((aligned (2))) = dgBossKeyIconTex;
#endif
#define dgCompassIconTex "__OTR__textures/icon_item_24_static/gCompassIconTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCompassIconTex[] = dgCompassIconTex;
#else
static const char gCompassIconTex[] __attribute__((aligned (2))) = dgCompassIconTex;
#endif
#define dgDungeonMapIconTex "__OTR__textures/icon_item_24_static/gDungeonMapIconTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMapIconTex[] = dgDungeonMapIconTex;
#else
static const char gDungeonMapIconTex[] __attribute__((aligned (2))) = dgDungeonMapIconTex;
#endif
#define dgSmallKeyIconTex "__OTR__textures/icon_item_24_static/gSmallKeyIconTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSmallKeyIconTex[] = dgSmallKeyIconTex;
#else
static const char gSmallKeyIconTex[] __attribute__((aligned (2))) = dgSmallKeyIconTex;
#endif
#define dgSmallMagicJarIconTex "__OTR__textures/icon_item_24_static/gSmallMagicJarIconTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSmallMagicJarIconTex[] = dgSmallMagicJarIconTex;
#else
static const char gSmallMagicJarIconTex[] __attribute__((aligned (2))) = dgSmallMagicJarIconTex;
#endif
#define dgBigMagicJarIconTex "__OTR__textures/icon_item_24_static/gBigMagicJarIconTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBigMagicJarIconTex[] = dgBigMagicJarIconTex;
#else
static const char gBigMagicJarIconTex[] __attribute__((aligned (2))) = dgBigMagicJarIconTex;
#endif
#include "align_asset_macro.h"
#define dgForestMedallionIconTex "__OTR__textures/icon_item_24_static/gForestMedallionIconTex"
static const ALIGN_ASSET(2) char gForestMedallionIconTex[] = dgForestMedallionIconTex;
#define dgFireMedallionIconTex "__OTR__textures/icon_item_24_static/gFireMedallionIconTex"
static const ALIGN_ASSET(2) char gFireMedallionIconTex[] = dgFireMedallionIconTex;
#define dgWaterMedallionIconTex "__OTR__textures/icon_item_24_static/gWaterMedallionIconTex"
static const ALIGN_ASSET(2) char gWaterMedallionIconTex[] = dgWaterMedallionIconTex;
#define dgSpiritMedallionIconTex "__OTR__textures/icon_item_24_static/gSpiritMedallionIconTex"
static const ALIGN_ASSET(2) char gSpiritMedallionIconTex[] = dgSpiritMedallionIconTex;
#define dgShadowMedallionIconTex "__OTR__textures/icon_item_24_static/gShadowMedallionIconTex"
static const ALIGN_ASSET(2) char gShadowMedallionIconTex[] = dgShadowMedallionIconTex;
#define dgLightMedallionIconTex "__OTR__textures/icon_item_24_static/gLightMedallionIconTex"
static const ALIGN_ASSET(2) char gLightMedallionIconTex[] = dgLightMedallionIconTex;
#define dgKokiriEmeraldIconTex "__OTR__textures/icon_item_24_static/gKokiriEmeraldIconTex"
static const ALIGN_ASSET(2) char gKokiriEmeraldIconTex[] = dgKokiriEmeraldIconTex;
#define dgGoronRubyIconTex "__OTR__textures/icon_item_24_static/gGoronRubyIconTex"
static const ALIGN_ASSET(2) char gGoronRubyIconTex[] = dgGoronRubyIconTex;
#define dgZoraSapphireIconTex "__OTR__textures/icon_item_24_static/gZoraSapphireIconTex"
static const ALIGN_ASSET(2) char gZoraSapphireIconTex[] = dgZoraSapphireIconTex;
#define dgStoneOfAgonyIconTex "__OTR__textures/icon_item_24_static/gStoneOfAgonyIconTex"
static const ALIGN_ASSET(2) char gStoneOfAgonyIconTex[] = dgStoneOfAgonyIconTex;
#define dgGerudosCardIconTex "__OTR__textures/icon_item_24_static/gGerudosCardIconTex"
static const ALIGN_ASSET(2) char gGerudosCardIconTex[] = dgGerudosCardIconTex;
#define dgGoldSkulltulaIconTex "__OTR__textures/icon_item_24_static/gGoldSkulltulaIconTex"
static const ALIGN_ASSET(2) char gGoldSkulltulaIconTex[] = dgGoldSkulltulaIconTex;
#define dgHeartContainerIconTex "__OTR__textures/icon_item_24_static/gHeartContainerIconTex"
static const ALIGN_ASSET(2) char gHeartContainerIconTex[] = dgHeartContainerIconTex;
#define dgUnusedPieceOfHeartIconTex "__OTR__textures/icon_item_24_static/gUnusedPieceOfHeartIconTex"
static const ALIGN_ASSET(2) char gUnusedPieceOfHeartIconTex[] = dgUnusedPieceOfHeartIconTex;
#define dgBossKeyIconTex "__OTR__textures/icon_item_24_static/gBossKeyIconTex"
static const ALIGN_ASSET(2) char gBossKeyIconTex[] = dgBossKeyIconTex;
#define dgCompassIconTex "__OTR__textures/icon_item_24_static/gCompassIconTex"
static const ALIGN_ASSET(2) char gCompassIconTex[] = dgCompassIconTex;
#define dgDungeonMapIconTex "__OTR__textures/icon_item_24_static/gDungeonMapIconTex"
static const ALIGN_ASSET(2) char gDungeonMapIconTex[] = dgDungeonMapIconTex;
#define dgSmallKeyIconTex "__OTR__textures/icon_item_24_static/gSmallKeyIconTex"
static const ALIGN_ASSET(2) char gSmallKeyIconTex[] = dgSmallKeyIconTex;
#define dgSmallMagicJarIconTex "__OTR__textures/icon_item_24_static/gSmallMagicJarIconTex"
static const ALIGN_ASSET(2) char gSmallMagicJarIconTex[] = dgSmallMagicJarIconTex;
#define dgBigMagicJarIconTex "__OTR__textures/icon_item_24_static/gBigMagicJarIconTex"
static const ALIGN_ASSET(2) char gBigMagicJarIconTex[] = dgBigMagicJarIconTex;

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@@ -1,135 +1,60 @@
#pragma once
#define dgDungeonMapBlankFloorButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapBlankFloorButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMapBlankFloorButtonTex[] = dgDungeonMapBlankFloorButtonTex;
#else
static const char gDungeonMapBlankFloorButtonTex[] __attribute__((aligned (2))) = dgDungeonMapBlankFloorButtonTex;
#endif
#define dgDungeonMap1FButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMap1FButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMap1FButtonTex[] = dgDungeonMap1FButtonTex;
#else
static const char gDungeonMap1FButtonTex[] __attribute__((aligned (2))) = dgDungeonMap1FButtonTex;
#endif
#define dgDungeonMap2FButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMap2FButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMap2FButtonTex[] = dgDungeonMap2FButtonTex;
#else
static const char gDungeonMap2FButtonTex[] __attribute__((aligned (2))) = dgDungeonMap2FButtonTex;
#endif
#define dgDungeonMap3FButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMap3FButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMap3FButtonTex[] = dgDungeonMap3FButtonTex;
#else
static const char gDungeonMap3FButtonTex[] __attribute__((aligned (2))) = dgDungeonMap3FButtonTex;
#endif
#define dgDungeonMap4FButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMap4FButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMap4FButtonTex[] = dgDungeonMap4FButtonTex;
#else
static const char gDungeonMap4FButtonTex[] __attribute__((aligned (2))) = dgDungeonMap4FButtonTex;
#endif
#define dgDungeonMap5FButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMap5FButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMap5FButtonTex[] = dgDungeonMap5FButtonTex;
#else
static const char gDungeonMap5FButtonTex[] __attribute__((aligned (2))) = dgDungeonMap5FButtonTex;
#endif
#define dgDungeonMap6FButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMap6FButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMap6FButtonTex[] = dgDungeonMap6FButtonTex;
#else
static const char gDungeonMap6FButtonTex[] __attribute__((aligned (2))) = dgDungeonMap6FButtonTex;
#endif
#define dgDungeonMap7FButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMap7FButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMap7FButtonTex[] = dgDungeonMap7FButtonTex;
#else
static const char gDungeonMap7FButtonTex[] __attribute__((aligned (2))) = dgDungeonMap7FButtonTex;
#endif
#define dgDungeonMap8FButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMap8FButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMap8FButtonTex[] = dgDungeonMap8FButtonTex;
#else
static const char gDungeonMap8FButtonTex[] __attribute__((aligned (2))) = dgDungeonMap8FButtonTex;
#endif
#define dgDungeonMapB1ButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapB1ButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMapB1ButtonTex[] = dgDungeonMapB1ButtonTex;
#else
static const char gDungeonMapB1ButtonTex[] __attribute__((aligned (2))) = dgDungeonMapB1ButtonTex;
#endif
#define dgDungeonMapB2ButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapB2ButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMapB2ButtonTex[] = dgDungeonMapB2ButtonTex;
#else
static const char gDungeonMapB2ButtonTex[] __attribute__((aligned (2))) = dgDungeonMapB2ButtonTex;
#endif
#define dgDungeonMapB3ButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapB3ButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMapB3ButtonTex[] = dgDungeonMapB3ButtonTex;
#else
static const char gDungeonMapB3ButtonTex[] __attribute__((aligned (2))) = dgDungeonMapB3ButtonTex;
#endif
#define dgDungeonMapB4ButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapB4ButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMapB4ButtonTex[] = dgDungeonMapB4ButtonTex;
#else
static const char gDungeonMapB4ButtonTex[] __attribute__((aligned (2))) = dgDungeonMapB4ButtonTex;
#endif
#define dgDungeonMapB5ButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapB5ButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMapB5ButtonTex[] = dgDungeonMapB5ButtonTex;
#else
static const char gDungeonMapB5ButtonTex[] __attribute__((aligned (2))) = dgDungeonMapB5ButtonTex;
#endif
#define dgDungeonMapB6ButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapB6ButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMapB6ButtonTex[] = dgDungeonMapB6ButtonTex;
#else
static const char gDungeonMapB6ButtonTex[] __attribute__((aligned (2))) = dgDungeonMapB6ButtonTex;
#endif
#define dgDungeonMapB7ButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapB7ButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMapB7ButtonTex[] = dgDungeonMapB7ButtonTex;
#else
static const char gDungeonMapB7ButtonTex[] __attribute__((aligned (2))) = dgDungeonMapB7ButtonTex;
#endif
#define dgDungeonMapB8ButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapB8ButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMapB8ButtonTex[] = dgDungeonMapB8ButtonTex;
#else
static const char gDungeonMapB8ButtonTex[] __attribute__((aligned (2))) = dgDungeonMapB8ButtonTex;
#endif
#define dgDungeonMapLinkHeadTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapLinkHeadTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMapLinkHeadTex[] = dgDungeonMapLinkHeadTex;
#else
static const char gDungeonMapLinkHeadTex[] __attribute__((aligned (2))) = dgDungeonMapLinkHeadTex;
#endif
#define dgDungeonMapSkullTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapSkullTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMapSkullTex[] = dgDungeonMapSkullTex;
#else
static const char gDungeonMapSkullTex[] __attribute__((aligned (2))) = dgDungeonMapSkullTex;
#endif
#include "align_asset_macro.h"
#define dgDungeonMapBlankFloorButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapBlankFloorButtonTex"
static const ALIGN_ASSET(2) char gDungeonMapBlankFloorButtonTex[] = dgDungeonMapBlankFloorButtonTex;
#define dgDungeonMap1FButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMap1FButtonTex"
static const ALIGN_ASSET(2) char gDungeonMap1FButtonTex[] = dgDungeonMap1FButtonTex;
#define dgDungeonMap2FButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMap2FButtonTex"
static const ALIGN_ASSET(2) char gDungeonMap2FButtonTex[] = dgDungeonMap2FButtonTex;
#define dgDungeonMap3FButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMap3FButtonTex"
static const ALIGN_ASSET(2) char gDungeonMap3FButtonTex[] = dgDungeonMap3FButtonTex;
#define dgDungeonMap4FButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMap4FButtonTex"
static const ALIGN_ASSET(2) char gDungeonMap4FButtonTex[] = dgDungeonMap4FButtonTex;
#define dgDungeonMap5FButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMap5FButtonTex"
static const ALIGN_ASSET(2) char gDungeonMap5FButtonTex[] = dgDungeonMap5FButtonTex;
#define dgDungeonMap6FButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMap6FButtonTex"
static const ALIGN_ASSET(2) char gDungeonMap6FButtonTex[] = dgDungeonMap6FButtonTex;
#define dgDungeonMap7FButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMap7FButtonTex"
static const ALIGN_ASSET(2) char gDungeonMap7FButtonTex[] = dgDungeonMap7FButtonTex;
#define dgDungeonMap8FButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMap8FButtonTex"
static const ALIGN_ASSET(2) char gDungeonMap8FButtonTex[] = dgDungeonMap8FButtonTex;
#define dgDungeonMapB1ButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapB1ButtonTex"
static const ALIGN_ASSET(2) char gDungeonMapB1ButtonTex[] = dgDungeonMapB1ButtonTex;
#define dgDungeonMapB2ButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapB2ButtonTex"
static const ALIGN_ASSET(2) char gDungeonMapB2ButtonTex[] = dgDungeonMapB2ButtonTex;
#define dgDungeonMapB3ButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapB3ButtonTex"
static const ALIGN_ASSET(2) char gDungeonMapB3ButtonTex[] = dgDungeonMapB3ButtonTex;
#define dgDungeonMapB4ButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapB4ButtonTex"
static const ALIGN_ASSET(2) char gDungeonMapB4ButtonTex[] = dgDungeonMapB4ButtonTex;
#define dgDungeonMapB5ButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapB5ButtonTex"
static const ALIGN_ASSET(2) char gDungeonMapB5ButtonTex[] = dgDungeonMapB5ButtonTex;
#define dgDungeonMapB6ButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapB6ButtonTex"
static const ALIGN_ASSET(2) char gDungeonMapB6ButtonTex[] = dgDungeonMapB6ButtonTex;
#define dgDungeonMapB7ButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapB7ButtonTex"
static const ALIGN_ASSET(2) char gDungeonMapB7ButtonTex[] = dgDungeonMapB7ButtonTex;
#define dgDungeonMapB8ButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapB8ButtonTex"
static const ALIGN_ASSET(2) char gDungeonMapB8ButtonTex[] = dgDungeonMapB8ButtonTex;
#define dgDungeonMapLinkHeadTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapLinkHeadTex"
static const ALIGN_ASSET(2) char gDungeonMapLinkHeadTex[] = dgDungeonMapLinkHeadTex;
#define dgDungeonMapSkullTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapSkullTex"
static const ALIGN_ASSET(2) char gDungeonMapSkullTex[] = dgDungeonMapSkullTex;

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@@ -1,198 +1,87 @@
#pragma once
#define dgWorldMapImageTex "__OTR__textures/icon_item_field_static/gWorldMapImageTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWorldMapImageTex[] = dgWorldMapImageTex;
#else
static const char gWorldMapImageTex[] __attribute__((aligned (2))) = dgWorldMapImageTex;
#endif
#define dgWorldMapImageTLUT "__OTR__textures/icon_item_field_static/gWorldMapImageTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gWorldMapImageTLUT[] = dgWorldMapImageTLUT;
#else
static const char gWorldMapImageTLUT[] __attribute__((aligned (2))) = dgWorldMapImageTLUT;
#endif
#define dgWorldMapDotTex "__OTR__textures/icon_item_field_static/gWorldMapDotTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWorldMapDotTex[] = dgWorldMapDotTex;
#else
static const char gWorldMapDotTex[] __attribute__((aligned (2))) = dgWorldMapDotTex;
#endif
#define dgWorldMapAreaBox1Tex "__OTR__textures/icon_item_field_static/gWorldMapAreaBox1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gWorldMapAreaBox1Tex[] = dgWorldMapAreaBox1Tex;
#else
static const char gWorldMapAreaBox1Tex[] __attribute__((aligned (2))) = dgWorldMapAreaBox1Tex;
#endif
#define dgWorldMapAreaBox2Tex "__OTR__textures/icon_item_field_static/gWorldMapAreaBox2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gWorldMapAreaBox2Tex[] = dgWorldMapAreaBox2Tex;
#else
static const char gWorldMapAreaBox2Tex[] __attribute__((aligned (2))) = dgWorldMapAreaBox2Tex;
#endif
#define dgWorldMapAreaBox3Tex "__OTR__textures/icon_item_field_static/gWorldMapAreaBox3Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gWorldMapAreaBox3Tex[] = dgWorldMapAreaBox3Tex;
#else
static const char gWorldMapAreaBox3Tex[] __attribute__((aligned (2))) = dgWorldMapAreaBox3Tex;
#endif
#define dgWorldMapAreaBox4Tex "__OTR__textures/icon_item_field_static/gWorldMapAreaBox4Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gWorldMapAreaBox4Tex[] = dgWorldMapAreaBox4Tex;
#else
static const char gWorldMapAreaBox4Tex[] __attribute__((aligned (2))) = dgWorldMapAreaBox4Tex;
#endif
#define dgWorldMapAreaBox5Tex "__OTR__textures/icon_item_field_static/gWorldMapAreaBox5Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gWorldMapAreaBox5Tex[] = dgWorldMapAreaBox5Tex;
#else
static const char gWorldMapAreaBox5Tex[] __attribute__((aligned (2))) = dgWorldMapAreaBox5Tex;
#endif
#define dgWorldMapAreaBox6Tex "__OTR__textures/icon_item_field_static/gWorldMapAreaBox6Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gWorldMapAreaBox6Tex[] = dgWorldMapAreaBox6Tex;
#else
static const char gWorldMapAreaBox6Tex[] __attribute__((aligned (2))) = dgWorldMapAreaBox6Tex;
#endif
#define dgWorldMapAreaBox7Tex "__OTR__textures/icon_item_field_static/gWorldMapAreaBox7Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gWorldMapAreaBox7Tex[] = dgWorldMapAreaBox7Tex;
#else
static const char gWorldMapAreaBox7Tex[] __attribute__((aligned (2))) = dgWorldMapAreaBox7Tex;
#endif
#define dgWorldMapAreaBox8Tex "__OTR__textures/icon_item_field_static/gWorldMapAreaBox8Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gWorldMapAreaBox8Tex[] = dgWorldMapAreaBox8Tex;
#else
static const char gWorldMapAreaBox8Tex[] __attribute__((aligned (2))) = dgWorldMapAreaBox8Tex;
#endif
#define dgWorldMapArrowTex "__OTR__textures/icon_item_field_static/gWorldMapArrowTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWorldMapArrowTex[] = dgWorldMapArrowTex;
#else
static const char gWorldMapArrowTex[] __attribute__((aligned (2))) = dgWorldMapArrowTex;
#endif
#define dgWorldMapCloud1Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gWorldMapCloud1Tex[] = dgWorldMapCloud1Tex;
#else
static const char gWorldMapCloud1Tex[] __attribute__((aligned (2))) = dgWorldMapCloud1Tex;
#endif
#define dgWorldMapCloud2Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gWorldMapCloud2Tex[] = dgWorldMapCloud2Tex;
#else
static const char gWorldMapCloud2Tex[] __attribute__((aligned (2))) = dgWorldMapCloud2Tex;
#endif
#define dgWorldMapCloud3Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud3Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gWorldMapCloud3Tex[] = dgWorldMapCloud3Tex;
#else
static const char gWorldMapCloud3Tex[] __attribute__((aligned (2))) = dgWorldMapCloud3Tex;
#endif
#define dgWorldMapCloud4Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud4Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gWorldMapCloud4Tex[] = dgWorldMapCloud4Tex;
#else
static const char gWorldMapCloud4Tex[] __attribute__((aligned (2))) = dgWorldMapCloud4Tex;
#endif
#define dgWorldMapCloud5Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud5Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gWorldMapCloud5Tex[] = dgWorldMapCloud5Tex;
#else
static const char gWorldMapCloud5Tex[] __attribute__((aligned (2))) = dgWorldMapCloud5Tex;
#endif
#define dgWorldMapCloud6Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud6Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gWorldMapCloud6Tex[] = dgWorldMapCloud6Tex;
#else
static const char gWorldMapCloud6Tex[] __attribute__((aligned (2))) = dgWorldMapCloud6Tex;
#endif
#define dgWorldMapCloud7Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud7Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gWorldMapCloud7Tex[] = dgWorldMapCloud7Tex;
#else
static const char gWorldMapCloud7Tex[] __attribute__((aligned (2))) = dgWorldMapCloud7Tex;
#endif
#define dgWorldMapCloud8Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud8Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gWorldMapCloud8Tex[] = dgWorldMapCloud8Tex;
#else
static const char gWorldMapCloud8Tex[] __attribute__((aligned (2))) = dgWorldMapCloud8Tex;
#endif
#define dgWorldMapCloud9Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud9Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gWorldMapCloud9Tex[] = dgWorldMapCloud9Tex;
#else
static const char gWorldMapCloud9Tex[] __attribute__((aligned (2))) = dgWorldMapCloud9Tex;
#endif
#define dgWorldMapCloud10Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud10Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gWorldMapCloud10Tex[] = dgWorldMapCloud10Tex;
#else
static const char gWorldMapCloud10Tex[] __attribute__((aligned (2))) = dgWorldMapCloud10Tex;
#endif
#define dgWorldMapCloud11Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud11Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gWorldMapCloud11Tex[] = dgWorldMapCloud11Tex;
#else
static const char gWorldMapCloud11Tex[] __attribute__((aligned (2))) = dgWorldMapCloud11Tex;
#endif
#define dgWorldMapCloud12Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud12Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gWorldMapCloud12Tex[] = dgWorldMapCloud12Tex;
#else
static const char gWorldMapCloud12Tex[] __attribute__((aligned (2))) = dgWorldMapCloud12Tex;
#endif
#define dgWorldMapCloud13Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud13Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gWorldMapCloud13Tex[] = dgWorldMapCloud13Tex;
#else
static const char gWorldMapCloud13Tex[] __attribute__((aligned (2))) = dgWorldMapCloud13Tex;
#endif
#define dgWorldMapCloud14Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud14Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gWorldMapCloud14Tex[] = dgWorldMapCloud14Tex;
#else
static const char gWorldMapCloud14Tex[] __attribute__((aligned (2))) = dgWorldMapCloud14Tex;
#endif
#define dgWorldMapCloud15Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud15Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gWorldMapCloud15Tex[] = dgWorldMapCloud15Tex;
#else
static const char gWorldMapCloud15Tex[] __attribute__((aligned (2))) = dgWorldMapCloud15Tex;
#endif
#define dgWorldMapCloud16Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud16Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gWorldMapCloud16Tex[] = dgWorldMapCloud16Tex;
#else
static const char gWorldMapCloud16Tex[] __attribute__((aligned (2))) = dgWorldMapCloud16Tex;
#endif
#include "align_asset_macro.h"
#define dgWorldMapImageTex "__OTR__textures/icon_item_field_static/gWorldMapImageTex"
static const ALIGN_ASSET(2) char gWorldMapImageTex[] = dgWorldMapImageTex;
#define dgWorldMapImageTLUT "__OTR__textures/icon_item_field_static/gWorldMapImageTLUT"
static const ALIGN_ASSET(2) char gWorldMapImageTLUT[] = dgWorldMapImageTLUT;
#define dgWorldMapDotTex "__OTR__textures/icon_item_field_static/gWorldMapDotTex"
static const ALIGN_ASSET(2) char gWorldMapDotTex[] = dgWorldMapDotTex;
#define dgWorldMapAreaBox1Tex "__OTR__textures/icon_item_field_static/gWorldMapAreaBox1Tex"
static const ALIGN_ASSET(2) char gWorldMapAreaBox1Tex[] = dgWorldMapAreaBox1Tex;
#define dgWorldMapAreaBox2Tex "__OTR__textures/icon_item_field_static/gWorldMapAreaBox2Tex"
static const ALIGN_ASSET(2) char gWorldMapAreaBox2Tex[] = dgWorldMapAreaBox2Tex;
#define dgWorldMapAreaBox3Tex "__OTR__textures/icon_item_field_static/gWorldMapAreaBox3Tex"
static const ALIGN_ASSET(2) char gWorldMapAreaBox3Tex[] = dgWorldMapAreaBox3Tex;
#define dgWorldMapAreaBox4Tex "__OTR__textures/icon_item_field_static/gWorldMapAreaBox4Tex"
static const ALIGN_ASSET(2) char gWorldMapAreaBox4Tex[] = dgWorldMapAreaBox4Tex;
#define dgWorldMapAreaBox5Tex "__OTR__textures/icon_item_field_static/gWorldMapAreaBox5Tex"
static const ALIGN_ASSET(2) char gWorldMapAreaBox5Tex[] = dgWorldMapAreaBox5Tex;
#define dgWorldMapAreaBox6Tex "__OTR__textures/icon_item_field_static/gWorldMapAreaBox6Tex"
static const ALIGN_ASSET(2) char gWorldMapAreaBox6Tex[] = dgWorldMapAreaBox6Tex;
#define dgWorldMapAreaBox7Tex "__OTR__textures/icon_item_field_static/gWorldMapAreaBox7Tex"
static const ALIGN_ASSET(2) char gWorldMapAreaBox7Tex[] = dgWorldMapAreaBox7Tex;
#define dgWorldMapAreaBox8Tex "__OTR__textures/icon_item_field_static/gWorldMapAreaBox8Tex"
static const ALIGN_ASSET(2) char gWorldMapAreaBox8Tex[] = dgWorldMapAreaBox8Tex;
#define dgWorldMapArrowTex "__OTR__textures/icon_item_field_static/gWorldMapArrowTex"
static const ALIGN_ASSET(2) char gWorldMapArrowTex[] = dgWorldMapArrowTex;
#define dgWorldMapCloud1Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud1Tex"
static const ALIGN_ASSET(2) char gWorldMapCloud1Tex[] = dgWorldMapCloud1Tex;
#define dgWorldMapCloud2Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud2Tex"
static const ALIGN_ASSET(2) char gWorldMapCloud2Tex[] = dgWorldMapCloud2Tex;
#define dgWorldMapCloud3Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud3Tex"
static const ALIGN_ASSET(2) char gWorldMapCloud3Tex[] = dgWorldMapCloud3Tex;
#define dgWorldMapCloud4Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud4Tex"
static const ALIGN_ASSET(2) char gWorldMapCloud4Tex[] = dgWorldMapCloud4Tex;
#define dgWorldMapCloud5Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud5Tex"
static const ALIGN_ASSET(2) char gWorldMapCloud5Tex[] = dgWorldMapCloud5Tex;
#define dgWorldMapCloud6Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud6Tex"
static const ALIGN_ASSET(2) char gWorldMapCloud6Tex[] = dgWorldMapCloud6Tex;
#define dgWorldMapCloud7Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud7Tex"
static const ALIGN_ASSET(2) char gWorldMapCloud7Tex[] = dgWorldMapCloud7Tex;
#define dgWorldMapCloud8Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud8Tex"
static const ALIGN_ASSET(2) char gWorldMapCloud8Tex[] = dgWorldMapCloud8Tex;
#define dgWorldMapCloud9Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud9Tex"
static const ALIGN_ASSET(2) char gWorldMapCloud9Tex[] = dgWorldMapCloud9Tex;
#define dgWorldMapCloud10Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud10Tex"
static const ALIGN_ASSET(2) char gWorldMapCloud10Tex[] = dgWorldMapCloud10Tex;
#define dgWorldMapCloud11Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud11Tex"
static const ALIGN_ASSET(2) char gWorldMapCloud11Tex[] = dgWorldMapCloud11Tex;
#define dgWorldMapCloud12Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud12Tex"
static const ALIGN_ASSET(2) char gWorldMapCloud12Tex[] = dgWorldMapCloud12Tex;
#define dgWorldMapCloud13Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud13Tex"
static const ALIGN_ASSET(2) char gWorldMapCloud13Tex[] = dgWorldMapCloud13Tex;
#define dgWorldMapCloud14Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud14Tex"
static const ALIGN_ASSET(2) char gWorldMapCloud14Tex[] = dgWorldMapCloud14Tex;
#define dgWorldMapCloud15Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud15Tex"
static const ALIGN_ASSET(2) char gWorldMapCloud15Tex[] = dgWorldMapCloud15Tex;
#define dgWorldMapCloud16Tex "__OTR__textures/icon_item_field_static/gWorldMapCloud16Tex"
static const ALIGN_ASSET(2) char gWorldMapCloud16Tex[] = dgWorldMapCloud16Tex;

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@@ -1,233 +1,102 @@
#pragma once
#define dgPauseDekuTitleFRATex "__OTR__textures/icon_item_fra_static/gPauseDekuTitleFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseDekuTitleFRATex[] = dgPauseDekuTitleFRATex;
#else
static const char gPauseDekuTitleFRATex[] __attribute__((aligned (2))) = dgPauseDekuTitleFRATex;
#endif
#define dgPauseDodongoTitleFRATex "__OTR__textures/icon_item_fra_static/gPauseDodongoTitleFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseDodongoTitleFRATex[] = dgPauseDodongoTitleFRATex;
#else
static const char gPauseDodongoTitleFRATex[] __attribute__((aligned (2))) = dgPauseDodongoTitleFRATex;
#endif
#define dgPauseJabuTitleFRATex "__OTR__textures/icon_item_fra_static/gPauseJabuTitleFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseJabuTitleFRATex[] = dgPauseJabuTitleFRATex;
#else
static const char gPauseJabuTitleFRATex[] __attribute__((aligned (2))) = dgPauseJabuTitleFRATex;
#endif
#define dgPauseForestTitleFRATex "__OTR__textures/icon_item_fra_static/gPauseForestTitleFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseForestTitleFRATex[] = dgPauseForestTitleFRATex;
