Simplify Asset Headers (#2474)
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@@ -1,9 +1,6 @@
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#pragma once
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#define ddrag_room_0DL_006618 "__OTR__scenes/nonmq/drag_scene/drag_room_0DL_006618"
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#ifdef _WIN32
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static const __declspec(align(2)) char drag_room_0DL_006618[] = ddrag_room_0DL_006618;
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#else
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static const char drag_room_0DL_006618[] __attribute__((aligned (2))) = ddrag_room_0DL_006618;
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#endif
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#include "align_asset_macro.h"
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#define ddrag_room_0DL_006618 "__OTR__scenes/nonmq/drag_scene/drag_room_0DL_006618"
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static const ALIGN_ASSET(2) char drag_room_0DL_006618[] = ddrag_room_0DL_006618;
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@@ -1,9 +1,6 @@
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#pragma once
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#define ddrag_sceneCollisionHeader_0003C0 "__OTR__scenes/nonmq/drag_scene/drag_sceneCollisionHeader_0003C0"
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#ifdef _WIN32
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static const __declspec(align(2)) char drag_sceneCollisionHeader_0003C0[] = ddrag_sceneCollisionHeader_0003C0;
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#else
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static const char drag_sceneCollisionHeader_0003C0[] __attribute__((aligned (2))) = ddrag_sceneCollisionHeader_0003C0;
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#endif
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#include "align_asset_macro.h"
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#define ddrag_sceneCollisionHeader_0003C0 "__OTR__scenes/nonmq/drag_scene/drag_sceneCollisionHeader_0003C0"
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static const ALIGN_ASSET(2) char drag_sceneCollisionHeader_0003C0[] = ddrag_sceneCollisionHeader_0003C0;
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