Simplify Asset Headers (#2474)

This commit is contained in:
Amaro Martínez
2023-03-02 09:37:47 -05:00
committed by GitHub
parent 21466192e5
commit d3f864cea9
1075 changed files with 60897 additions and 139767 deletions

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@@ -1,58 +1,27 @@
#pragma once
#define ddaiyousei_izumi_room_0DL_002BB8 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_room_0DL_002BB8"
#ifdef _WIN32
static const __declspec(align(2)) char daiyousei_izumi_room_0DL_002BB8[] = ddaiyousei_izumi_room_0DL_002BB8;
#else
static const char daiyousei_izumi_room_0DL_002BB8[] __attribute__((aligned (2))) = ddaiyousei_izumi_room_0DL_002BB8;
#endif
#define ddaiyousei_izumi_room_0DL_0038F8 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_room_0DL_0038F8"
#ifdef _WIN32
static const __declspec(align(2)) char daiyousei_izumi_room_0DL_0038F8[] = ddaiyousei_izumi_room_0DL_0038F8;
#else
static const char daiyousei_izumi_room_0DL_0038F8[] __attribute__((aligned (2))) = ddaiyousei_izumi_room_0DL_0038F8;
#endif
#define ddaiyousei_izumi_room_0Set_000160DL_002BB8 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_room_0Set_000160DL_002BB8"
#ifdef _WIN32
static const __declspec(align(2)) char daiyousei_izumi_room_0Set_000160DL_002BB8[] = ddaiyousei_izumi_room_0Set_000160DL_002BB8;
#else
static const char daiyousei_izumi_room_0Set_000160DL_002BB8[] __attribute__((aligned (2))) = ddaiyousei_izumi_room_0Set_000160DL_002BB8;
#endif
#define ddaiyousei_izumi_room_0Set_000160DL_0038F8 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_room_0Set_000160DL_0038F8"
#ifdef _WIN32
static const __declspec(align(2)) char daiyousei_izumi_room_0Set_000160DL_0038F8[] = ddaiyousei_izumi_room_0Set_000160DL_0038F8;
#else
static const char daiyousei_izumi_room_0Set_000160DL_0038F8[] __attribute__((aligned (2))) = ddaiyousei_izumi_room_0Set_000160DL_0038F8;
#endif
#define ddaiyousei_izumi_room_0Set_0001E0DL_002BB8 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_room_0Set_0001E0DL_002BB8"
#ifdef _WIN32
static const __declspec(align(2)) char daiyousei_izumi_room_0Set_0001E0DL_002BB8[] = ddaiyousei_izumi_room_0Set_0001E0DL_002BB8;
#else
static const char daiyousei_izumi_room_0Set_0001E0DL_002BB8[] __attribute__((aligned (2))) = ddaiyousei_izumi_room_0Set_0001E0DL_002BB8;
#endif
#define ddaiyousei_izumi_room_0Set_0001E0DL_0038F8 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_room_0Set_0001E0DL_0038F8"
#ifdef _WIN32
static const __declspec(align(2)) char daiyousei_izumi_room_0Set_0001E0DL_0038F8[] = ddaiyousei_izumi_room_0Set_0001E0DL_0038F8;
#else
static const char daiyousei_izumi_room_0Set_0001E0DL_0038F8[] __attribute__((aligned (2))) = ddaiyousei_izumi_room_0Set_0001E0DL_0038F8;
#endif
#define ddaiyousei_izumi_room_0Set_000260DL_002BB8 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_room_0Set_000260DL_002BB8"
#ifdef _WIN32
static const __declspec(align(2)) char daiyousei_izumi_room_0Set_000260DL_002BB8[] = ddaiyousei_izumi_room_0Set_000260DL_002BB8;
#else
static const char daiyousei_izumi_room_0Set_000260DL_002BB8[] __attribute__((aligned (2))) = ddaiyousei_izumi_room_0Set_000260DL_002BB8;
#endif
#define ddaiyousei_izumi_room_0Set_000260DL_0038F8 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_room_0Set_000260DL_0038F8"
#ifdef _WIN32
static const __declspec(align(2)) char daiyousei_izumi_room_0Set_000260DL_0038F8[] = ddaiyousei_izumi_room_0Set_000260DL_0038F8;
#else
static const char daiyousei_izumi_room_0Set_000260DL_0038F8[] __attribute__((aligned (2))) = ddaiyousei_izumi_room_0Set_000260DL_0038F8;
#endif
#include "align_asset_macro.h"