#else
static const char gPauseForestTitleFRATex[] __attribute__((aligned (2))) = dgPauseForestTitleFRATex;
#endif
#define dgPauseFireTitleFRATex "__OTR__textures/icon_item_fra_static/gPauseFireTitleFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseFireTitleFRATex[] = dgPauseFireTitleFRATex;
#else
static const char gPauseFireTitleFRATex[] __attribute__((aligned (2))) = dgPauseFireTitleFRATex;
#endif
#define dgPauseWaterTitleFRATex "__OTR__textures/icon_item_fra_static/gPauseWaterTitleFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseWaterTitleFRATex[] = dgPauseWaterTitleFRATex;
#else
static const char gPauseWaterTitleFRATex[] __attribute__((aligned (2))) = dgPauseWaterTitleFRATex;
#endif
#define dgPauseSpiritTitleFRATex "__OTR__textures/icon_item_fra_static/gPauseSpiritTitleFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseSpiritTitleFRATex[] = dgPauseSpiritTitleFRATex;
#else
static const char gPauseSpiritTitleFRATex[] __attribute__((aligned (2))) = dgPauseSpiritTitleFRATex;
#endif
#define dgPauseShadowTitleFRATex "__OTR__textures/icon_item_fra_static/gPauseShadowTitleFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseShadowTitleFRATex[] = dgPauseShadowTitleFRATex;
#else
static const char gPauseShadowTitleFRATex[] __attribute__((aligned (2))) = dgPauseShadowTitleFRATex;
#endif
#define dgPauseBotWTitleFRATex "__OTR__textures/icon_item_fra_static/gPauseBotWTitleFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseBotWTitleFRATex[] = dgPauseBotWTitleFRATex;
#else
static const char gPauseBotWTitleFRATex[] __attribute__((aligned (2))) = dgPauseBotWTitleFRATex;
#endif
#define dgPauseIceCavernTitleFRATex "__OTR__textures/icon_item_fra_static/gPauseIceCavernTitleFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseIceCavernTitleFRATex[] = dgPauseIceCavernTitleFRATex;
#else
static const char gPauseIceCavernTitleFRATex[] __attribute__((aligned (2))) = dgPauseIceCavernTitleFRATex;
#endif
#define dgPauseToEquipFRATex "__OTR__textures/icon_item_fra_static/gPauseToEquipFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseToEquipFRATex[] = dgPauseToEquipFRATex;
#else
static const char gPauseToEquipFRATex[] __attribute__((aligned (2))) = dgPauseToEquipFRATex;
#endif
#define dgPauseToDecideFRATex "__OTR__textures/icon_item_fra_static/gPauseToDecideFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseToDecideFRATex[] = dgPauseToDecideFRATex;
#else
static const char gPauseToDecideFRATex[] __attribute__((aligned (2))) = dgPauseToDecideFRATex;
#endif
#define dgPauseToPlayMelodyFRATex "__OTR__textures/icon_item_fra_static/gPauseToPlayMelodyFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseToPlayMelodyFRATex[] = dgPauseToPlayMelodyFRATex;
#else
static const char gPauseToPlayMelodyFRATex[] __attribute__((aligned (2))) = dgPauseToPlayMelodyFRATex;
#endif
#define dgPauseToSelectItemFRATex "__OTR__textures/icon_item_fra_static/gPauseToSelectItemFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseToSelectItemFRATex[] = dgPauseToSelectItemFRATex;
#else
static const char gPauseToSelectItemFRATex[] __attribute__((aligned (2))) = dgPauseToSelectItemFRATex;
#endif
#define dgPauseToMapFRATex "__OTR__textures/icon_item_fra_static/gPauseToMapFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseToMapFRATex[] = dgPauseToMapFRATex;
#else
static const char gPauseToMapFRATex[] __attribute__((aligned (2))) = dgPauseToMapFRATex;
#endif
#define dgPauseToQuestStatusFRATex "__OTR__textures/icon_item_fra_static/gPauseToQuestStatusFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseToQuestStatusFRATex[] = dgPauseToQuestStatusFRATex;
#else
static const char gPauseToQuestStatusFRATex[] __attribute__((aligned (2))) = dgPauseToQuestStatusFRATex;
#endif
#define dgPauseToEquipmentFRATex "__OTR__textures/icon_item_fra_static/gPauseToEquipmentFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseToEquipmentFRATex[] = dgPauseToEquipmentFRATex;
#else
static const char gPauseToEquipmentFRATex[] __attribute__((aligned (2))) = dgPauseToEquipmentFRATex;
#endif
#define dgPauseSavePromptFRATex "__OTR__textures/icon_item_fra_static/gPauseSavePromptFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseSavePromptFRATex[] = dgPauseSavePromptFRATex;
#else
static const char gPauseSavePromptFRATex[] __attribute__((aligned (2))) = dgPauseSavePromptFRATex;
#endif
#define dgPauseSaveConfirmationFRATex "__OTR__textures/icon_item_fra_static/gPauseSaveConfirmationFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseSaveConfirmationFRATex[] = dgPauseSaveConfirmationFRATex;
#else
static const char gPauseSaveConfirmationFRATex[] __attribute__((aligned (2))) = dgPauseSaveConfirmationFRATex;
#endif
#define dgPauseYesFRATex "__OTR__textures/icon_item_fra_static/gPauseYesFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseYesFRATex[] = dgPauseYesFRATex;
#else
static const char gPauseYesFRATex[] __attribute__((aligned (2))) = dgPauseYesFRATex;
#endif
#define dgPauseNoFRATex "__OTR__textures/icon_item_fra_static/gPauseNoFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseNoFRATex[] = dgPauseNoFRATex;
#else
static const char gPauseNoFRATex[] __attribute__((aligned (2))) = dgPauseNoFRATex;
#endif
#define dgPauseCurrentPositionFRATex "__OTR__textures/icon_item_fra_static/gPauseCurrentPositionFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseCurrentPositionFRATex[] = dgPauseCurrentPositionFRATex;
#else
static const char gPauseCurrentPositionFRATex[] __attribute__((aligned (2))) = dgPauseCurrentPositionFRATex;
#endif
#define dgPauseEquipment00FRATex "__OTR__textures/icon_item_fra_static/gPauseEquipment00FRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseEquipment00FRATex[] = dgPauseEquipment00FRATex;
#else
static const char gPauseEquipment00FRATex[] __attribute__((aligned (2))) = dgPauseEquipment00FRATex;
#endif
#define dgPauseEquipment10FRATex "__OTR__textures/icon_item_fra_static/gPauseEquipment10FRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseEquipment10FRATex[] = dgPauseEquipment10FRATex;
#else
static const char gPauseEquipment10FRATex[] __attribute__((aligned (2))) = dgPauseEquipment10FRATex;
#endif
#define dgPauseEquipment20FRATex "__OTR__textures/icon_item_fra_static/gPauseEquipment20FRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseEquipment20FRATex[] = dgPauseEquipment20FRATex;
#else
static const char gPauseEquipment20FRATex[] __attribute__((aligned (2))) = dgPauseEquipment20FRATex;
#endif
#define dgPauseSelectItem00FRATex "__OTR__textures/icon_item_fra_static/gPauseSelectItem00FRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseSelectItem00FRATex[] = dgPauseSelectItem00FRATex;
#else
static const char gPauseSelectItem00FRATex[] __attribute__((aligned (2))) = dgPauseSelectItem00FRATex;
#endif
#define dgPauseSelectItem10FRATex "__OTR__textures/icon_item_fra_static/gPauseSelectItem10FRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseSelectItem10FRATex[] = dgPauseSelectItem10FRATex;
#else
static const char gPauseSelectItem10FRATex[] __attribute__((aligned (2))) = dgPauseSelectItem10FRATex;
#endif
#define dgPauseSelectItem20FRATex "__OTR__textures/icon_item_fra_static/gPauseSelectItem20FRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseSelectItem20FRATex[] = dgPauseSelectItem20FRATex;
#else
static const char gPauseSelectItem20FRATex[] __attribute__((aligned (2))) = dgPauseSelectItem20FRATex;
#endif
#define dgPauseMap10FRATex "__OTR__textures/icon_item_fra_static/gPauseMap10FRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseMap10FRATex[] = dgPauseMap10FRATex;
#else
static const char gPauseMap10FRATex[] __attribute__((aligned (2))) = dgPauseMap10FRATex;
#endif
#define dgPauseQuestStatus10FRATex "__OTR__textures/icon_item_fra_static/gPauseQuestStatus10FRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseQuestStatus10FRATex[] = dgPauseQuestStatus10FRATex;
#else
static const char gPauseQuestStatus10FRATex[] __attribute__((aligned (2))) = dgPauseQuestStatus10FRATex;
#endif
#define dgPauseSave00FRATex "__OTR__textures/icon_item_fra_static/gPauseSave00FRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseSave00FRATex[] = dgPauseSave00FRATex;
#else
static const char gPauseSave00FRATex[] __attribute__((aligned (2))) = dgPauseSave00FRATex;
#endif
#define dgPauseSave10FRATex "__OTR__textures/icon_item_fra_static/gPauseSave10FRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseSave10FRATex[] = dgPauseSave10FRATex;
#else
static const char gPauseSave10FRATex[] __attribute__((aligned (2))) = dgPauseSave10FRATex;
#endif
#define dgPauseSave20FRATex "__OTR__textures/icon_item_fra_static/gPauseSave20FRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseSave20FRATex[] = dgPauseSave20FRATex;
#else
static const char gPauseSave20FRATex[] __attribute__((aligned (2))) = dgPauseSave20FRATex;
#endif
#include "align_asset_macro.h"
#define dgPauseDekuTitleFRATex "__OTR__textures/icon_item_fra_static/gPauseDekuTitleFRATex"
static const ALIGN_ASSET(2) char gPauseDekuTitleFRATex[] = dgPauseDekuTitleFRATex;
#define dgPauseDodongoTitleFRATex "__OTR__textures/icon_item_fra_static/gPauseDodongoTitleFRATex"
static const ALIGN_ASSET(2) char gPauseDodongoTitleFRATex[] = dgPauseDodongoTitleFRATex;
#define dgPauseJabuTitleFRATex "__OTR__textures/icon_item_fra_static/gPauseJabuTitleFRATex"
static const ALIGN_ASSET(2) char gPauseJabuTitleFRATex[] = dgPauseJabuTitleFRATex;
#define dgPauseForestTitleFRATex "__OTR__textures/icon_item_fra_static/gPauseForestTitleFRATex"
static const ALIGN_ASSET(2) char gPauseForestTitleFRATex[] = dgPauseForestTitleFRATex;
#define dgPauseFireTitleFRATex "__OTR__textures/icon_item_fra_static/gPauseFireTitleFRATex"
static const ALIGN_ASSET(2) char gPauseFireTitleFRATex[] = dgPauseFireTitleFRATex;
#define dgPauseWaterTitleFRATex "__OTR__textures/icon_item_fra_static/gPauseWaterTitleFRATex"
static const ALIGN_ASSET(2) char gPauseWaterTitleFRATex[] = dgPauseWaterTitleFRATex;
#define dgPauseSpiritTitleFRATex "__OTR__textures/icon_item_fra_static/gPauseSpiritTitleFRATex"
static const ALIGN_ASSET(2) char gPauseSpiritTitleFRATex[] = dgPauseSpiritTitleFRATex;
#define dgPauseShadowTitleFRATex "__OTR__textures/icon_item_fra_static/gPauseShadowTitleFRATex"
static const ALIGN_ASSET(2) char gPauseShadowTitleFRATex[] = dgPauseShadowTitleFRATex;
#define dgPauseBotWTitleFRATex "__OTR__textures/icon_item_fra_static/gPauseBotWTitleFRATex"
static const ALIGN_ASSET(2) char gPauseBotWTitleFRATex[] = dgPauseBotWTitleFRATex;
#define dgPauseIceCavernTitleFRATex "__OTR__textures/icon_item_fra_static/gPauseIceCavernTitleFRATex"
static const ALIGN_ASSET(2) char gPauseIceCavernTitleFRATex[] = dgPauseIceCavernTitleFRATex;
#define dgPauseToEquipFRATex "__OTR__textures/icon_item_fra_static/gPauseToEquipFRATex"
static const ALIGN_ASSET(2) char gPauseToEquipFRATex[] = dgPauseToEquipFRATex;
#define dgPauseToDecideFRATex "__OTR__textures/icon_item_fra_static/gPauseToDecideFRATex"
static const ALIGN_ASSET(2) char gPauseToDecideFRATex[] = dgPauseToDecideFRATex;
#define dgPauseToPlayMelodyFRATex "__OTR__textures/icon_item_fra_static/gPauseToPlayMelodyFRATex"
static const ALIGN_ASSET(2) char gPauseToPlayMelodyFRATex[] = dgPauseToPlayMelodyFRATex;
#define dgPauseToSelectItemFRATex "__OTR__textures/icon_item_fra_static/gPauseToSelectItemFRATex"
static const ALIGN_ASSET(2) char gPauseToSelectItemFRATex[] = dgPauseToSelectItemFRATex;
#define dgPauseToMapFRATex "__OTR__textures/icon_item_fra_static/gPauseToMapFRATex"
static const ALIGN_ASSET(2) char gPauseToMapFRATex[] = dgPauseToMapFRATex;
#define dgPauseToQuestStatusFRATex "__OTR__textures/icon_item_fra_static/gPauseToQuestStatusFRATex"
static const ALIGN_ASSET(2) char gPauseToQuestStatusFRATex[] = dgPauseToQuestStatusFRATex;
#define dgPauseToEquipmentFRATex "__OTR__textures/icon_item_fra_static/gPauseToEquipmentFRATex"
static const ALIGN_ASSET(2) char gPauseToEquipmentFRATex[] = dgPauseToEquipmentFRATex;
#define dgPauseSavePromptFRATex "__OTR__textures/icon_item_fra_static/gPauseSavePromptFRATex"
static const ALIGN_ASSET(2) char gPauseSavePromptFRATex[] = dgPauseSavePromptFRATex;
#define dgPauseSaveConfirmationFRATex "__OTR__textures/icon_item_fra_static/gPauseSaveConfirmationFRATex"
static const ALIGN_ASSET(2) char gPauseSaveConfirmationFRATex[] = dgPauseSaveConfirmationFRATex;
#define dgPauseYesFRATex "__OTR__textures/icon_item_fra_static/gPauseYesFRATex"
static const ALIGN_ASSET(2) char gPauseYesFRATex[] = dgPauseYesFRATex;
#define dgPauseNoFRATex "__OTR__textures/icon_item_fra_static/gPauseNoFRATex"
static const ALIGN_ASSET(2) char gPauseNoFRATex[] = dgPauseNoFRATex;
#define dgPauseCurrentPositionFRATex "__OTR__textures/icon_item_fra_static/gPauseCurrentPositionFRATex"
static const ALIGN_ASSET(2) char gPauseCurrentPositionFRATex[] = dgPauseCurrentPositionFRATex;
#define dgPauseEquipment00FRATex "__OTR__textures/icon_item_fra_static/gPauseEquipment00FRATex"
static const ALIGN_ASSET(2) char gPauseEquipment00FRATex[] = dgPauseEquipment00FRATex;
#define dgPauseEquipment10FRATex "__OTR__textures/icon_item_fra_static/gPauseEquipment10FRATex"
static const ALIGN_ASSET(2) char gPauseEquipment10FRATex[] = dgPauseEquipment10FRATex;
#define dgPauseEquipment20FRATex "__OTR__textures/icon_item_fra_static/gPauseEquipment20FRATex"
static const ALIGN_ASSET(2) char gPauseEquipment20FRATex[] = dgPauseEquipment20FRATex;
#define dgPauseSelectItem00FRATex "__OTR__textures/icon_item_fra_static/gPauseSelectItem00FRATex"
static const ALIGN_ASSET(2) char gPauseSelectItem00FRATex[] = dgPauseSelectItem00FRATex;
#define dgPauseSelectItem10FRATex "__OTR__textures/icon_item_fra_static/gPauseSelectItem10FRATex"
static const ALIGN_ASSET(2) char gPauseSelectItem10FRATex[] = dgPauseSelectItem10FRATex;
#define dgPauseSelectItem20FRATex "__OTR__textures/icon_item_fra_static/gPauseSelectItem20FRATex"
static const ALIGN_ASSET(2) char gPauseSelectItem20FRATex[] = dgPauseSelectItem20FRATex;
#define dgPauseMap10FRATex "__OTR__textures/icon_item_fra_static/gPauseMap10FRATex"
static const ALIGN_ASSET(2) char gPauseMap10FRATex[] = dgPauseMap10FRATex;
#define dgPauseQuestStatus10FRATex "__OTR__textures/icon_item_fra_static/gPauseQuestStatus10FRATex"
static const ALIGN_ASSET(2) char gPauseQuestStatus10FRATex[] = dgPauseQuestStatus10FRATex;
#define dgPauseSave00FRATex "__OTR__textures/icon_item_fra_static/gPauseSave00FRATex"
static const ALIGN_ASSET(2) char gPauseSave00FRATex[] = dgPauseSave00FRATex;
#define dgPauseSave10FRATex "__OTR__textures/icon_item_fra_static/gPauseSave10FRATex"
static const ALIGN_ASSET(2) char gPauseSave10FRATex[] = dgPauseSave10FRATex;
#define dgPauseSave20FRATex "__OTR__textures/icon_item_fra_static/gPauseSave20FRATex"
static const ALIGN_ASSET(2) char gPauseSave20FRATex[] = dgPauseSave20FRATex;

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@@ -1,51 +1,24 @@
#pragma once
#define dgGameOverP1Tex "__OTR__textures/icon_item_gameover_static/gGameOverP1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGameOverP1Tex[] = dgGameOverP1Tex;
#else
static const char gGameOverP1Tex[] __attribute__((aligned (2))) = dgGameOverP1Tex;
#endif
#define dgGameOverP2Tex "__OTR__textures/icon_item_gameover_static/gGameOverP2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGameOverP2Tex[] = dgGameOverP2Tex;
#else
static const char gGameOverP2Tex[] __attribute__((aligned (2))) = dgGameOverP2Tex;
#endif
#define dgGameOverP3Tex "__OTR__textures/icon_item_gameover_static/gGameOverP3Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGameOverP3Tex[] = dgGameOverP3Tex;
#else
static const char gGameOverP3Tex[] __attribute__((aligned (2))) = dgGameOverP3Tex;
#endif
#define dgGameOverMaskTex "__OTR__textures/icon_item_gameover_static/gGameOverMaskTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGameOverMaskTex[] = dgGameOverMaskTex;
#else
static const char gGameOverMaskTex[] __attribute__((aligned (2))) = dgGameOverMaskTex;
#endif
#define dgContinuePlayingENGTex "__OTR__textures/icon_item_gameover_static/gContinuePlayingENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gContinuePlayingENGTex[] = dgContinuePlayingENGTex;
#else
static const char gContinuePlayingENGTex[] __attribute__((aligned (2))) = dgContinuePlayingENGTex;
#endif
#define dgContinuePlayingGERTex "__OTR__textures/icon_item_gameover_static/gContinuePlayingGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gContinuePlayingGERTex[] = dgContinuePlayingGERTex;
#else
static const char gContinuePlayingGERTex[] __attribute__((aligned (2))) = dgContinuePlayingGERTex;
#endif
#define dgContinuePlayingFRATex "__OTR__textures/icon_item_gameover_static/gContinuePlayingFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gContinuePlayingFRATex[] = dgContinuePlayingFRATex;
#else
static const char gContinuePlayingFRATex[] __attribute__((aligned (2))) = dgContinuePlayingFRATex;
#endif
#include "align_asset_macro.h"
#define dgGameOverP1Tex "__OTR__textures/icon_item_gameover_static/gGameOverP1Tex"
static const ALIGN_ASSET(2) char gGameOverP1Tex[] = dgGameOverP1Tex;
#define dgGameOverP2Tex "__OTR__textures/icon_item_gameover_static/gGameOverP2Tex"
static const ALIGN_ASSET(2) char gGameOverP2Tex[] = dgGameOverP2Tex;
#define dgGameOverP3Tex "__OTR__textures/icon_item_gameover_static/gGameOverP3Tex"
static const ALIGN_ASSET(2) char gGameOverP3Tex[] = dgGameOverP3Tex;
#define dgGameOverMaskTex "__OTR__textures/icon_item_gameover_static/gGameOverMaskTex"
static const ALIGN_ASSET(2) char gGameOverMaskTex[] = dgGameOverMaskTex;
#define dgContinuePlayingENGTex "__OTR__textures/icon_item_gameover_static/gContinuePlayingENGTex"
static const ALIGN_ASSET(2) char gContinuePlayingENGTex[] = dgContinuePlayingENGTex;
#define dgContinuePlayingGERTex "__OTR__textures/icon_item_gameover_static/gContinuePlayingGERTex"
static const ALIGN_ASSET(2) char gContinuePlayingGERTex[] = dgContinuePlayingGERTex;
#define dgContinuePlayingFRATex "__OTR__textures/icon_item_gameover_static/gContinuePlayingFRATex"
static const ALIGN_ASSET(2) char gContinuePlayingFRATex[] = dgContinuePlayingFRATex;

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@@ -1,226 +1,99 @@
#pragma once
#define dgPauseDekuTitleGERTex "__OTR__textures/icon_item_ger_static/gPauseDekuTitleGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseDekuTitleGERTex[] = dgPauseDekuTitleGERTex;
#else
static const char gPauseDekuTitleGERTex[] __attribute__((aligned (2))) = dgPauseDekuTitleGERTex;
#endif
#define dgPauseDodongoTitleGERTex "__OTR__textures/icon_item_ger_static/gPauseDodongoTitleGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseDodongoTitleGERTex[] = dgPauseDodongoTitleGERTex;
#else
static const char gPauseDodongoTitleGERTex[] __attribute__((aligned (2))) = dgPauseDodongoTitleGERTex;
#endif
#define dgPauseJabuTitleGERTex "__OTR__textures/icon_item_ger_static/gPauseJabuTitleGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseJabuTitleGERTex[] = dgPauseJabuTitleGERTex;
#else
static const char gPauseJabuTitleGERTex[] __attribute__((aligned (2))) = dgPauseJabuTitleGERTex;
#endif
#define dgPauseForestTitleGERTex "__OTR__textures/icon_item_ger_static/gPauseForestTitleGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseForestTitleGERTex[] = dgPauseForestTitleGERTex;
#else
static const char gPauseForestTitleGERTex[] __attribute__((aligned (2))) = dgPauseForestTitleGERTex;
#endif
#define dgPauseFireTitleGERTex "__OTR__textures/icon_item_ger_static/gPauseFireTitleGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseFireTitleGERTex[] = dgPauseFireTitleGERTex;
#else
static const char gPauseFireTitleGERTex[] __attribute__((aligned (2))) = dgPauseFireTitleGERTex;
#endif
#define dgPauseWaterTitleGERTex "__OTR__textures/icon_item_ger_static/gPauseWaterTitleGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseWaterTitleGERTex[] = dgPauseWaterTitleGERTex;
#else
static const char gPauseWaterTitleGERTex[] __attribute__((aligned (2))) = dgPauseWaterTitleGERTex;
#endif
#define dgPauseSpiritTitleGERTex "__OTR__textures/icon_item_ger_static/gPauseSpiritTitleGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseSpiritTitleGERTex[] = dgPauseSpiritTitleGERTex;
#else
static const char gPauseSpiritTitleGERTex[] __attribute__((aligned (2))) = dgPauseSpiritTitleGERTex;
#endif
#define dgPauseShadowTitleGERTex "__OTR__textures/icon_item_ger_static/gPauseShadowTitleGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseShadowTitleGERTex[] = dgPauseShadowTitleGERTex;
#else
static const char gPauseShadowTitleGERTex[] __attribute__((aligned (2))) = dgPauseShadowTitleGERTex;
#endif
#define dgPauseBotWTitleGERTex "__OTR__textures/icon_item_ger_static/gPauseBotWTitleGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseBotWTitleGERTex[] = dgPauseBotWTitleGERTex;
#else
static const char gPauseBotWTitleGERTex[] __attribute__((aligned (2))) = dgPauseBotWTitleGERTex;
#endif
#define dgPauseIceCavernTitleGERTex "__OTR__textures/icon_item_ger_static/gPauseIceCavernTitleGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseIceCavernTitleGERTex[] = dgPauseIceCavernTitleGERTex;
#else
static const char gPauseIceCavernTitleGERTex[] __attribute__((aligned (2))) = dgPauseIceCavernTitleGERTex;
#endif
#define dgPauseToEquipGERTex "__OTR__textures/icon_item_ger_static/gPauseToEquipGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseToEquipGERTex[] = dgPauseToEquipGERTex;
#else
static const char gPauseToEquipGERTex[] __attribute__((aligned (2))) = dgPauseToEquipGERTex;
#endif
#define dgPauseToDecideGERTex "__OTR__textures/icon_item_ger_static/gPauseToDecideGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseToDecideGERTex[] = dgPauseToDecideGERTex;
#else
static const char gPauseToDecideGERTex[] __attribute__((aligned (2))) = dgPauseToDecideGERTex;
#endif
#define dgPauseToPlayMelodyGERTex "__OTR__textures/icon_item_ger_static/gPauseToPlayMelodyGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseToPlayMelodyGERTex[] = dgPauseToPlayMelodyGERTex;
#else
static const char gPauseToPlayMelodyGERTex[] __attribute__((aligned (2))) = dgPauseToPlayMelodyGERTex;
#endif
#define dgPauseToSelectItemGERTex "__OTR__textures/icon_item_ger_static/gPauseToSelectItemGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseToSelectItemGERTex[] = dgPauseToSelectItemGERTex;
#else
static const char gPauseToSelectItemGERTex[] __attribute__((aligned (2))) = dgPauseToSelectItemGERTex;
#endif
#define dgPauseToMapGERTex "__OTR__textures/icon_item_ger_static/gPauseToMapGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseToMapGERTex[] = dgPauseToMapGERTex;
#else
static const char gPauseToMapGERTex[] __attribute__((aligned (2))) = dgPauseToMapGERTex;
#endif
#define dgPauseToQuestStatusGERTex "__OTR__textures/icon_item_ger_static/gPauseToQuestStatusGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseToQuestStatusGERTex[] = dgPauseToQuestStatusGERTex;
#else
static const char gPauseToQuestStatusGERTex[] __attribute__((aligned (2))) = dgPauseToQuestStatusGERTex;
#endif
#define dgPauseToEquipmentGERTex "__OTR__textures/icon_item_ger_static/gPauseToEquipmentGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseToEquipmentGERTex[] = dgPauseToEquipmentGERTex;
#else
static const char gPauseToEquipmentGERTex[] __attribute__((aligned (2))) = dgPauseToEquipmentGERTex;
#endif
#define dgPauseSavePromptGERTex "__OTR__textures/icon_item_ger_static/gPauseSavePromptGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseSavePromptGERTex[] = dgPauseSavePromptGERTex;
#else
static const char gPauseSavePromptGERTex[] __attribute__((aligned (2))) = dgPauseSavePromptGERTex;
#endif
#define dgPauseSaveConfirmationGERTex "__OTR__textures/icon_item_ger_static/gPauseSaveConfirmationGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseSaveConfirmationGERTex[] = dgPauseSaveConfirmationGERTex;
#else
static const char gPauseSaveConfirmationGERTex[] __attribute__((aligned (2))) = dgPauseSaveConfirmationGERTex;
#endif
#define dgPauseYesGERTex "__OTR__textures/icon_item_ger_static/gPauseYesGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseYesGERTex[] = dgPauseYesGERTex;
#else
static const char gPauseYesGERTex[] __attribute__((aligned (2))) = dgPauseYesGERTex;
#endif
#define dgPauseNoGERTex "__OTR__textures/icon_item_ger_static/gPauseNoGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseNoGERTex[] = dgPauseNoGERTex;
#else
static const char gPauseNoGERTex[] __attribute__((aligned (2))) = dgPauseNoGERTex;
#endif
#define dgPauseCurrentPositionGERTex "__OTR__textures/icon_item_ger_static/gPauseCurrentPositionGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseCurrentPositionGERTex[] = dgPauseCurrentPositionGERTex;
#else
static const char gPauseCurrentPositionGERTex[] __attribute__((aligned (2))) = dgPauseCurrentPositionGERTex;
#endif
#define dgPauseEquipment00GERTex "__OTR__textures/icon_item_ger_static/gPauseEquipment00GERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseEquipment00GERTex[] = dgPauseEquipment00GERTex;
#else
static const char gPauseEquipment00GERTex[] __attribute__((aligned (2))) = dgPauseEquipment00GERTex;
#endif
#define dgPauseEquipment10GERTex "__OTR__textures/icon_item_ger_static/gPauseEquipment10GERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseEquipment10GERTex[] = dgPauseEquipment10GERTex;
#else
static const char gPauseEquipment10GERTex[] __attribute__((aligned (2))) = dgPauseEquipment10GERTex;
#endif
#define dgPauseEquipment20GERTex "__OTR__textures/icon_item_ger_static/gPauseEquipment20GERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseEquipment20GERTex[] = dgPauseEquipment20GERTex;
#else
static const char gPauseEquipment20GERTex[] __attribute__((aligned (2))) = dgPauseEquipment20GERTex;
#endif
#define dgPauseSelectItem00GERTex "__OTR__textures/icon_item_ger_static/gPauseSelectItem00GERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseSelectItem00GERTex[] = dgPauseSelectItem00GERTex;
#else
static const char gPauseSelectItem00GERTex[] __attribute__((aligned (2))) = dgPauseSelectItem00GERTex;
#endif
#define dgPauseSelectItem10GERTex "__OTR__textures/icon_item_ger_static/gPauseSelectItem10GERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseSelectItem10GERTex[] = dgPauseSelectItem10GERTex;
#else
static const char gPauseSelectItem10GERTex[] __attribute__((aligned (2))) = dgPauseSelectItem10GERTex;
#endif
#define dgPauseSelectItem20GERTex "__OTR__textures/icon_item_ger_static/gPauseSelectItem20GERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseSelectItem20GERTex[] = dgPauseSelectItem20GERTex;
#else
static const char gPauseSelectItem20GERTex[] __attribute__((aligned (2))) = dgPauseSelectItem20GERTex;
#endif
#define dgPauseMap10GERTex "__OTR__textures/icon_item_ger_static/gPauseMap10GERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseMap10GERTex[] = dgPauseMap10GERTex;
#else
static const char gPauseMap10GERTex[] __attribute__((aligned (2))) = dgPauseMap10GERTex;
#endif
#define dgPauseQuestStatus10GERTex "__OTR__textures/icon_item_ger_static/gPauseQuestStatus10GERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseQuestStatus10GERTex[] = dgPauseQuestStatus10GERTex;
#else
static const char gPauseQuestStatus10GERTex[] __attribute__((aligned (2))) = dgPauseQuestStatus10GERTex;
#endif
#define dgPauseSave10GERTex "__OTR__textures/icon_item_ger_static/gPauseSave10GERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseSave10GERTex[] = dgPauseSave10GERTex;
#else
static const char gPauseSave10GERTex[] __attribute__((aligned (2))) = dgPauseSave10GERTex;
#endif
#define dgPauseSave20GERTex "__OTR__textures/icon_item_ger_static/gPauseSave20GERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseSave20GERTex[] = dgPauseSave20GERTex;
#else
static const char gPauseSave20GERTex[] __attribute__((aligned (2))) = dgPauseSave20GERTex;
#endif
#include "align_asset_macro.h"
