Simplify Asset Headers (#2474)
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@@ -1,9 +1,6 @@
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#pragma once
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#define dkakariko3_room_0DL_004D20 "__OTR__scenes/nonmq/kakariko3_scene/kakariko3_room_0DL_004D20"
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#ifdef _WIN32
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static const __declspec(align(2)) char kakariko3_room_0DL_004D20[] = dkakariko3_room_0DL_004D20;
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#else
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static const char kakariko3_room_0DL_004D20[] __attribute__((aligned (2))) = dkakariko3_room_0DL_004D20;
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#endif
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#include "align_asset_macro.h"
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#define dkakariko3_room_0DL_004D20 "__OTR__scenes/nonmq/kakariko3_scene/kakariko3_room_0DL_004D20"
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static const ALIGN_ASSET(2) char kakariko3_room_0DL_004D20[] = dkakariko3_room_0DL_004D20;
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@@ -1,9 +1,6 @@
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#pragma once
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#define dkakariko3_sceneCollisionHeader_000808 "__OTR__scenes/nonmq/kakariko3_scene/kakariko3_sceneCollisionHeader_000808"
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#ifdef _WIN32
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static const __declspec(align(2)) char kakariko3_sceneCollisionHeader_000808[] = dkakariko3_sceneCollisionHeader_000808;
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#else
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static const char kakariko3_sceneCollisionHeader_000808[] __attribute__((aligned (2))) = dkakariko3_sceneCollisionHeader_000808;
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#endif
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#include "align_asset_macro.h"
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#define dkakariko3_sceneCollisionHeader_000808 "__OTR__scenes/nonmq/kakariko3_scene/kakariko3_sceneCollisionHeader_000808"
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static const ALIGN_ASSET(2) char kakariko3_sceneCollisionHeader_000808[] = dkakariko3_sceneCollisionHeader_000808;
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