#define ddaiyousei_izumi_room_0DL_002BB8 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_room_0DL_002BB8"
static const ALIGN_ASSET(2) char daiyousei_izumi_room_0DL_002BB8[] = ddaiyousei_izumi_room_0DL_002BB8;
#define ddaiyousei_izumi_room_0DL_0038F8 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_room_0DL_0038F8"
static const ALIGN_ASSET(2) char daiyousei_izumi_room_0DL_0038F8[] = ddaiyousei_izumi_room_0DL_0038F8;
#define ddaiyousei_izumi_room_0Set_000160DL_002BB8 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_room_0Set_000160DL_002BB8"
static const ALIGN_ASSET(2) char daiyousei_izumi_room_0Set_000160DL_002BB8[] = ddaiyousei_izumi_room_0Set_000160DL_002BB8;
#define ddaiyousei_izumi_room_0Set_000160DL_0038F8 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_room_0Set_000160DL_0038F8"
static const ALIGN_ASSET(2) char daiyousei_izumi_room_0Set_000160DL_0038F8[] = ddaiyousei_izumi_room_0Set_000160DL_0038F8;
#define ddaiyousei_izumi_room_0Set_0001E0DL_002BB8 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_room_0Set_0001E0DL_002BB8"
static const ALIGN_ASSET(2) char daiyousei_izumi_room_0Set_0001E0DL_002BB8[] = ddaiyousei_izumi_room_0Set_0001E0DL_002BB8;
#define ddaiyousei_izumi_room_0Set_0001E0DL_0038F8 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_room_0Set_0001E0DL_0038F8"
static const ALIGN_ASSET(2) char daiyousei_izumi_room_0Set_0001E0DL_0038F8[] = ddaiyousei_izumi_room_0Set_0001E0DL_0038F8;
#define ddaiyousei_izumi_room_0Set_000260DL_002BB8 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_room_0Set_000260DL_002BB8"
static const ALIGN_ASSET(2) char daiyousei_izumi_room_0Set_000260DL_002BB8[] = ddaiyousei_izumi_room_0Set_000260DL_002BB8;
#define ddaiyousei_izumi_room_0Set_000260DL_0038F8 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_room_0Set_000260DL_0038F8"
static const ALIGN_ASSET(2) char daiyousei_izumi_room_0Set_000260DL_0038F8[] = ddaiyousei_izumi_room_0Set_000260DL_0038F8;

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@@ -1,131 +1,63 @@
#pragma once
#include "align_asset_macro.h"
#define dgGreatFairyMagicCs "__OTR__scenes/nonmq/daiyousei_izumi_scene/gGreatFairyMagicCs"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyMagicCs[] = dgGreatFairyMagicCs;
#else
static const char gGreatFairyMagicCs[] __attribute__((aligned (2))) = dgGreatFairyMagicCs;
#endif
static const ALIGN_ASSET(2) char gGreatFairyMagicCs[] = dgGreatFairyMagicCs;
#define dgGreatFairyDoubleMagicCs "__OTR__scenes/nonmq/daiyousei_izumi_scene/gGreatFairyDoubleMagicCs"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyDoubleMagicCs[] = dgGreatFairyDoubleMagicCs;
#else
static const char gGreatFairyDoubleMagicCs[] __attribute__((aligned (2))) = dgGreatFairyDoubleMagicCs;
#endif
static const ALIGN_ASSET(2) char gGreatFairyDoubleMagicCs[] = dgGreatFairyDoubleMagicCs;
#define dgGreatFairyDoubleDefenceCs "__OTR__scenes/nonmq/daiyousei_izumi_scene/gGreatFairyDoubleDefenceCs"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyDoubleDefenceCs[] = dgGreatFairyDoubleDefenceCs;
#else
static const char gGreatFairyDoubleDefenceCs[] __attribute__((aligned (2))) = dgGreatFairyDoubleDefenceCs;
#endif
static const ALIGN_ASSET(2) char gGreatFairyDoubleDefenceCs[] = dgGreatFairyDoubleDefenceCs;
#define ddaiyousei_izumi_sceneCollisionHeader_0043A4 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_sceneCollisionHeader_0043A4"
#ifdef _WIN32
static const __declspec(align(2)) char daiyousei_izumi_sceneCollisionHeader_0043A4[] = ddaiyousei_izumi_sceneCollisionHeader_0043A4;
#else
static const char daiyousei_izumi_sceneCollisionHeader_0043A4[] __attribute__((aligned (2))) = ddaiyousei_izumi_sceneCollisionHeader_0043A4;
#endif