#define dgPauseDekuTitleGERTex "__OTR__textures/icon_item_ger_static/gPauseDekuTitleGERTex"
static const ALIGN_ASSET(2) char gPauseDekuTitleGERTex[] = dgPauseDekuTitleGERTex;
#define dgPauseDodongoTitleGERTex "__OTR__textures/icon_item_ger_static/gPauseDodongoTitleGERTex"
static const ALIGN_ASSET(2) char gPauseDodongoTitleGERTex[] = dgPauseDodongoTitleGERTex;
#define dgPauseJabuTitleGERTex "__OTR__textures/icon_item_ger_static/gPauseJabuTitleGERTex"
static const ALIGN_ASSET(2) char gPauseJabuTitleGERTex[] = dgPauseJabuTitleGERTex;
#define dgPauseForestTitleGERTex "__OTR__textures/icon_item_ger_static/gPauseForestTitleGERTex"
static const ALIGN_ASSET(2) char gPauseForestTitleGERTex[] = dgPauseForestTitleGERTex;
#define dgPauseFireTitleGERTex "__OTR__textures/icon_item_ger_static/gPauseFireTitleGERTex"
static const ALIGN_ASSET(2) char gPauseFireTitleGERTex[] = dgPauseFireTitleGERTex;
#define dgPauseWaterTitleGERTex "__OTR__textures/icon_item_ger_static/gPauseWaterTitleGERTex"
static const ALIGN_ASSET(2) char gPauseWaterTitleGERTex[] = dgPauseWaterTitleGERTex;
#define dgPauseSpiritTitleGERTex "__OTR__textures/icon_item_ger_static/gPauseSpiritTitleGERTex"
static const ALIGN_ASSET(2) char gPauseSpiritTitleGERTex[] = dgPauseSpiritTitleGERTex;
#define dgPauseShadowTitleGERTex "__OTR__textures/icon_item_ger_static/gPauseShadowTitleGERTex"
static const ALIGN_ASSET(2) char gPauseShadowTitleGERTex[] = dgPauseShadowTitleGERTex;
#define dgPauseBotWTitleGERTex "__OTR__textures/icon_item_ger_static/gPauseBotWTitleGERTex"
static const ALIGN_ASSET(2) char gPauseBotWTitleGERTex[] = dgPauseBotWTitleGERTex;
#define dgPauseIceCavernTitleGERTex "__OTR__textures/icon_item_ger_static/gPauseIceCavernTitleGERTex"
static const ALIGN_ASSET(2) char gPauseIceCavernTitleGERTex[] = dgPauseIceCavernTitleGERTex;
#define dgPauseToEquipGERTex "__OTR__textures/icon_item_ger_static/gPauseToEquipGERTex"
static const ALIGN_ASSET(2) char gPauseToEquipGERTex[] = dgPauseToEquipGERTex;
#define dgPauseToDecideGERTex "__OTR__textures/icon_item_ger_static/gPauseToDecideGERTex"
static const ALIGN_ASSET(2) char gPauseToDecideGERTex[] = dgPauseToDecideGERTex;
#define dgPauseToPlayMelodyGERTex "__OTR__textures/icon_item_ger_static/gPauseToPlayMelodyGERTex"
static const ALIGN_ASSET(2) char gPauseToPlayMelodyGERTex[] = dgPauseToPlayMelodyGERTex;
#define dgPauseToSelectItemGERTex "__OTR__textures/icon_item_ger_static/gPauseToSelectItemGERTex"
static const ALIGN_ASSET(2) char gPauseToSelectItemGERTex[] = dgPauseToSelectItemGERTex;
#define dgPauseToMapGERTex "__OTR__textures/icon_item_ger_static/gPauseToMapGERTex"
static const ALIGN_ASSET(2) char gPauseToMapGERTex[] = dgPauseToMapGERTex;
#define dgPauseToQuestStatusGERTex "__OTR__textures/icon_item_ger_static/gPauseToQuestStatusGERTex"
static const ALIGN_ASSET(2) char gPauseToQuestStatusGERTex[] = dgPauseToQuestStatusGERTex;
#define dgPauseToEquipmentGERTex "__OTR__textures/icon_item_ger_static/gPauseToEquipmentGERTex"
static const ALIGN_ASSET(2) char gPauseToEquipmentGERTex[] = dgPauseToEquipmentGERTex;
#define dgPauseSavePromptGERTex "__OTR__textures/icon_item_ger_static/gPauseSavePromptGERTex"
static const ALIGN_ASSET(2) char gPauseSavePromptGERTex[] = dgPauseSavePromptGERTex;
#define dgPauseSaveConfirmationGERTex "__OTR__textures/icon_item_ger_static/gPauseSaveConfirmationGERTex"
static const ALIGN_ASSET(2) char gPauseSaveConfirmationGERTex[] = dgPauseSaveConfirmationGERTex;
#define dgPauseYesGERTex "__OTR__textures/icon_item_ger_static/gPauseYesGERTex"
static const ALIGN_ASSET(2) char gPauseYesGERTex[] = dgPauseYesGERTex;
#define dgPauseNoGERTex "__OTR__textures/icon_item_ger_static/gPauseNoGERTex"
static const ALIGN_ASSET(2) char gPauseNoGERTex[] = dgPauseNoGERTex;
#define dgPauseCurrentPositionGERTex "__OTR__textures/icon_item_ger_static/gPauseCurrentPositionGERTex"
static const ALIGN_ASSET(2) char gPauseCurrentPositionGERTex[] = dgPauseCurrentPositionGERTex;
#define dgPauseEquipment00GERTex "__OTR__textures/icon_item_ger_static/gPauseEquipment00GERTex"
static const ALIGN_ASSET(2) char gPauseEquipment00GERTex[] = dgPauseEquipment00GERTex;
#define dgPauseEquipment10GERTex "__OTR__textures/icon_item_ger_static/gPauseEquipment10GERTex"
static const ALIGN_ASSET(2) char gPauseEquipment10GERTex[] = dgPauseEquipment10GERTex;
#define dgPauseEquipment20GERTex "__OTR__textures/icon_item_ger_static/gPauseEquipment20GERTex"
static const ALIGN_ASSET(2) char gPauseEquipment20GERTex[] = dgPauseEquipment20GERTex;
#define dgPauseSelectItem00GERTex "__OTR__textures/icon_item_ger_static/gPauseSelectItem00GERTex"
static const ALIGN_ASSET(2) char gPauseSelectItem00GERTex[] = dgPauseSelectItem00GERTex;
#define dgPauseSelectItem10GERTex "__OTR__textures/icon_item_ger_static/gPauseSelectItem10GERTex"
static const ALIGN_ASSET(2) char gPauseSelectItem10GERTex[] = dgPauseSelectItem10GERTex;
#define dgPauseSelectItem20GERTex "__OTR__textures/icon_item_ger_static/gPauseSelectItem20GERTex"
static const ALIGN_ASSET(2) char gPauseSelectItem20GERTex[] = dgPauseSelectItem20GERTex;
#define dgPauseMap10GERTex "__OTR__textures/icon_item_ger_static/gPauseMap10GERTex"
static const ALIGN_ASSET(2) char gPauseMap10GERTex[] = dgPauseMap10GERTex;
#define dgPauseQuestStatus10GERTex "__OTR__textures/icon_item_ger_static/gPauseQuestStatus10GERTex"
static const ALIGN_ASSET(2) char gPauseQuestStatus10GERTex[] = dgPauseQuestStatus10GERTex;
#define dgPauseSave10GERTex "__OTR__textures/icon_item_ger_static/gPauseSave10GERTex"
static const ALIGN_ASSET(2) char gPauseSave10GERTex[] = dgPauseSave10GERTex;
#define dgPauseSave20GERTex "__OTR__textures/icon_item_ger_static/gPauseSave20GERTex"
static const ALIGN_ASSET(2) char gPauseSave20GERTex[] = dgPauseSave20GERTex;

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@@ -1,219 +1,96 @@
#pragma once
#define dgPauseDekuTitleENGTex "__OTR__textures/icon_item_nes_static/gPauseDekuTitleENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseDekuTitleENGTex[] = dgPauseDekuTitleENGTex;
#else
static const char gPauseDekuTitleENGTex[] __attribute__((aligned (2))) = dgPauseDekuTitleENGTex;
#endif
#define dgPauseDodongoTitleENGTex "__OTR__textures/icon_item_nes_static/gPauseDodongoTitleENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseDodongoTitleENGTex[] = dgPauseDodongoTitleENGTex;
#else
static const char gPauseDodongoTitleENGTex[] __attribute__((aligned (2))) = dgPauseDodongoTitleENGTex;
#endif
#define dgPauseJabuTitleENGTex "__OTR__textures/icon_item_nes_static/gPauseJabuTitleENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseJabuTitleENGTex[] = dgPauseJabuTitleENGTex;
#else
static const char gPauseJabuTitleENGTex[] __attribute__((aligned (2))) = dgPauseJabuTitleENGTex;
#endif
#define dgPauseForestTitleENGTex "__OTR__textures/icon_item_nes_static/gPauseForestTitleENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseForestTitleENGTex[] = dgPauseForestTitleENGTex;
#else
static const char gPauseForestTitleENGTex[] __attribute__((aligned (2))) = dgPauseForestTitleENGTex;
#endif
#define dgPauseFireTitleENGTex "__OTR__textures/icon_item_nes_static/gPauseFireTitleENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseFireTitleENGTex[] = dgPauseFireTitleENGTex;
#else
static const char gPauseFireTitleENGTex[] __attribute__((aligned (2))) = dgPauseFireTitleENGTex;
#endif
#define dgPauseWaterTitleENGTex "__OTR__textures/icon_item_nes_static/gPauseWaterTitleENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseWaterTitleENGTex[] = dgPauseWaterTitleENGTex;
#else
static const char gPauseWaterTitleENGTex[] __attribute__((aligned (2))) = dgPauseWaterTitleENGTex;
#endif
#define dgPauseSpiritTitleENGTex "__OTR__textures/icon_item_nes_static/gPauseSpiritTitleENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseSpiritTitleENGTex[] = dgPauseSpiritTitleENGTex;
#else
static const char gPauseSpiritTitleENGTex[] __attribute__((aligned (2))) = dgPauseSpiritTitleENGTex;
#endif
#define dgPauseShadowTitleENGTex "__OTR__textures/icon_item_nes_static/gPauseShadowTitleENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseShadowTitleENGTex[] = dgPauseShadowTitleENGTex;
#else
static const char gPauseShadowTitleENGTex[] __attribute__((aligned (2))) = dgPauseShadowTitleENGTex;
#endif
#define dgPauseBotWTitleENGTex "__OTR__textures/icon_item_nes_static/gPauseBotWTitleENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseBotWTitleENGTex[] = dgPauseBotWTitleENGTex;
#else
static const char gPauseBotWTitleENGTex[] __attribute__((aligned (2))) = dgPauseBotWTitleENGTex;
#endif
#define dgPauseIceCavernTitleENGTex "__OTR__textures/icon_item_nes_static/gPauseIceCavernTitleENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseIceCavernTitleENGTex[] = dgPauseIceCavernTitleENGTex;
#else
static const char gPauseIceCavernTitleENGTex[] __attribute__((aligned (2))) = dgPauseIceCavernTitleENGTex;
#endif
#define dgPauseToEquipENGTex "__OTR__textures/icon_item_nes_static/gPauseToEquipENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseToEquipENGTex[] = dgPauseToEquipENGTex;
#else
static const char gPauseToEquipENGTex[] __attribute__((aligned (2))) = dgPauseToEquipENGTex;
#endif
#define dgPauseToDecideENGTex "__OTR__textures/icon_item_nes_static/gPauseToDecideENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseToDecideENGTex[] = dgPauseToDecideENGTex;
#else
static const char gPauseToDecideENGTex[] __attribute__((aligned (2))) = dgPauseToDecideENGTex;
#endif
#define dgPauseToPlayMelodyENGTex "__OTR__textures/icon_item_nes_static/gPauseToPlayMelodyENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseToPlayMelodyENGTex[] = dgPauseToPlayMelodyENGTex;
#else
static const char gPauseToPlayMelodyENGTex[] __attribute__((aligned (2))) = dgPauseToPlayMelodyENGTex;
#endif
#define dgPauseToSelectItemENGTex "__OTR__textures/icon_item_nes_static/gPauseToSelectItemENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseToSelectItemENGTex[] = dgPauseToSelectItemENGTex;
#else
static const char gPauseToSelectItemENGTex[] __attribute__((aligned (2))) = dgPauseToSelectItemENGTex;
#endif
#define dgPauseToMapENGTex "__OTR__textures/icon_item_nes_static/gPauseToMapENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseToMapENGTex[] = dgPauseToMapENGTex;
#else
static const char gPauseToMapENGTex[] __attribute__((aligned (2))) = dgPauseToMapENGTex;
#endif
#define dgPauseToQuestStatusENGTex "__OTR__textures/icon_item_nes_static/gPauseToQuestStatusENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseToQuestStatusENGTex[] = dgPauseToQuestStatusENGTex;
#else
static const char gPauseToQuestStatusENGTex[] __attribute__((aligned (2))) = dgPauseToQuestStatusENGTex;
#endif
#define dgPauseToEquipmentENGTex "__OTR__textures/icon_item_nes_static/gPauseToEquipmentENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseToEquipmentENGTex[] = dgPauseToEquipmentENGTex;
#else
static const char gPauseToEquipmentENGTex[] __attribute__((aligned (2))) = dgPauseToEquipmentENGTex;
#endif
#define dgPauseSavePromptENGTex "__OTR__textures/icon_item_nes_static/gPauseSavePromptENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseSavePromptENGTex[] = dgPauseSavePromptENGTex;
#else
static const char gPauseSavePromptENGTex[] __attribute__((aligned (2))) = dgPauseSavePromptENGTex;
#endif
#define dgPauseSaveConfirmationENGTex "__OTR__textures/icon_item_nes_static/gPauseSaveConfirmationENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseSaveConfirmationENGTex[] = dgPauseSaveConfirmationENGTex;
#else
static const char gPauseSaveConfirmationENGTex[] __attribute__((aligned (2))) = dgPauseSaveConfirmationENGTex;
#endif
#define dgPauseYesENGTex "__OTR__textures/icon_item_nes_static/gPauseYesENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseYesENGTex[] = dgPauseYesENGTex;
#else
static const char gPauseYesENGTex[] __attribute__((aligned (2))) = dgPauseYesENGTex;
#endif
#define dgPauseNoENGTex "__OTR__textures/icon_item_nes_static/gPauseNoENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseNoENGTex[] = dgPauseNoENGTex;
#else
static const char gPauseNoENGTex[] __attribute__((aligned (2))) = dgPauseNoENGTex;
#endif
#define dgPauseCurrentPositionENGTex "__OTR__textures/icon_item_nes_static/gPauseCurrentPositionENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseCurrentPositionENGTex[] = dgPauseCurrentPositionENGTex;
#else
static const char gPauseCurrentPositionENGTex[] __attribute__((aligned (2))) = dgPauseCurrentPositionENGTex;
#endif
#define dgPauseEquipment10ENGTex "__OTR__textures/icon_item_nes_static/gPauseEquipment10ENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseEquipment10ENGTex[] = dgPauseEquipment10ENGTex;
#else
static const char gPauseEquipment10ENGTex[] __attribute__((aligned (2))) = dgPauseEquipment10ENGTex;
#endif
#define dgPauseSelectItem00ENGTex "__OTR__textures/icon_item_nes_static/gPauseSelectItem00ENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseSelectItem00ENGTex[] = dgPauseSelectItem00ENGTex;
#else
static const char gPauseSelectItem00ENGTex[] __attribute__((aligned (2))) = dgPauseSelectItem00ENGTex;
#endif
#define dgPauseSelectItem10ENGTex "__OTR__textures/icon_item_nes_static/gPauseSelectItem10ENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseSelectItem10ENGTex[] = dgPauseSelectItem10ENGTex;
#else
static const char gPauseSelectItem10ENGTex[] __attribute__((aligned (2))) = dgPauseSelectItem10ENGTex;
#endif
#define dgPauseSelectItem20ENGTex "__OTR__textures/icon_item_nes_static/gPauseSelectItem20ENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseSelectItem20ENGTex[] = dgPauseSelectItem20ENGTex;
#else
static const char gPauseSelectItem20ENGTex[] __attribute__((aligned (2))) = dgPauseSelectItem20ENGTex;
#endif
#define dgPauseMap10ENGTex "__OTR__textures/icon_item_nes_static/gPauseMap10ENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseMap10ENGTex[] = dgPauseMap10ENGTex;
#else
static const char gPauseMap10ENGTex[] __attribute__((aligned (2))) = dgPauseMap10ENGTex;
#endif
#define dgPauseQuestStatus00ENGTex "__OTR__textures/icon_item_nes_static/gPauseQuestStatus00ENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseQuestStatus00ENGTex[] = dgPauseQuestStatus00ENGTex;
#else
static const char gPauseQuestStatus00ENGTex[] __attribute__((aligned (2))) = dgPauseQuestStatus00ENGTex;
#endif
#define dgPauseQuestStatus10ENGTex "__OTR__textures/icon_item_nes_static/gPauseQuestStatus10ENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseQuestStatus10ENGTex[] = dgPauseQuestStatus10ENGTex;
#else
static const char gPauseQuestStatus10ENGTex[] __attribute__((aligned (2))) = dgPauseQuestStatus10ENGTex;
#endif
#define dgPauseQuestStatus20ENGTex "__OTR__textures/icon_item_nes_static/gPauseQuestStatus20ENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseQuestStatus20ENGTex[] = dgPauseQuestStatus20ENGTex;
#else
static const char gPauseQuestStatus20ENGTex[] __attribute__((aligned (2))) = dgPauseQuestStatus20ENGTex;
#endif
#define dgPauseSave10ENGTex "__OTR__textures/icon_item_nes_static/gPauseSave10ENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPauseSave10ENGTex[] = dgPauseSave10ENGTex;
#else
static const char gPauseSave10ENGTex[] __attribute__((aligned (2))) = dgPauseSave10ENGTex;
#endif
#include "align_asset_macro.h"
#define dgPauseDekuTitleENGTex "__OTR__textures/icon_item_nes_static/gPauseDekuTitleENGTex"
static const ALIGN_ASSET(2) char gPauseDekuTitleENGTex[] = dgPauseDekuTitleENGTex;
#define dgPauseDodongoTitleENGTex "__OTR__textures/icon_item_nes_static/gPauseDodongoTitleENGTex"
static const ALIGN_ASSET(2) char gPauseDodongoTitleENGTex[] = dgPauseDodongoTitleENGTex;
#define dgPauseJabuTitleENGTex "__OTR__textures/icon_item_nes_static/gPauseJabuTitleENGTex"
static const ALIGN_ASSET(2) char gPauseJabuTitleENGTex[] = dgPauseJabuTitleENGTex;
#define dgPauseForestTitleENGTex "__OTR__textures/icon_item_nes_static/gPauseForestTitleENGTex"
static const ALIGN_ASSET(2) char gPauseForestTitleENGTex[] = dgPauseForestTitleENGTex;
#define dgPauseFireTitleENGTex "__OTR__textures/icon_item_nes_static/gPauseFireTitleENGTex"
static const ALIGN_ASSET(2) char gPauseFireTitleENGTex[] = dgPauseFireTitleENGTex;
#define dgPauseWaterTitleENGTex "__OTR__textures/icon_item_nes_static/gPauseWaterTitleENGTex"
static const ALIGN_ASSET(2) char gPauseWaterTitleENGTex[] = dgPauseWaterTitleENGTex;
#define dgPauseSpiritTitleENGTex "__OTR__textures/icon_item_nes_static/gPauseSpiritTitleENGTex"
static const ALIGN_ASSET(2) char gPauseSpiritTitleENGTex[] = dgPauseSpiritTitleENGTex;
#define dgPauseShadowTitleENGTex "__OTR__textures/icon_item_nes_static/gPauseShadowTitleENGTex"
static const ALIGN_ASSET(2) char gPauseShadowTitleENGTex[] = dgPauseShadowTitleENGTex;
#define dgPauseBotWTitleENGTex "__OTR__textures/icon_item_nes_static/gPauseBotWTitleENGTex"
static const ALIGN_ASSET(2) char gPauseBotWTitleENGTex[] = dgPauseBotWTitleENGTex;
#define dgPauseIceCavernTitleENGTex "__OTR__textures/icon_item_nes_static/gPauseIceCavernTitleENGTex"
static const ALIGN_ASSET(2) char gPauseIceCavernTitleENGTex[] = dgPauseIceCavernTitleENGTex;
#define dgPauseToEquipENGTex "__OTR__textures/icon_item_nes_static/gPauseToEquipENGTex"
static const ALIGN_ASSET(2) char gPauseToEquipENGTex[] = dgPauseToEquipENGTex;
#define dgPauseToDecideENGTex "__OTR__textures/icon_item_nes_static/gPauseToDecideENGTex"
static const ALIGN_ASSET(2) char gPauseToDecideENGTex[] = dgPauseToDecideENGTex;
#define dgPauseToPlayMelodyENGTex "__OTR__textures/icon_item_nes_static/gPauseToPlayMelodyENGTex"
static const ALIGN_ASSET(2) char gPauseToPlayMelodyENGTex[] = dgPauseToPlayMelodyENGTex;
#define dgPauseToSelectItemENGTex "__OTR__textures/icon_item_nes_static/gPauseToSelectItemENGTex"
static const ALIGN_ASSET(2) char gPauseToSelectItemENGTex[] = dgPauseToSelectItemENGTex;
#define dgPauseToMapENGTex "__OTR__textures/icon_item_nes_static/gPauseToMapENGTex"
static const ALIGN_ASSET(2) char gPauseToMapENGTex[] = dgPauseToMapENGTex;
#define dgPauseToQuestStatusENGTex "__OTR__textures/icon_item_nes_static/gPauseToQuestStatusENGTex"
static const ALIGN_ASSET(2) char gPauseToQuestStatusENGTex[] = dgPauseToQuestStatusENGTex;
#define dgPauseToEquipmentENGTex "__OTR__textures/icon_item_nes_static/gPauseToEquipmentENGTex"
static const ALIGN_ASSET(2) char gPauseToEquipmentENGTex[] = dgPauseToEquipmentENGTex;
#define dgPauseSavePromptENGTex "__OTR__textures/icon_item_nes_static/gPauseSavePromptENGTex"
static const ALIGN_ASSET(2) char gPauseSavePromptENGTex[] = dgPauseSavePromptENGTex;
#define dgPauseSaveConfirmationENGTex "__OTR__textures/icon_item_nes_static/gPauseSaveConfirmationENGTex"
static const ALIGN_ASSET(2) char gPauseSaveConfirmationENGTex[] = dgPauseSaveConfirmationENGTex;
#define dgPauseYesENGTex "__OTR__textures/icon_item_nes_static/gPauseYesENGTex"
static const ALIGN_ASSET(2) char gPauseYesENGTex[] = dgPauseYesENGTex;
#define dgPauseNoENGTex "__OTR__textures/icon_item_nes_static/gPauseNoENGTex"
static const ALIGN_ASSET(2) char gPauseNoENGTex[] = dgPauseNoENGTex;
#define dgPauseCurrentPositionENGTex "__OTR__textures/icon_item_nes_static/gPauseCurrentPositionENGTex"
static const ALIGN_ASSET(2) char gPauseCurrentPositionENGTex[] = dgPauseCurrentPositionENGTex;
#define dgPauseEquipment10ENGTex "__OTR__textures/icon_item_nes_static/gPauseEquipment10ENGTex"
static const ALIGN_ASSET(2) char gPauseEquipment10ENGTex[] = dgPauseEquipment10ENGTex;
#define dgPauseSelectItem00ENGTex "__OTR__textures/icon_item_nes_static/gPauseSelectItem00ENGTex"
static const ALIGN_ASSET(2) char gPauseSelectItem00ENGTex[] = dgPauseSelectItem00ENGTex;
#define dgPauseSelectItem10ENGTex "__OTR__textures/icon_item_nes_static/gPauseSelectItem10ENGTex"
static const ALIGN_ASSET(2) char gPauseSelectItem10ENGTex[] = dgPauseSelectItem10ENGTex;
#define dgPauseSelectItem20ENGTex "__OTR__textures/icon_item_nes_static/gPauseSelectItem20ENGTex"
static const ALIGN_ASSET(2) char gPauseSelectItem20ENGTex[] = dgPauseSelectItem20ENGTex;
#define dgPauseMap10ENGTex "__OTR__textures/icon_item_nes_static/gPauseMap10ENGTex"
static const ALIGN_ASSET(2) char gPauseMap10ENGTex[] = dgPauseMap10ENGTex;
#define dgPauseQuestStatus00ENGTex "__OTR__textures/icon_item_nes_static/gPauseQuestStatus00ENGTex"
static const ALIGN_ASSET(2) char gPauseQuestStatus00ENGTex[] = dgPauseQuestStatus00ENGTex;
#define dgPauseQuestStatus10ENGTex "__OTR__textures/icon_item_nes_static/gPauseQuestStatus10ENGTex"
static const ALIGN_ASSET(2) char gPauseQuestStatus10ENGTex[] = dgPauseQuestStatus10ENGTex;
#define dgPauseQuestStatus20ENGTex "__OTR__textures/icon_item_nes_static/gPauseQuestStatus20ENGTex"
static const ALIGN_ASSET(2) char gPauseQuestStatus20ENGTex[] = dgPauseQuestStatus20ENGTex;
#define dgPauseSave10ENGTex "__OTR__textures/icon_item_nes_static/gPauseSave10ENGTex"
static const ALIGN_ASSET(2) char gPauseSave10ENGTex[] = dgPauseSave10ENGTex;

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#pragma once
#define dgDekuTreePauseScreenMapFloor3LeftTex "__OTR__textures/map_48x85_static/gDekuTreePauseScreenMapFloor3LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuTreePauseScreenMapFloor3LeftTex[] = dgDekuTreePauseScreenMapFloor3LeftTex;
#else
static const char gDekuTreePauseScreenMapFloor3LeftTex[] __attribute__((aligned (2))) = dgDekuTreePauseScreenMapFloor3LeftTex;
#endif
#define dgDekuTreePauseScreenMapFloor3RightTex "__OTR__textures/map_48x85_static/gDekuTreePauseScreenMapFloor3RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuTreePauseScreenMapFloor3RightTex[] = dgDekuTreePauseScreenMapFloor3RightTex;
#else
static const char gDekuTreePauseScreenMapFloor3RightTex[] __attribute__((aligned (2))) = dgDekuTreePauseScreenMapFloor3RightTex;
#endif
#define dgDekuTreePauseScreenMapFloor2LeftTex "__OTR__textures/map_48x85_static/gDekuTreePauseScreenMapFloor2LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuTreePauseScreenMapFloor2LeftTex[] = dgDekuTreePauseScreenMapFloor2LeftTex;
#else
static const char gDekuTreePauseScreenMapFloor2LeftTex[] __attribute__((aligned (2))) = dgDekuTreePauseScreenMapFloor2LeftTex;
#endif
#define dgDekuTreePauseScreenMapFloor2RightTex "__OTR__textures/map_48x85_static/gDekuTreePauseScreenMapFloor2RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuTreePauseScreenMapFloor2RightTex[] = dgDekuTreePauseScreenMapFloor2RightTex;
#else
static const char gDekuTreePauseScreenMapFloor2RightTex[] __attribute__((aligned (2))) = dgDekuTreePauseScreenMapFloor2RightTex;
#endif
#define dgDekuTreePauseScreenMapFloor1LeftTex "__OTR__textures/map_48x85_static/gDekuTreePauseScreenMapFloor1LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuTreePauseScreenMapFloor1LeftTex[] = dgDekuTreePauseScreenMapFloor1LeftTex;
#else
static const char gDekuTreePauseScreenMapFloor1LeftTex[] __attribute__((aligned (2))) = dgDekuTreePauseScreenMapFloor1LeftTex;
#endif
#define dgDekuTreePauseScreenMapFloor1RightTex "__OTR__textures/map_48x85_static/gDekuTreePauseScreenMapFloor1RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuTreePauseScreenMapFloor1RightTex[] = dgDekuTreePauseScreenMapFloor1RightTex;
#else
static const char gDekuTreePauseScreenMapFloor1RightTex[] __attribute__((aligned (2))) = dgDekuTreePauseScreenMapFloor1RightTex;
#endif
#define dgDekuTreePauseScreenMapBasement1LeftTex "__OTR__textures/map_48x85_static/gDekuTreePauseScreenMapBasement1LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuTreePauseScreenMapBasement1LeftTex[] = dgDekuTreePauseScreenMapBasement1LeftTex;
#else
static const char gDekuTreePauseScreenMapBasement1LeftTex[] __attribute__((aligned (2))) = dgDekuTreePauseScreenMapBasement1LeftTex;
#endif
#define dgDekuTreePauseScreenMapBasement1RightTex "__OTR__textures/map_48x85_static/gDekuTreePauseScreenMapBasement1RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuTreePauseScreenMapBasement1RightTex[] = dgDekuTreePauseScreenMapBasement1RightTex;
#else
static const char gDekuTreePauseScreenMapBasement1RightTex[] __attribute__((aligned (2))) = dgDekuTreePauseScreenMapBasement1RightTex;
#endif
#define dgDekuTreePauseScreenMapBasement2LeftTex "__OTR__textures/map_48x85_static/gDekuTreePauseScreenMapBasement2LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuTreePauseScreenMapBasement2LeftTex[] = dgDekuTreePauseScreenMapBasement2LeftTex;
#else
static const char gDekuTreePauseScreenMapBasement2LeftTex[] __attribute__((aligned (2))) = dgDekuTreePauseScreenMapBasement2LeftTex;
#endif
#define dgDekuTreePauseScreenMapBasement2RightTex "__OTR__textures/map_48x85_static/gDekuTreePauseScreenMapBasement2RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuTreePauseScreenMapBasement2RightTex[] = dgDekuTreePauseScreenMapBasement2RightTex;
#else
static const char gDekuTreePauseScreenMapBasement2RightTex[] __attribute__((aligned (2))) = dgDekuTreePauseScreenMapBasement2RightTex;
#endif
#define dgDodongosCavernPauseScreenMapFloor2LeftTex "__OTR__textures/map_48x85_static/gDodongosCavernPauseScreenMapFloor2LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongosCavernPauseScreenMapFloor2LeftTex[] = dgDodongosCavernPauseScreenMapFloor2LeftTex;
#else
static const char gDodongosCavernPauseScreenMapFloor2LeftTex[] __attribute__((aligned (2))) = dgDodongosCavernPauseScreenMapFloor2LeftTex;
#endif
#define dgDodongosCavernPauseScreenMapFloor2RightTex "__OTR__textures/map_48x85_static/gDodongosCavernPauseScreenMapFloor2RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongosCavernPauseScreenMapFloor2RightTex[] = dgDodongosCavernPauseScreenMapFloor2RightTex;
#else
static const char gDodongosCavernPauseScreenMapFloor2RightTex[] __attribute__((aligned (2))) = dgDodongosCavernPauseScreenMapFloor2RightTex;
#endif
#define dgDodongosCavernPauseScreenMapFloor1LeftTex "__OTR__textures/map_48x85_static/gDodongosCavernPauseScreenMapFloor1LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongosCavernPauseScreenMapFloor1LeftTex[] = dgDodongosCavernPauseScreenMapFloor1LeftTex;
#else
static const char gDodongosCavernPauseScreenMapFloor1LeftTex[] __attribute__((aligned (2))) = dgDodongosCavernPauseScreenMapFloor1LeftTex;
#endif
#define dgDodongosCavernPauseScreenMapFloor1RightTex "__OTR__textures/map_48x85_static/gDodongosCavernPauseScreenMapFloor1RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongosCavernPauseScreenMapFloor1RightTex[] = dgDodongosCavernPauseScreenMapFloor1RightTex;
#else
static const char gDodongosCavernPauseScreenMapFloor1RightTex[] __attribute__((aligned (2))) = dgDodongosCavernPauseScreenMapFloor1RightTex;
#endif
#define dgJabuPauseScreenMapFloor1LeftTex "__OTR__textures/map_48x85_static/gJabuPauseScreenMapFloor1LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuPauseScreenMapFloor1LeftTex[] = dgJabuPauseScreenMapFloor1LeftTex;
#else
static const char gJabuPauseScreenMapFloor1LeftTex[] __attribute__((aligned (2))) = dgJabuPauseScreenMapFloor1LeftTex;
#endif
#define dgJabuPauseScreenMapFloor1RightTex "__OTR__textures/map_48x85_static/gJabuPauseScreenMapFloor1RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuPauseScreenMapFloor1RightTex[] = dgJabuPauseScreenMapFloor1RightTex;
#else
static const char gJabuPauseScreenMapFloor1RightTex[] __attribute__((aligned (2))) = dgJabuPauseScreenMapFloor1RightTex;
#endif
#define dgJabuPauseScreenMapBasement1LeftTex "__OTR__textures/map_48x85_static/gJabuPauseScreenMapBasement1LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuPauseScreenMapBasement1LeftTex[] = dgJabuPauseScreenMapBasement1LeftTex;
#else
static const char gJabuPauseScreenMapBasement1LeftTex[] __attribute__((aligned (2))) = dgJabuPauseScreenMapBasement1LeftTex;
#endif
#define dgJabuPauseScreenMapBasement1RightTex "__OTR__textures/map_48x85_static/gJabuPauseScreenMapBasement1RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuPauseScreenMapBasement1RightTex[] = dgJabuPauseScreenMapBasement1RightTex;
#else
static const char gJabuPauseScreenMapBasement1RightTex[] __attribute__((aligned (2))) = dgJabuPauseScreenMapBasement1RightTex;
