Simplify Asset Headers (#2474)
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@@ -1,30 +1,15 @@
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#pragma once
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#define dmoribossroom_sceneCollisionHeader_000B1C "__OTR__scenes/nonmq/moribossroom_scene/moribossroom_sceneCollisionHeader_000B1C"
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#ifdef _WIN32
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static const __declspec(align(2)) char moribossroom_sceneCollisionHeader_000B1C[] = dmoribossroom_sceneCollisionHeader_000B1C;
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#else
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static const char moribossroom_sceneCollisionHeader_000B1C[] __attribute__((aligned (2))) = dmoribossroom_sceneCollisionHeader_000B1C;
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#endif
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#define dmoribossroom_sceneTex_000CF8 "__OTR__scenes/nonmq/moribossroom_scene/moribossroom_sceneTex_000CF8"
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#ifdef _WIN32
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static const __declspec(align(2)) char moribossroom_sceneTex_000CF8[] = dmoribossroom_sceneTex_000CF8;
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#else
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static const char moribossroom_sceneTex_000CF8[] __attribute__((aligned (2))) = dmoribossroom_sceneTex_000CF8;
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#endif
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#define dmoribossroom_sceneTLUT_000B50 "__OTR__scenes/nonmq/moribossroom_scene/moribossroom_sceneTLUT_000B50"
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#ifdef _WIN32
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static const __declspec(align(2)) char moribossroom_sceneTLUT_000B50[] = dmoribossroom_sceneTLUT_000B50;
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#else
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static const char moribossroom_sceneTLUT_000B50[] __attribute__((aligned (2))) = dmoribossroom_sceneTLUT_000B50;
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#endif
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#define dmoribossroom_sceneTex_0010F8 "__OTR__scenes/nonmq/moribossroom_scene/moribossroom_sceneTex_0010F8"
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#ifdef _WIN32
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static const __declspec(align(2)) char moribossroom_sceneTex_0010F8[] = dmoribossroom_sceneTex_0010F8;
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#else
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static const char moribossroom_sceneTex_0010F8[] __attribute__((aligned (2))) = dmoribossroom_sceneTex_0010F8;
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#endif
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#include "align_asset_macro.h"
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#define dmoribossroom_sceneCollisionHeader_000B1C "__OTR__scenes/nonmq/moribossroom_scene/moribossroom_sceneCollisionHeader_000B1C"
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static const ALIGN_ASSET(2) char moribossroom_sceneCollisionHeader_000B1C[] = dmoribossroom_sceneCollisionHeader_000B1C;
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#define dmoribossroom_sceneTex_000CF8 "__OTR__scenes/nonmq/moribossroom_scene/moribossroom_sceneTex_000CF8"
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static const ALIGN_ASSET(2) char moribossroom_sceneTex_000CF8[] = dmoribossroom_sceneTex_000CF8;
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#define dmoribossroom_sceneTLUT_000B50 "__OTR__scenes/nonmq/moribossroom_scene/moribossroom_sceneTLUT_000B50"
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static const ALIGN_ASSET(2) char moribossroom_sceneTLUT_000B50[] = dmoribossroom_sceneTLUT_000B50;
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#define dmoribossroom_sceneTex_0010F8 "__OTR__scenes/nonmq/moribossroom_scene/moribossroom_sceneTex_0010F8"
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static const ALIGN_ASSET(2) char moribossroom_sceneTex_0010F8[] = dmoribossroom_sceneTex_0010F8;
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