static const ALIGN_ASSET(2) char daiyousei_izumi_sceneCollisionHeader_0043A4[] = ddaiyousei_izumi_sceneCollisionHeader_0043A4;
#define ddaiyousei_izumi_sceneTex_00D800 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_sceneTex_00D800"
#ifdef _WIN32
static const __declspec(align(2)) char daiyousei_izumi_sceneTex_00D800[] = ddaiyousei_izumi_sceneTex_00D800;
#else
static const char daiyousei_izumi_sceneTex_00D800[] __attribute__((aligned (2))) = ddaiyousei_izumi_sceneTex_00D800;
#endif
static const ALIGN_ASSET(2) char daiyousei_izumi_sceneTex_00D800[] = ddaiyousei_izumi_sceneTex_00D800;
#define ddaiyousei_izumi_sceneTex_009000 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_sceneTex_009000"
#ifdef _WIN32
static const __declspec(align(2)) char daiyousei_izumi_sceneTex_009000[] = ddaiyousei_izumi_sceneTex_009000;
#else
static const char daiyousei_izumi_sceneTex_009000[] __attribute__((aligned (2))) = ddaiyousei_izumi_sceneTex_009000;
#endif
static const ALIGN_ASSET(2) char daiyousei_izumi_sceneTex_009000[] = ddaiyousei_izumi_sceneTex_009000;
#define ddaiyousei_izumi_sceneTex_008000 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_sceneTex_008000"
#ifdef _WIN32
static const __declspec(align(2)) char daiyousei_izumi_sceneTex_008000[] = ddaiyousei_izumi_sceneTex_008000;
#else
static const char daiyousei_izumi_sceneTex_008000[] __attribute__((aligned (2))) = ddaiyousei_izumi_sceneTex_008000;
#endif
static const ALIGN_ASSET(2) char daiyousei_izumi_sceneTex_008000[] = ddaiyousei_izumi_sceneTex_008000;
#define ddaiyousei_izumi_sceneTex_007000 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_sceneTex_007000"
#ifdef _WIN32
static const __declspec(align(2)) char daiyousei_izumi_sceneTex_007000[] = ddaiyousei_izumi_sceneTex_007000;
#else
static const char daiyousei_izumi_sceneTex_007000[] __attribute__((aligned (2))) = ddaiyousei_izumi_sceneTex_007000;
#endif
static const ALIGN_ASSET(2) char daiyousei_izumi_sceneTex_007000[] = ddaiyousei_izumi_sceneTex_007000;
#define ddaiyousei_izumi_sceneTex_005000 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_sceneTex_005000"
#ifdef _WIN32
static const __declspec(align(2)) char daiyousei_izumi_sceneTex_005000[] = ddaiyousei_izumi_sceneTex_005000;
#else
static const char daiyousei_izumi_sceneTex_005000[] __attribute__((aligned (2))) = ddaiyousei_izumi_sceneTex_005000;
#endif
static const ALIGN_ASSET(2) char daiyousei_izumi_sceneTex_005000[] = ddaiyousei_izumi_sceneTex_005000;
#define ddaiyousei_izumi_sceneTex_00B000 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_sceneTex_00B000"
#ifdef _WIN32
static const __declspec(align(2)) char daiyousei_izumi_sceneTex_00B000[] = ddaiyousei_izumi_sceneTex_00B000;
#else
static const char daiyousei_izumi_sceneTex_00B000[] __attribute__((aligned (2))) = ddaiyousei_izumi_sceneTex_00B000;
#endif
static const ALIGN_ASSET(2) char daiyousei_izumi_sceneTex_00B000[] = ddaiyousei_izumi_sceneTex_00B000;
#define ddaiyousei_izumi_sceneTex_00D000 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_sceneTex_00D000"
#ifdef _WIN32
static const __declspec(align(2)) char daiyousei_izumi_sceneTex_00D000[] = ddaiyousei_izumi_sceneTex_00D000;
#else
static const char daiyousei_izumi_sceneTex_00D000[] __attribute__((aligned (2))) = ddaiyousei_izumi_sceneTex_00D000;
#endif
static const ALIGN_ASSET(2) char daiyousei_izumi_sceneTex_00D000[] = ddaiyousei_izumi_sceneTex_00D000;
#define ddaiyousei_izumi_sceneTex_00A800 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_sceneTex_00A800"
#ifdef _WIN32
static const __declspec(align(2)) char daiyousei_izumi_sceneTex_00A800[] = ddaiyousei_izumi_sceneTex_00A800;
#else