#endif
#define dgForestTemplePauseScreenMapFloor2LeftTex "__OTR__textures/map_48x85_static/gForestTemplePauseScreenMapFloor2LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gForestTemplePauseScreenMapFloor2LeftTex[] = dgForestTemplePauseScreenMapFloor2LeftTex;
#else
static const char gForestTemplePauseScreenMapFloor2LeftTex[] __attribute__((aligned (2))) = dgForestTemplePauseScreenMapFloor2LeftTex;
#endif
#define dgForestTemplePauseScreenMapFloor2RightTex "__OTR__textures/map_48x85_static/gForestTemplePauseScreenMapFloor2RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gForestTemplePauseScreenMapFloor2RightTex[] = dgForestTemplePauseScreenMapFloor2RightTex;
#else
static const char gForestTemplePauseScreenMapFloor2RightTex[] __attribute__((aligned (2))) = dgForestTemplePauseScreenMapFloor2RightTex;
#endif
#define dgForestTemplePauseScreenMapFloor1LeftTex "__OTR__textures/map_48x85_static/gForestTemplePauseScreenMapFloor1LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gForestTemplePauseScreenMapFloor1LeftTex[] = dgForestTemplePauseScreenMapFloor1LeftTex;
#else
static const char gForestTemplePauseScreenMapFloor1LeftTex[] __attribute__((aligned (2))) = dgForestTemplePauseScreenMapFloor1LeftTex;
#endif
#define dgForestTemplePauseScreenMapFloor1RightTex "__OTR__textures/map_48x85_static/gForestTemplePauseScreenMapFloor1RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gForestTemplePauseScreenMapFloor1RightTex[] = dgForestTemplePauseScreenMapFloor1RightTex;
#else
static const char gForestTemplePauseScreenMapFloor1RightTex[] __attribute__((aligned (2))) = dgForestTemplePauseScreenMapFloor1RightTex;
#endif
#define dgForestTemplePauseScreenMapBasement1LeftTex "__OTR__textures/map_48x85_static/gForestTemplePauseScreenMapBasement1LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gForestTemplePauseScreenMapBasement1LeftTex[] = dgForestTemplePauseScreenMapBasement1LeftTex;
#else
static const char gForestTemplePauseScreenMapBasement1LeftTex[] __attribute__((aligned (2))) = dgForestTemplePauseScreenMapBasement1LeftTex;
#endif
#define dgForestTemplePauseScreenMapBasement1RightTex "__OTR__textures/map_48x85_static/gForestTemplePauseScreenMapBasement1RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gForestTemplePauseScreenMapBasement1RightTex[] = dgForestTemplePauseScreenMapBasement1RightTex;
#else
static const char gForestTemplePauseScreenMapBasement1RightTex[] __attribute__((aligned (2))) = dgForestTemplePauseScreenMapBasement1RightTex;
#endif
#define dgForestTemplePauseScreenMapBasement2LeftTex "__OTR__textures/map_48x85_static/gForestTemplePauseScreenMapBasement2LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gForestTemplePauseScreenMapBasement2LeftTex[] = dgForestTemplePauseScreenMapBasement2LeftTex;
#else
static const char gForestTemplePauseScreenMapBasement2LeftTex[] __attribute__((aligned (2))) = dgForestTemplePauseScreenMapBasement2LeftTex;
#endif
#define dgForestTemplePauseScreenMapBasement2RightTex "__OTR__textures/map_48x85_static/gForestTemplePauseScreenMapBasement2RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gForestTemplePauseScreenMapBasement2RightTex[] = dgForestTemplePauseScreenMapBasement2RightTex;
#else
static const char gForestTemplePauseScreenMapBasement2RightTex[] __attribute__((aligned (2))) = dgForestTemplePauseScreenMapBasement2RightTex;
#endif
#define dgFireTemplePauseScreenMapFloor5LeftTex "__OTR__textures/map_48x85_static/gFireTemplePauseScreenMapFloor5LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFireTemplePauseScreenMapFloor5LeftTex[] = dgFireTemplePauseScreenMapFloor5LeftTex;
#else
static const char gFireTemplePauseScreenMapFloor5LeftTex[] __attribute__((aligned (2))) = dgFireTemplePauseScreenMapFloor5LeftTex;
#endif
#define dgFireTemplePauseScreenMapFloor5RightTex "__OTR__textures/map_48x85_static/gFireTemplePauseScreenMapFloor5RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFireTemplePauseScreenMapFloor5RightTex[] = dgFireTemplePauseScreenMapFloor5RightTex;
#else
static const char gFireTemplePauseScreenMapFloor5RightTex[] __attribute__((aligned (2))) = dgFireTemplePauseScreenMapFloor5RightTex;
#endif
#define dgFireTemplePauseScreenMapFloor4LeftTex "__OTR__textures/map_48x85_static/gFireTemplePauseScreenMapFloor4LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFireTemplePauseScreenMapFloor4LeftTex[] = dgFireTemplePauseScreenMapFloor4LeftTex;
#else
static const char gFireTemplePauseScreenMapFloor4LeftTex[] __attribute__((aligned (2))) = dgFireTemplePauseScreenMapFloor4LeftTex;
#endif
#define dgFireTemplePauseScreenMapFloor4RightTex "__OTR__textures/map_48x85_static/gFireTemplePauseScreenMapFloor4RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFireTemplePauseScreenMapFloor4RightTex[] = dgFireTemplePauseScreenMapFloor4RightTex;
#else
static const char gFireTemplePauseScreenMapFloor4RightTex[] __attribute__((aligned (2))) = dgFireTemplePauseScreenMapFloor4RightTex;
#endif
#define dgFireTemplePauseScreenMapFloor3LeftTex "__OTR__textures/map_48x85_static/gFireTemplePauseScreenMapFloor3LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFireTemplePauseScreenMapFloor3LeftTex[] = dgFireTemplePauseScreenMapFloor3LeftTex;
#else
static const char gFireTemplePauseScreenMapFloor3LeftTex[] __attribute__((aligned (2))) = dgFireTemplePauseScreenMapFloor3LeftTex;
#endif
#define dgFireTemplePauseScreenMapFloor3RightTex "__OTR__textures/map_48x85_static/gFireTemplePauseScreenMapFloor3RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFireTemplePauseScreenMapFloor3RightTex[] = dgFireTemplePauseScreenMapFloor3RightTex;
#else
static const char gFireTemplePauseScreenMapFloor3RightTex[] __attribute__((aligned (2))) = dgFireTemplePauseScreenMapFloor3RightTex;
#endif
#define dgFireTemplePauseScreenMapFloor2LeftTex "__OTR__textures/map_48x85_static/gFireTemplePauseScreenMapFloor2LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFireTemplePauseScreenMapFloor2LeftTex[] = dgFireTemplePauseScreenMapFloor2LeftTex;
#else
static const char gFireTemplePauseScreenMapFloor2LeftTex[] __attribute__((aligned (2))) = dgFireTemplePauseScreenMapFloor2LeftTex;
#endif
#define dgFireTemplePauseScreenMapFloor2RightTex "__OTR__textures/map_48x85_static/gFireTemplePauseScreenMapFloor2RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFireTemplePauseScreenMapFloor2RightTex[] = dgFireTemplePauseScreenMapFloor2RightTex;
#else
static const char gFireTemplePauseScreenMapFloor2RightTex[] __attribute__((aligned (2))) = dgFireTemplePauseScreenMapFloor2RightTex;
#endif
#define dgFireTemplePauseScreenMapFloor1LeftTex "__OTR__textures/map_48x85_static/gFireTemplePauseScreenMapFloor1LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFireTemplePauseScreenMapFloor1LeftTex[] = dgFireTemplePauseScreenMapFloor1LeftTex;
#else
static const char gFireTemplePauseScreenMapFloor1LeftTex[] __attribute__((aligned (2))) = dgFireTemplePauseScreenMapFloor1LeftTex;
#endif
#define dgFireTemplePauseScreenMapFloor1RightTex "__OTR__textures/map_48x85_static/gFireTemplePauseScreenMapFloor1RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFireTemplePauseScreenMapFloor1RightTex[] = dgFireTemplePauseScreenMapFloor1RightTex;
#else
static const char gFireTemplePauseScreenMapFloor1RightTex[] __attribute__((aligned (2))) = dgFireTemplePauseScreenMapFloor1RightTex;
#endif
#define dgWaterTemplePauseScreenMapFloor3LeftTex "__OTR__textures/map_48x85_static/gWaterTemplePauseScreenMapFloor3LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWaterTemplePauseScreenMapFloor3LeftTex[] = dgWaterTemplePauseScreenMapFloor3LeftTex;
#else
static const char gWaterTemplePauseScreenMapFloor3LeftTex[] __attribute__((aligned (2))) = dgWaterTemplePauseScreenMapFloor3LeftTex;
#endif
#define dgWaterTemplePauseScreenMapFloor3RightTex "__OTR__textures/map_48x85_static/gWaterTemplePauseScreenMapFloor3RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWaterTemplePauseScreenMapFloor3RightTex[] = dgWaterTemplePauseScreenMapFloor3RightTex;
#else
static const char gWaterTemplePauseScreenMapFloor3RightTex[] __attribute__((aligned (2))) = dgWaterTemplePauseScreenMapFloor3RightTex;
#endif
#define dgWaterTemplePauseScreenMapFloor2LeftTex "__OTR__textures/map_48x85_static/gWaterTemplePauseScreenMapFloor2LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWaterTemplePauseScreenMapFloor2LeftTex[] = dgWaterTemplePauseScreenMapFloor2LeftTex;
#else
static const char gWaterTemplePauseScreenMapFloor2LeftTex[] __attribute__((aligned (2))) = dgWaterTemplePauseScreenMapFloor2LeftTex;
#endif
#define dgWaterTemplePauseScreenMapFloor2RightTex "__OTR__textures/map_48x85_static/gWaterTemplePauseScreenMapFloor2RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWaterTemplePauseScreenMapFloor2RightTex[] = dgWaterTemplePauseScreenMapFloor2RightTex;
#else
static const char gWaterTemplePauseScreenMapFloor2RightTex[] __attribute__((aligned (2))) = dgWaterTemplePauseScreenMapFloor2RightTex;
#endif
#define dgWaterTemplePauseScreenMapFloor1LeftTex "__OTR__textures/map_48x85_static/gWaterTemplePauseScreenMapFloor1LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWaterTemplePauseScreenMapFloor1LeftTex[] = dgWaterTemplePauseScreenMapFloor1LeftTex;
#else
static const char gWaterTemplePauseScreenMapFloor1LeftTex[] __attribute__((aligned (2))) = dgWaterTemplePauseScreenMapFloor1LeftTex;
#endif
#define dgWaterTemplePauseScreenMapFloor1RightTex "__OTR__textures/map_48x85_static/gWaterTemplePauseScreenMapFloor1RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWaterTemplePauseScreenMapFloor1RightTex[] = dgWaterTemplePauseScreenMapFloor1RightTex;
#else
static const char gWaterTemplePauseScreenMapFloor1RightTex[] __attribute__((aligned (2))) = dgWaterTemplePauseScreenMapFloor1RightTex;
#endif
#define dgWaterTemplePauseScreenMapBasement1LeftTex "__OTR__textures/map_48x85_static/gWaterTemplePauseScreenMapBasement1LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWaterTemplePauseScreenMapBasement1LeftTex[] = dgWaterTemplePauseScreenMapBasement1LeftTex;
#else
static const char gWaterTemplePauseScreenMapBasement1LeftTex[] __attribute__((aligned (2))) = dgWaterTemplePauseScreenMapBasement1LeftTex;
#endif
#define dgWaterTemplePauseScreenMapBasement1RightTex "__OTR__textures/map_48x85_static/gWaterTemplePauseScreenMapBasement1RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWaterTemplePauseScreenMapBasement1RightTex[] = dgWaterTemplePauseScreenMapBasement1RightTex;
#else
static const char gWaterTemplePauseScreenMapBasement1RightTex[] __attribute__((aligned (2))) = dgWaterTemplePauseScreenMapBasement1RightTex;
#endif
#define dgSpiritTemplePauseScreenMapFloor4LeftTex "__OTR__textures/map_48x85_static/gSpiritTemplePauseScreenMapFloor4LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSpiritTemplePauseScreenMapFloor4LeftTex[] = dgSpiritTemplePauseScreenMapFloor4LeftTex;
#else
static const char gSpiritTemplePauseScreenMapFloor4LeftTex[] __attribute__((aligned (2))) = dgSpiritTemplePauseScreenMapFloor4LeftTex;
#endif
#define dgSpiritTemplePauseScreenMapFloor4RightTex "__OTR__textures/map_48x85_static/gSpiritTemplePauseScreenMapFloor4RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSpiritTemplePauseScreenMapFloor4RightTex[] = dgSpiritTemplePauseScreenMapFloor4RightTex;
#else
static const char gSpiritTemplePauseScreenMapFloor4RightTex[] __attribute__((aligned (2))) = dgSpiritTemplePauseScreenMapFloor4RightTex;
#endif
#define dgSpiritTemplePauseScreenMapFloor3LeftTex "__OTR__textures/map_48x85_static/gSpiritTemplePauseScreenMapFloor3LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSpiritTemplePauseScreenMapFloor3LeftTex[] = dgSpiritTemplePauseScreenMapFloor3LeftTex;
#else
static const char gSpiritTemplePauseScreenMapFloor3LeftTex[] __attribute__((aligned (2))) = dgSpiritTemplePauseScreenMapFloor3LeftTex;
#endif
#define dgSpiritTemplePauseScreenMapFloor3RightTex "__OTR__textures/map_48x85_static/gSpiritTemplePauseScreenMapFloor3RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSpiritTemplePauseScreenMapFloor3RightTex[] = dgSpiritTemplePauseScreenMapFloor3RightTex;
#else
static const char gSpiritTemplePauseScreenMapFloor3RightTex[] __attribute__((aligned (2))) = dgSpiritTemplePauseScreenMapFloor3RightTex;
#endif
#define dgSpiritTemplePauseScreenMapFloor2LeftTex "__OTR__textures/map_48x85_static/gSpiritTemplePauseScreenMapFloor2LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSpiritTemplePauseScreenMapFloor2LeftTex[] = dgSpiritTemplePauseScreenMapFloor2LeftTex;
#else
static const char gSpiritTemplePauseScreenMapFloor2LeftTex[] __attribute__((aligned (2))) = dgSpiritTemplePauseScreenMapFloor2LeftTex;
#endif
#define dgSpiritTemplePauseScreenMapFloor2RightTex "__OTR__textures/map_48x85_static/gSpiritTemplePauseScreenMapFloor2RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSpiritTemplePauseScreenMapFloor2RightTex[] = dgSpiritTemplePauseScreenMapFloor2RightTex;
#else
static const char gSpiritTemplePauseScreenMapFloor2RightTex[] __attribute__((aligned (2))) = dgSpiritTemplePauseScreenMapFloor2RightTex;
#endif
#define dgSpiritTemplePauseScreenMapFloor1LeftTex "__OTR__textures/map_48x85_static/gSpiritTemplePauseScreenMapFloor1LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSpiritTemplePauseScreenMapFloor1LeftTex[] = dgSpiritTemplePauseScreenMapFloor1LeftTex;
#else
static const char gSpiritTemplePauseScreenMapFloor1LeftTex[] __attribute__((aligned (2))) = dgSpiritTemplePauseScreenMapFloor1LeftTex;
#endif
#define dgSpiritTemplePauseScreenMapFloor1RightTex "__OTR__textures/map_48x85_static/gSpiritTemplePauseScreenMapFloor1RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSpiritTemplePauseScreenMapFloor1RightTex[] = dgSpiritTemplePauseScreenMapFloor1RightTex;
#else
static const char gSpiritTemplePauseScreenMapFloor1RightTex[] __attribute__((aligned (2))) = dgSpiritTemplePauseScreenMapFloor1RightTex;
#endif
#define dgShadowTemplePauseScreenMapBasement1LeftTex "__OTR__textures/map_48x85_static/gShadowTemplePauseScreenMapBasement1LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gShadowTemplePauseScreenMapBasement1LeftTex[] = dgShadowTemplePauseScreenMapBasement1LeftTex;
#else
static const char gShadowTemplePauseScreenMapBasement1LeftTex[] __attribute__((aligned (2))) = dgShadowTemplePauseScreenMapBasement1LeftTex;
#endif
#define dgShadowTemplePauseScreenMapBasement1RightTex "__OTR__textures/map_48x85_static/gShadowTemplePauseScreenMapBasement1RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gShadowTemplePauseScreenMapBasement1RightTex[] = dgShadowTemplePauseScreenMapBasement1RightTex;
#else
static const char gShadowTemplePauseScreenMapBasement1RightTex[] __attribute__((aligned (2))) = dgShadowTemplePauseScreenMapBasement1RightTex;
#endif
#define dgShadowTemplePauseScreenMapBasement2LeftTex "__OTR__textures/map_48x85_static/gShadowTemplePauseScreenMapBasement2LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gShadowTemplePauseScreenMapBasement2LeftTex[] = dgShadowTemplePauseScreenMapBasement2LeftTex;
#else
static const char gShadowTemplePauseScreenMapBasement2LeftTex[] __attribute__((aligned (2))) = dgShadowTemplePauseScreenMapBasement2LeftTex;
#endif
#define dgShadowTemplePauseScreenMapBasement2RightTex "__OTR__textures/map_48x85_static/gShadowTemplePauseScreenMapBasement2RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gShadowTemplePauseScreenMapBasement2RightTex[] = dgShadowTemplePauseScreenMapBasement2RightTex;
#else
static const char gShadowTemplePauseScreenMapBasement2RightTex[] __attribute__((aligned (2))) = dgShadowTemplePauseScreenMapBasement2RightTex;
#endif
#define dgShadowTemplePauseScreenMapBasement3LeftTex "__OTR__textures/map_48x85_static/gShadowTemplePauseScreenMapBasement3LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gShadowTemplePauseScreenMapBasement3LeftTex[] = dgShadowTemplePauseScreenMapBasement3LeftTex;
#else
static const char gShadowTemplePauseScreenMapBasement3LeftTex[] __attribute__((aligned (2))) = dgShadowTemplePauseScreenMapBasement3LeftTex;
#endif
#define dgShadowTemplePauseScreenMapBasement3RightTex "__OTR__textures/map_48x85_static/gShadowTemplePauseScreenMapBasement3RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gShadowTemplePauseScreenMapBasement3RightTex[] = dgShadowTemplePauseScreenMapBasement3RightTex;
#else
static const char gShadowTemplePauseScreenMapBasement3RightTex[] __attribute__((aligned (2))) = dgShadowTemplePauseScreenMapBasement3RightTex;
#endif
#define dgShadowTemplePauseScreenMapBasement4LeftTex "__OTR__textures/map_48x85_static/gShadowTemplePauseScreenMapBasement4LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gShadowTemplePauseScreenMapBasement4LeftTex[] = dgShadowTemplePauseScreenMapBasement4LeftTex;
#else
static const char gShadowTemplePauseScreenMapBasement4LeftTex[] __attribute__((aligned (2))) = dgShadowTemplePauseScreenMapBasement4LeftTex;
#endif
#define dgShadowTemplePauseScreenMapBasement4RightTex "__OTR__textures/map_48x85_static/gShadowTemplePauseScreenMapBasement4RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gShadowTemplePauseScreenMapBasement4RightTex[] = dgShadowTemplePauseScreenMapBasement4RightTex;
#else
static const char gShadowTemplePauseScreenMapBasement4RightTex[] __attribute__((aligned (2))) = dgShadowTemplePauseScreenMapBasement4RightTex;
#endif
#define dgBottomOfTheWellPauseScreenMapBasement1LeftTex "__OTR__textures/map_48x85_static/gBottomOfTheWellPauseScreenMapBasement1LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBottomOfTheWellPauseScreenMapBasement1LeftTex[] = dgBottomOfTheWellPauseScreenMapBasement1LeftTex;
#else
static const char gBottomOfTheWellPauseScreenMapBasement1LeftTex[] __attribute__((aligned (2))) = dgBottomOfTheWellPauseScreenMapBasement1LeftTex;
#endif
#define dgBottomOfTheWellPauseScreenMapBasement1RightTex "__OTR__textures/map_48x85_static/gBottomOfTheWellPauseScreenMapBasement1RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBottomOfTheWellPauseScreenMapBasement1RightTex[] = dgBottomOfTheWellPauseScreenMapBasement1RightTex;
#else
static const char gBottomOfTheWellPauseScreenMapBasement1RightTex[] __attribute__((aligned (2))) = dgBottomOfTheWellPauseScreenMapBasement1RightTex;
#endif
#define dgBottomOfTheWellPauseScreenMapBasement2LeftTex "__OTR__textures/map_48x85_static/gBottomOfTheWellPauseScreenMapBasement2LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBottomOfTheWellPauseScreenMapBasement2LeftTex[] = dgBottomOfTheWellPauseScreenMapBasement2LeftTex;
#else
static const char gBottomOfTheWellPauseScreenMapBasement2LeftTex[] __attribute__((aligned (2))) = dgBottomOfTheWellPauseScreenMapBasement2LeftTex;
#endif
#define dgBottomOfTheWellPauseScreenMapBasement2RightTex "__OTR__textures/map_48x85_static/gBottomOfTheWellPauseScreenMapBasement2RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBottomOfTheWellPauseScreenMapBasement2RightTex[] = dgBottomOfTheWellPauseScreenMapBasement2RightTex;
#else
static const char gBottomOfTheWellPauseScreenMapBasement2RightTex[] __attribute__((aligned (2))) = dgBottomOfTheWellPauseScreenMapBasement2RightTex;
#endif
#define dgBottomOfTheWellPauseScreenMapBasement3LeftTex "__OTR__textures/map_48x85_static/gBottomOfTheWellPauseScreenMapBasement3LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBottomOfTheWellPauseScreenMapBasement3LeftTex[] = dgBottomOfTheWellPauseScreenMapBasement3LeftTex;
#else
static const char gBottomOfTheWellPauseScreenMapBasement3LeftTex[] __attribute__((aligned (2))) = dgBottomOfTheWellPauseScreenMapBasement3LeftTex;
#endif
#define dgBottomOfTheWellPauseScreenMapBasement3RightTex "__OTR__textures/map_48x85_static/gBottomOfTheWellPauseScreenMapBasement3RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBottomOfTheWellPauseScreenMapBasement3RightTex[] = dgBottomOfTheWellPauseScreenMapBasement3RightTex;
#else
static const char gBottomOfTheWellPauseScreenMapBasement3RightTex[] __attribute__((aligned (2))) = dgBottomOfTheWellPauseScreenMapBasement3RightTex;
#endif
#define dgIceCavernPauseScreenMapFloor1LeftTex "__OTR__textures/map_48x85_static/gIceCavernPauseScreenMapFloor1LeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gIceCavernPauseScreenMapFloor1LeftTex[] = dgIceCavernPauseScreenMapFloor1LeftTex;
#else
static const char gIceCavernPauseScreenMapFloor1LeftTex[] __attribute__((aligned (2))) = dgIceCavernPauseScreenMapFloor1LeftTex;
#endif
#define dgIceCavernPauseScreenMapFloor1RightTex "__OTR__textures/map_48x85_static/gIceCavernPauseScreenMapFloor1RightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gIceCavernPauseScreenMapFloor1RightTex[] = dgIceCavernPauseScreenMapFloor1RightTex;
#else
static const char gIceCavernPauseScreenMapFloor1RightTex[] __attribute__((aligned (2))) = dgIceCavernPauseScreenMapFloor1RightTex;
#endif
#include "align_asset_macro.h"
#define dgDekuTreePauseScreenMapFloor3LeftTex "__OTR__textures/map_48x85_static/gDekuTreePauseScreenMapFloor3LeftTex"
static const ALIGN_ASSET(2) char gDekuTreePauseScreenMapFloor3LeftTex[] = dgDekuTreePauseScreenMapFloor3LeftTex;
#define dgDekuTreePauseScreenMapFloor3RightTex "__OTR__textures/map_48x85_static/gDekuTreePauseScreenMapFloor3RightTex"
static const ALIGN_ASSET(2) char gDekuTreePauseScreenMapFloor3RightTex[] = dgDekuTreePauseScreenMapFloor3RightTex;
#define dgDekuTreePauseScreenMapFloor2LeftTex "__OTR__textures/map_48x85_static/gDekuTreePauseScreenMapFloor2LeftTex"
static const ALIGN_ASSET(2) char gDekuTreePauseScreenMapFloor2LeftTex[] = dgDekuTreePauseScreenMapFloor2LeftTex;
#define dgDekuTreePauseScreenMapFloor2RightTex "__OTR__textures/map_48x85_static/gDekuTreePauseScreenMapFloor2RightTex"
static const ALIGN_ASSET(2) char gDekuTreePauseScreenMapFloor2RightTex[] = dgDekuTreePauseScreenMapFloor2RightTex;
#define dgDekuTreePauseScreenMapFloor1LeftTex "__OTR__textures/map_48x85_static/gDekuTreePauseScreenMapFloor1LeftTex"
static const ALIGN_ASSET(2) char gDekuTreePauseScreenMapFloor1LeftTex[] = dgDekuTreePauseScreenMapFloor1LeftTex;
#define dgDekuTreePauseScreenMapFloor1RightTex "__OTR__textures/map_48x85_static/gDekuTreePauseScreenMapFloor1RightTex"
static const ALIGN_ASSET(2) char gDekuTreePauseScreenMapFloor1RightTex[] = dgDekuTreePauseScreenMapFloor1RightTex;
#define dgDekuTreePauseScreenMapBasement1LeftTex "__OTR__textures/map_48x85_static/gDekuTreePauseScreenMapBasement1LeftTex"
static const ALIGN_ASSET(2) char gDekuTreePauseScreenMapBasement1LeftTex[] = dgDekuTreePauseScreenMapBasement1LeftTex;
#define dgDekuTreePauseScreenMapBasement1RightTex "__OTR__textures/map_48x85_static/gDekuTreePauseScreenMapBasement1RightTex"
static const ALIGN_ASSET(2) char gDekuTreePauseScreenMapBasement1RightTex[] = dgDekuTreePauseScreenMapBasement1RightTex;
#define dgDekuTreePauseScreenMapBasement2LeftTex "__OTR__textures/map_48x85_static/gDekuTreePauseScreenMapBasement2LeftTex"
static const ALIGN_ASSET(2) char gDekuTreePauseScreenMapBasement2LeftTex[] = dgDekuTreePauseScreenMapBasement2LeftTex;
#define dgDekuTreePauseScreenMapBasement2RightTex "__OTR__textures/map_48x85_static/gDekuTreePauseScreenMapBasement2RightTex"
static const ALIGN_ASSET(2) char gDekuTreePauseScreenMapBasement2RightTex[] = dgDekuTreePauseScreenMapBasement2RightTex;
#define dgDodongosCavernPauseScreenMapFloor2LeftTex "__OTR__textures/map_48x85_static/gDodongosCavernPauseScreenMapFloor2LeftTex"
static const ALIGN_ASSET(2) char gDodongosCavernPauseScreenMapFloor2LeftTex[] = dgDodongosCavernPauseScreenMapFloor2LeftTex;
#define dgDodongosCavernPauseScreenMapFloor2RightTex "__OTR__textures/map_48x85_static/gDodongosCavernPauseScreenMapFloor2RightTex"
static const ALIGN_ASSET(2) char gDodongosCavernPauseScreenMapFloor2RightTex[] = dgDodongosCavernPauseScreenMapFloor2RightTex;
#define dgDodongosCavernPauseScreenMapFloor1LeftTex "__OTR__textures/map_48x85_static/gDodongosCavernPauseScreenMapFloor1LeftTex"
static const ALIGN_ASSET(2) char gDodongosCavernPauseScreenMapFloor1LeftTex[] = dgDodongosCavernPauseScreenMapFloor1LeftTex;
#define dgDodongosCavernPauseScreenMapFloor1RightTex "__OTR__textures/map_48x85_static/gDodongosCavernPauseScreenMapFloor1RightTex"
static const ALIGN_ASSET(2) char gDodongosCavernPauseScreenMapFloor1RightTex[] = dgDodongosCavernPauseScreenMapFloor1RightTex;
#define dgJabuPauseScreenMapFloor1LeftTex "__OTR__textures/map_48x85_static/gJabuPauseScreenMapFloor1LeftTex"
static const ALIGN_ASSET(2) char gJabuPauseScreenMapFloor1LeftTex[] = dgJabuPauseScreenMapFloor1LeftTex;
#define dgJabuPauseScreenMapFloor1RightTex "__OTR__textures/map_48x85_static/gJabuPauseScreenMapFloor1RightTex"
static const ALIGN_ASSET(2) char gJabuPauseScreenMapFloor1RightTex[] = dgJabuPauseScreenMapFloor1RightTex;
#define dgJabuPauseScreenMapBasement1LeftTex "__OTR__textures/map_48x85_static/gJabuPauseScreenMapBasement1LeftTex"
static const ALIGN_ASSET(2) char gJabuPauseScreenMapBasement1LeftTex[] = dgJabuPauseScreenMapBasement1LeftTex;
#define dgJabuPauseScreenMapBasement1RightTex "__OTR__textures/map_48x85_static/gJabuPauseScreenMapBasement1RightTex"
static const ALIGN_ASSET(2) char gJabuPauseScreenMapBasement1RightTex[] = dgJabuPauseScreenMapBasement1RightTex;
#define dgForestTemplePauseScreenMapFloor2LeftTex "__OTR__textures/map_48x85_static/gForestTemplePauseScreenMapFloor2LeftTex"
static const ALIGN_ASSET(2) char gForestTemplePauseScreenMapFloor2LeftTex[] = dgForestTemplePauseScreenMapFloor2LeftTex;
#define dgForestTemplePauseScreenMapFloor2RightTex "__OTR__textures/map_48x85_static/gForestTemplePauseScreenMapFloor2RightTex"
static const ALIGN_ASSET(2) char gForestTemplePauseScreenMapFloor2RightTex[] = dgForestTemplePauseScreenMapFloor2RightTex;
#define dgForestTemplePauseScreenMapFloor1LeftTex "__OTR__textures/map_48x85_static/gForestTemplePauseScreenMapFloor1LeftTex"
static const ALIGN_ASSET(2) char gForestTemplePauseScreenMapFloor1LeftTex[] = dgForestTemplePauseScreenMapFloor1LeftTex;
#define dgForestTemplePauseScreenMapFloor1RightTex "__OTR__textures/map_48x85_static/gForestTemplePauseScreenMapFloor1RightTex"
static const ALIGN_ASSET(2) char gForestTemplePauseScreenMapFloor1RightTex[] = dgForestTemplePauseScreenMapFloor1RightTex;
#define dgForestTemplePauseScreenMapBasement1LeftTex "__OTR__textures/map_48x85_static/gForestTemplePauseScreenMapBasement1LeftTex"
static const ALIGN_ASSET(2) char gForestTemplePauseScreenMapBasement1LeftTex[] = dgForestTemplePauseScreenMapBasement1LeftTex;
#define dgForestTemplePauseScreenMapBasement1RightTex "__OTR__textures/map_48x85_static/gForestTemplePauseScreenMapBasement1RightTex"
static const ALIGN_ASSET(2) char gForestTemplePauseScreenMapBasement1RightTex[] = dgForestTemplePauseScreenMapBasement1RightTex;
#define dgForestTemplePauseScreenMapBasement2LeftTex "__OTR__textures/map_48x85_static/gForestTemplePauseScreenMapBasement2LeftTex"
static const ALIGN_ASSET(2) char gForestTemplePauseScreenMapBasement2LeftTex[] = dgForestTemplePauseScreenMapBasement2LeftTex;
#define dgForestTemplePauseScreenMapBasement2RightTex "__OTR__textures/map_48x85_static/gForestTemplePauseScreenMapBasement2RightTex"
static const ALIGN_ASSET(2) char gForestTemplePauseScreenMapBasement2RightTex[] = dgForestTemplePauseScreenMapBasement2RightTex;
#define dgFireTemplePauseScreenMapFloor5LeftTex "__OTR__textures/map_48x85_static/gFireTemplePauseScreenMapFloor5LeftTex"
static const ALIGN_ASSET(2) char gFireTemplePauseScreenMapFloor5LeftTex[] = dgFireTemplePauseScreenMapFloor5LeftTex;
#define dgFireTemplePauseScreenMapFloor5RightTex "__OTR__textures/map_48x85_static/gFireTemplePauseScreenMapFloor5RightTex"
static const ALIGN_ASSET(2) char gFireTemplePauseScreenMapFloor5RightTex[] = dgFireTemplePauseScreenMapFloor5RightTex;
#define dgFireTemplePauseScreenMapFloor4LeftTex "__OTR__textures/map_48x85_static/gFireTemplePauseScreenMapFloor4LeftTex"
static const ALIGN_ASSET(2) char gFireTemplePauseScreenMapFloor4LeftTex[] = dgFireTemplePauseScreenMapFloor4LeftTex;
