Simplify Asset Headers (#2474)

This commit is contained in:
Amaro Martínez
2023-03-02 09:37:47 -05:00
committed by GitHub
parent 21466192e5
commit d3f864cea9
1075 changed files with 60897 additions and 139767 deletions

View File

@@ -1,58 +1,27 @@
#pragma once
#define dsutaru_room_0DL_001B00 "__OTR__scenes/nonmq/sutaru_scene/sutaru_room_0DL_001B00"
#ifdef _WIN32
static const __declspec(align(2)) char sutaru_room_0DL_001B00[] = dsutaru_room_0DL_001B00;
#else
static const char sutaru_room_0DL_001B00[] __attribute__((aligned (2))) = dsutaru_room_0DL_001B00;
#endif
#define dsutaru_room_0Tex_0020F0 "__OTR__scenes/nonmq/sutaru_scene/sutaru_room_0Tex_0020F0"
#ifdef _WIN32
static const __declspec(align(2)) char sutaru_room_0Tex_0020F0[] = dsutaru_room_0Tex_0020F0;
#else
static const char sutaru_room_0Tex_0020F0[] __attribute__((aligned (2))) = dsutaru_room_0Tex_0020F0;
#endif
#define dsutaru_room_0Tex_0028F0 "__OTR__scenes/nonmq/sutaru_scene/sutaru_room_0Tex_0028F0"
#ifdef _WIN32
static const __declspec(align(2)) char sutaru_room_0Tex_0028F0[] = dsutaru_room_0Tex_0028F0;
#else
static const char sutaru_room_0Tex_0028F0[] __attribute__((aligned (2))) = dsutaru_room_0Tex_0028F0;
#endif
#define dsutaru_room_0Tex_002AF0 "__OTR__scenes/nonmq/sutaru_scene/sutaru_room_0Tex_002AF0"
#ifdef _WIN32
static const __declspec(align(2)) char sutaru_room_0Tex_002AF0[] = dsutaru_room_0Tex_002AF0;
#else
static const char sutaru_room_0Tex_002AF0[] __attribute__((aligned (2))) = dsutaru_room_0Tex_002AF0;
#endif
#define dsutaru_room_0Tex_003AF0 "__OTR__scenes/nonmq/sutaru_scene/sutaru_room_0Tex_003AF0"
#ifdef _WIN32
static const __declspec(align(2)) char sutaru_room_0Tex_003AF0[] = dsutaru_room_0Tex_003AF0;
#else
static const char sutaru_room_0Tex_003AF0[] __attribute__((aligned (2))) = dsutaru_room_0Tex_003AF0;
#endif
#define dsutaru_room_0Tex_0042F0 "__OTR__scenes/nonmq/sutaru_scene/sutaru_room_0Tex_0042F0"
#ifdef _WIN32
static const __declspec(align(2)) char sutaru_room_0Tex_0042F0[] = dsutaru_room_0Tex_0042F0;
#else
static const char sutaru_room_0Tex_0042F0[] __attribute__((aligned (2))) = dsutaru_room_0Tex_0042F0;
#endif
#define dsutaru_room_0Tex_0052F0 "__OTR__scenes/nonmq/sutaru_scene/sutaru_room_0Tex_0052F0"
#ifdef _WIN32
static const __declspec(align(2)) char sutaru_room_0Tex_0052F0[] = dsutaru_room_0Tex_0052F0;
#else
static const char sutaru_room_0Tex_0052F0[] __attribute__((aligned (2))) = dsutaru_room_0Tex_0052F0;
#endif
#define dsutaru_room_0Tex_0062F0 "__OTR__scenes/nonmq/sutaru_scene/sutaru_room_0Tex_0062F0"
#ifdef _WIN32
static const __declspec(align(2)) char sutaru_room_0Tex_0062F0[] = dsutaru_room_0Tex_0062F0;
#else
static const char sutaru_room_0Tex_0062F0[] __attribute__((aligned (2))) = dsutaru_room_0Tex_0062F0;
#endif
#include "align_asset_macro.h"
#define dsutaru_room_0DL_001B00 "__OTR__scenes/nonmq/sutaru_scene/sutaru_room_0DL_001B00"
static const ALIGN_ASSET(2) char sutaru_room_0DL_001B00[] = dsutaru_room_0DL_001B00;
#define dsutaru_room_0Tex_0020F0 "__OTR__scenes/nonmq/sutaru_scene/sutaru_room_0Tex_0020F0"
static const ALIGN_ASSET(2) char sutaru_room_0Tex_0020F0[] = dsutaru_room_0Tex_0020F0;
#define dsutaru_room_0Tex_0028F0 "__OTR__scenes/nonmq/sutaru_scene/sutaru_room_0Tex_0028F0"
static const ALIGN_ASSET(2) char sutaru_room_0Tex_0028F0[] = dsutaru_room_0Tex_0028F0;
#define dsutaru_room_0Tex_002AF0 "__OTR__scenes/nonmq/sutaru_scene/sutaru_room_0Tex_002AF0"
static const ALIGN_ASSET(2) char sutaru_room_0Tex_002AF0[] = dsutaru_room_0Tex_002AF0;
#define dsutaru_room_0Tex_003AF0 "__OTR__scenes/nonmq/sutaru_scene/sutaru_room_0Tex_003AF0"
static const ALIGN_ASSET(2) char sutaru_room_0Tex_003AF0[] = dsutaru_room_0Tex_003AF0;
#define dsutaru_room_0Tex_0042F0 "__OTR__scenes/nonmq/sutaru_scene/sutaru_room_0Tex_0042F0"
static const ALIGN_ASSET(2) char sutaru_room_0Tex_0042F0[] = dsutaru_room_0Tex_0042F0;
#define dsutaru_room_0Tex_0052F0 "__OTR__scenes/nonmq/sutaru_scene/sutaru_room_0Tex_0052F0"
static const ALIGN_ASSET(2) char sutaru_room_0Tex_0052F0[] = dsutaru_room_0Tex_0052F0;
#define dsutaru_room_0Tex_0062F0 "__OTR__scenes/nonmq/sutaru_scene/sutaru_room_0Tex_0062F0"
static const ALIGN_ASSET(2) char sutaru_room_0Tex_0062F0[] = dsutaru_room_0Tex_0062F0;