static const char daiyousei_izumi_sceneTex_00A800[] __attribute__((aligned (2))) = ddaiyousei_izumi_sceneTex_00A800;
#endif
static const ALIGN_ASSET(2) char daiyousei_izumi_sceneTex_00A800[] = ddaiyousei_izumi_sceneTex_00A800;
#define ddaiyousei_izumi_sceneTex_005800 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_sceneTex_005800"
#ifdef _WIN32
static const __declspec(align(2)) char daiyousei_izumi_sceneTex_005800[] = ddaiyousei_izumi_sceneTex_005800;
#else
static const char daiyousei_izumi_sceneTex_005800[] __attribute__((aligned (2))) = ddaiyousei_izumi_sceneTex_005800;
#endif
static const ALIGN_ASSET(2) char daiyousei_izumi_sceneTex_005800[] = ddaiyousei_izumi_sceneTex_005800;
#define ddaiyousei_izumi_sceneTex_004800 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_sceneTex_004800"
#ifdef _WIN32
static const __declspec(align(2)) char daiyousei_izumi_sceneTex_004800[] = ddaiyousei_izumi_sceneTex_004800;
#else
static const char daiyousei_izumi_sceneTex_004800[] __attribute__((aligned (2))) = ddaiyousei_izumi_sceneTex_004800;
#endif
static const ALIGN_ASSET(2) char daiyousei_izumi_sceneTex_004800[] = ddaiyousei_izumi_sceneTex_004800;
#define ddaiyousei_izumi_sceneTex_00C000 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_sceneTex_00C000"
#ifdef _WIN32
static const __declspec(align(2)) char daiyousei_izumi_sceneTex_00C000[] = ddaiyousei_izumi_sceneTex_00C000;
#else
static const char daiyousei_izumi_sceneTex_00C000[] __attribute__((aligned (2))) = ddaiyousei_izumi_sceneTex_00C000;
#endif
static const ALIGN_ASSET(2) char daiyousei_izumi_sceneTex_00C000[] = ddaiyousei_izumi_sceneTex_00C000;
#define ddaiyousei_izumi_sceneTex_00A000 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_sceneTex_00A000"
#ifdef _WIN32
static const __declspec(align(2)) char daiyousei_izumi_sceneTex_00A000[] = ddaiyousei_izumi_sceneTex_00A000;
#else
static const char daiyousei_izumi_sceneTex_00A000[] __attribute__((aligned (2))) = ddaiyousei_izumi_sceneTex_00A000;
#endif
static const ALIGN_ASSET(2) char daiyousei_izumi_sceneTex_00A000[] = ddaiyousei_izumi_sceneTex_00A000;
#define ddaiyousei_izumi_sceneTex_00C800 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_sceneTex_00C800"
#ifdef _WIN32
static const __declspec(align(2)) char daiyousei_izumi_sceneTex_00C800[] = ddaiyousei_izumi_sceneTex_00C800;
#else
static const char daiyousei_izumi_sceneTex_00C800[] __attribute__((aligned (2))) = ddaiyousei_izumi_sceneTex_00C800;
#endif
static const ALIGN_ASSET(2) char daiyousei_izumi_sceneTex_00C800[] = ddaiyousei_izumi_sceneTex_00C800;
#define ddaiyousei_izumi_sceneTex_006000 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_sceneTex_006000"
#ifdef _WIN32
static const __declspec(align(2)) char daiyousei_izumi_sceneTex_006000[] = ddaiyousei_izumi_sceneTex_006000;
#else
static const char daiyousei_izumi_sceneTex_006000[] __attribute__((aligned (2))) = ddaiyousei_izumi_sceneTex_006000;
#endif
#define ddaiyousei_izumi_sceneCollisionHeader_0043A4 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_sceneCollisionHeader_0043A4"
#define ddaiyousei_izumi_sceneCollisionHeader_0043A4 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_sceneCollisionHeader_0043A4"
static const ALIGN_ASSET(2) char daiyousei_izumi_sceneTex_006000[] = ddaiyousei_izumi_sceneTex_006000;
#define ddaiyousei_izumi_sceneCollisionHeader_0043A4 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_sceneCollisionHeader_0043A4"
#define ddaiyousei_izumi_sceneCollisionHeader_0043A4 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_sceneCollisionHeader_0043A4"
#define ddaiyousei_izumi_sceneCollisionHeader_0043A4 "__OTR__scenes/nonmq/daiyousei_izumi_scene/daiyousei_izumi_sceneCollisionHeader_0043A4"