#define dgFireTemplePauseScreenMapFloor4RightTex "__OTR__textures/map_48x85_static/gFireTemplePauseScreenMapFloor4RightTex"
static const ALIGN_ASSET(2) char gFireTemplePauseScreenMapFloor4RightTex[] = dgFireTemplePauseScreenMapFloor4RightTex;
#define dgFireTemplePauseScreenMapFloor3LeftTex "__OTR__textures/map_48x85_static/gFireTemplePauseScreenMapFloor3LeftTex"
static const ALIGN_ASSET(2) char gFireTemplePauseScreenMapFloor3LeftTex[] = dgFireTemplePauseScreenMapFloor3LeftTex;
#define dgFireTemplePauseScreenMapFloor3RightTex "__OTR__textures/map_48x85_static/gFireTemplePauseScreenMapFloor3RightTex"
static const ALIGN_ASSET(2) char gFireTemplePauseScreenMapFloor3RightTex[] = dgFireTemplePauseScreenMapFloor3RightTex;
#define dgFireTemplePauseScreenMapFloor2LeftTex "__OTR__textures/map_48x85_static/gFireTemplePauseScreenMapFloor2LeftTex"
static const ALIGN_ASSET(2) char gFireTemplePauseScreenMapFloor2LeftTex[] = dgFireTemplePauseScreenMapFloor2LeftTex;
#define dgFireTemplePauseScreenMapFloor2RightTex "__OTR__textures/map_48x85_static/gFireTemplePauseScreenMapFloor2RightTex"
static const ALIGN_ASSET(2) char gFireTemplePauseScreenMapFloor2RightTex[] = dgFireTemplePauseScreenMapFloor2RightTex;
#define dgFireTemplePauseScreenMapFloor1LeftTex "__OTR__textures/map_48x85_static/gFireTemplePauseScreenMapFloor1LeftTex"
static const ALIGN_ASSET(2) char gFireTemplePauseScreenMapFloor1LeftTex[] = dgFireTemplePauseScreenMapFloor1LeftTex;
#define dgFireTemplePauseScreenMapFloor1RightTex "__OTR__textures/map_48x85_static/gFireTemplePauseScreenMapFloor1RightTex"
static const ALIGN_ASSET(2) char gFireTemplePauseScreenMapFloor1RightTex[] = dgFireTemplePauseScreenMapFloor1RightTex;
#define dgWaterTemplePauseScreenMapFloor3LeftTex "__OTR__textures/map_48x85_static/gWaterTemplePauseScreenMapFloor3LeftTex"
static const ALIGN_ASSET(2) char gWaterTemplePauseScreenMapFloor3LeftTex[] = dgWaterTemplePauseScreenMapFloor3LeftTex;
#define dgWaterTemplePauseScreenMapFloor3RightTex "__OTR__textures/map_48x85_static/gWaterTemplePauseScreenMapFloor3RightTex"
static const ALIGN_ASSET(2) char gWaterTemplePauseScreenMapFloor3RightTex[] = dgWaterTemplePauseScreenMapFloor3RightTex;
#define dgWaterTemplePauseScreenMapFloor2LeftTex "__OTR__textures/map_48x85_static/gWaterTemplePauseScreenMapFloor2LeftTex"
static const ALIGN_ASSET(2) char gWaterTemplePauseScreenMapFloor2LeftTex[] = dgWaterTemplePauseScreenMapFloor2LeftTex;
#define dgWaterTemplePauseScreenMapFloor2RightTex "__OTR__textures/map_48x85_static/gWaterTemplePauseScreenMapFloor2RightTex"
static const ALIGN_ASSET(2) char gWaterTemplePauseScreenMapFloor2RightTex[] = dgWaterTemplePauseScreenMapFloor2RightTex;
#define dgWaterTemplePauseScreenMapFloor1LeftTex "__OTR__textures/map_48x85_static/gWaterTemplePauseScreenMapFloor1LeftTex"
static const ALIGN_ASSET(2) char gWaterTemplePauseScreenMapFloor1LeftTex[] = dgWaterTemplePauseScreenMapFloor1LeftTex;
#define dgWaterTemplePauseScreenMapFloor1RightTex "__OTR__textures/map_48x85_static/gWaterTemplePauseScreenMapFloor1RightTex"
static const ALIGN_ASSET(2) char gWaterTemplePauseScreenMapFloor1RightTex[] = dgWaterTemplePauseScreenMapFloor1RightTex;
#define dgWaterTemplePauseScreenMapBasement1LeftTex "__OTR__textures/map_48x85_static/gWaterTemplePauseScreenMapBasement1LeftTex"
static const ALIGN_ASSET(2) char gWaterTemplePauseScreenMapBasement1LeftTex[] = dgWaterTemplePauseScreenMapBasement1LeftTex;
#define dgWaterTemplePauseScreenMapBasement1RightTex "__OTR__textures/map_48x85_static/gWaterTemplePauseScreenMapBasement1RightTex"
static const ALIGN_ASSET(2) char gWaterTemplePauseScreenMapBasement1RightTex[] = dgWaterTemplePauseScreenMapBasement1RightTex;
#define dgSpiritTemplePauseScreenMapFloor4LeftTex "__OTR__textures/map_48x85_static/gSpiritTemplePauseScreenMapFloor4LeftTex"
static const ALIGN_ASSET(2) char gSpiritTemplePauseScreenMapFloor4LeftTex[] = dgSpiritTemplePauseScreenMapFloor4LeftTex;
#define dgSpiritTemplePauseScreenMapFloor4RightTex "__OTR__textures/map_48x85_static/gSpiritTemplePauseScreenMapFloor4RightTex"
static const ALIGN_ASSET(2) char gSpiritTemplePauseScreenMapFloor4RightTex[] = dgSpiritTemplePauseScreenMapFloor4RightTex;
#define dgSpiritTemplePauseScreenMapFloor3LeftTex "__OTR__textures/map_48x85_static/gSpiritTemplePauseScreenMapFloor3LeftTex"
static const ALIGN_ASSET(2) char gSpiritTemplePauseScreenMapFloor3LeftTex[] = dgSpiritTemplePauseScreenMapFloor3LeftTex;
#define dgSpiritTemplePauseScreenMapFloor3RightTex "__OTR__textures/map_48x85_static/gSpiritTemplePauseScreenMapFloor3RightTex"
static const ALIGN_ASSET(2) char gSpiritTemplePauseScreenMapFloor3RightTex[] = dgSpiritTemplePauseScreenMapFloor3RightTex;
#define dgSpiritTemplePauseScreenMapFloor2LeftTex "__OTR__textures/map_48x85_static/gSpiritTemplePauseScreenMapFloor2LeftTex"
static const ALIGN_ASSET(2) char gSpiritTemplePauseScreenMapFloor2LeftTex[] = dgSpiritTemplePauseScreenMapFloor2LeftTex;
#define dgSpiritTemplePauseScreenMapFloor2RightTex "__OTR__textures/map_48x85_static/gSpiritTemplePauseScreenMapFloor2RightTex"
static const ALIGN_ASSET(2) char gSpiritTemplePauseScreenMapFloor2RightTex[] = dgSpiritTemplePauseScreenMapFloor2RightTex;
#define dgSpiritTemplePauseScreenMapFloor1LeftTex "__OTR__textures/map_48x85_static/gSpiritTemplePauseScreenMapFloor1LeftTex"
static const ALIGN_ASSET(2) char gSpiritTemplePauseScreenMapFloor1LeftTex[] = dgSpiritTemplePauseScreenMapFloor1LeftTex;
#define dgSpiritTemplePauseScreenMapFloor1RightTex "__OTR__textures/map_48x85_static/gSpiritTemplePauseScreenMapFloor1RightTex"
static const ALIGN_ASSET(2) char gSpiritTemplePauseScreenMapFloor1RightTex[] = dgSpiritTemplePauseScreenMapFloor1RightTex;
#define dgShadowTemplePauseScreenMapBasement1LeftTex "__OTR__textures/map_48x85_static/gShadowTemplePauseScreenMapBasement1LeftTex"
static const ALIGN_ASSET(2) char gShadowTemplePauseScreenMapBasement1LeftTex[] = dgShadowTemplePauseScreenMapBasement1LeftTex;
#define dgShadowTemplePauseScreenMapBasement1RightTex "__OTR__textures/map_48x85_static/gShadowTemplePauseScreenMapBasement1RightTex"
static const ALIGN_ASSET(2) char gShadowTemplePauseScreenMapBasement1RightTex[] = dgShadowTemplePauseScreenMapBasement1RightTex;
#define dgShadowTemplePauseScreenMapBasement2LeftTex "__OTR__textures/map_48x85_static/gShadowTemplePauseScreenMapBasement2LeftTex"
static const ALIGN_ASSET(2) char gShadowTemplePauseScreenMapBasement2LeftTex[] = dgShadowTemplePauseScreenMapBasement2LeftTex;
#define dgShadowTemplePauseScreenMapBasement2RightTex "__OTR__textures/map_48x85_static/gShadowTemplePauseScreenMapBasement2RightTex"
static const ALIGN_ASSET(2) char gShadowTemplePauseScreenMapBasement2RightTex[] = dgShadowTemplePauseScreenMapBasement2RightTex;
#define dgShadowTemplePauseScreenMapBasement3LeftTex "__OTR__textures/map_48x85_static/gShadowTemplePauseScreenMapBasement3LeftTex"
static const ALIGN_ASSET(2) char gShadowTemplePauseScreenMapBasement3LeftTex[] = dgShadowTemplePauseScreenMapBasement3LeftTex;
#define dgShadowTemplePauseScreenMapBasement3RightTex "__OTR__textures/map_48x85_static/gShadowTemplePauseScreenMapBasement3RightTex"
static const ALIGN_ASSET(2) char gShadowTemplePauseScreenMapBasement3RightTex[] = dgShadowTemplePauseScreenMapBasement3RightTex;
#define dgShadowTemplePauseScreenMapBasement4LeftTex "__OTR__textures/map_48x85_static/gShadowTemplePauseScreenMapBasement4LeftTex"
static const ALIGN_ASSET(2) char gShadowTemplePauseScreenMapBasement4LeftTex[] = dgShadowTemplePauseScreenMapBasement4LeftTex;
#define dgShadowTemplePauseScreenMapBasement4RightTex "__OTR__textures/map_48x85_static/gShadowTemplePauseScreenMapBasement4RightTex"
static const ALIGN_ASSET(2) char gShadowTemplePauseScreenMapBasement4RightTex[] = dgShadowTemplePauseScreenMapBasement4RightTex;
#define dgBottomOfTheWellPauseScreenMapBasement1LeftTex "__OTR__textures/map_48x85_static/gBottomOfTheWellPauseScreenMapBasement1LeftTex"
static const ALIGN_ASSET(2) char gBottomOfTheWellPauseScreenMapBasement1LeftTex[] = dgBottomOfTheWellPauseScreenMapBasement1LeftTex;
#define dgBottomOfTheWellPauseScreenMapBasement1RightTex "__OTR__textures/map_48x85_static/gBottomOfTheWellPauseScreenMapBasement1RightTex"
static const ALIGN_ASSET(2) char gBottomOfTheWellPauseScreenMapBasement1RightTex[] = dgBottomOfTheWellPauseScreenMapBasement1RightTex;
#define dgBottomOfTheWellPauseScreenMapBasement2LeftTex "__OTR__textures/map_48x85_static/gBottomOfTheWellPauseScreenMapBasement2LeftTex"
static const ALIGN_ASSET(2) char gBottomOfTheWellPauseScreenMapBasement2LeftTex[] = dgBottomOfTheWellPauseScreenMapBasement2LeftTex;
#define dgBottomOfTheWellPauseScreenMapBasement2RightTex "__OTR__textures/map_48x85_static/gBottomOfTheWellPauseScreenMapBasement2RightTex"
static const ALIGN_ASSET(2) char gBottomOfTheWellPauseScreenMapBasement2RightTex[] = dgBottomOfTheWellPauseScreenMapBasement2RightTex;
#define dgBottomOfTheWellPauseScreenMapBasement3LeftTex "__OTR__textures/map_48x85_static/gBottomOfTheWellPauseScreenMapBasement3LeftTex"
static const ALIGN_ASSET(2) char gBottomOfTheWellPauseScreenMapBasement3LeftTex[] = dgBottomOfTheWellPauseScreenMapBasement3LeftTex;
#define dgBottomOfTheWellPauseScreenMapBasement3RightTex "__OTR__textures/map_48x85_static/gBottomOfTheWellPauseScreenMapBasement3RightTex"
static const ALIGN_ASSET(2) char gBottomOfTheWellPauseScreenMapBasement3RightTex[] = dgBottomOfTheWellPauseScreenMapBasement3RightTex;
#define dgIceCavernPauseScreenMapFloor1LeftTex "__OTR__textures/map_48x85_static/gIceCavernPauseScreenMapFloor1LeftTex"
static const ALIGN_ASSET(2) char gIceCavernPauseScreenMapFloor1LeftTex[] = dgIceCavernPauseScreenMapFloor1LeftTex;
#define dgIceCavernPauseScreenMapFloor1RightTex "__OTR__textures/map_48x85_static/gIceCavernPauseScreenMapFloor1RightTex"
static const ALIGN_ASSET(2) char gIceCavernPauseScreenMapFloor1RightTex[] = dgIceCavernPauseScreenMapFloor1RightTex;

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@@ -1,170 +1,75 @@
#pragma once
#define dgHyruleFieldMinimapTex "__OTR__textures/map_grand_static/gHyruleFieldMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleFieldMinimapTex[] = dgHyruleFieldMinimapTex;
#else
static const char gHyruleFieldMinimapTex[] __attribute__((aligned (2))) = dgHyruleFieldMinimapTex;
#endif
#define dgKakarikoVillageMinimapTex "__OTR__textures/map_grand_static/gKakarikoVillageMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKakarikoVillageMinimapTex[] = dgKakarikoVillageMinimapTex;
#else
static const char gKakarikoVillageMinimapTex[] __attribute__((aligned (2))) = dgKakarikoVillageMinimapTex;
#endif
#define dgGraveyardMinimapTex "__OTR__textures/map_grand_static/gGraveyardMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardMinimapTex[] = dgGraveyardMinimapTex;
#else
static const char gGraveyardMinimapTex[] __attribute__((aligned (2))) = dgGraveyardMinimapTex;
#endif
#define dgZorasRiverMinimapTex "__OTR__textures/map_grand_static/gZorasRiverMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasRiverMinimapTex[] = dgZorasRiverMinimapTex;
#else
static const char gZorasRiverMinimapTex[] __attribute__((aligned (2))) = dgZorasRiverMinimapTex;
#endif
#define dgKokiriForestMinimapTex "__OTR__textures/map_grand_static/gKokiriForestMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriForestMinimapTex[] = dgKokiriForestMinimapTex;
#else
static const char gKokiriForestMinimapTex[] __attribute__((aligned (2))) = dgKokiriForestMinimapTex;
#endif
#define dgSacredMeadowMinimapTex "__OTR__textures/map_grand_static/gSacredMeadowMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSacredMeadowMinimapTex[] = dgSacredMeadowMinimapTex;
#else
static const char gSacredMeadowMinimapTex[] __attribute__((aligned (2))) = dgSacredMeadowMinimapTex;
#endif
#define dgLakeHyliaMinimapTex "__OTR__textures/map_grand_static/gLakeHyliaMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLakeHyliaMinimapTex[] = dgLakeHyliaMinimapTex;
#else
static const char gLakeHyliaMinimapTex[] __attribute__((aligned (2))) = dgLakeHyliaMinimapTex;
#endif
#define dgZorasDomainMinimapTex "__OTR__textures/map_grand_static/gZorasDomainMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasDomainMinimapTex[] = dgZorasDomainMinimapTex;
#else
static const char gZorasDomainMinimapTex[] __attribute__((aligned (2))) = dgZorasDomainMinimapTex;
#endif
#define dgZorasFountainMinimapTex "__OTR__textures/map_grand_static/gZorasFountainMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasFountainMinimapTex[] = dgZorasFountainMinimapTex;
#else
static const char gZorasFountainMinimapTex[] __attribute__((aligned (2))) = dgZorasFountainMinimapTex;
#endif
#define dgGerudoValleyMinimapTex "__OTR__textures/map_grand_static/gGerudoValleyMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoValleyMinimapTex[] = dgGerudoValleyMinimapTex;
#else
static const char gGerudoValleyMinimapTex[] __attribute__((aligned (2))) = dgGerudoValleyMinimapTex;
#endif
#define dgHauntedWastelandMinimapTex "__OTR__textures/map_grand_static/gHauntedWastelandMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHauntedWastelandMinimapTex[] = dgHauntedWastelandMinimapTex;
#else
static const char gHauntedWastelandMinimapTex[] __attribute__((aligned (2))) = dgHauntedWastelandMinimapTex;
#endif
#define dgDesertColossusMinimapTex "__OTR__textures/map_grand_static/gDesertColossusMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDesertColossusMinimapTex[] = dgDesertColossusMinimapTex;
#else
static const char gDesertColossusMinimapTex[] __attribute__((aligned (2))) = dgDesertColossusMinimapTex;
#endif
#define dgGerudosFortessMinimapTex "__OTR__textures/map_grand_static/gGerudosFortessMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudosFortessMinimapTex[] = dgGerudosFortessMinimapTex;
#else
static const char gGerudosFortessMinimapTex[] __attribute__((aligned (2))) = dgGerudosFortessMinimapTex;
#endif
#define dgLostWoodsMinimapTex "__OTR__textures/map_grand_static/gLostWoodsMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLostWoodsMinimapTex[] = dgLostWoodsMinimapTex;
#else
static const char gLostWoodsMinimapTex[] __attribute__((aligned (2))) = dgLostWoodsMinimapTex;
#endif
#define dgHyruleCastleAreaMinimapTex "__OTR__textures/map_grand_static/gHyruleCastleAreaMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleCastleAreaMinimapTex[] = dgHyruleCastleAreaMinimapTex;
#else
static const char gHyruleCastleAreaMinimapTex[] __attribute__((aligned (2))) = dgHyruleCastleAreaMinimapTex;
#endif
#define dgDeathMountainTrailMinimapTex "__OTR__textures/map_grand_static/gDeathMountainTrailMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDeathMountainTrailMinimapTex[] = dgDeathMountainTrailMinimapTex;
#else
static const char gDeathMountainTrailMinimapTex[] __attribute__((aligned (2))) = dgDeathMountainTrailMinimapTex;
#endif
#define dgDeathMountainCraterMinimapTex "__OTR__textures/map_grand_static/gDeathMountainCraterMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDeathMountainCraterMinimapTex[] = dgDeathMountainCraterMinimapTex;
#else
static const char gDeathMountainCraterMinimapTex[] __attribute__((aligned (2))) = dgDeathMountainCraterMinimapTex;
#endif
#define dgGoronCityMinimapTex "__OTR__textures/map_grand_static/gGoronCityMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoronCityMinimapTex[] = dgGoronCityMinimapTex;
#else
static const char gGoronCityMinimapTex[] __attribute__((aligned (2))) = dgGoronCityMinimapTex;
#endif
#define dgLonLonRanchMinimapTex "__OTR__textures/map_grand_static/gLonLonRanchMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLonLonRanchMinimapTex[] = dgLonLonRanchMinimapTex;
#else
static const char gLonLonRanchMinimapTex[] __attribute__((aligned (2))) = dgLonLonRanchMinimapTex;
#endif
#define dgOutsideGanonsCastleMinimapTex "__OTR__textures/map_grand_static/gOutsideGanonsCastleMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gOutsideGanonsCastleMinimapTex[] = dgOutsideGanonsCastleMinimapTex;
#else
static const char gOutsideGanonsCastleMinimapTex[] __attribute__((aligned (2))) = dgOutsideGanonsCastleMinimapTex;
#endif
#define dgExploredShadowGraveyardMinimapTex "__OTR__textures/map_grand_static/gExploredShadowGraveyardMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gExploredShadowGraveyardMinimapTex[] = dgExploredShadowGraveyardMinimapTex;
#else
static const char gExploredShadowGraveyardMinimapTex[] __attribute__((aligned (2))) = dgExploredShadowGraveyardMinimapTex;
#endif
#define dgDrainedLakeHyliaMinimapTex "__OTR__textures/map_grand_static/gDrainedLakeHyliaMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDrainedLakeHyliaMinimapTex[] = dgDrainedLakeHyliaMinimapTex;
#else
static const char gDrainedLakeHyliaMinimapTex[] __attribute__((aligned (2))) = dgDrainedLakeHyliaMinimapTex;
#endif
#define dgGerudoValleyWithBrokenBridgeMinimapTex "__OTR__textures/map_grand_static/gGerudoValleyWithBrokenBridgeMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoValleyWithBrokenBridgeMinimapTex[] = dgGerudoValleyWithBrokenBridgeMinimapTex;
#else
static const char gGerudoValleyWithBrokenBridgeMinimapTex[] __attribute__((aligned (2))) = dgGerudoValleyWithBrokenBridgeMinimapTex;
#endif
#define dgGerudosFortressMinimapTex "__OTR__textures/map_grand_static/gGerudosFortressMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudosFortressMinimapTex[] = dgGerudosFortressMinimapTex;
#else
static const char gGerudosFortressMinimapTex[] __attribute__((aligned (2))) = dgGerudosFortressMinimapTex;
#endif
#include "align_asset_macro.h"
#define dgHyruleFieldMinimapTex "__OTR__textures/map_grand_static/gHyruleFieldMinimapTex"
static const ALIGN_ASSET(2) char gHyruleFieldMinimapTex[] = dgHyruleFieldMinimapTex;
#define dgKakarikoVillageMinimapTex "__OTR__textures/map_grand_static/gKakarikoVillageMinimapTex"
static const ALIGN_ASSET(2) char gKakarikoVillageMinimapTex[] = dgKakarikoVillageMinimapTex;
#define dgGraveyardMinimapTex "__OTR__textures/map_grand_static/gGraveyardMinimapTex"
static const ALIGN_ASSET(2) char gGraveyardMinimapTex[] = dgGraveyardMinimapTex;
#define dgZorasRiverMinimapTex "__OTR__textures/map_grand_static/gZorasRiverMinimapTex"
static const ALIGN_ASSET(2) char gZorasRiverMinimapTex[] = dgZorasRiverMinimapTex;
#define dgKokiriForestMinimapTex "__OTR__textures/map_grand_static/gKokiriForestMinimapTex"
static const ALIGN_ASSET(2) char gKokiriForestMinimapTex[] = dgKokiriForestMinimapTex;
#define dgSacredMeadowMinimapTex "__OTR__textures/map_grand_static/gSacredMeadowMinimapTex"
static const ALIGN_ASSET(2) char gSacredMeadowMinimapTex[] = dgSacredMeadowMinimapTex;
#define dgLakeHyliaMinimapTex "__OTR__textures/map_grand_static/gLakeHyliaMinimapTex"
static const ALIGN_ASSET(2) char gLakeHyliaMinimapTex[] = dgLakeHyliaMinimapTex;
#define dgZorasDomainMinimapTex "__OTR__textures/map_grand_static/gZorasDomainMinimapTex"
static const ALIGN_ASSET(2) char gZorasDomainMinimapTex[] = dgZorasDomainMinimapTex;
#define dgZorasFountainMinimapTex "__OTR__textures/map_grand_static/gZorasFountainMinimapTex"
static const ALIGN_ASSET(2) char gZorasFountainMinimapTex[] = dgZorasFountainMinimapTex;
#define dgGerudoValleyMinimapTex "__OTR__textures/map_grand_static/gGerudoValleyMinimapTex"
static const ALIGN_ASSET(2) char gGerudoValleyMinimapTex[] = dgGerudoValleyMinimapTex;
#define dgHauntedWastelandMinimapTex "__OTR__textures/map_grand_static/gHauntedWastelandMinimapTex"
static const ALIGN_ASSET(2) char gHauntedWastelandMinimapTex[] = dgHauntedWastelandMinimapTex;
#define dgDesertColossusMinimapTex "__OTR__textures/map_grand_static/gDesertColossusMinimapTex"
static const ALIGN_ASSET(2) char gDesertColossusMinimapTex[] = dgDesertColossusMinimapTex;
#define dgGerudosFortessMinimapTex "__OTR__textures/map_grand_static/gGerudosFortessMinimapTex"
static const ALIGN_ASSET(2) char gGerudosFortessMinimapTex[] = dgGerudosFortessMinimapTex;
#define dgLostWoodsMinimapTex "__OTR__textures/map_grand_static/gLostWoodsMinimapTex"
static const ALIGN_ASSET(2) char gLostWoodsMinimapTex[] = dgLostWoodsMinimapTex;
#define dgHyruleCastleAreaMinimapTex "__OTR__textures/map_grand_static/gHyruleCastleAreaMinimapTex"
static const ALIGN_ASSET(2) char gHyruleCastleAreaMinimapTex[] = dgHyruleCastleAreaMinimapTex;
#define dgDeathMountainTrailMinimapTex "__OTR__textures/map_grand_static/gDeathMountainTrailMinimapTex"
static const ALIGN_ASSET(2) char gDeathMountainTrailMinimapTex[] = dgDeathMountainTrailMinimapTex;
#define dgDeathMountainCraterMinimapTex "__OTR__textures/map_grand_static/gDeathMountainCraterMinimapTex"
static const ALIGN_ASSET(2) char gDeathMountainCraterMinimapTex[] = dgDeathMountainCraterMinimapTex;
#define dgGoronCityMinimapTex "__OTR__textures/map_grand_static/gGoronCityMinimapTex"
static const ALIGN_ASSET(2) char gGoronCityMinimapTex[] = dgGoronCityMinimapTex;
#define dgLonLonRanchMinimapTex "__OTR__textures/map_grand_static/gLonLonRanchMinimapTex"
static const ALIGN_ASSET(2) char gLonLonRanchMinimapTex[] = dgLonLonRanchMinimapTex;
#define dgOutsideGanonsCastleMinimapTex "__OTR__textures/map_grand_static/gOutsideGanonsCastleMinimapTex"
static const ALIGN_ASSET(2) char gOutsideGanonsCastleMinimapTex[] = dgOutsideGanonsCastleMinimapTex;
#define dgExploredShadowGraveyardMinimapTex "__OTR__textures/map_grand_static/gExploredShadowGraveyardMinimapTex"
static const ALIGN_ASSET(2) char gExploredShadowGraveyardMinimapTex[] = dgExploredShadowGraveyardMinimapTex;
#define dgDrainedLakeHyliaMinimapTex "__OTR__textures/map_grand_static/gDrainedLakeHyliaMinimapTex"
static const ALIGN_ASSET(2) char gDrainedLakeHyliaMinimapTex[] = dgDrainedLakeHyliaMinimapTex;
#define dgGerudoValleyWithBrokenBridgeMinimapTex "__OTR__textures/map_grand_static/gGerudoValleyWithBrokenBridgeMinimapTex"
static const ALIGN_ASSET(2) char gGerudoValleyWithBrokenBridgeMinimapTex[] = dgGerudoValleyWithBrokenBridgeMinimapTex;
#define dgGerudosFortressMinimapTex "__OTR__textures/map_grand_static/gGerudosFortressMinimapTex"
static const ALIGN_ASSET(2) char gGerudosFortressMinimapTex[] = dgGerudosFortressMinimapTex;

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@@ -1,51 +1,24 @@
#pragma once
#define dgDefaultMessageBackgroundTex "__OTR__textures/message_static/gDefaultMessageBackgroundTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDefaultMessageBackgroundTex[] = dgDefaultMessageBackgroundTex;
#else
static const char gDefaultMessageBackgroundTex[] __attribute__((aligned (2))) = dgDefaultMessageBackgroundTex;
#endif
#define dgSignMessageBackgroundTex "__OTR__textures/message_static/gSignMessageBackgroundTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSignMessageBackgroundTex[] = dgSignMessageBackgroundTex;
#else
static const char gSignMessageBackgroundTex[] __attribute__((aligned (2))) = dgSignMessageBackgroundTex;
#endif
#define dgNoteStaffMessageBackgroundTex "__OTR__textures/message_static/gNoteStaffMessageBackgroundTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNoteStaffMessageBackgroundTex[] = dgNoteStaffMessageBackgroundTex;
#else
static const char gNoteStaffMessageBackgroundTex[] __attribute__((aligned (2))) = dgNoteStaffMessageBackgroundTex;
#endif
#define dgFadingMessageBackgroundTex "__OTR__textures/message_static/gFadingMessageBackgroundTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFadingMessageBackgroundTex[] = dgFadingMessageBackgroundTex;
#else
static const char gFadingMessageBackgroundTex[] __attribute__((aligned (2))) = dgFadingMessageBackgroundTex;
#endif
#define dgMessageContinueTriangleTex "__OTR__textures/message_static/gMessageContinueTriangleTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMessageContinueTriangleTex[] = dgMessageContinueTriangleTex;
#else
static const char gMessageContinueTriangleTex[] __attribute__((aligned (2))) = dgMessageContinueTriangleTex;
#endif
#define dgMessageEndSquareTex "__OTR__textures/message_static/gMessageEndSquareTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMessageEndSquareTex[] = dgMessageEndSquareTex;
#else
static const char gMessageEndSquareTex[] __attribute__((aligned (2))) = dgMessageEndSquareTex;
#endif
#define dgMessageArrowTex "__OTR__textures/message_static/gMessageArrowTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMessageArrowTex[] = dgMessageArrowTex;
#else
static const char gMessageArrowTex[] __attribute__((aligned (2))) = dgMessageArrowTex;
#endif
#include "align_asset_macro.h"
#define dgDefaultMessageBackgroundTex "__OTR__textures/message_static/gDefaultMessageBackgroundTex"
static const ALIGN_ASSET(2) char gDefaultMessageBackgroundTex[] = dgDefaultMessageBackgroundTex;
#define dgSignMessageBackgroundTex "__OTR__textures/message_static/gSignMessageBackgroundTex"
static const ALIGN_ASSET(2) char gSignMessageBackgroundTex[] = dgSignMessageBackgroundTex;
#define dgNoteStaffMessageBackgroundTex "__OTR__textures/message_static/gNoteStaffMessageBackgroundTex"
static const ALIGN_ASSET(2) char gNoteStaffMessageBackgroundTex[] = dgNoteStaffMessageBackgroundTex;
#define dgFadingMessageBackgroundTex "__OTR__textures/message_static/gFadingMessageBackgroundTex"
static const ALIGN_ASSET(2) char gFadingMessageBackgroundTex[] = dgFadingMessageBackgroundTex;
#define dgMessageContinueTriangleTex "__OTR__textures/message_static/gMessageContinueTriangleTex"
static const ALIGN_ASSET(2) char gMessageContinueTriangleTex[] = dgMessageContinueTriangleTex;
#define dgMessageEndSquareTex "__OTR__textures/message_static/gMessageEndSquareTex"
static const ALIGN_ASSET(2) char gMessageEndSquareTex[] = dgMessageEndSquareTex;
#define dgMessageArrowTex "__OTR__textures/message_static/gMessageArrowTex"
static const ALIGN_ASSET(2) char gMessageArrowTex[] = dgMessageArrowTex;

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@@ -1,16 +1,9 @@
#pragma once
#define dgRedMessageXLeftTex "__OTR__textures/message_texture_static/gRedMessageXLeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRedMessageXLeftTex[] = dgRedMessageXLeftTex;
#else
static const char gRedMessageXLeftTex[] __attribute__((aligned (2))) = dgRedMessageXLeftTex;
#endif
#define dgRedMessageXRightTex "__OTR__textures/message_texture_static/gRedMessageXRightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRedMessageXRightTex[] = dgRedMessageXRightTex;
#else
static const char gRedMessageXRightTex[] __attribute__((aligned (2))) = dgRedMessageXRightTex;
#endif
#include "align_asset_macro.h"
#define dgRedMessageXLeftTex "__OTR__textures/message_texture_static/gRedMessageXLeftTex"
static const ALIGN_ASSET(2) char gRedMessageXLeftTex[] = dgRedMessageXLeftTex;
#define dgRedMessageXRightTex "__OTR__textures/message_texture_static/gRedMessageXRightTex"
static const ALIGN_ASSET(2) char gRedMessageXRightTex[] = dgRedMessageXRightTex;

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@@ -1,30 +1,15 @@
#pragma once
#define dnintendo_rogo_static_Tex_000000 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_static_Tex_000000"
#ifdef _WIN32
static const __declspec(align(2)) char nintendo_rogo_static_Tex_000000[] = dnintendo_rogo_static_Tex_000000;
#else
static const char nintendo_rogo_static_Tex_000000[] __attribute__((aligned (2))) = dnintendo_rogo_static_Tex_000000;
#endif
#define dnintendo_rogo_static_Tex_001800 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_static_Tex_001800"
#ifdef _WIN32
static const __declspec(align(2)) char nintendo_rogo_static_Tex_001800[] = dnintendo_rogo_static_Tex_001800;
#else
static const char nintendo_rogo_static_Tex_001800[] __attribute__((aligned (2))) = dnintendo_rogo_static_Tex_001800;
#endif
#define dgNintendo64LogoDL "__OTR__textures/nintendo_rogo_static/gNintendo64LogoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gNintendo64LogoDL[] = dgNintendo64LogoDL;
#else
static const char gNintendo64LogoDL[] __attribute__((aligned (2))) = dgNintendo64LogoDL;
#endif
#define dnintendo_rogo_staticTex_0029C0 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_staticTex_0029C0"
