Simplify Asset Headers (#2474)
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@@ -1,9 +1,6 @@
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#pragma once
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#define dshrine_n_room_0DL_007B00 "__OTR__scenes/nonmq/shrine_n_scene/shrine_n_room_0DL_007B00"
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#ifdef _WIN32
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static const __declspec(align(2)) char shrine_n_room_0DL_007B00[] = dshrine_n_room_0DL_007B00;
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#else
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static const char shrine_n_room_0DL_007B00[] __attribute__((aligned (2))) = dshrine_n_room_0DL_007B00;
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#endif
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#include "align_asset_macro.h"
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#define dshrine_n_room_0DL_007B00 "__OTR__scenes/nonmq/shrine_n_scene/shrine_n_room_0DL_007B00"
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static const ALIGN_ASSET(2) char shrine_n_room_0DL_007B00[] = dshrine_n_room_0DL_007B00;
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@@ -1,9 +1,6 @@
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#pragma once
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#define dshrine_n_sceneCollisionHeader_0014D4 "__OTR__scenes/nonmq/shrine_n_scene/shrine_n_sceneCollisionHeader_0014D4"
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#ifdef _WIN32
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static const __declspec(align(2)) char shrine_n_sceneCollisionHeader_0014D4[] = dshrine_n_sceneCollisionHeader_0014D4;
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#else
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static const char shrine_n_sceneCollisionHeader_0014D4[] __attribute__((aligned (2))) = dshrine_n_sceneCollisionHeader_0014D4;
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#endif
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#include "align_asset_macro.h"
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#define dshrine_n_sceneCollisionHeader_0014D4 "__OTR__scenes/nonmq/shrine_n_scene/shrine_n_sceneCollisionHeader_0014D4"
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static const ALIGN_ASSET(2) char shrine_n_sceneCollisionHeader_0014D4[] = dshrine_n_sceneCollisionHeader_0014D4;
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