Simplify Asset Headers (#2474)
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@@ -1,9 +1,6 @@
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#pragma once
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#define denrui_room_0DL_000338 "__OTR__scenes/nonmq/enrui_scene/enrui_room_0DL_000338"
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#ifdef _WIN32
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static const __declspec(align(2)) char enrui_room_0DL_000338[] = denrui_room_0DL_000338;
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#else
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static const char enrui_room_0DL_000338[] __attribute__((aligned (2))) = denrui_room_0DL_000338;
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#endif
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#include "align_asset_macro.h"
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#define denrui_room_0DL_000338 "__OTR__scenes/nonmq/enrui_scene/enrui_room_0DL_000338"
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static const ALIGN_ASSET(2) char enrui_room_0DL_000338[] = denrui_room_0DL_000338;
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@@ -1,9 +1,6 @@
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#pragma once
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#define denrui_sceneCollisionHeader_0003B4 "__OTR__scenes/nonmq/enrui_scene/enrui_sceneCollisionHeader_0003B4"
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#ifdef _WIN32
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static const __declspec(align(2)) char enrui_sceneCollisionHeader_0003B4[] = denrui_sceneCollisionHeader_0003B4;
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#else
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static const char enrui_sceneCollisionHeader_0003B4[] __attribute__((aligned (2))) = denrui_sceneCollisionHeader_0003B4;
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#endif
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#include "align_asset_macro.h"
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#define denrui_sceneCollisionHeader_0003B4 "__OTR__scenes/nonmq/enrui_scene/enrui_sceneCollisionHeader_0003B4"
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static const ALIGN_ASSET(2) char enrui_sceneCollisionHeader_0003B4[] = denrui_sceneCollisionHeader_0003B4;
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