#ifdef _WIN32
static const __declspec(align(2)) char nintendo_rogo_staticTex_0029C0[] = dnintendo_rogo_staticTex_0029C0;
#else
static const char nintendo_rogo_staticTex_0029C0[] __attribute__((aligned (2))) = dnintendo_rogo_staticTex_0029C0;
#endif
#include "align_asset_macro.h"
#define dnintendo_rogo_static_Tex_000000 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_static_Tex_000000"
static const ALIGN_ASSET(2) char nintendo_rogo_static_Tex_000000[] = dnintendo_rogo_static_Tex_000000;
#define dnintendo_rogo_static_Tex_001800 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_static_Tex_001800"
static const ALIGN_ASSET(2) char nintendo_rogo_static_Tex_001800[] = dnintendo_rogo_static_Tex_001800;
#define dgNintendo64LogoDL "__OTR__textures/nintendo_rogo_static/gNintendo64LogoDL"
static const ALIGN_ASSET(2) char gNintendo64LogoDL[] = dgNintendo64LogoDL;
#define dnintendo_rogo_staticTex_0029C0 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_staticTex_0029C0"
static const ALIGN_ASSET(2) char nintendo_rogo_staticTex_0029C0[] = dnintendo_rogo_staticTex_0029C0;

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@@ -1,394 +1,171 @@
#pragma once
#define dgHeartEmptyTex "__OTR__textures/parameter_static/gHeartEmptyTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHeartEmptyTex[] = dgHeartEmptyTex;
#else
static const char gHeartEmptyTex[] __attribute__((aligned (2))) = dgHeartEmptyTex;
#endif
#define dgHeartQuarterTex "__OTR__textures/parameter_static/gHeartQuarterTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHeartQuarterTex[] = dgHeartQuarterTex;
#else
static const char gHeartQuarterTex[] __attribute__((aligned (2))) = dgHeartQuarterTex;
#endif
#define dgHeartHalfTex "__OTR__textures/parameter_static/gHeartHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHeartHalfTex[] = dgHeartHalfTex;
#else
static const char gHeartHalfTex[] __attribute__((aligned (2))) = dgHeartHalfTex;
#endif
#define dgHeartThreeQuarterTex "__OTR__textures/parameter_static/gHeartThreeQuarterTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHeartThreeQuarterTex[] = dgHeartThreeQuarterTex;
#else
static const char gHeartThreeQuarterTex[] __attribute__((aligned (2))) = dgHeartThreeQuarterTex;
#endif
#define dgHeartFullTex "__OTR__textures/parameter_static/gHeartFullTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHeartFullTex[] = dgHeartFullTex;
#else
static const char gHeartFullTex[] __attribute__((aligned (2))) = dgHeartFullTex;
#endif
#define dgDefenseHeartEmptyTex "__OTR__textures/parameter_static/gDefenseHeartEmptyTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDefenseHeartEmptyTex[] = dgDefenseHeartEmptyTex;
#else
static const char gDefenseHeartEmptyTex[] __attribute__((aligned (2))) = dgDefenseHeartEmptyTex;
#endif
#define dgDefenseHeartQuarterTex "__OTR__textures/parameter_static/gDefenseHeartQuarterTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDefenseHeartQuarterTex[] = dgDefenseHeartQuarterTex;
#else
static const char gDefenseHeartQuarterTex[] __attribute__((aligned (2))) = dgDefenseHeartQuarterTex;
#endif
#define dgDefenseHeartHalfTex "__OTR__textures/parameter_static/gDefenseHeartHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDefenseHeartHalfTex[] = dgDefenseHeartHalfTex;
#else
static const char gDefenseHeartHalfTex[] __attribute__((aligned (2))) = dgDefenseHeartHalfTex;
#endif
#define dgDefenseHeartThreeQuarterTex "__OTR__textures/parameter_static/gDefenseHeartThreeQuarterTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDefenseHeartThreeQuarterTex[] = dgDefenseHeartThreeQuarterTex;
#else
static const char gDefenseHeartThreeQuarterTex[] __attribute__((aligned (2))) = dgDefenseHeartThreeQuarterTex;
#endif
#define dgDefenseHeartFullTex "__OTR__textures/parameter_static/gDefenseHeartFullTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDefenseHeartFullTex[] = dgDefenseHeartFullTex;
#else
static const char gDefenseHeartFullTex[] __attribute__((aligned (2))) = dgDefenseHeartFullTex;
#endif
#define dgButtonBackgroundTex "__OTR__textures/parameter_static/gButtonBackgroundTex"
#ifdef _WIN32
static const __declspec(align(2)) char gButtonBackgroundTex[] = dgButtonBackgroundTex;
#else
static const char gButtonBackgroundTex[] __attribute__((aligned (2))) = dgButtonBackgroundTex;
#endif
#define dgEquippedItemOutlineTex "__OTR__textures/parameter_static/gEquippedItemOutlineTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEquippedItemOutlineTex[] = dgEquippedItemOutlineTex;
#else
static const char gEquippedItemOutlineTex[] __attribute__((aligned (2))) = dgEquippedItemOutlineTex;
#endif
#define dgEmptyCLeftArrowTex "__OTR__textures/parameter_static/gEmptyCLeftArrowTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEmptyCLeftArrowTex[] = dgEmptyCLeftArrowTex;
#else
static const char gEmptyCLeftArrowTex[] __attribute__((aligned (2))) = dgEmptyCLeftArrowTex;
#endif
#define dgEmptyCDownArrowTex "__OTR__textures/parameter_static/gEmptyCDownArrowTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEmptyCDownArrowTex[] = dgEmptyCDownArrowTex;
#else
static const char gEmptyCDownArrowTex[] __attribute__((aligned (2))) = dgEmptyCDownArrowTex;
#endif
#define dgEmptyCRightArrowTex "__OTR__textures/parameter_static/gEmptyCRightArrowTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEmptyCRightArrowTex[] = dgEmptyCRightArrowTex;
#else
static const char gEmptyCRightArrowTex[] __attribute__((aligned (2))) = dgEmptyCRightArrowTex;
#endif
#define dgSmallKeyCounterIconTex "__OTR__textures/parameter_static/gSmallKeyCounterIconTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSmallKeyCounterIconTex[] = dgSmallKeyCounterIconTex;
#else
static const char gSmallKeyCounterIconTex[] __attribute__((aligned (2))) = dgSmallKeyCounterIconTex;
#endif
#define dgRupeeCounterIconTex "__OTR__textures/parameter_static/gRupeeCounterIconTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRupeeCounterIconTex[] = dgRupeeCounterIconTex;
#else
static const char gRupeeCounterIconTex[] __attribute__((aligned (2))) = dgRupeeCounterIconTex;
#endif
#define dgClockIconTex "__OTR__textures/parameter_static/gClockIconTex"
#ifdef _WIN32
static const __declspec(align(2)) char gClockIconTex[] = dgClockIconTex;
#else
static const char gClockIconTex[] __attribute__((aligned (2))) = dgClockIconTex;
#endif
#define dgCarrotIconTex "__OTR__textures/parameter_static/gCarrotIconTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCarrotIconTex[] = dgCarrotIconTex;
#else
static const char gCarrotIconTex[] __attribute__((aligned (2))) = dgCarrotIconTex;
#endif
#define dgMapDungeonEntranceIconTex "__OTR__textures/parameter_static/gMapDungeonEntranceIconTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMapDungeonEntranceIconTex[] = dgMapDungeonEntranceIconTex;
#else
static const char gMapDungeonEntranceIconTex[] __attribute__((aligned (2))) = dgMapDungeonEntranceIconTex;
#endif
#define dgMapChestIconTex "__OTR__textures/parameter_static/gMapChestIconTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMapChestIconTex[] = dgMapChestIconTex;
#else
static const char gMapChestIconTex[] __attribute__((aligned (2))) = dgMapChestIconTex;
#endif
#define dgArcheryScoreIconTex "__OTR__textures/parameter_static/gArcheryScoreIconTex"
#ifdef _WIN32
static const __declspec(align(2)) char gArcheryScoreIconTex[] = dgArcheryScoreIconTex;
#else
static const char gArcheryScoreIconTex[] __attribute__((aligned (2))) = dgArcheryScoreIconTex;
#endif
#define dgMapBossIconTex "__OTR__textures/parameter_static/gMapBossIconTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMapBossIconTex[] = dgMapBossIconTex;
#else
static const char gMapBossIconTex[] __attribute__((aligned (2))) = dgMapBossIconTex;
#endif
#define dgOcarinaATex "__OTR__textures/parameter_static/gOcarinaATex"
#ifdef _WIN32
static const __declspec(align(2)) char gOcarinaATex[] = dgOcarinaATex;
#else
static const char gOcarinaATex[] __attribute__((aligned (2))) = dgOcarinaATex;
#endif
#define dgOcarinaCDownTex "__OTR__textures/parameter_static/gOcarinaCDownTex"
#ifdef _WIN32
static const __declspec(align(2)) char gOcarinaCDownTex[] = dgOcarinaCDownTex;
#else
static const char gOcarinaCDownTex[] __attribute__((aligned (2))) = dgOcarinaCDownTex;
#endif
#define dgOcarinaCRightTex "__OTR__textures/parameter_static/gOcarinaCRightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gOcarinaCRightTex[] = dgOcarinaCRightTex;
#else
static const char gOcarinaCRightTex[] __attribute__((aligned (2))) = dgOcarinaCRightTex;
#endif
#define dgOcarinaCLeftTex "__OTR__textures/parameter_static/gOcarinaCLeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gOcarinaCLeftTex[] = dgOcarinaCLeftTex;
#else
static const char gOcarinaCLeftTex[] __attribute__((aligned (2))) = dgOcarinaCLeftTex;
#endif
#define dgOcarinaCUpTex "__OTR__textures/parameter_static/gOcarinaCUpTex"
#ifdef _WIN32
static const __declspec(align(2)) char gOcarinaCUpTex[] = dgOcarinaCUpTex;
#else
static const char gOcarinaCUpTex[] __attribute__((aligned (2))) = dgOcarinaCUpTex;
#endif
#define dgOcarinaTrebleClefTex "__OTR__textures/parameter_static/gOcarinaTrebleClefTex"
#ifdef _WIN32
static const __declspec(align(2)) char gOcarinaTrebleClefTex[] = dgOcarinaTrebleClefTex;
#else
static const char gOcarinaTrebleClefTex[] __attribute__((aligned (2))) = dgOcarinaTrebleClefTex;
#endif
#define dgNaviCUpJPTex "__OTR__textures/parameter_static/gNaviCUpJPTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNaviCUpJPTex[] = dgNaviCUpJPTex;
#else
static const char gNaviCUpJPTex[] __attribute__((aligned (2))) = dgNaviCUpJPTex;
#endif
#define dgNaviCUpENGTex "__OTR__textures/parameter_static/gNaviCUpENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNaviCUpENGTex[] = dgNaviCUpENGTex;
#else
static const char gNaviCUpENGTex[] __attribute__((aligned (2))) = dgNaviCUpENGTex;
#endif
#define dgCounterDigit0Tex "__OTR__textures/parameter_static/gCounterDigit0Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gCounterDigit0Tex[] = dgCounterDigit0Tex;
#else
static const char gCounterDigit0Tex[] __attribute__((aligned (2))) = dgCounterDigit0Tex;
#endif
#define dgCounterDigit1Tex "__OTR__textures/parameter_static/gCounterDigit1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gCounterDigit1Tex[] = dgCounterDigit1Tex;
#else
static const char gCounterDigit1Tex[] __attribute__((aligned (2))) = dgCounterDigit1Tex;
#endif
#define dgCounterDigit2Tex "__OTR__textures/parameter_static/gCounterDigit2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gCounterDigit2Tex[] = dgCounterDigit2Tex;
#else
static const char gCounterDigit2Tex[] __attribute__((aligned (2))) = dgCounterDigit2Tex;
#endif
#define dgCounterDigit3Tex "__OTR__textures/parameter_static/gCounterDigit3Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gCounterDigit3Tex[] = dgCounterDigit3Tex;
#else
static const char gCounterDigit3Tex[] __attribute__((aligned (2))) = dgCounterDigit3Tex;
#endif
#define dgCounterDigit4Tex "__OTR__textures/parameter_static/gCounterDigit4Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gCounterDigit4Tex[] = dgCounterDigit4Tex;
#else
static const char gCounterDigit4Tex[] __attribute__((aligned (2))) = dgCounterDigit4Tex;
#endif
#define dgCounterDigit5Tex "__OTR__textures/parameter_static/gCounterDigit5Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gCounterDigit5Tex[] = dgCounterDigit5Tex;
#else
static const char gCounterDigit5Tex[] __attribute__((aligned (2))) = dgCounterDigit5Tex;
#endif
#define dgCounterDigit6Tex "__OTR__textures/parameter_static/gCounterDigit6Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gCounterDigit6Tex[] = dgCounterDigit6Tex;
#else
static const char gCounterDigit6Tex[] __attribute__((aligned (2))) = dgCounterDigit6Tex;
#endif
#define dgCounterDigit7Tex "__OTR__textures/parameter_static/gCounterDigit7Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gCounterDigit7Tex[] = dgCounterDigit7Tex;
#else
static const char gCounterDigit7Tex[] __attribute__((aligned (2))) = dgCounterDigit7Tex;
#endif
#define dgCounterDigit8Tex "__OTR__textures/parameter_static/gCounterDigit8Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gCounterDigit8Tex[] = dgCounterDigit8Tex;
#else
static const char gCounterDigit8Tex[] __attribute__((aligned (2))) = dgCounterDigit8Tex;
#endif
#define dgCounterDigit9Tex "__OTR__textures/parameter_static/gCounterDigit9Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gCounterDigit9Tex[] = dgCounterDigit9Tex;
#else
static const char gCounterDigit9Tex[] __attribute__((aligned (2))) = dgCounterDigit9Tex;
#endif
#define dgCounterColonTex "__OTR__textures/parameter_static/gCounterColonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCounterColonTex[] = dgCounterColonTex;
#else
static const char gCounterColonTex[] __attribute__((aligned (2))) = dgCounterColonTex;
#endif
#define dgAmmoDigit0Tex "__OTR__textures/parameter_static/gAmmoDigit0Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gAmmoDigit0Tex[] = dgAmmoDigit0Tex;
#else
static const char gAmmoDigit0Tex[] __attribute__((aligned (2))) = dgAmmoDigit0Tex;
#endif
#define dgAmmoDigit1Tex "__OTR__textures/parameter_static/gAmmoDigit1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gAmmoDigit1Tex[] = dgAmmoDigit1Tex;
#else
static const char gAmmoDigit1Tex[] __attribute__((aligned (2))) = dgAmmoDigit1Tex;
#endif
#define dgAmmoDigit2Tex "__OTR__textures/parameter_static/gAmmoDigit2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gAmmoDigit2Tex[] = dgAmmoDigit2Tex;
#else
static const char gAmmoDigit2Tex[] __attribute__((aligned (2))) = dgAmmoDigit2Tex;
#endif
#define dgAmmoDigit3Tex "__OTR__textures/parameter_static/gAmmoDigit3Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gAmmoDigit3Tex[] = dgAmmoDigit3Tex;
#else
static const char gAmmoDigit3Tex[] __attribute__((aligned (2))) = dgAmmoDigit3Tex;
#endif
#define dgAmmoDigit4Tex "__OTR__textures/parameter_static/gAmmoDigit4Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gAmmoDigit4Tex[] = dgAmmoDigit4Tex;
#else
static const char gAmmoDigit4Tex[] __attribute__((aligned (2))) = dgAmmoDigit4Tex;
#endif
#define dgAmmoDigit5Tex "__OTR__textures/parameter_static/gAmmoDigit5Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gAmmoDigit5Tex[] = dgAmmoDigit5Tex;
#else
static const char gAmmoDigit5Tex[] __attribute__((aligned (2))) = dgAmmoDigit5Tex;
#endif
#define dgAmmoDigit6Tex "__OTR__textures/parameter_static/gAmmoDigit6Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gAmmoDigit6Tex[] = dgAmmoDigit6Tex;
#else
static const char gAmmoDigit6Tex[] __attribute__((aligned (2))) = dgAmmoDigit6Tex;
#endif
#define dgAmmoDigit7Tex "__OTR__textures/parameter_static/gAmmoDigit7Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gAmmoDigit7Tex[] = dgAmmoDigit7Tex;
#else
static const char gAmmoDigit7Tex[] __attribute__((aligned (2))) = dgAmmoDigit7Tex;
#endif
#define dgAmmoDigit8Tex "__OTR__textures/parameter_static/gAmmoDigit8Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gAmmoDigit8Tex[] = dgAmmoDigit8Tex;
#else
static const char gAmmoDigit8Tex[] __attribute__((aligned (2))) = dgAmmoDigit8Tex;
#endif
#define dgAmmoDigit9Tex "__OTR__textures/parameter_static/gAmmoDigit9Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gAmmoDigit9Tex[] = dgAmmoDigit9Tex;
#else
static const char gAmmoDigit9Tex[] __attribute__((aligned (2))) = dgAmmoDigit9Tex;
#endif
#define dgUnusedAmmoDigitHalfTex "__OTR__textures/parameter_static/gUnusedAmmoDigitHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedAmmoDigitHalfTex[] = dgUnusedAmmoDigitHalfTex;
#else
static const char gUnusedAmmoDigitHalfTex[] __attribute__((aligned (2))) = dgUnusedAmmoDigitHalfTex;
#endif
#define dgMagicMeterEndTex "__OTR__textures/parameter_static/gMagicMeterEndTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMagicMeterEndTex[] = dgMagicMeterEndTex;
#else
static const char gMagicMeterEndTex[] __attribute__((aligned (2))) = dgMagicMeterEndTex;
#endif
#define dgMagicMeterMidTex "__OTR__textures/parameter_static/gMagicMeterMidTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMagicMeterMidTex[] = dgMagicMeterMidTex;
#else
static const char gMagicMeterMidTex[] __attribute__((aligned (2))) = dgMagicMeterMidTex;
#endif
#define dgMagicMeterFillTex "__OTR__textures/parameter_static/gMagicMeterFillTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMagicMeterFillTex[] = dgMagicMeterFillTex;
#else
static const char gMagicMeterFillTex[] __attribute__((aligned (2))) = dgMagicMeterFillTex;
#endif
#include "align_asset_macro.h"
#define dgHeartEmptyTex "__OTR__textures/parameter_static/gHeartEmptyTex"
static const ALIGN_ASSET(2) char gHeartEmptyTex[] = dgHeartEmptyTex;
#define dgHeartQuarterTex "__OTR__textures/parameter_static/gHeartQuarterTex"
static const ALIGN_ASSET(2) char gHeartQuarterTex[] = dgHeartQuarterTex;
#define dgHeartHalfTex "__OTR__textures/parameter_static/gHeartHalfTex"
static const ALIGN_ASSET(2) char gHeartHalfTex[] = dgHeartHalfTex;
#define dgHeartThreeQuarterTex "__OTR__textures/parameter_static/gHeartThreeQuarterTex"
static const ALIGN_ASSET(2) char gHeartThreeQuarterTex[] = dgHeartThreeQuarterTex;
#define dgHeartFullTex "__OTR__textures/parameter_static/gHeartFullTex"
static const ALIGN_ASSET(2) char gHeartFullTex[] = dgHeartFullTex;
#define dgDefenseHeartEmptyTex "__OTR__textures/parameter_static/gDefenseHeartEmptyTex"
static const ALIGN_ASSET(2) char gDefenseHeartEmptyTex[] = dgDefenseHeartEmptyTex;
#define dgDefenseHeartQuarterTex "__OTR__textures/parameter_static/gDefenseHeartQuarterTex"
static const ALIGN_ASSET(2) char gDefenseHeartQuarterTex[] = dgDefenseHeartQuarterTex;
#define dgDefenseHeartHalfTex "__OTR__textures/parameter_static/gDefenseHeartHalfTex"
static const ALIGN_ASSET(2) char gDefenseHeartHalfTex[] = dgDefenseHeartHalfTex;
#define dgDefenseHeartThreeQuarterTex "__OTR__textures/parameter_static/gDefenseHeartThreeQuarterTex"
static const ALIGN_ASSET(2) char gDefenseHeartThreeQuarterTex[] = dgDefenseHeartThreeQuarterTex;
#define dgDefenseHeartFullTex "__OTR__textures/parameter_static/gDefenseHeartFullTex"
static const ALIGN_ASSET(2) char gDefenseHeartFullTex[] = dgDefenseHeartFullTex;
#define dgButtonBackgroundTex "__OTR__textures/parameter_static/gButtonBackgroundTex"
static const ALIGN_ASSET(2) char gButtonBackgroundTex[] = dgButtonBackgroundTex;
#define dgEquippedItemOutlineTex "__OTR__textures/parameter_static/gEquippedItemOutlineTex"
static const ALIGN_ASSET(2) char gEquippedItemOutlineTex[] = dgEquippedItemOutlineTex;
#define dgEmptyCLeftArrowTex "__OTR__textures/parameter_static/gEmptyCLeftArrowTex"
static const ALIGN_ASSET(2) char gEmptyCLeftArrowTex[] = dgEmptyCLeftArrowTex;
#define dgEmptyCDownArrowTex "__OTR__textures/parameter_static/gEmptyCDownArrowTex"
static const ALIGN_ASSET(2) char gEmptyCDownArrowTex[] = dgEmptyCDownArrowTex;
#define dgEmptyCRightArrowTex "__OTR__textures/parameter_static/gEmptyCRightArrowTex"
static const ALIGN_ASSET(2) char gEmptyCRightArrowTex[] = dgEmptyCRightArrowTex;
#define dgSmallKeyCounterIconTex "__OTR__textures/parameter_static/gSmallKeyCounterIconTex"
static const ALIGN_ASSET(2) char gSmallKeyCounterIconTex[] = dgSmallKeyCounterIconTex;
#define dgRupeeCounterIconTex "__OTR__textures/parameter_static/gRupeeCounterIconTex"
static const ALIGN_ASSET(2) char gRupeeCounterIconTex[] = dgRupeeCounterIconTex;
#define dgClockIconTex "__OTR__textures/parameter_static/gClockIconTex"
static const ALIGN_ASSET(2) char gClockIconTex[] = dgClockIconTex;
#define dgCarrotIconTex "__OTR__textures/parameter_static/gCarrotIconTex"
static const ALIGN_ASSET(2) char gCarrotIconTex[] = dgCarrotIconTex;
#define dgMapDungeonEntranceIconTex "__OTR__textures/parameter_static/gMapDungeonEntranceIconTex"
static const ALIGN_ASSET(2) char gMapDungeonEntranceIconTex[] = dgMapDungeonEntranceIconTex;
#define dgMapChestIconTex "__OTR__textures/parameter_static/gMapChestIconTex"
static const ALIGN_ASSET(2) char gMapChestIconTex[] = dgMapChestIconTex;
#define dgArcheryScoreIconTex "__OTR__textures/parameter_static/gArcheryScoreIconTex"
static const ALIGN_ASSET(2) char gArcheryScoreIconTex[] = dgArcheryScoreIconTex;
#define dgMapBossIconTex "__OTR__textures/parameter_static/gMapBossIconTex"
static const ALIGN_ASSET(2) char gMapBossIconTex[] = dgMapBossIconTex;
#define dgOcarinaATex "__OTR__textures/parameter_static/gOcarinaATex"
static const ALIGN_ASSET(2) char gOcarinaATex[] = dgOcarinaATex;
#define dgOcarinaCDownTex "__OTR__textures/parameter_static/gOcarinaCDownTex"
static const ALIGN_ASSET(2) char gOcarinaCDownTex[] = dgOcarinaCDownTex;
#define dgOcarinaCRightTex "__OTR__textures/parameter_static/gOcarinaCRightTex"
static const ALIGN_ASSET(2) char gOcarinaCRightTex[] = dgOcarinaCRightTex;
#define dgOcarinaCLeftTex "__OTR__textures/parameter_static/gOcarinaCLeftTex"
static const ALIGN_ASSET(2) char gOcarinaCLeftTex[] = dgOcarinaCLeftTex;
#define dgOcarinaCUpTex "__OTR__textures/parameter_static/gOcarinaCUpTex"
static const ALIGN_ASSET(2) char gOcarinaCUpTex[] = dgOcarinaCUpTex;
#define dgOcarinaTrebleClefTex "__OTR__textures/parameter_static/gOcarinaTrebleClefTex"
static const ALIGN_ASSET(2) char gOcarinaTrebleClefTex[] = dgOcarinaTrebleClefTex;
#define dgNaviCUpJPTex "__OTR__textures/parameter_static/gNaviCUpJPTex"
static const ALIGN_ASSET(2) char gNaviCUpJPTex[] = dgNaviCUpJPTex;
#define dgNaviCUpENGTex "__OTR__textures/parameter_static/gNaviCUpENGTex"
static const ALIGN_ASSET(2) char gNaviCUpENGTex[] = dgNaviCUpENGTex;
#define dgCounterDigit0Tex "__OTR__textures/parameter_static/gCounterDigit0Tex"
static const ALIGN_ASSET(2) char gCounterDigit0Tex[] = dgCounterDigit0Tex;
#define dgCounterDigit1Tex "__OTR__textures/parameter_static/gCounterDigit1Tex"
static const ALIGN_ASSET(2) char gCounterDigit1Tex[] = dgCounterDigit1Tex;
#define dgCounterDigit2Tex "__OTR__textures/parameter_static/gCounterDigit2Tex"
static const ALIGN_ASSET(2) char gCounterDigit2Tex[] = dgCounterDigit2Tex;
#define dgCounterDigit3Tex "__OTR__textures/parameter_static/gCounterDigit3Tex"
static const ALIGN_ASSET(2) char gCounterDigit3Tex[] = dgCounterDigit3Tex;
#define dgCounterDigit4Tex "__OTR__textures/parameter_static/gCounterDigit4Tex"
static const ALIGN_ASSET(2) char gCounterDigit4Tex[] = dgCounterDigit4Tex;
#define dgCounterDigit5Tex "__OTR__textures/parameter_static/gCounterDigit5Tex"
static const ALIGN_ASSET(2) char gCounterDigit5Tex[] = dgCounterDigit5Tex;
#define dgCounterDigit6Tex "__OTR__textures/parameter_static/gCounterDigit6Tex"
static const ALIGN_ASSET(2) char gCounterDigit6Tex[] = dgCounterDigit6Tex;
#define dgCounterDigit7Tex "__OTR__textures/parameter_static/gCounterDigit7Tex"
static const ALIGN_ASSET(2) char gCounterDigit7Tex[] = dgCounterDigit7Tex;
#define dgCounterDigit8Tex "__OTR__textures/parameter_static/gCounterDigit8Tex"
static const ALIGN_ASSET(2) char gCounterDigit8Tex[] = dgCounterDigit8Tex;
#define dgCounterDigit9Tex "__OTR__textures/parameter_static/gCounterDigit9Tex"
static const ALIGN_ASSET(2) char gCounterDigit9Tex[] = dgCounterDigit9Tex;
#define dgCounterColonTex "__OTR__textures/parameter_static/gCounterColonTex"
static const ALIGN_ASSET(2) char gCounterColonTex[] = dgCounterColonTex;
#define dgAmmoDigit0Tex "__OTR__textures/parameter_static/gAmmoDigit0Tex"
static const ALIGN_ASSET(2) char gAmmoDigit0Tex[] = dgAmmoDigit0Tex;
#define dgAmmoDigit1Tex "__OTR__textures/parameter_static/gAmmoDigit1Tex"
static const ALIGN_ASSET(2) char gAmmoDigit1Tex[] = dgAmmoDigit1Tex;
#define dgAmmoDigit2Tex "__OTR__textures/parameter_static/gAmmoDigit2Tex"
static const ALIGN_ASSET(2) char gAmmoDigit2Tex[] = dgAmmoDigit2Tex;
#define dgAmmoDigit3Tex "__OTR__textures/parameter_static/gAmmoDigit3Tex"
static const ALIGN_ASSET(2) char gAmmoDigit3Tex[] = dgAmmoDigit3Tex;
#define dgAmmoDigit4Tex "__OTR__textures/parameter_static/gAmmoDigit4Tex"
static const ALIGN_ASSET(2) char gAmmoDigit4Tex[] = dgAmmoDigit4Tex;
#define dgAmmoDigit5Tex "__OTR__textures/parameter_static/gAmmoDigit5Tex"
static const ALIGN_ASSET(2) char gAmmoDigit5Tex[] = dgAmmoDigit5Tex;
#define dgAmmoDigit6Tex "__OTR__textures/parameter_static/gAmmoDigit6Tex"
static const ALIGN_ASSET(2) char gAmmoDigit6Tex[] = dgAmmoDigit6Tex;
#define dgAmmoDigit7Tex "__OTR__textures/parameter_static/gAmmoDigit7Tex"
static const ALIGN_ASSET(2) char gAmmoDigit7Tex[] = dgAmmoDigit7Tex;
#define dgAmmoDigit8Tex "__OTR__textures/parameter_static/gAmmoDigit8Tex"
static const ALIGN_ASSET(2) char gAmmoDigit8Tex[] = dgAmmoDigit8Tex;
#define dgAmmoDigit9Tex "__OTR__textures/parameter_static/gAmmoDigit9Tex"
static const ALIGN_ASSET(2) char gAmmoDigit9Tex[] = dgAmmoDigit9Tex;
#define dgUnusedAmmoDigitHalfTex "__OTR__textures/parameter_static/gUnusedAmmoDigitHalfTex"
static const ALIGN_ASSET(2) char gUnusedAmmoDigitHalfTex[] = dgUnusedAmmoDigitHalfTex;
#define dgMagicMeterEndTex "__OTR__textures/parameter_static/gMagicMeterEndTex"
static const ALIGN_ASSET(2) char gMagicMeterEndTex[] = dgMagicMeterEndTex;
#define dgMagicMeterMidTex "__OTR__textures/parameter_static/gMagicMeterMidTex"
static const ALIGN_ASSET(2) char gMagicMeterMidTex[] = dgMagicMeterMidTex;
#define dgMagicMeterFillTex "__OTR__textures/parameter_static/gMagicMeterFillTex"
static const ALIGN_ASSET(2) char gMagicMeterFillTex[] = dgMagicMeterFillTex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgForestTempleTitleCardENGTex "__OTR__textures/g_pn_01/gForestTempleTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gForestTempleTitleCardENGTex[] = dgForestTempleTitleCardENGTex;
#else
static const char gForestTempleTitleCardENGTex[] __attribute__((aligned (2))) = dgForestTempleTitleCardENGTex;
#endif
#define dgForestTempleTitleCardGERTex "__OTR__textures/g_pn_01/gForestTempleTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gForestTempleTitleCardGERTex[] = dgForestTempleTitleCardGERTex;
#else
static const char gForestTempleTitleCardGERTex[] __attribute__((aligned (2))) = dgForestTempleTitleCardGERTex;
#endif
#define dgForestTempleTitleCardFRATex "__OTR__textures/g_pn_01/gForestTempleTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gForestTempleTitleCardFRATex[] = dgForestTempleTitleCardFRATex;
#else
static const char gForestTempleTitleCardFRATex[] __attribute__((aligned (2))) = dgForestTempleTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgForestTempleTitleCardENGTex "__OTR__textures/g_pn_01/gForestTempleTitleCardENGTex"
static const ALIGN_ASSET(2) char gForestTempleTitleCardENGTex[] = dgForestTempleTitleCardENGTex;
#define dgForestTempleTitleCardGERTex "__OTR__textures/g_pn_01/gForestTempleTitleCardGERTex"
static const ALIGN_ASSET(2) char gForestTempleTitleCardGERTex[] = dgForestTempleTitleCardGERTex;
#define dgForestTempleTitleCardFRATex "__OTR__textures/g_pn_01/gForestTempleTitleCardFRATex"
static const ALIGN_ASSET(2) char gForestTempleTitleCardFRATex[] = dgForestTempleTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgShadowTempleTitleCardENGTex "__OTR__textures/g_pn_02/gShadowTempleTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gShadowTempleTitleCardENGTex[] = dgShadowTempleTitleCardENGTex;
#else
static const char gShadowTempleTitleCardENGTex[] __attribute__((aligned (2))) = dgShadowTempleTitleCardENGTex;
#endif
#define dgShadowTempleTitleCardGERTex "__OTR__textures/g_pn_02/gShadowTempleTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gShadowTempleTitleCardGERTex[] = dgShadowTempleTitleCardGERTex;
#else
static const char gShadowTempleTitleCardGERTex[] __attribute__((aligned (2))) = dgShadowTempleTitleCardGERTex;
#endif
#define dgShadowTempleTitleCardFRATex "__OTR__textures/g_pn_02/gShadowTempleTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gShadowTempleTitleCardFRATex[] = dgShadowTempleTitleCardFRATex;
#else
static const char gShadowTempleTitleCardFRATex[] __attribute__((aligned (2))) = dgShadowTempleTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgShadowTempleTitleCardENGTex "__OTR__textures/g_pn_02/gShadowTempleTitleCardENGTex"
static const ALIGN_ASSET(2) char gShadowTempleTitleCardENGTex[] = dgShadowTempleTitleCardENGTex;
#define dgShadowTempleTitleCardGERTex "__OTR__textures/g_pn_02/gShadowTempleTitleCardGERTex"
static const ALIGN_ASSET(2) char gShadowTempleTitleCardGERTex[] = dgShadowTempleTitleCardGERTex;
#define dgShadowTempleTitleCardFRATex "__OTR__textures/g_pn_02/gShadowTempleTitleCardFRATex"
static const ALIGN_ASSET(2) char gShadowTempleTitleCardFRATex[] = dgShadowTempleTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgFireTempleTitleCardENGTex "__OTR__textures/g_pn_03/gFireTempleTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFireTempleTitleCardENGTex[] = dgFireTempleTitleCardENGTex;
#else
static const char gFireTempleTitleCardENGTex[] __attribute__((aligned (2))) = dgFireTempleTitleCardENGTex;
#endif
#define dgFireTempleTitleCardGERTex "__OTR__textures/g_pn_03/gFireTempleTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFireTempleTitleCardGERTex[] = dgFireTempleTitleCardGERTex;
#else
static const char gFireTempleTitleCardGERTex[] __attribute__((aligned (2))) = dgFireTempleTitleCardGERTex;
#endif
#define dgFireTempleTitleCardFRATex "__OTR__textures/g_pn_03/gFireTempleTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gFireTempleTitleCardFRATex[] = dgFireTempleTitleCardFRATex;
#else
static const char gFireTempleTitleCardFRATex[] __attribute__((aligned (2))) = dgFireTempleTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgFireTempleTitleCardENGTex "__OTR__textures/g_pn_03/gFireTempleTitleCardENGTex"
static const ALIGN_ASSET(2) char gFireTempleTitleCardENGTex[] = dgFireTempleTitleCardENGTex;
#define dgFireTempleTitleCardGERTex "__OTR__textures/g_pn_03/gFireTempleTitleCardGERTex"
static const ALIGN_ASSET(2) char gFireTempleTitleCardGERTex[] = dgFireTempleTitleCardGERTex;
#define dgFireTempleTitleCardFRATex "__OTR__textures/g_pn_03/gFireTempleTitleCardFRATex"
static const ALIGN_ASSET(2) char gFireTempleTitleCardFRATex[] = dgFireTempleTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgWaterTempleTitleCardENGTex "__OTR__textures/g_pn_04/gWaterTempleTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWaterTempleTitleCardENGTex[] = dgWaterTempleTitleCardENGTex;
#else
static const char gWaterTempleTitleCardENGTex[] __attribute__((aligned (2))) = dgWaterTempleTitleCardENGTex;
#endif
#define dgWaterTempleTitleCardGERTex "__OTR__textures/g_pn_04/gWaterTempleTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWaterTempleTitleCardGERTex[] = dgWaterTempleTitleCardGERTex;
#else
static const char gWaterTempleTitleCardGERTex[] __attribute__((aligned (2))) = dgWaterTempleTitleCardGERTex;
#endif
#define dgWaterTempleTitleCardFRATex "__OTR__textures/g_pn_04/gWaterTempleTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gWaterTempleTitleCardFRATex[] = dgWaterTempleTitleCardFRATex;
#else
static const char gWaterTempleTitleCardFRATex[] __attribute__((aligned (2))) = dgWaterTempleTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgWaterTempleTitleCardENGTex "__OTR__textures/g_pn_04/gWaterTempleTitleCardENGTex"
static const ALIGN_ASSET(2) char gWaterTempleTitleCardENGTex[] = dgWaterTempleTitleCardENGTex;
#define dgWaterTempleTitleCardGERTex "__OTR__textures/g_pn_04/gWaterTempleTitleCardGERTex"
static const ALIGN_ASSET(2) char gWaterTempleTitleCardGERTex[] = dgWaterTempleTitleCardGERTex;
#define dgWaterTempleTitleCardFRATex "__OTR__textures/g_pn_04/gWaterTempleTitleCardFRATex"
static const ALIGN_ASSET(2) char gWaterTempleTitleCardFRATex[] = dgWaterTempleTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgSpiritTempleTitleCardENGTex "__OTR__textures/g_pn_05/gSpiritTempleTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSpiritTempleTitleCardENGTex[] = dgSpiritTempleTitleCardENGTex;
#else
static const char gSpiritTempleTitleCardENGTex[] __attribute__((aligned (2))) = dgSpiritTempleTitleCardENGTex;
#endif
#define dgSpiritTempleTitleCardGERTex "__OTR__textures/g_pn_05/gSpiritTempleTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSpiritTempleTitleCardGERTex[] = dgSpiritTempleTitleCardGERTex;
#else
static const char gSpiritTempleTitleCardGERTex[] __attribute__((aligned (2))) = dgSpiritTempleTitleCardGERTex;
#endif
#define dgSpiritTempleTitleCardFRATex "__OTR__textures/g_pn_05/gSpiritTempleTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gSpiritTempleTitleCardFRATex[] = dgSpiritTempleTitleCardFRATex;
#else
static const char gSpiritTempleTitleCardFRATex[] __attribute__((aligned (2))) = dgSpiritTempleTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgSpiritTempleTitleCardENGTex "__OTR__textures/g_pn_05/gSpiritTempleTitleCardENGTex"
static const ALIGN_ASSET(2) char gSpiritTempleTitleCardENGTex[] = dgSpiritTempleTitleCardENGTex;
#define dgSpiritTempleTitleCardGERTex "__OTR__textures/g_pn_05/gSpiritTempleTitleCardGERTex"
static const ALIGN_ASSET(2) char gSpiritTempleTitleCardGERTex[] = dgSpiritTempleTitleCardGERTex;
#define dgSpiritTempleTitleCardFRATex "__OTR__textures/g_pn_05/gSpiritTempleTitleCardFRATex"
static const ALIGN_ASSET(2) char gSpiritTempleTitleCardFRATex[] = dgSpiritTempleTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgDekuTreeTitleCardENGTex "__OTR__textures/g_pn_06/gDekuTreeTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuTreeTitleCardENGTex[] = dgDekuTreeTitleCardENGTex;
#else
static const char gDekuTreeTitleCardENGTex[] __attribute__((aligned (2))) = dgDekuTreeTitleCardENGTex;
#endif
#define dgDekuTreeTitleCardGERTex "__OTR__textures/g_pn_06/gDekuTreeTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuTreeTitleCardGERTex[] = dgDekuTreeTitleCardGERTex;
#else
static const char gDekuTreeTitleCardGERTex[] __attribute__((aligned (2))) = dgDekuTreeTitleCardGERTex;
#endif
#define dgDekuTreeTitleCardFRATex "__OTR__textures/g_pn_06/gDekuTreeTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuTreeTitleCardFRATex[] = dgDekuTreeTitleCardFRATex;
#else
static const char gDekuTreeTitleCardFRATex[] __attribute__((aligned (2))) = dgDekuTreeTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgDekuTreeTitleCardENGTex "__OTR__textures/g_pn_06/gDekuTreeTitleCardENGTex"
static const ALIGN_ASSET(2) char gDekuTreeTitleCardENGTex[] = dgDekuTreeTitleCardENGTex;
#define dgDekuTreeTitleCardGERTex "__OTR__textures/g_pn_06/gDekuTreeTitleCardGERTex"
static const ALIGN_ASSET(2) char gDekuTreeTitleCardGERTex[] = dgDekuTreeTitleCardGERTex;
#define dgDekuTreeTitleCardFRATex "__OTR__textures/g_pn_06/gDekuTreeTitleCardFRATex"
static const ALIGN_ASSET(2) char gDekuTreeTitleCardFRATex[] = dgDekuTreeTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgJabuJabuTitleCardENGTex "__OTR__textures/g_pn_07/gJabuJabuTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuJabuTitleCardENGTex[] = dgJabuJabuTitleCardENGTex;
#else
static const char gJabuJabuTitleCardENGTex[] __attribute__((aligned (2))) = dgJabuJabuTitleCardENGTex;
#endif
#define dgJabuJabuTitleCardGERTex "__OTR__textures/g_pn_07/gJabuJabuTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuJabuTitleCardGERTex[] = dgJabuJabuTitleCardGERTex;
#else
static const char gJabuJabuTitleCardGERTex[] __attribute__((aligned (2))) = dgJabuJabuTitleCardGERTex;
#endif
#define dgJabuJabuTitleCardFRATex "__OTR__textures/g_pn_07/gJabuJabuTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuJabuTitleCardFRATex[] = dgJabuJabuTitleCardFRATex;
#else
static const char gJabuJabuTitleCardFRATex[] __attribute__((aligned (2))) = dgJabuJabuTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgJabuJabuTitleCardENGTex "__OTR__textures/g_pn_07/gJabuJabuTitleCardENGTex"
static const ALIGN_ASSET(2) char gJabuJabuTitleCardENGTex[] = dgJabuJabuTitleCardENGTex;
#define dgJabuJabuTitleCardGERTex "__OTR__textures/g_pn_07/gJabuJabuTitleCardGERTex"
static const ALIGN_ASSET(2) char gJabuJabuTitleCardGERTex[] = dgJabuJabuTitleCardGERTex;
#define dgJabuJabuTitleCardFRATex "__OTR__textures/g_pn_07/gJabuJabuTitleCardFRATex"
static const ALIGN_ASSET(2) char gJabuJabuTitleCardFRATex[] = dgJabuJabuTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgDodongosCavernTitleCardENGTex "__OTR__textures/g_pn_08/gDodongosCavernTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongosCavernTitleCardENGTex[] = dgDodongosCavernTitleCardENGTex;
#else
static const char gDodongosCavernTitleCardENGTex[] __attribute__((aligned (2))) = dgDodongosCavernTitleCardENGTex;
#endif
#define dgDodongosCavernTitleCardGERTex "__OTR__textures/g_pn_08/gDodongosCavernTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongosCavernTitleCardGERTex[] = dgDodongosCavernTitleCardGERTex;
#else
static const char gDodongosCavernTitleCardGERTex[] __attribute__((aligned (2))) = dgDodongosCavernTitleCardGERTex;
#endif
#define dgDodongosCavernTitleCardFRATex "__OTR__textures/g_pn_08/gDodongosCavernTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongosCavernTitleCardFRATex[] = dgDodongosCavernTitleCardFRATex;
#else
static const char gDodongosCavernTitleCardFRATex[] __attribute__((aligned (2))) = dgDodongosCavernTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgDodongosCavernTitleCardENGTex "__OTR__textures/g_pn_08/gDodongosCavernTitleCardENGTex"
static const ALIGN_ASSET(2) char gDodongosCavernTitleCardENGTex[] = dgDodongosCavernTitleCardENGTex;
#define dgDodongosCavernTitleCardGERTex "__OTR__textures/g_pn_08/gDodongosCavernTitleCardGERTex"
static const ALIGN_ASSET(2) char gDodongosCavernTitleCardGERTex[] = dgDodongosCavernTitleCardGERTex;
#define dgDodongosCavernTitleCardFRATex "__OTR__textures/g_pn_08/gDodongosCavernTitleCardFRATex"
static const ALIGN_ASSET(2) char gDodongosCavernTitleCardFRATex[] = dgDodongosCavernTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgInsideGanonsCastleTitleCardENGTex "__OTR__textures/g_pn_09/gInsideGanonsCastleTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gInsideGanonsCastleTitleCardENGTex[] = dgInsideGanonsCastleTitleCardENGTex;
#else
static const char gInsideGanonsCastleTitleCardENGTex[] __attribute__((aligned (2))) = dgInsideGanonsCastleTitleCardENGTex;
#endif
#define dgInsideGanonsCastleTitleCardGERTex "__OTR__textures/g_pn_09/gInsideGanonsCastleTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gInsideGanonsCastleTitleCardGERTex[] = dgInsideGanonsCastleTitleCardGERTex;
#else
static const char gInsideGanonsCastleTitleCardGERTex[] __attribute__((aligned (2))) = dgInsideGanonsCastleTitleCardGERTex;
#endif
#define dgInsideGanonsCastleTitleCardFRATex "__OTR__textures/g_pn_09/gInsideGanonsCastleTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gInsideGanonsCastleTitleCardFRATex[] = dgInsideGanonsCastleTitleCardFRATex;
#else
static const char gInsideGanonsCastleTitleCardFRATex[] __attribute__((aligned (2))) = dgInsideGanonsCastleTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgInsideGanonsCastleTitleCardENGTex "__OTR__textures/g_pn_09/gInsideGanonsCastleTitleCardENGTex"
static const ALIGN_ASSET(2) char gInsideGanonsCastleTitleCardENGTex[] = dgInsideGanonsCastleTitleCardENGTex;
#define dgInsideGanonsCastleTitleCardGERTex "__OTR__textures/g_pn_09/gInsideGanonsCastleTitleCardGERTex"
static const ALIGN_ASSET(2) char gInsideGanonsCastleTitleCardGERTex[] = dgInsideGanonsCastleTitleCardGERTex;
#define dgInsideGanonsCastleTitleCardFRATex "__OTR__textures/g_pn_09/gInsideGanonsCastleTitleCardFRATex"
static const ALIGN_ASSET(2) char gInsideGanonsCastleTitleCardFRATex[] = dgInsideGanonsCastleTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgIceCavernTitleCardENGTex "__OTR__textures/g_pn_10/gIceCavernTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gIceCavernTitleCardENGTex[] = dgIceCavernTitleCardENGTex;
#else
static const char gIceCavernTitleCardENGTex[] __attribute__((aligned (2))) = dgIceCavernTitleCardENGTex;
#endif
#define dgIceCavernTitleCardGERTex "__OTR__textures/g_pn_10/gIceCavernTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gIceCavernTitleCardGERTex[] = dgIceCavernTitleCardGERTex;
#else
static const char gIceCavernTitleCardGERTex[] __attribute__((aligned (2))) = dgIceCavernTitleCardGERTex;
#endif
#define dgIceCavernTitleCardFRATex "__OTR__textures/g_pn_10/gIceCavernTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gIceCavernTitleCardFRATex[] = dgIceCavernTitleCardFRATex;
#else
static const char gIceCavernTitleCardFRATex[] __attribute__((aligned (2))) = dgIceCavernTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgIceCavernTitleCardENGTex "__OTR__textures/g_pn_10/gIceCavernTitleCardENGTex"
static const ALIGN_ASSET(2) char gIceCavernTitleCardENGTex[] = dgIceCavernTitleCardENGTex;
#define dgIceCavernTitleCardGERTex "__OTR__textures/g_pn_10/gIceCavernTitleCardGERTex"
static const ALIGN_ASSET(2) char gIceCavernTitleCardGERTex[] = dgIceCavernTitleCardGERTex;
#define dgIceCavernTitleCardFRATex "__OTR__textures/g_pn_10/gIceCavernTitleCardFRATex"
static const ALIGN_ASSET(2) char gIceCavernTitleCardFRATex[] = dgIceCavernTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgGERudoTrainingGroundTitleCardENGTex "__OTR__textures/g_pn_11/gGERudoTrainingGroundTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGERudoTrainingGroundTitleCardENGTex[] = dgGERudoTrainingGroundTitleCardENGTex;
#else
static const char gGERudoTrainingGroundTitleCardENGTex[] __attribute__((aligned (2))) = dgGERudoTrainingGroundTitleCardENGTex;
#endif
#define dgGERudoTrainingGroundTitleCardGERTex "__OTR__textures/g_pn_11/gGERudoTrainingGroundTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGERudoTrainingGroundTitleCardGERTex[] = dgGERudoTrainingGroundTitleCardGERTex;
#else
static const char gGERudoTrainingGroundTitleCardGERTex[] __attribute__((aligned (2))) = dgGERudoTrainingGroundTitleCardGERTex;
#endif
#define dgGERudoTrainingGroundTitleCardFRATex "__OTR__textures/g_pn_11/gGERudoTrainingGroundTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gGERudoTrainingGroundTitleCardFRATex[] = dgGERudoTrainingGroundTitleCardFRATex;
#else
static const char gGERudoTrainingGroundTitleCardFRATex[] __attribute__((aligned (2))) = dgGERudoTrainingGroundTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgGERudoTrainingGroundTitleCardENGTex "__OTR__textures/g_pn_11/gGERudoTrainingGroundTitleCardENGTex"
static const ALIGN_ASSET(2) char gGERudoTrainingGroundTitleCardENGTex[] = dgGERudoTrainingGroundTitleCardENGTex;
#define dgGERudoTrainingGroundTitleCardGERTex "__OTR__textures/g_pn_11/gGERudoTrainingGroundTitleCardGERTex"
static const ALIGN_ASSET(2) char gGERudoTrainingGroundTitleCardGERTex[] = dgGERudoTrainingGroundTitleCardGERTex;
#define dgGERudoTrainingGroundTitleCardFRATex "__OTR__textures/g_pn_11/gGERudoTrainingGroundTitleCardFRATex"
static const ALIGN_ASSET(2) char gGERudoTrainingGroundTitleCardFRATex[] = dgGERudoTrainingGroundTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgCastleCourtyardTitleCardENGTex "__OTR__textures/g_pn_12/gCastleCourtyardTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCastleCourtyardTitleCardENGTex[] = dgCastleCourtyardTitleCardENGTex;
#else
static const char gCastleCourtyardTitleCardENGTex[] __attribute__((aligned (2))) = dgCastleCourtyardTitleCardENGTex;
#endif
#define dgCastleCourtyardTitleCardGERTex "__OTR__textures/g_pn_12/gCastleCourtyardTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCastleCourtyardTitleCardGERTex[] = dgCastleCourtyardTitleCardGERTex;
#else
static const char gCastleCourtyardTitleCardGERTex[] __attribute__((aligned (2))) = dgCastleCourtyardTitleCardGERTex;
#endif
#define dgCastleCourtyardTitleCardFRATex "__OTR__textures/g_pn_12/gCastleCourtyardTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gCastleCourtyardTitleCardFRATex[] = dgCastleCourtyardTitleCardFRATex;
#else
static const char gCastleCourtyardTitleCardFRATex[] __attribute__((aligned (2))) = dgCastleCourtyardTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgCastleCourtyardTitleCardENGTex "__OTR__textures/g_pn_12/gCastleCourtyardTitleCardENGTex"
static const ALIGN_ASSET(2) char gCastleCourtyardTitleCardENGTex[] = dgCastleCourtyardTitleCardENGTex;
#define dgCastleCourtyardTitleCardGERTex "__OTR__textures/g_pn_12/gCastleCourtyardTitleCardGERTex"
static const ALIGN_ASSET(2) char gCastleCourtyardTitleCardGERTex[] = dgCastleCourtyardTitleCardGERTex;
#define dgCastleCourtyardTitleCardFRATex "__OTR__textures/g_pn_12/gCastleCourtyardTitleCardFRATex"
static const ALIGN_ASSET(2) char gCastleCourtyardTitleCardFRATex[] = dgCastleCourtyardTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgGreatFairysFountainTitleCardENGTex "__OTR__textures/g_pn_13/gGreatFairysFountainTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairysFountainTitleCardENGTex[] = dgGreatFairysFountainTitleCardENGTex;
#else
static const char gGreatFairysFountainTitleCardENGTex[] __attribute__((aligned (2))) = dgGreatFairysFountainTitleCardENGTex;
#endif
#define dgGreatFairysFountainTitleCardGERTex "__OTR__textures/g_pn_13/gGreatFairysFountainTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairysFountainTitleCardGERTex[] = dgGreatFairysFountainTitleCardGERTex;
#else
static const char gGreatFairysFountainTitleCardGERTex[] __attribute__((aligned (2))) = dgGreatFairysFountainTitleCardGERTex;
#endif
#define dgGreatFairysFountainTitleCardFRATex "__OTR__textures/g_pn_13/gGreatFairysFountainTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairysFountainTitleCardFRATex[] = dgGreatFairysFountainTitleCardFRATex;
#else
static const char gGreatFairysFountainTitleCardFRATex[] __attribute__((aligned (2))) = dgGreatFairysFountainTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgGreatFairysFountainTitleCardENGTex "__OTR__textures/g_pn_13/gGreatFairysFountainTitleCardENGTex"
static const ALIGN_ASSET(2) char gGreatFairysFountainTitleCardENGTex[] = dgGreatFairysFountainTitleCardENGTex;
#define dgGreatFairysFountainTitleCardGERTex "__OTR__textures/g_pn_13/gGreatFairysFountainTitleCardGERTex"
static const ALIGN_ASSET(2) char gGreatFairysFountainTitleCardGERTex[] = dgGreatFairysFountainTitleCardGERTex;
#define dgGreatFairysFountainTitleCardFRATex "__OTR__textures/g_pn_13/gGreatFairysFountainTitleCardFRATex"
static const ALIGN_ASSET(2) char gGreatFairysFountainTitleCardFRATex[] = dgGreatFairysFountainTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgChamberOfTheSagesTitleCardENGTex "__OTR__textures/g_pn_14/gChamberOfTheSagesTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gChamberOfTheSagesTitleCardENGTex[] = dgChamberOfTheSagesTitleCardENGTex;
#else
static const char gChamberOfTheSagesTitleCardENGTex[] __attribute__((aligned (2))) = dgChamberOfTheSagesTitleCardENGTex;
#endif
#define dgChamberOfTheSagesTitleCardGERTex "__OTR__textures/g_pn_14/gChamberOfTheSagesTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gChamberOfTheSagesTitleCardGERTex[] = dgChamberOfTheSagesTitleCardGERTex;
#else
static const char gChamberOfTheSagesTitleCardGERTex[] __attribute__((aligned (2))) = dgChamberOfTheSagesTitleCardGERTex;
#endif
#define dgChamberOfTheSagesTitleCardFRATex "__OTR__textures/g_pn_14/gChamberOfTheSagesTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gChamberOfTheSagesTitleCardFRATex[] = dgChamberOfTheSagesTitleCardFRATex;
#else
static const char gChamberOfTheSagesTitleCardFRATex[] __attribute__((aligned (2))) = dgChamberOfTheSagesTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgChamberOfTheSagesTitleCardENGTex "__OTR__textures/g_pn_14/gChamberOfTheSagesTitleCardENGTex"
static const ALIGN_ASSET(2) char gChamberOfTheSagesTitleCardENGTex[] = dgChamberOfTheSagesTitleCardENGTex;
#define dgChamberOfTheSagesTitleCardGERTex "__OTR__textures/g_pn_14/gChamberOfTheSagesTitleCardGERTex"
static const ALIGN_ASSET(2) char gChamberOfTheSagesTitleCardGERTex[] = dgChamberOfTheSagesTitleCardGERTex;
#define dgChamberOfTheSagesTitleCardFRATex "__OTR__textures/g_pn_14/gChamberOfTheSagesTitleCardFRATex"
static const ALIGN_ASSET(2) char gChamberOfTheSagesTitleCardFRATex[] = dgChamberOfTheSagesTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgShootingGalleryTitleCardENGTex "__OTR__textures/g_pn_15/gShootingGalleryTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gShootingGalleryTitleCardENGTex[] = dgShootingGalleryTitleCardENGTex;
#else
static const char gShootingGalleryTitleCardENGTex[] __attribute__((aligned (2))) = dgShootingGalleryTitleCardENGTex;
#endif
#define dgShootingGalleryTitleCardGERTex "__OTR__textures/g_pn_15/gShootingGalleryTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gShootingGalleryTitleCardGERTex[] = dgShootingGalleryTitleCardGERTex;
#else
static const char gShootingGalleryTitleCardGERTex[] __attribute__((aligned (2))) = dgShootingGalleryTitleCardGERTex;
#endif
#define dgShootingGalleryTitleCardFRATex "__OTR__textures/g_pn_15/gShootingGalleryTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gShootingGalleryTitleCardFRATex[] = dgShootingGalleryTitleCardFRATex;
#else
static const char gShootingGalleryTitleCardFRATex[] __attribute__((aligned (2))) = dgShootingGalleryTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgShootingGalleryTitleCardENGTex "__OTR__textures/g_pn_15/gShootingGalleryTitleCardENGTex"
static const ALIGN_ASSET(2) char gShootingGalleryTitleCardENGTex[] = dgShootingGalleryTitleCardENGTex;
#define dgShootingGalleryTitleCardGERTex "__OTR__textures/g_pn_15/gShootingGalleryTitleCardGERTex"
static const ALIGN_ASSET(2) char gShootingGalleryTitleCardGERTex[] = dgShootingGalleryTitleCardGERTex;
#define dgShootingGalleryTitleCardFRATex "__OTR__textures/g_pn_15/gShootingGalleryTitleCardFRATex"
static const ALIGN_ASSET(2) char gShootingGalleryTitleCardFRATex[] = dgShootingGalleryTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgTempleOfTimeTitleCardENGTex "__OTR__textures/g_pn_16/gTempleOfTimeTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gTempleOfTimeTitleCardENGTex[] = dgTempleOfTimeTitleCardENGTex;
#else
static const char gTempleOfTimeTitleCardENGTex[] __attribute__((aligned (2))) = dgTempleOfTimeTitleCardENGTex;
#endif
#define dgTempleOfTimeTitleCardGERTex "__OTR__textures/g_pn_16/gTempleOfTimeTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gTempleOfTimeTitleCardGERTex[] = dgTempleOfTimeTitleCardGERTex;
#else
static const char gTempleOfTimeTitleCardGERTex[] __attribute__((aligned (2))) = dgTempleOfTimeTitleCardGERTex;
#endif
#define dgTempleOfTimeTitleCardFRATex "__OTR__textures/g_pn_16/gTempleOfTimeTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gTempleOfTimeTitleCardFRATex[] = dgTempleOfTimeTitleCardFRATex;
#else
static const char gTempleOfTimeTitleCardFRATex[] __attribute__((aligned (2))) = dgTempleOfTimeTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgTempleOfTimeTitleCardENGTex "__OTR__textures/g_pn_16/gTempleOfTimeTitleCardENGTex"
static const ALIGN_ASSET(2) char gTempleOfTimeTitleCardENGTex[] = dgTempleOfTimeTitleCardENGTex;
#define dgTempleOfTimeTitleCardGERTex "__OTR__textures/g_pn_16/gTempleOfTimeTitleCardGERTex"
static const ALIGN_ASSET(2) char gTempleOfTimeTitleCardGERTex[] = dgTempleOfTimeTitleCardGERTex;
#define dgTempleOfTimeTitleCardFRATex "__OTR__textures/g_pn_16/gTempleOfTimeTitleCardFRATex"
static const ALIGN_ASSET(2) char gTempleOfTimeTitleCardFRATex[] = dgTempleOfTimeTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgMarketTitleCardENGTex "__OTR__textures/g_pn_17/gMarketTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketTitleCardENGTex[] = dgMarketTitleCardENGTex;
#else
static const char gMarketTitleCardENGTex[] __attribute__((aligned (2))) = dgMarketTitleCardENGTex;
#endif
#define dgMarketTitleCardGERTex "__OTR__textures/g_pn_17/gMarketTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketTitleCardGERTex[] = dgMarketTitleCardGERTex;
#else
static const char gMarketTitleCardGERTex[] __attribute__((aligned (2))) = dgMarketTitleCardGERTex;
#endif
#define dgMarketTitleCardFRATex "__OTR__textures/g_pn_17/gMarketTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketTitleCardFRATex[] = dgMarketTitleCardFRATex;
#else
static const char gMarketTitleCardFRATex[] __attribute__((aligned (2))) = dgMarketTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgMarketTitleCardENGTex "__OTR__textures/g_pn_17/gMarketTitleCardENGTex"
static const ALIGN_ASSET(2) char gMarketTitleCardENGTex[] = dgMarketTitleCardENGTex;
#define dgMarketTitleCardGERTex "__OTR__textures/g_pn_17/gMarketTitleCardGERTex"
static const ALIGN_ASSET(2) char gMarketTitleCardGERTex[] = dgMarketTitleCardGERTex;
#define dgMarketTitleCardFRATex "__OTR__textures/g_pn_17/gMarketTitleCardFRATex"
static const ALIGN_ASSET(2) char gMarketTitleCardFRATex[] = dgMarketTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgBackAlleyTitleCardENGTex "__OTR__textures/g_pn_18/gBackAlleyTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBackAlleyTitleCardENGTex[] = dgBackAlleyTitleCardENGTex;
#else
static const char gBackAlleyTitleCardENGTex[] __attribute__((aligned (2))) = dgBackAlleyTitleCardENGTex;
#endif
#define dgBackAlleyTitleCardGERTex "__OTR__textures/g_pn_18/gBackAlleyTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBackAlleyTitleCardGERTex[] = dgBackAlleyTitleCardGERTex;
#else
static const char gBackAlleyTitleCardGERTex[] __attribute__((aligned (2))) = dgBackAlleyTitleCardGERTex;
#endif
#define dgBackAlleyTitleCardFRATex "__OTR__textures/g_pn_18/gBackAlleyTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gBackAlleyTitleCardFRATex[] = dgBackAlleyTitleCardFRATex;
#else
static const char gBackAlleyTitleCardFRATex[] __attribute__((aligned (2))) = dgBackAlleyTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgBackAlleyTitleCardENGTex "__OTR__textures/g_pn_18/gBackAlleyTitleCardENGTex"
static const ALIGN_ASSET(2) char gBackAlleyTitleCardENGTex[] = dgBackAlleyTitleCardENGTex;
#define dgBackAlleyTitleCardGERTex "__OTR__textures/g_pn_18/gBackAlleyTitleCardGERTex"
static const ALIGN_ASSET(2) char gBackAlleyTitleCardGERTex[] = dgBackAlleyTitleCardGERTex;
#define dgBackAlleyTitleCardFRATex "__OTR__textures/g_pn_18/gBackAlleyTitleCardFRATex"
static const ALIGN_ASSET(2) char gBackAlleyTitleCardFRATex[] = dgBackAlleyTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgKokiriShopTitleCardENGTex "__OTR__textures/g_pn_19/gKokiriShopTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriShopTitleCardENGTex[] = dgKokiriShopTitleCardENGTex;
#else
static const char gKokiriShopTitleCardENGTex[] __attribute__((aligned (2))) = dgKokiriShopTitleCardENGTex;
#endif
#define dgKokiriShopTitleCardGERTex "__OTR__textures/g_pn_19/gKokiriShopTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriShopTitleCardGERTex[] = dgKokiriShopTitleCardGERTex;
#else
static const char gKokiriShopTitleCardGERTex[] __attribute__((aligned (2))) = dgKokiriShopTitleCardGERTex;
#endif
#define dgKokiriShopTitleCardFRATex "__OTR__textures/g_pn_19/gKokiriShopTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriShopTitleCardFRATex[] = dgKokiriShopTitleCardFRATex;
#else
static const char gKokiriShopTitleCardFRATex[] __attribute__((aligned (2))) = dgKokiriShopTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgKokiriShopTitleCardENGTex "__OTR__textures/g_pn_19/gKokiriShopTitleCardENGTex"
static const ALIGN_ASSET(2) char gKokiriShopTitleCardENGTex[] = dgKokiriShopTitleCardENGTex;
#define dgKokiriShopTitleCardGERTex "__OTR__textures/g_pn_19/gKokiriShopTitleCardGERTex"
static const ALIGN_ASSET(2) char gKokiriShopTitleCardGERTex[] = dgKokiriShopTitleCardGERTex;
#define dgKokiriShopTitleCardFRATex "__OTR__textures/g_pn_19/gKokiriShopTitleCardFRATex"
static const ALIGN_ASSET(2) char gKokiriShopTitleCardFRATex[] = dgKokiriShopTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgGoronShopTitleCardENGTex "__OTR__textures/g_pn_20/gGoronShopTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoronShopTitleCardENGTex[] = dgGoronShopTitleCardENGTex;
#else
static const char gGoronShopTitleCardENGTex[] __attribute__((aligned (2))) = dgGoronShopTitleCardENGTex;
#endif
#define dgGoronShopTitleCardGERTex "__OTR__textures/g_pn_20/gGoronShopTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoronShopTitleCardGERTex[] = dgGoronShopTitleCardGERTex;
#else
static const char gGoronShopTitleCardGERTex[] __attribute__((aligned (2))) = dgGoronShopTitleCardGERTex;
#endif
#define dgGoronShopTitleCardFRATex "__OTR__textures/g_pn_20/gGoronShopTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoronShopTitleCardFRATex[] = dgGoronShopTitleCardFRATex;
#else
static const char gGoronShopTitleCardFRATex[] __attribute__((aligned (2))) = dgGoronShopTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgGoronShopTitleCardENGTex "__OTR__textures/g_pn_20/gGoronShopTitleCardENGTex"
static const ALIGN_ASSET(2) char gGoronShopTitleCardENGTex[] = dgGoronShopTitleCardENGTex;
#define dgGoronShopTitleCardGERTex "__OTR__textures/g_pn_20/gGoronShopTitleCardGERTex"
static const ALIGN_ASSET(2) char gGoronShopTitleCardGERTex[] = dgGoronShopTitleCardGERTex;
#define dgGoronShopTitleCardFRATex "__OTR__textures/g_pn_20/gGoronShopTitleCardFRATex"
static const ALIGN_ASSET(2) char gGoronShopTitleCardFRATex[] = dgGoronShopTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgZoraShopTitleCardENGTex "__OTR__textures/g_pn_21/gZoraShopTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZoraShopTitleCardENGTex[] = dgZoraShopTitleCardENGTex;
#else
static const char gZoraShopTitleCardENGTex[] __attribute__((aligned (2))) = dgZoraShopTitleCardENGTex;
#endif
#define dgZoraShopTitleCardGERTex "__OTR__textures/g_pn_21/gZoraShopTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZoraShopTitleCardGERTex[] = dgZoraShopTitleCardGERTex;
#else
static const char gZoraShopTitleCardGERTex[] __attribute__((aligned (2))) = dgZoraShopTitleCardGERTex;
#endif
#define dgZoraShopTitleCardFRATex "__OTR__textures/g_pn_21/gZoraShopTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gZoraShopTitleCardFRATex[] = dgZoraShopTitleCardFRATex;
#else
static const char gZoraShopTitleCardFRATex[] __attribute__((aligned (2))) = dgZoraShopTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgZoraShopTitleCardENGTex "__OTR__textures/g_pn_21/gZoraShopTitleCardENGTex"
static const ALIGN_ASSET(2) char gZoraShopTitleCardENGTex[] = dgZoraShopTitleCardENGTex;
#define dgZoraShopTitleCardGERTex "__OTR__textures/g_pn_21/gZoraShopTitleCardGERTex"
static const ALIGN_ASSET(2) char gZoraShopTitleCardGERTex[] = dgZoraShopTitleCardGERTex;
#define dgZoraShopTitleCardFRATex "__OTR__textures/g_pn_21/gZoraShopTitleCardFRATex"
static const ALIGN_ASSET(2) char gZoraShopTitleCardFRATex[] = dgZoraShopTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgHouseOfSkulltulaTitleCardENGTex "__OTR__textures/g_pn_22/gHouseOfSkulltulaTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHouseOfSkulltulaTitleCardENGTex[] = dgHouseOfSkulltulaTitleCardENGTex;
#else
static const char gHouseOfSkulltulaTitleCardENGTex[] __attribute__((aligned (2))) = dgHouseOfSkulltulaTitleCardENGTex;
#endif
#define dgHouseOfSkulltulaTitleCardGERTex "__OTR__textures/g_pn_22/gHouseOfSkulltulaTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHouseOfSkulltulaTitleCardGERTex[] = dgHouseOfSkulltulaTitleCardGERTex;
#else
static const char gHouseOfSkulltulaTitleCardGERTex[] __attribute__((aligned (2))) = dgHouseOfSkulltulaTitleCardGERTex;
#endif
#define dgHouseOfSkulltulaTitleCardFRATex "__OTR__textures/g_pn_22/gHouseOfSkulltulaTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gHouseOfSkulltulaTitleCardFRATex[] = dgHouseOfSkulltulaTitleCardFRATex;
#else
static const char gHouseOfSkulltulaTitleCardFRATex[] __attribute__((aligned (2))) = dgHouseOfSkulltulaTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgHouseOfSkulltulaTitleCardENGTex "__OTR__textures/g_pn_22/gHouseOfSkulltulaTitleCardENGTex"
static const ALIGN_ASSET(2) char gHouseOfSkulltulaTitleCardENGTex[] = dgHouseOfSkulltulaTitleCardENGTex;
#define dgHouseOfSkulltulaTitleCardGERTex "__OTR__textures/g_pn_22/gHouseOfSkulltulaTitleCardGERTex"
static const ALIGN_ASSET(2) char gHouseOfSkulltulaTitleCardGERTex[] = dgHouseOfSkulltulaTitleCardGERTex;
#define dgHouseOfSkulltulaTitleCardFRATex "__OTR__textures/g_pn_22/gHouseOfSkulltulaTitleCardFRATex"
static const ALIGN_ASSET(2) char gHouseOfSkulltulaTitleCardFRATex[] = dgHouseOfSkulltulaTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgBazaarTitleCardENGTex "__OTR__textures/g_pn_23/gBazaarTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBazaarTitleCardENGTex[] = dgBazaarTitleCardENGTex;
#else
static const char gBazaarTitleCardENGTex[] __attribute__((aligned (2))) = dgBazaarTitleCardENGTex;
#endif
#define dgBazaarTitleCardGERTex "__OTR__textures/g_pn_23/gBazaarTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBazaarTitleCardGERTex[] = dgBazaarTitleCardGERTex;
#else
static const char gBazaarTitleCardGERTex[] __attribute__((aligned (2))) = dgBazaarTitleCardGERTex;
#endif
#define dgBazaarTitleCardFRATex "__OTR__textures/g_pn_23/gBazaarTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gBazaarTitleCardFRATex[] = dgBazaarTitleCardFRATex;
#else
static const char gBazaarTitleCardFRATex[] __attribute__((aligned (2))) = dgBazaarTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgBazaarTitleCardENGTex "__OTR__textures/g_pn_23/gBazaarTitleCardENGTex"
static const ALIGN_ASSET(2) char gBazaarTitleCardENGTex[] = dgBazaarTitleCardENGTex;
#define dgBazaarTitleCardGERTex "__OTR__textures/g_pn_23/gBazaarTitleCardGERTex"
static const ALIGN_ASSET(2) char gBazaarTitleCardGERTex[] = dgBazaarTitleCardGERTex;
#define dgBazaarTitleCardFRATex "__OTR__textures/g_pn_23/gBazaarTitleCardFRATex"
static const ALIGN_ASSET(2) char gBazaarTitleCardFRATex[] = dgBazaarTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgPotionShopTitleCardENGTex "__OTR__textures/g_pn_24/gPotionShopTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPotionShopTitleCardENGTex[] = dgPotionShopTitleCardENGTex;
#else
static const char gPotionShopTitleCardENGTex[] __attribute__((aligned (2))) = dgPotionShopTitleCardENGTex;
#endif
#define dgPotionShopTitleCardGERTex "__OTR__textures/g_pn_24/gPotionShopTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPotionShopTitleCardGERTex[] = dgPotionShopTitleCardGERTex;
#else
static const char gPotionShopTitleCardGERTex[] __attribute__((aligned (2))) = dgPotionShopTitleCardGERTex;
#endif
#define dgPotionShopTitleCardFRATex "__OTR__textures/g_pn_24/gPotionShopTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPotionShopTitleCardFRATex[] = dgPotionShopTitleCardFRATex;
#else
static const char gPotionShopTitleCardFRATex[] __attribute__((aligned (2))) = dgPotionShopTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgPotionShopTitleCardENGTex "__OTR__textures/g_pn_24/gPotionShopTitleCardENGTex"
static const ALIGN_ASSET(2) char gPotionShopTitleCardENGTex[] = dgPotionShopTitleCardENGTex;
#define dgPotionShopTitleCardGERTex "__OTR__textures/g_pn_24/gPotionShopTitleCardGERTex"
static const ALIGN_ASSET(2) char gPotionShopTitleCardGERTex[] = dgPotionShopTitleCardGERTex;
#define dgPotionShopTitleCardFRATex "__OTR__textures/g_pn_24/gPotionShopTitleCardFRATex"
static const ALIGN_ASSET(2) char gPotionShopTitleCardFRATex[] = dgPotionShopTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgGravekeepersHutTitleCardENGTex "__OTR__textures/g_pn_25/gGravekeepersHutTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGravekeepersHutTitleCardENGTex[] = dgGravekeepersHutTitleCardENGTex;
#else
static const char gGravekeepersHutTitleCardENGTex[] __attribute__((aligned (2))) = dgGravekeepersHutTitleCardENGTex;
#endif
#define dgGravekeepersHutTitleCardGERTex "__OTR__textures/g_pn_25/gGravekeepersHutTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGravekeepersHutTitleCardGERTex[] = dgGravekeepersHutTitleCardGERTex;
#else
static const char gGravekeepersHutTitleCardGERTex[] __attribute__((aligned (2))) = dgGravekeepersHutTitleCardGERTex;
#endif
#define dgGravekeepersHutTitleCardFRATex "__OTR__textures/g_pn_25/gGravekeepersHutTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gGravekeepersHutTitleCardFRATex[] = dgGravekeepersHutTitleCardFRATex;
#else
static const char gGravekeepersHutTitleCardFRATex[] __attribute__((aligned (2))) = dgGravekeepersHutTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgGravekeepersHutTitleCardENGTex "__OTR__textures/g_pn_25/gGravekeepersHutTitleCardENGTex"
static const ALIGN_ASSET(2) char gGravekeepersHutTitleCardENGTex[] = dgGravekeepersHutTitleCardENGTex;
#define dgGravekeepersHutTitleCardGERTex "__OTR__textures/g_pn_25/gGravekeepersHutTitleCardGERTex"
static const ALIGN_ASSET(2) char gGravekeepersHutTitleCardGERTex[] = dgGravekeepersHutTitleCardGERTex;
#define dgGravekeepersHutTitleCardFRATex "__OTR__textures/g_pn_25/gGravekeepersHutTitleCardFRATex"
static const ALIGN_ASSET(2) char gGravekeepersHutTitleCardFRATex[] = dgGravekeepersHutTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgLakesideLaboratoryTitleCardENGTex "__OTR__textures/g_pn_26/gLakesideLaboratoryTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLakesideLaboratoryTitleCardENGTex[] = dgLakesideLaboratoryTitleCardENGTex;
#else
static const char gLakesideLaboratoryTitleCardENGTex[] __attribute__((aligned (2))) = dgLakesideLaboratoryTitleCardENGTex;
#endif
#define dgLakesideLaboratoryTitleCardGERTex "__OTR__textures/g_pn_26/gLakesideLaboratoryTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLakesideLaboratoryTitleCardGERTex[] = dgLakesideLaboratoryTitleCardGERTex;
#else
static const char gLakesideLaboratoryTitleCardGERTex[] __attribute__((aligned (2))) = dgLakesideLaboratoryTitleCardGERTex;
#endif
#define dgLakesideLaboratoryTitleCardFRATex "__OTR__textures/g_pn_26/gLakesideLaboratoryTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gLakesideLaboratoryTitleCardFRATex[] = dgLakesideLaboratoryTitleCardFRATex;
#else
static const char gLakesideLaboratoryTitleCardFRATex[] __attribute__((aligned (2))) = dgLakesideLaboratoryTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgLakesideLaboratoryTitleCardENGTex "__OTR__textures/g_pn_26/gLakesideLaboratoryTitleCardENGTex"
static const ALIGN_ASSET(2) char gLakesideLaboratoryTitleCardENGTex[] = dgLakesideLaboratoryTitleCardENGTex;
#define dgLakesideLaboratoryTitleCardGERTex "__OTR__textures/g_pn_26/gLakesideLaboratoryTitleCardGERTex"
static const ALIGN_ASSET(2) char gLakesideLaboratoryTitleCardGERTex[] = dgLakesideLaboratoryTitleCardGERTex;
#define dgLakesideLaboratoryTitleCardFRATex "__OTR__textures/g_pn_26/gLakesideLaboratoryTitleCardFRATex"
static const ALIGN_ASSET(2) char gLakesideLaboratoryTitleCardFRATex[] = dgLakesideLaboratoryTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgHyruleFieldTitleCardENGTex "__OTR__textures/g_pn_27/gHyruleFieldTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleFieldTitleCardENGTex[] = dgHyruleFieldTitleCardENGTex;
#else
static const char gHyruleFieldTitleCardENGTex[] __attribute__((aligned (2))) = dgHyruleFieldTitleCardENGTex;
#endif
#define dgHyruleFieldTitleCardGERTex "__OTR__textures/g_pn_27/gHyruleFieldTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleFieldTitleCardGERTex[] = dgHyruleFieldTitleCardGERTex;
#else
static const char gHyruleFieldTitleCardGERTex[] __attribute__((aligned (2))) = dgHyruleFieldTitleCardGERTex;
#endif
#define dgHyruleFieldTitleCardFRATex "__OTR__textures/g_pn_27/gHyruleFieldTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleFieldTitleCardFRATex[] = dgHyruleFieldTitleCardFRATex;
#else
static const char gHyruleFieldTitleCardFRATex[] __attribute__((aligned (2))) = dgHyruleFieldTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgHyruleFieldTitleCardENGTex "__OTR__textures/g_pn_27/gHyruleFieldTitleCardENGTex"
static const ALIGN_ASSET(2) char gHyruleFieldTitleCardENGTex[] = dgHyruleFieldTitleCardENGTex;
#define dgHyruleFieldTitleCardGERTex "__OTR__textures/g_pn_27/gHyruleFieldTitleCardGERTex"
static const ALIGN_ASSET(2) char gHyruleFieldTitleCardGERTex[] = dgHyruleFieldTitleCardGERTex;
#define dgHyruleFieldTitleCardFRATex "__OTR__textures/g_pn_27/gHyruleFieldTitleCardFRATex"
static const ALIGN_ASSET(2) char gHyruleFieldTitleCardFRATex[] = dgHyruleFieldTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgKakarikoVillageTitleCardENGTex "__OTR__textures/g_pn_28/gKakarikoVillageTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKakarikoVillageTitleCardENGTex[] = dgKakarikoVillageTitleCardENGTex;
#else
static const char gKakarikoVillageTitleCardENGTex[] __attribute__((aligned (2))) = dgKakarikoVillageTitleCardENGTex;
#endif
#define dgKakarikoVillageTitleCardGERTex "__OTR__textures/g_pn_28/gKakarikoVillageTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKakarikoVillageTitleCardGERTex[] = dgKakarikoVillageTitleCardGERTex;
#else
static const char gKakarikoVillageTitleCardGERTex[] __attribute__((aligned (2))) = dgKakarikoVillageTitleCardGERTex;
#endif
#define dgKakarikoVillageTitleCardFRATex "__OTR__textures/g_pn_28/gKakarikoVillageTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gKakarikoVillageTitleCardFRATex[] = dgKakarikoVillageTitleCardFRATex;
#else
static const char gKakarikoVillageTitleCardFRATex[] __attribute__((aligned (2))) = dgKakarikoVillageTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgKakarikoVillageTitleCardENGTex "__OTR__textures/g_pn_28/gKakarikoVillageTitleCardENGTex"
static const ALIGN_ASSET(2) char gKakarikoVillageTitleCardENGTex[] = dgKakarikoVillageTitleCardENGTex;
#define dgKakarikoVillageTitleCardGERTex "__OTR__textures/g_pn_28/gKakarikoVillageTitleCardGERTex"
static const ALIGN_ASSET(2) char gKakarikoVillageTitleCardGERTex[] = dgKakarikoVillageTitleCardGERTex;
#define dgKakarikoVillageTitleCardFRATex "__OTR__textures/g_pn_28/gKakarikoVillageTitleCardFRATex"
static const ALIGN_ASSET(2) char gKakarikoVillageTitleCardFRATex[] = dgKakarikoVillageTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgGraveyardTitleCardENGTex "__OTR__textures/g_pn_29/gGraveyardTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardTitleCardENGTex[] = dgGraveyardTitleCardENGTex;
#else
static const char gGraveyardTitleCardENGTex[] __attribute__((aligned (2))) = dgGraveyardTitleCardENGTex;
#endif
#define dgGraveyardTitleCardGERTex "__OTR__textures/g_pn_29/gGraveyardTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardTitleCardGERTex[] = dgGraveyardTitleCardGERTex;
#else
static const char gGraveyardTitleCardGERTex[] __attribute__((aligned (2))) = dgGraveyardTitleCardGERTex;
#endif
#define dgGraveyardTitleCardFRATex "__OTR__textures/g_pn_29/gGraveyardTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardTitleCardFRATex[] = dgGraveyardTitleCardFRATex;
#else
static const char gGraveyardTitleCardFRATex[] __attribute__((aligned (2))) = dgGraveyardTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgGraveyardTitleCardENGTex "__OTR__textures/g_pn_29/gGraveyardTitleCardENGTex"
static const ALIGN_ASSET(2) char gGraveyardTitleCardENGTex[] = dgGraveyardTitleCardENGTex;
#define dgGraveyardTitleCardGERTex "__OTR__textures/g_pn_29/gGraveyardTitleCardGERTex"
static const ALIGN_ASSET(2) char gGraveyardTitleCardGERTex[] = dgGraveyardTitleCardGERTex;
#define dgGraveyardTitleCardFRATex "__OTR__textures/g_pn_29/gGraveyardTitleCardFRATex"
static const ALIGN_ASSET(2) char gGraveyardTitleCardFRATex[] = dgGraveyardTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgZorasRiverTitleCardENGTex "__OTR__textures/g_pn_30/gZorasRiverTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasRiverTitleCardENGTex[] = dgZorasRiverTitleCardENGTex;
#else
static const char gZorasRiverTitleCardENGTex[] __attribute__((aligned (2))) = dgZorasRiverTitleCardENGTex;
#endif
#define dgZorasRiverTitleCardGERTex "__OTR__textures/g_pn_30/gZorasRiverTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasRiverTitleCardGERTex[] = dgZorasRiverTitleCardGERTex;
#else
static const char gZorasRiverTitleCardGERTex[] __attribute__((aligned (2))) = dgZorasRiverTitleCardGERTex;
#endif
#define dgZorasRiverTitleCardFRATex "__OTR__textures/g_pn_30/gZorasRiverTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasRiverTitleCardFRATex[] = dgZorasRiverTitleCardFRATex;
#else
static const char gZorasRiverTitleCardFRATex[] __attribute__((aligned (2))) = dgZorasRiverTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgZorasRiverTitleCardENGTex "__OTR__textures/g_pn_30/gZorasRiverTitleCardENGTex"
static const ALIGN_ASSET(2) char gZorasRiverTitleCardENGTex[] = dgZorasRiverTitleCardENGTex;
#define dgZorasRiverTitleCardGERTex "__OTR__textures/g_pn_30/gZorasRiverTitleCardGERTex"
static const ALIGN_ASSET(2) char gZorasRiverTitleCardGERTex[] = dgZorasRiverTitleCardGERTex;
#define dgZorasRiverTitleCardFRATex "__OTR__textures/g_pn_30/gZorasRiverTitleCardFRATex"
static const ALIGN_ASSET(2) char gZorasRiverTitleCardFRATex[] = dgZorasRiverTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgKokiriForestTitleCardENGTex "__OTR__textures/g_pn_31/gKokiriForestTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriForestTitleCardENGTex[] = dgKokiriForestTitleCardENGTex;
#else
static const char gKokiriForestTitleCardENGTex[] __attribute__((aligned (2))) = dgKokiriForestTitleCardENGTex;
#endif
#define dgKokiriForestTitleCardGERTex "__OTR__textures/g_pn_31/gKokiriForestTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriForestTitleCardGERTex[] = dgKokiriForestTitleCardGERTex;
#else
static const char gKokiriForestTitleCardGERTex[] __attribute__((aligned (2))) = dgKokiriForestTitleCardGERTex;
#endif
#define dgKokiriForestTitleCardFRATex "__OTR__textures/g_pn_31/gKokiriForestTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriForestTitleCardFRATex[] = dgKokiriForestTitleCardFRATex;
#else
static const char gKokiriForestTitleCardFRATex[] __attribute__((aligned (2))) = dgKokiriForestTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgKokiriForestTitleCardENGTex "__OTR__textures/g_pn_31/gKokiriForestTitleCardENGTex"
static const ALIGN_ASSET(2) char gKokiriForestTitleCardENGTex[] = dgKokiriForestTitleCardENGTex;
#define dgKokiriForestTitleCardGERTex "__OTR__textures/g_pn_31/gKokiriForestTitleCardGERTex"
static const ALIGN_ASSET(2) char gKokiriForestTitleCardGERTex[] = dgKokiriForestTitleCardGERTex;
#define dgKokiriForestTitleCardFRATex "__OTR__textures/g_pn_31/gKokiriForestTitleCardFRATex"
static const ALIGN_ASSET(2) char gKokiriForestTitleCardFRATex[] = dgKokiriForestTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgLakeHyliaTitleCardENGTex "__OTR__textures/g_pn_32/gLakeHyliaTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLakeHyliaTitleCardENGTex[] = dgLakeHyliaTitleCardENGTex;
#else
static const char gLakeHyliaTitleCardENGTex[] __attribute__((aligned (2))) = dgLakeHyliaTitleCardENGTex;
#endif
#define dgLakeHyliaTitleCardGERTex "__OTR__textures/g_pn_32/gLakeHyliaTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLakeHyliaTitleCardGERTex[] = dgLakeHyliaTitleCardGERTex;
#else
static const char gLakeHyliaTitleCardGERTex[] __attribute__((aligned (2))) = dgLakeHyliaTitleCardGERTex;
#endif
#define dgLakeHyliaTitleCardFRATex "__OTR__textures/g_pn_32/gLakeHyliaTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gLakeHyliaTitleCardFRATex[] = dgLakeHyliaTitleCardFRATex;
#else
static const char gLakeHyliaTitleCardFRATex[] __attribute__((aligned (2))) = dgLakeHyliaTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgLakeHyliaTitleCardENGTex "__OTR__textures/g_pn_32/gLakeHyliaTitleCardENGTex"
static const ALIGN_ASSET(2) char gLakeHyliaTitleCardENGTex[] = dgLakeHyliaTitleCardENGTex;
#define dgLakeHyliaTitleCardGERTex "__OTR__textures/g_pn_32/gLakeHyliaTitleCardGERTex"
static const ALIGN_ASSET(2) char gLakeHyliaTitleCardGERTex[] = dgLakeHyliaTitleCardGERTex;
#define dgLakeHyliaTitleCardFRATex "__OTR__textures/g_pn_32/gLakeHyliaTitleCardFRATex"
static const ALIGN_ASSET(2) char gLakeHyliaTitleCardFRATex[] = dgLakeHyliaTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgZorasDomainTitleCardENGTex "__OTR__textures/g_pn_33/gZorasDomainTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasDomainTitleCardENGTex[] = dgZorasDomainTitleCardENGTex;
#else
static const char gZorasDomainTitleCardENGTex[] __attribute__((aligned (2))) = dgZorasDomainTitleCardENGTex;
#endif
#define dgZorasDomainTitleCardGERTex "__OTR__textures/g_pn_33/gZorasDomainTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasDomainTitleCardGERTex[] = dgZorasDomainTitleCardGERTex;
#else
static const char gZorasDomainTitleCardGERTex[] __attribute__((aligned (2))) = dgZorasDomainTitleCardGERTex;
#endif
#define dgZorasDomainTitleCardFRATex "__OTR__textures/g_pn_33/gZorasDomainTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasDomainTitleCardFRATex[] = dgZorasDomainTitleCardFRATex;
#else
static const char gZorasDomainTitleCardFRATex[] __attribute__((aligned (2))) = dgZorasDomainTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgZorasDomainTitleCardENGTex "__OTR__textures/g_pn_33/gZorasDomainTitleCardENGTex"
static const ALIGN_ASSET(2) char gZorasDomainTitleCardENGTex[] = dgZorasDomainTitleCardENGTex;
#define dgZorasDomainTitleCardGERTex "__OTR__textures/g_pn_33/gZorasDomainTitleCardGERTex"
static const ALIGN_ASSET(2) char gZorasDomainTitleCardGERTex[] = dgZorasDomainTitleCardGERTex;
#define dgZorasDomainTitleCardFRATex "__OTR__textures/g_pn_33/gZorasDomainTitleCardFRATex"
static const ALIGN_ASSET(2) char gZorasDomainTitleCardFRATex[] = dgZorasDomainTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgZorasFountainTitleCardENGTex "__OTR__textures/g_pn_34/gZorasFountainTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasFountainTitleCardENGTex[] = dgZorasFountainTitleCardENGTex;
#else
static const char gZorasFountainTitleCardENGTex[] __attribute__((aligned (2))) = dgZorasFountainTitleCardENGTex;
#endif
#define dgZorasFountainTitleCardGERTex "__OTR__textures/g_pn_34/gZorasFountainTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasFountainTitleCardGERTex[] = dgZorasFountainTitleCardGERTex;
#else
static const char gZorasFountainTitleCardGERTex[] __attribute__((aligned (2))) = dgZorasFountainTitleCardGERTex;
#endif
#define dgZorasFountainTitleCardFRATex "__OTR__textures/g_pn_34/gZorasFountainTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasFountainTitleCardFRATex[] = dgZorasFountainTitleCardFRATex;
#else
static const char gZorasFountainTitleCardFRATex[] __attribute__((aligned (2))) = dgZorasFountainTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgZorasFountainTitleCardENGTex "__OTR__textures/g_pn_34/gZorasFountainTitleCardENGTex"
static const ALIGN_ASSET(2) char gZorasFountainTitleCardENGTex[] = dgZorasFountainTitleCardENGTex;
#define dgZorasFountainTitleCardGERTex "__OTR__textures/g_pn_34/gZorasFountainTitleCardGERTex"
static const ALIGN_ASSET(2) char gZorasFountainTitleCardGERTex[] = dgZorasFountainTitleCardGERTex;
#define dgZorasFountainTitleCardFRATex "__OTR__textures/g_pn_34/gZorasFountainTitleCardFRATex"
static const ALIGN_ASSET(2) char gZorasFountainTitleCardFRATex[] = dgZorasFountainTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgGERudoValleyTitleCardENGTex "__OTR__textures/g_pn_35/gGERudoValleyTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGERudoValleyTitleCardENGTex[] = dgGERudoValleyTitleCardENGTex;
#else
static const char gGERudoValleyTitleCardENGTex[] __attribute__((aligned (2))) = dgGERudoValleyTitleCardENGTex;
#endif
#define dgGERudoValleyTitleCardGERTex "__OTR__textures/g_pn_35/gGERudoValleyTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGERudoValleyTitleCardGERTex[] = dgGERudoValleyTitleCardGERTex;
#else
static const char gGERudoValleyTitleCardGERTex[] __attribute__((aligned (2))) = dgGERudoValleyTitleCardGERTex;
#endif
#define dgGERudoValleyTitleCardFRATex "__OTR__textures/g_pn_35/gGERudoValleyTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gGERudoValleyTitleCardFRATex[] = dgGERudoValleyTitleCardFRATex;
#else
static const char gGERudoValleyTitleCardFRATex[] __attribute__((aligned (2))) = dgGERudoValleyTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgGERudoValleyTitleCardENGTex "__OTR__textures/g_pn_35/gGERudoValleyTitleCardENGTex"
static const ALIGN_ASSET(2) char gGERudoValleyTitleCardENGTex[] = dgGERudoValleyTitleCardENGTex;
#define dgGERudoValleyTitleCardGERTex "__OTR__textures/g_pn_35/gGERudoValleyTitleCardGERTex"
static const ALIGN_ASSET(2) char gGERudoValleyTitleCardGERTex[] = dgGERudoValleyTitleCardGERTex;
#define dgGERudoValleyTitleCardFRATex "__OTR__textures/g_pn_35/gGERudoValleyTitleCardFRATex"
static const ALIGN_ASSET(2) char gGERudoValleyTitleCardFRATex[] = dgGERudoValleyTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgLostWoodsTitleCardENGTex "__OTR__textures/g_pn_36/gLostWoodsTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLostWoodsTitleCardENGTex[] = dgLostWoodsTitleCardENGTex;
#else
static const char gLostWoodsTitleCardENGTex[] __attribute__((aligned (2))) = dgLostWoodsTitleCardENGTex;
#endif
#define dgLostWoodsTitleCardGERTex "__OTR__textures/g_pn_36/gLostWoodsTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLostWoodsTitleCardGERTex[] = dgLostWoodsTitleCardGERTex;
#else
static const char gLostWoodsTitleCardGERTex[] __attribute__((aligned (2))) = dgLostWoodsTitleCardGERTex;
#endif
#define dgLostWoodsTitleCardFRATex "__OTR__textures/g_pn_36/gLostWoodsTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gLostWoodsTitleCardFRATex[] = dgLostWoodsTitleCardFRATex;
#else
static const char gLostWoodsTitleCardFRATex[] __attribute__((aligned (2))) = dgLostWoodsTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgLostWoodsTitleCardENGTex "__OTR__textures/g_pn_36/gLostWoodsTitleCardENGTex"
static const ALIGN_ASSET(2) char gLostWoodsTitleCardENGTex[] = dgLostWoodsTitleCardENGTex;
#define dgLostWoodsTitleCardGERTex "__OTR__textures/g_pn_36/gLostWoodsTitleCardGERTex"
static const ALIGN_ASSET(2) char gLostWoodsTitleCardGERTex[] = dgLostWoodsTitleCardGERTex;
#define dgLostWoodsTitleCardFRATex "__OTR__textures/g_pn_36/gLostWoodsTitleCardFRATex"
static const ALIGN_ASSET(2) char gLostWoodsTitleCardFRATex[] = dgLostWoodsTitleCardFRATex;

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@@ -1,23 +1,12 @@
#pragma once
#define dgHauntedWastelandTitleCardENGTex "__OTR__textures/g_pn_37/gHauntedWastelandTitleCardENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHauntedWastelandTitleCardENGTex[] = dgHauntedWastelandTitleCardENGTex;
#else
static const char gHauntedWastelandTitleCardENGTex[] __attribute__((aligned (2))) = dgHauntedWastelandTitleCardENGTex;
#endif
#define dgHauntedWastelandTitleCardGERTex "__OTR__textures/g_pn_37/gHauntedWastelandTitleCardGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHauntedWastelandTitleCardGERTex[] = dgHauntedWastelandTitleCardGERTex;
#else
static const char gHauntedWastelandTitleCardGERTex[] __attribute__((aligned (2))) = dgHauntedWastelandTitleCardGERTex;
#endif
#define dgHauntedWastelandTitleCardFRATex "__OTR__textures/g_pn_37/gHauntedWastelandTitleCardFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gHauntedWastelandTitleCardFRATex[] = dgHauntedWastelandTitleCardFRATex;
#else
static const char gHauntedWastelandTitleCardFRATex[] __attribute__((aligned (2))) = dgHauntedWastelandTitleCardFRATex;
#endif
#include "align_asset_macro.h"
#define dgHauntedWastelandTitleCardENGTex "__OTR__textures/g_pn_37/gHauntedWastelandTitleCardENGTex"
static const ALIGN_ASSET(2) char gHauntedWastelandTitleCardENGTex[] = dgHauntedWastelandTitleCardENGTex;
#define dgHauntedWastelandTitleCardGERTex "__OTR__textures/g_pn_37/gHauntedWastelandTitleCardGERTex"
static const ALIGN_ASSET(2) char gHauntedWastelandTitleCardGERTex[] = dgHauntedWastelandTitleCardGERTex;
#define dgHauntedWastelandTitleCardFRATex "__OTR__textures/g_pn_37/gHauntedWastelandTitleCardFRATex"
static const ALIGN_ASSET(2) char gHauntedWastelandTitleCardFRATex[] = dgHauntedWastelandTitleCardFRATex;

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